2017-12-06 10:30:03 -05:00
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# Guidelines for implementing Enterprise Edition features
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2017-10-27 10:29:36 -04:00
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- **Write the code and the tests.**: As with any code, EE features should have
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good test coverage to prevent regressions.
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- **Write documentation.**: Add documentation to the `doc/` directory. Describe
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the feature and include screenshots, if applicable.
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- **Submit a MR to the `www-gitlab-com` project.**: Add the new feature to the
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[EE features list][ee-features-list].
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## Act as CE when unlicensed
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Since the implementation of [GitLab CE features to work with unlicensed EE instance][ee-as-ce]
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GitLab Enterprise Edition should work like GitLab Community Edition
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when no license is active. So EE features always should be guarded by
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`project.feature_available?` or `group.feature_available?` (or
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`License.feature_available?` if it is a system-wide feature).
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CE specs should remain untouched as much as possible and extra specs
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should be added for EE. Licensed features can be stubbed using the
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spec helper `stub_licensed_features` in `EE::LicenseHelpers`.
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[ee-as-ce]: https://gitlab.com/gitlab-org/gitlab-ee/issues/2500
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## Separation of EE code
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We want a [single code base][] eventually, but before we reach the goal,
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we still need to merge changes from GitLab CE to EE. To help us get there,
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we should make sure that we no longer edit CE files in place in order to
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implement EE features.
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Instead, all EE codes should be put inside the `ee/` top-level directory, and
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tests should be put inside `spec/ee/`. We don't use `ee/spec` for now due to
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technical limitation. The rest of codes should be as close as to the CE files.
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[single code base]: https://gitlab.com/gitlab-org/gitlab-ee/issues/2952#note_41016454
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### EE-only features
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If the feature being developed is not present in any form in CE, we don't
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need to put the codes under `EE` namespace. For example, an EE model could
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go into: `ee/app/models/awesome.rb` using `Awesome` as the class name. This
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is applied not only to models. Here's a list of other examples:
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- `ee/app/controllers/foos_controller.rb`
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- `ee/app/finders/foos_finder.rb`
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- `ee/app/helpers/foos_helper.rb`
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- `ee/app/mailers/foos_mailer.rb`
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- `ee/app/models/foo.rb`
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- `ee/app/policies/foo_policy.rb`
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- `ee/app/serializers/foo_entity.rb`
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- `ee/app/serializers/foo_serializer.rb`
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- `ee/app/services/foo/create_service.rb`
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- `ee/app/validators/foo_attr_validator.rb`
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- `ee/app/workers/foo_worker.rb`
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### EE features based on CE features
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For features that build on existing CE features, write a module in the
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`EE` namespace and `prepend` it in the CE class. This makes conflicts
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less likely to happen during CE to EE merges because only one line is
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added to the CE class - the `prepend` line.
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Since the module would require an `EE` namespace, the file should also be
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put in an `ee/` sub-directory. For example, we want to extend the user model
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in EE, so we have a module called `::EE::User` put inside
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`ee/app/models/ee/user.rb`.
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This is also not just applied to models. Here's a list of other examples:
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- `ee/app/controllers/ee/foos_controller.rb`
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- `ee/app/finders/ee/foos_finder.rb`
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- `ee/app/helpers/ee/foos_helper.rb`
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- `ee/app/mailers/ee/foos_mailer.rb`
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- `ee/app/models/ee/foo.rb`
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- `ee/app/policies/ee/foo_policy.rb`
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- `ee/app/serializers/ee/foo_entity.rb`
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- `ee/app/serializers/ee/foo_serializer.rb`
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- `ee/app/services/ee/foo/create_service.rb`
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- `ee/app/validators/ee/foo_attr_validator.rb`
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- `ee/app/workers/ee/foo_worker.rb`
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#### Overriding CE methods
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To override a method present in the CE codebase, use `prepend`. It
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lets you override a method in a class with a method from a module, while
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still having access the class's implementation with `super`.
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There are a few gotchas with it:
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- you should always add a `raise NotImplementedError unless defined?(super)`
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guard clause in the "overrider" method to ensure that if the method gets
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renamed in CE, the EE override won't be silently forgotten.
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- when the "overrider" would add a line in the middle of the CE
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implementation, you should refactor the CE method and split it in
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smaller methods. Or create a "hook" method that is empty in CE,
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and with the EE-specific implementation in EE.
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- when the original implementation contains a guard clause (e.g.
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`return unless condition`), we cannot easily extend the behaviour by
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overriding the method, because we can't know when the overridden method
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(i.e. calling `super` in the overriding method) would want to stop early.
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In this case, we shouldn't just override it, but update the original method
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to make it call the other method we want to extend, like a [template method
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pattern](https://en.wikipedia.org/wiki/Template_method_pattern).
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For example, given this base:
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``` ruby
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class Base
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def execute
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return unless enabled?
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# ...
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# ...
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end
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end
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```
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Instead of just overriding `Base#execute`, we should update it and extract
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the behaviour into another method:
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``` ruby
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class Base
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def execute
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return unless enabled?
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do_something
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end
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private
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def do_something
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# ...
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# ...
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end
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end
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```
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Then we're free to override that `do_something` without worrying about the
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guards:
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``` ruby
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module EE::Base
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def do_something
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# Follow the above pattern to call super and extend it
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end
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end
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```
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This would require updating CE first, or make sure this is back ported to CE.
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When prepending, place them in the `ee/` specific sub-directory, and
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wrap class or module in `module EE` to avoid naming conflicts.
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For example to override the CE implementation of
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`ApplicationController#after_sign_out_path_for`:
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```ruby
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def after_sign_out_path_for(resource)
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current_application_settings.after_sign_out_path.presence || new_user_session_path
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end
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```
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Instead of modifying the method in place, you should add `prepend` to
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the existing file:
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```ruby
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class ApplicationController < ActionController::Base
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prepend EE::ApplicationController
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# ...
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def after_sign_out_path_for(resource)
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current_application_settings.after_sign_out_path.presence || new_user_session_path
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end
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# ...
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end
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```
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And create a new file in the `ee/` sub-directory with the altered
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implementation:
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```ruby
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module EE
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class ApplicationController
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def after_sign_out_path_for(resource)
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raise NotImplementedError unless defined?(super)
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if Gitlab::Geo.secondary?
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Gitlab::Geo.primary_node.oauth_logout_url(@geo_logout_state)
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else
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super
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end
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end
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end
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end
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```
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#### Use self-descriptive wrapper methods
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When it's not possible/logical to modify the implementation of a
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method. Wrap it in a self-descriptive method and use that method.
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For example, in CE only an `admin` is allowed to access all private
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projects/groups, but in EE also an `auditor` has full private
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access. It would be incorrect to override the implementation of
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`User#admin?`, so instead add a method `full_private_access?` to
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`app/models/users.rb`. The implementation in CE will be:
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```ruby
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def full_private_access?
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admin?
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end
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```
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In EE, the implementation `ee/app/models/ee/users.rb` would be:
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```ruby
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def full_private_access?
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raise NotImplementedError unless defined?(super)
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super || auditor?
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end
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```
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In `lib/gitlab/visibility_level.rb` this method is used to return the
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allowed visibilty levels:
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```ruby
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def levels_for_user(user = nil)
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if user.full_private_access?
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[PRIVATE, INTERNAL, PUBLIC]
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elsif # ...
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end
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```
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See [CE MR][ce-mr-full-private] and [EE MR][ee-mr-full-private] for
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full implementation details.
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[ce-mr-full-private]: https://gitlab.com/gitlab-org/gitlab-ce/merge_requests/12373
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[ee-mr-full-private]: https://gitlab.com/gitlab-org/gitlab-ee/merge_requests/2199
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### Code in `app/controllers/`
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In controllers, the most common type of conflict is with `before_action` that
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has a list of actions in CE but EE adds some actions to that list.
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The same problem often occurs for `params.require` / `params.permit` calls.
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**Mitigations**
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Separate CE and EE actions/keywords. For instance for `params.require` in
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`ProjectsController`:
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```ruby
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def project_params
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params.require(:project).permit(project_params_attributes)
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end
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# Always returns an array of symbols, created however best fits the use case.
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# It _should_ be sorted alphabetically.
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def project_params_attributes
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%i[
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description
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name
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path
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]
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end
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```
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In the `EE::ProjectsController` module:
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```ruby
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def project_params_attributes
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super + project_params_attributes_ee
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end
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def project_params_attributes_ee
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%i[
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approvals_before_merge
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approver_group_ids
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approver_ids
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...
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]
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end
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```
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### Code in `app/models/`
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EE-specific models should `extend EE::Model`.
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For example, if EE has a specific `Tanuki` model, you would
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place it in `ee/app/models/ee/tanuki.rb`.
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### Code in `app/views/`
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It's a very frequent problem that EE is adding some specific view code in a CE
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view. For instance the approval code in the project's settings page.
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**Mitigations**
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Blocks of code that are EE-specific should be moved to partials. This
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avoids conflicts with big chunks of HAML code that that are not fun to
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resolve when you add the indentation to the equation.
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EE-specific views should be placed in `ee/app/views/ee/`, using extra
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sub-directories if appropriate.
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### Code in `lib/`
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Place EE-specific logic in the top-level `EE` module namespace. Namespace the
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class beneath the `EE` module just as you would normally.
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For example, if CE has LDAP classes in `lib/gitlab/ldap/` then you would place
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EE-specific LDAP classes in `ee/lib/ee/gitlab/ldap`.
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### Code in `spec/`
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When you're testing EE-only features, avoid adding examples to the
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existing CE specs. Also do no change existing CE examples, since they
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should remain working as-is when EE is running without a license.
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Instead place EE specs in the `spec/ee/spec` folder.
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## JavaScript code in `assets/javascripts/`
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To separate EE-specific JS-files we can also move the files into an `ee` folder.
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For example there can be an
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`app/assets/javascripts/protected_branches/protected_branches_bundle.js` and an
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EE counterpart
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`ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js`.
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That way we can create a separate webpack bundle in `webpack.config.js`:
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```javascript
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protected_branches: '~/protected_branches',
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ee_protected_branches: 'ee/protected_branches/protected_branches_bundle.js',
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```
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With the separate bundle in place, we can decide which bundle to load inside the
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view, using the `page_specific_javascript_bundle_tag` helper.
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```haml
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- content_for :page_specific_javascripts do
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= page_specific_javascript_bundle_tag('protected_branches')
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```
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## SCSS code in `assets/stylesheets`
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To separate EE-specific styles in SCSS files, if a component you're adding styles for
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is limited to only EE, it is better to have a separate SCSS file in appropriate directory
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within `app/assets/stylesheets`.
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In some cases, this is not entirely possible or creating dedicated SCSS file is an overkill,
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e.g. a text style of some component is different for EE. In such cases,
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styles are usually kept in stylesheet that is common for both CE and EE, and it is wise
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to isolate such ruleset from rest of CE rules (along with adding comment describing the same)
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to avoid conflicts during CE to EE merge.
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#### Bad
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```scss
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.section-body {
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.section-title {
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background: $gl-header-color;
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}
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&.ee-section-body {
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.section-title {
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background: $gl-header-color-cyan;
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}
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}
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}
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```
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#### Good
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```scss
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.section-body {
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.section-title {
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background: $gl-header-color;
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}
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}
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/* EE-specific styles */
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.section-body.ee-section-body {
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.section-title {
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background: $gl-header-color-cyan;
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}
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}
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```
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2017-12-05 11:49:49 -05:00
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## gitlab-svgs
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Conflicts in `app/assets/images/icons.json` or `app/assets/images/icons.svg` can
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be resolved simply by regenerating those assets with
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[`yarn run svg`](https://gitlab.com/gitlab-org/gitlab-svgs).
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