gitlab-org--gitlab-foss/doc/development/ee_features.md

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# Guidelines for implementing Enterprise Edition features
2017-10-27 10:29:36 -04:00
- **Write the code and the tests.**: As with any code, EE features should have
good test coverage to prevent regressions.
- **Write documentation.**: Add documentation to the `doc/` directory. Describe
the feature and include screenshots, if applicable.
- **Submit a MR to the `www-gitlab-com` project.**: Add the new feature to the
[EE features list][ee-features-list].
## Act as CE when unlicensed
Since the implementation of [GitLab CE features to work with unlicensed EE instance][ee-as-ce]
GitLab Enterprise Edition should work like GitLab Community Edition
when no license is active. So EE features always should be guarded by
`project.feature_available?` or `group.feature_available?` (or
`License.feature_available?` if it is a system-wide feature).
CE specs should remain untouched as much as possible and extra specs
should be added for EE. Licensed features can be stubbed using the
spec helper `stub_licensed_features` in `EE::LicenseHelpers`.
[ee-as-ce]: https://gitlab.com/gitlab-org/gitlab-ee/issues/2500
## Separation of EE code
We want a [single code base][] eventually, but before we reach the goal,
we still need to merge changes from GitLab CE to EE. To help us get there,
we should make sure that we no longer edit CE files in place in order to
implement EE features.
Instead, all EE codes should be put inside the `ee/` top-level directory, and
tests should be put inside `spec/ee/`. We don't use `ee/spec` for now due to
technical limitation. The rest of codes should be as close as to the CE files.
[single code base]: https://gitlab.com/gitlab-org/gitlab-ee/issues/2952#note_41016454
### EE-only features
If the feature being developed is not present in any form in CE, we don't
need to put the codes under `EE` namespace. For example, an EE model could
go into: `ee/app/models/awesome.rb` using `Awesome` as the class name. This
is applied not only to models. Here's a list of other examples:
- `ee/app/controllers/foos_controller.rb`
- `ee/app/finders/foos_finder.rb`
- `ee/app/helpers/foos_helper.rb`
- `ee/app/mailers/foos_mailer.rb`
- `ee/app/models/foo.rb`
- `ee/app/policies/foo_policy.rb`
- `ee/app/serializers/foo_entity.rb`
- `ee/app/serializers/foo_serializer.rb`
- `ee/app/services/foo/create_service.rb`
- `ee/app/validators/foo_attr_validator.rb`
- `ee/app/workers/foo_worker.rb`
### EE features based on CE features
For features that build on existing CE features, write a module in the
`EE` namespace and `prepend` it in the CE class. This makes conflicts
less likely to happen during CE to EE merges because only one line is
added to the CE class - the `prepend` line.
Since the module would require an `EE` namespace, the file should also be
put in an `ee/` sub-directory. For example, we want to extend the user model
in EE, so we have a module called `::EE::User` put inside
`ee/app/models/ee/user.rb`.
This is also not just applied to models. Here's a list of other examples:
- `ee/app/controllers/ee/foos_controller.rb`
- `ee/app/finders/ee/foos_finder.rb`
- `ee/app/helpers/ee/foos_helper.rb`
- `ee/app/mailers/ee/foos_mailer.rb`
- `ee/app/models/ee/foo.rb`
- `ee/app/policies/ee/foo_policy.rb`
- `ee/app/serializers/ee/foo_entity.rb`
- `ee/app/serializers/ee/foo_serializer.rb`
- `ee/app/services/ee/foo/create_service.rb`
- `ee/app/validators/ee/foo_attr_validator.rb`
- `ee/app/workers/ee/foo_worker.rb`
#### Overriding CE methods
To override a method present in the CE codebase, use `prepend`. It
lets you override a method in a class with a method from a module, while
still having access the class's implementation with `super`.
There are a few gotchas with it:
- you should always add a `raise NotImplementedError unless defined?(super)`
guard clause in the "overrider" method to ensure that if the method gets
renamed in CE, the EE override won't be silently forgotten.
- when the "overrider" would add a line in the middle of the CE
implementation, you should refactor the CE method and split it in
smaller methods. Or create a "hook" method that is empty in CE,
and with the EE-specific implementation in EE.
- when the original implementation contains a guard clause (e.g.
`return unless condition`), we cannot easily extend the behaviour by
overriding the method, because we can't know when the overridden method
(i.e. calling `super` in the overriding method) would want to stop early.
In this case, we shouldn't just override it, but update the original method
to make it call the other method we want to extend, like a [template method
pattern](https://en.wikipedia.org/wiki/Template_method_pattern).
For example, given this base:
``` ruby
class Base
def execute
return unless enabled?
# ...
# ...
end
end
```
Instead of just overriding `Base#execute`, we should update it and extract
the behaviour into another method:
``` ruby
class Base
def execute
return unless enabled?
do_something
end
private
def do_something
# ...
# ...
end
end
```
Then we're free to override that `do_something` without worrying about the
guards:
``` ruby
module EE::Base
def do_something
# Follow the above pattern to call super and extend it
end
end
```
This would require updating CE first, or make sure this is back ported to CE.
When prepending, place them in the `ee/` specific sub-directory, and
wrap class or module in `module EE` to avoid naming conflicts.
For example to override the CE implementation of
`ApplicationController#after_sign_out_path_for`:
```ruby
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
```
Instead of modifying the method in place, you should add `prepend` to
the existing file:
```ruby
class ApplicationController < ActionController::Base
prepend EE::ApplicationController
# ...
def after_sign_out_path_for(resource)
current_application_settings.after_sign_out_path.presence || new_user_session_path
end
# ...
end
```
And create a new file in the `ee/` sub-directory with the altered
implementation:
```ruby
module EE
class ApplicationController
def after_sign_out_path_for(resource)
raise NotImplementedError unless defined?(super)
if Gitlab::Geo.secondary?
Gitlab::Geo.primary_node.oauth_logout_url(@geo_logout_state)
else
super
end
end
end
end
```
#### Use self-descriptive wrapper methods
When it's not possible/logical to modify the implementation of a
method. Wrap it in a self-descriptive method and use that method.
For example, in CE only an `admin` is allowed to access all private
projects/groups, but in EE also an `auditor` has full private
access. It would be incorrect to override the implementation of
`User#admin?`, so instead add a method `full_private_access?` to
`app/models/users.rb`. The implementation in CE will be:
```ruby
def full_private_access?
admin?
end
```
In EE, the implementation `ee/app/models/ee/users.rb` would be:
```ruby
def full_private_access?
raise NotImplementedError unless defined?(super)
super || auditor?
end
```
In `lib/gitlab/visibility_level.rb` this method is used to return the
allowed visibilty levels:
```ruby
def levels_for_user(user = nil)
if user.full_private_access?
[PRIVATE, INTERNAL, PUBLIC]
elsif # ...
end
```
See [CE MR][ce-mr-full-private] and [EE MR][ee-mr-full-private] for
full implementation details.
[ce-mr-full-private]: https://gitlab.com/gitlab-org/gitlab-ce/merge_requests/12373
[ee-mr-full-private]: https://gitlab.com/gitlab-org/gitlab-ee/merge_requests/2199
### Code in `app/controllers/`
In controllers, the most common type of conflict is with `before_action` that
has a list of actions in CE but EE adds some actions to that list.
The same problem often occurs for `params.require` / `params.permit` calls.
**Mitigations**
Separate CE and EE actions/keywords. For instance for `params.require` in
`ProjectsController`:
```ruby
def project_params
params.require(:project).permit(project_params_attributes)
end
# Always returns an array of symbols, created however best fits the use case.
# It _should_ be sorted alphabetically.
def project_params_attributes
%i[
description
name
path
]
end
```
In the `EE::ProjectsController` module:
```ruby
def project_params_attributes
super + project_params_attributes_ee
end
def project_params_attributes_ee
%i[
approvals_before_merge
approver_group_ids
approver_ids
...
]
end
```
### Code in `app/models/`
EE-specific models should `extend EE::Model`.
For example, if EE has a specific `Tanuki` model, you would
place it in `ee/app/models/ee/tanuki.rb`.
### Code in `app/views/`
It's a very frequent problem that EE is adding some specific view code in a CE
view. For instance the approval code in the project's settings page.
**Mitigations**
Blocks of code that are EE-specific should be moved to partials. This
avoids conflicts with big chunks of HAML code that that are not fun to
resolve when you add the indentation to the equation.
EE-specific views should be placed in `ee/app/views/ee/`, using extra
sub-directories if appropriate.
### Code in `lib/`
Place EE-specific logic in the top-level `EE` module namespace. Namespace the
class beneath the `EE` module just as you would normally.
For example, if CE has LDAP classes in `lib/gitlab/ldap/` then you would place
EE-specific LDAP classes in `ee/lib/ee/gitlab/ldap`.
### Code in `spec/`
When you're testing EE-only features, avoid adding examples to the
existing CE specs. Also do no change existing CE examples, since they
should remain working as-is when EE is running without a license.
Instead place EE specs in the `spec/ee/spec` folder.
## JavaScript code in `assets/javascripts/`
To separate EE-specific JS-files we can also move the files into an `ee` folder.
For example there can be an
`app/assets/javascripts/protected_branches/protected_branches_bundle.js` and an
EE counterpart
`ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js`.
That way we can create a separate webpack bundle in `webpack.config.js`:
```javascript
protected_branches: '~/protected_branches',
ee_protected_branches: 'ee/protected_branches/protected_branches_bundle.js',
```
With the separate bundle in place, we can decide which bundle to load inside the
view, using the `page_specific_javascript_bundle_tag` helper.
```haml
- content_for :page_specific_javascripts do
= page_specific_javascript_bundle_tag('protected_branches')
```
## SCSS code in `assets/stylesheets`
To separate EE-specific styles in SCSS files, if a component you're adding styles for
is limited to only EE, it is better to have a separate SCSS file in appropriate directory
within `app/assets/stylesheets`.
In some cases, this is not entirely possible or creating dedicated SCSS file is an overkill,
e.g. a text style of some component is different for EE. In such cases,
styles are usually kept in stylesheet that is common for both CE and EE, and it is wise
to isolate such ruleset from rest of CE rules (along with adding comment describing the same)
to avoid conflicts during CE to EE merge.
#### Bad
```scss
.section-body {
.section-title {
background: $gl-header-color;
}
&.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
}
```
#### Good
```scss
.section-body {
.section-title {
background: $gl-header-color;
}
}
/* EE-specific styles */
.section-body.ee-section-body {
.section-title {
background: $gl-header-color-cyan;
}
}
```
## gitlab-svgs
Conflicts in `app/assets/images/icons.json` or `app/assets/images/icons.svg` can
be resolved simply by regenerating those assets with
[`yarn run svg`](https://gitlab.com/gitlab-org/gitlab-svgs).