--- stage: none group: unassigned info: To determine the technical writer assigned to the Stage/Group associated with this page, see https://about.gitlab.com/handbook/product/ux/technical-writing/#assignments --- # Guidelines for implementing Enterprise Edition features - **Place code in `ee/`**: Put all Enterprise Edition (EE) inside the `ee/` top-level directory. The rest of the code must be as close to the Community Edition (CE) files as possible. - **Write tests**: As with any code, EE features must have good test coverage to prevent regressions. All `ee/` code must have corresponding tests in `ee/`. - **Write documentation.**: Add documentation to the `doc/` directory. Describe the feature and include screenshots, if applicable. Indicate [what editions](documentation/styleguide/index.md#product-tier-badges) the feature applies to. - **Submit a MR to the [`www-gitlab-com`](https://gitlab.com/gitlab-com/www-gitlab-com) project.**: Add the new feature to the [EE features list](https://about.gitlab.com/features/). ## Implement a new EE feature If you're developing a GitLab Premium or GitLab Ultimate licensed feature, use these steps to add your new feature or extend it. GitLab license features are added to [`ee/app/models/gitlab_subscriptions/features.rb`](https://gitlab.com/gitlab-org/gitlab/-/blob/master/ee/app/models/gitlab_subscriptions/features.rb). To determine how to modify this file, first discuss how your feature fits into our licensing with your Product Manager. Use the following questions to guide you: 1. Is this a new feature, or are you extending an existing licensed feature? - If your feature already exists, you don't have to modify `features.rb`, but you must locate the existing feature identifier to [guard it](#guard-your-ee-feature). - If this is a new feature, decide on an identifier, such as `my_feature_name`, to add to the `features.rb` file. 1. Is this a **GitLab Premium** or **GitLab Ultimate** feature? - Based on the plan you choose to use the feature in, add the feature identifier to `PREMIUM_FEATURES` or `ULTIMATE_FEATURES`. 1. Will this feature be available globally (system-wide at the GitLab instance level)? - Features such as [Geo](../administration/geo/index.md) and [Database Load Balancing](../administration/postgresql/database_load_balancing.md) are used by the entire instance and cannot be restricted to individual user namespaces. These features are defined in the instance license. Add these features to `GLOBAL_FEATURES`. ### Guard your EE feature A licensed feature can only be available to licensed users. You must add a check or guard to determine if users have access to the feature. To guard your licensed feature: 1. Locate your feature identifier in `ee/app/models/gitlab_subscriptions/features.rb`. 1. Use the following methods, where `my_feature_name` is your feature identifier: - In a project context: ```ruby my_project.licensed_feature_available?(:my_feature_name) # true if available for my_project ``` - In a group or user namespace context: ```ruby my_group.licensed_feature_available?(:my_feature_name) # true if available for my_group ``` - For a global (system-wide) feature: ```ruby License.feature_available?(:my_feature_name) # true if available in this instance ``` 1. Optional. If your global feature is also available to namespaces with a paid plan, combine two feature identifiers to allow both admins and group users. For example: ```ruby License.feature_available?(:my_feature_name) || group.licensed_feature_available?(:my_feature_name_for_namespace) # Both admins and group members can see this EE feature ``` ### Simulate a CE instance when unlicensed After the implementation of [GitLab CE features to work with unlicensed EE instance](https://gitlab.com/gitlab-org/gitlab/-/issues/2500) GitLab Enterprise Edition works like GitLab Community Edition when no license is active. CE specs should remain untouched as much as possible and extra specs should be added for EE. Licensed features can be stubbed using the spec helper `stub_licensed_features` in `EE::LicenseHelpers`. You can force GitLab to act as CE by either deleting the `ee/` directory or by setting the [`FOSS_ONLY` environment variable](https://gitlab.com/gitlab-org/gitlab/-/blob/master/config/helpers/is_ee_env.js) to something that evaluates as `true`. The same works for running tests (for example `FOSS_ONLY=1 yarn jest`). #### Run feature specs as CE When running [feature specs](testing_guide/best_practices.md#system--feature-tests) as CE, you should ensure that the edition of backend and frontend match. To do so: 1. Set the `FOSS_ONLY=1` environment variable: ```shell export FOSS_ONLY=1 ``` 1. Start GDK: ```shell gdk start ``` 1. Run feature specs: ```shell bin/rspec spec/features/ ``` ### Simulate a SaaS instance If you're developing locally and need your instance to act like the SaaS version of the product, you can simulate SaaS by exporting an environment variable: ```shell export GITLAB_SIMULATE_SAAS=1 ``` There are many ways to pass an environment variable to your local GitLab instance. For example, you can create a `env.runit` file in the root of your GDK with the above snippet. #### Allow use of licensed EE feature To enable plans per namespace turn on the `Allow use of licensed EE features` option from the settings page. This will make licensed EE features available to projects only if the project namespace's plan includes the feature or if the project is public. To enable it: 1. If you are developing locally, follow the steps in [Simulate a SaaS instance](#simulate-a-saas-instance) to make the option available. 1. Visit Admin > Settings > General > "Account and limit" and enable "Allow use of licensed EE features". ### Run CI pipelines in a FOSS context By default, merge request pipelines for development run in an EE-context only. If you are developing features that differ between FOSS and EE, you may wish to run pipelines in a FOSS context as well. To run pipelines in both contexts, add the `~"pipeline:run-as-if-foss"` label to the merge request. See the [As-if-FOSS jobs](pipelines.md#as-if-foss-jobs) pipelines documentation for more information. ## Separation of EE code in the backend ### EE-only features If the feature being developed is not present in any form in CE, we don't need to put the code under the `EE` namespace. For example, an EE model could go into: `ee/app/models/awesome.rb` using `Awesome` as the class name. This is applied not only to models. Here's a list of other examples: - `ee/app/controllers/foos_controller.rb` - `ee/app/finders/foos_finder.rb` - `ee/app/helpers/foos_helper.rb` - `ee/app/mailers/foos_mailer.rb` - `ee/app/models/foo.rb` - `ee/app/policies/foo_policy.rb` - `ee/app/serializers/foo_entity.rb` - `ee/app/serializers/foo_serializer.rb` - `ee/app/services/foo/create_service.rb` - `ee/app/validators/foo_attr_validator.rb` - `ee/app/workers/foo_worker.rb` - `ee/app/views/foo.html.haml` - `ee/app/views/foo/_bar.html.haml` This works because for every path that is present in CE's eager-load/auto-load paths, we add the same `ee/`-prepended path in [`config/application.rb`](https://gitlab.com/gitlab-org/gitlab/-/blob/925d3d4ebc7a2c72964ce97623ae41b8af12538d/config/application.rb#L42-52). This also applies to views. #### Testing EE-only features To test an EE class that doesn't exist in CE, create the spec file as you normally would in the `ee/spec` directory, but without the second `ee/` subdirectory. For example, a class `ee/app/models/vulnerability.rb` would have its tests in `ee/spec/models/vulnerability_spec.rb`. ### Extend CE features with EE backend code For features that build on existing CE features, write a module in the `EE` namespace and inject it in the CE class, on the last line of the file that the class resides in. This makes conflicts less likely to happen during CE to EE merges because only one line is added to the CE class - the line that injects the module. For example, to prepend a module into the `User` class you would use the following approach: ```ruby class User < ActiveRecord::Base # ... lots of code here ... end User.prepend_mod ``` Do not use methods such as `prepend`, `extend`, and `include`. Instead, use `prepend_mod`, `extend_mod`, or `include_mod`. These methods will try to find the relevant EE module by the name of the receiver module, for example; ```ruby module Vulnerabilities class Finding #... end end Vulnerabilities::Finding.prepend_mod ``` will prepend the module named `::EE::Vulnerabilities::Finding`. If the extending module does not follow this naming convention, you can also provide the module name by using `prepend_mod_with`, `extend_mod_with`, or `include_mod_with`. These methods take a _String_ containing the full module name as the argument, not the module itself, like so; ```ruby class User #... end User.prepend_mod_with('UserExtension') ``` Since the module would require an `EE` namespace, the file should also be put in an `ee/` sub-directory. For example, we want to extend the user model in EE, so we have a module called `::EE::User` put inside `ee/app/models/ee/user.rb`. This is also not just applied to models. Here's a list of other examples: - `ee/app/controllers/ee/foos_controller.rb` - `ee/app/finders/ee/foos_finder.rb` - `ee/app/helpers/ee/foos_helper.rb` - `ee/app/mailers/ee/foos_mailer.rb` - `ee/app/models/ee/foo.rb` - `ee/app/policies/ee/foo_policy.rb` - `ee/app/serializers/ee/foo_entity.rb` - `ee/app/serializers/ee/foo_serializer.rb` - `ee/app/services/ee/foo/create_service.rb` - `ee/app/validators/ee/foo_attr_validator.rb` - `ee/app/workers/ee/foo_worker.rb` #### Testing EE features based on CE features To test an `EE` namespaced module that extends a CE class with EE features, create the spec file as you normally would in the `ee/spec` directory, including the second `ee/` subdirectory. For example, an extension `ee/app/models/ee/user.rb` would have its tests in `ee/spec/models/ee/user_spec.rb`. In the `RSpec.describe` call, use the CE class name where the EE module would be used. For example, in `ee/spec/models/ee/user_spec.rb`, the test would start with: ```ruby RSpec.describe User do describe 'ee feature added through extension' end ``` #### Overriding CE methods To override a method present in the CE codebase, use `prepend`. It lets you override a method in a class with a method from a module, while still having access the class's implementation with `super`. There are a few gotchas with it: - you should always [`extend ::Gitlab::Utils::Override`](utilities.md#override) and use `override` to guard the `overrider` method to ensure that if the method gets renamed in CE, the EE override isn't silently forgotten. - when the `overrider` would add a line in the middle of the CE implementation, you should refactor the CE method and split it in smaller methods. Or create a "hook" method that is empty in CE, and with the EE-specific implementation in EE. - when the original implementation contains a guard clause (for example, `return unless condition`), we cannot easily extend the behavior by overriding the method, because we can't know when the overridden method (that is, calling `super` in the overriding method) would want to stop early. In this case, we shouldn't just override it, but update the original method to make it call the other method we want to extend, like a [template method pattern](https://en.wikipedia.org/wiki/Template_method_pattern). For example, given this base: ```ruby class Base def execute return unless enabled? # ... # ... end end ``` Instead of just overriding `Base#execute`, we should update it and extract the behavior into another method: ```ruby class Base def execute return unless enabled? do_something end private def do_something # ... # ... end end ``` Then we're free to override that `do_something` without worrying about the guards: ```ruby module EE::Base extend ::Gitlab::Utils::Override override :do_something def do_something # Follow the above pattern to call super and extend it end end ``` When prepending, place them in the `ee/` specific sub-directory, and wrap class or module in `module EE` to avoid naming conflicts. For example to override the CE implementation of `ApplicationController#after_sign_out_path_for`: ```ruby def after_sign_out_path_for(resource) current_application_settings.after_sign_out_path.presence || new_user_session_path end ``` Instead of modifying the method in place, you should add `prepend` to the existing file: ```ruby class ApplicationController < ActionController::Base # ... def after_sign_out_path_for(resource) current_application_settings.after_sign_out_path.presence || new_user_session_path end # ... end ApplicationController.prepend_mod_with('ApplicationController') ``` And create a new file in the `ee/` sub-directory with the altered implementation: ```ruby module EE module ApplicationController extend ::Gitlab::Utils::Override override :after_sign_out_path_for def after_sign_out_path_for(resource) if Gitlab::Geo.secondary? Gitlab::Geo.primary_node.oauth_logout_url(@geo_logout_state) else super end end end end ``` ##### Overriding CE class methods The same applies to class methods, except we want to use `ActiveSupport::Concern` and put `extend ::Gitlab::Utils::Override` within the block of `class_methods`. Here's an example: ```ruby module EE module Groups module GroupMembersController extend ActiveSupport::Concern class_methods do extend ::Gitlab::Utils::Override override :admin_not_required_endpoints def admin_not_required_endpoints super.concat(%i[update override]) end end end end end ``` #### Use self-descriptive wrapper methods When it's not possible/logical to modify the implementation of a method, then wrap it in a self-descriptive method and use that method. For example, in GitLab-FOSS, the only user created by the system is `User.ghost` but in EE there are several types of bot-users that aren't really users. It would be incorrect to override the implementation of `User#ghost?`, so instead we add a method `#internal?` to `app/models/user.rb`. The implementation: ```ruby def internal? ghost? end ``` In EE, the implementation `ee/app/models/ee/users.rb` would be: ```ruby override :internal? def internal? super || bot? end ``` ### Code in `config/routes` When we add `draw :admin` in `config/routes.rb`, the application tries to load the file located in `config/routes/admin.rb`, and also try to load the file located in `ee/config/routes/admin.rb`. In EE, it should at least load one file, at most two files. If it cannot find any files, an error is raised. In CE, since we don't know if an an EE route exists, it doesn't raise any errors even if it cannot find anything. This means if we want to extend a particular CE route file, just add the same file located in `ee/config/routes`. If we want to add an EE only route, we could still put `draw :ee_only` in both CE and EE, and add `ee/config/routes/ee_only.rb` in EE, similar to `render_if_exists`. ### Code in `app/controllers/` In controllers, the most common type of conflict is with `before_action` that has a list of actions in CE but EE adds some actions to that list. The same problem often occurs for `params.require` / `params.permit` calls. **Mitigations** Separate CE and EE actions/keywords. For instance for `params.require` in `ProjectsController`: ```ruby def project_params params.require(:project).permit(project_params_attributes) end # Always returns an array of symbols, created however best fits the use case. # It _should_ be sorted alphabetically. def project_params_attributes %i[ description name path ] end ``` In the `EE::ProjectsController` module: ```ruby def project_params_attributes super + project_params_attributes_ee end def project_params_attributes_ee %i[ approvals_before_merge approver_group_ids approver_ids ... ] end ``` ### Code in `app/models/` EE-specific models should `extend EE::Model`. For example, if EE has a specific `Tanuki` model, you would place it in `ee/app/models/ee/tanuki.rb`. ### Code in `app/views/` It's a very frequent problem that EE is adding some specific view code in a CE view. For instance the approval code in the project's settings page. **Mitigations** Blocks of code that are EE-specific should be moved to partials. This avoids conflicts with big chunks of HAML code that are not fun to resolve when you add the indentation to the equation. EE-specific views should be placed in `ee/app/views/`, using extra sub-directories if appropriate. #### Using `render_if_exists` Instead of using regular `render`, we should use `render_if_exists`, which doesn't render anything if it cannot find the specific partial. We use this so that we could put `render_if_exists` in CE, keeping code the same between CE and EE. The advantages of this: - Very clear hints about where we're extending EE views while reading CE code. The disadvantage of this: - If we have typos in the partial name, it would be silently ignored. ##### Caveats The `render_if_exists` view path argument must be relative to `app/views/` and `ee/app/views`. Resolving an EE template path that is relative to the CE view path doesn't work. ```haml - # app/views/projects/index.html.haml = render_if_exists 'button' # Will not render `ee/app/views/projects/_button` and will quietly fail = render_if_exists 'projects/button' # Will render `ee/app/views/projects/_button` ``` #### Using `render_ce` For `render` and `render_if_exists`, they search for the EE partial first, and then CE partial. They would only render a particular partial, not all partials with the same name. We could take the advantage of this, so that the same partial path (for example, `shared/issuable/form/default_templates`) could be referring to the CE partial in CE (that is, `app/views/shared/issuable/form/_default_templates.html.haml`), while EE partial in EE (that is, `ee/app/views/shared/issuable/form/_default_templates.html.haml`). This way, we could show different things between CE and EE. However sometimes we would also want to reuse the CE partial in EE partial because we might just want to add something to the existing CE partial. We could workaround this by adding another partial with a different name, but it would be tedious to do so. In this case, we could as well just use `render_ce` which would ignore any EE partials. One example would be `ee/app/views/shared/issuable/form/_default_templates.html.haml`: ```haml - if @project.feature_available?(:issuable_default_templates) = render_ce 'shared/issuable/form/default_templates' - elsif show_promotions? = render 'shared/promotions/promote_issue_templates' ``` In the above example, we can't use `render 'shared/issuable/form/default_templates'` because it would find the same EE partial, causing infinite recursion. Instead, we could use `render_ce` so it ignores any partials in `ee/` and then it would render the CE partial (that is, `app/views/shared/issuable/form/_default_templates.html.haml`) for the same path (that is, `shared/issuable/form/default_templates`). This way we could easily wrap around the CE partial. ### Code in `lib/gitlab/background_migration/` When you create EE-only background migrations, you have to plan for users that downgrade GitLab EE to CE. In other words, every EE-only migration has to be present in CE code but with no implementation, instead you need to extend it on EE side. GitLab CE: ```ruby # lib/gitlab/background_migration/prune_orphaned_geo_events.rb module Gitlab module BackgroundMigration class PruneOrphanedGeoEvents def perform(table_name) end end end end Gitlab::BackgroundMigration::PruneOrphanedGeoEvents.prepend_mod_with('Gitlab::BackgroundMigration::PruneOrphanedGeoEvents') ``` GitLab EE: ```ruby # ee/lib/ee/gitlab/background_migration/prune_orphaned_geo_events.rb module EE module Gitlab module BackgroundMigration module PruneOrphanedGeoEvents extend ::Gitlab::Utils::Override override :perform def perform(table_name = EVENT_TABLES.first) return if ::Gitlab::Database.read_only? deleted_rows = prune_orphaned_rows(table_name) table_name = next_table(table_name) if deleted_rows.zero? ::BackgroundMigrationWorker.perform_in(RESCHEDULE_DELAY, self.class.name.demodulize, table_name) if table_name end end end end end ``` ### Code in `app/graphql/` EE-specific mutations, resolvers, and types should be added to `ee/app/graphql/{mutations,resolvers,types}`. To override a CE mutation, resolver, or type, create the file in `ee/app/graphql/ee/{mutations,resolvers,types}` and add new code to a `prepended` block. For example, if CE has a mutation called `Mutations::Tanukis::Create` and you wanted to add a new argument, place the EE override in `ee/app/graphql/ee/mutations/tanukis/create.rb`: ```ruby module EE module Mutations module Tanukis module Create extend ActiveSupport::Concern prepended do argument :name, GraphQL::Types::String, required: false, description: 'Tanuki name' end end end end end ``` ### Code in `lib/` Place EE-specific logic in the top-level `EE` module namespace. Namespace the class beneath the `EE` module just as you would normally. For example, if CE has LDAP classes in `lib/gitlab/ldap/` then you would place EE-specific LDAP classes in `ee/lib/ee/gitlab/ldap`. ### Code in `lib/api/` It can be very tricky to extend EE features by a single line of `prepend_mod_with`, and for each different [Grape](https://github.com/ruby-grape/grape) feature, we might need different strategies to extend it. To apply different strategies easily, we would use `extend ActiveSupport::Concern` in the EE module. Put the EE module files following [Extend CE features with EE backend code](#extend-ce-features-with-ee-backend-code). #### EE API routes For EE API routes, we put them in a `prepended` block: ```ruby module EE module API module MergeRequests extend ActiveSupport::Concern prepended do params do requires :id, type: String, desc: 'The ID of a project' end resource :projects, requirements: ::API::API::NAMESPACE_OR_PROJECT_REQUIREMENTS do # ... end end end end end ``` Note that due to namespace differences, we need to use the full qualifier for some constants. #### EE parameters We can define `params` and use `use` in another `params` definition to include parameters defined in EE. However, we need to define the "interface" first in CE in order for EE to override it. We don't have to do this in other places due to `prepend_mod_with`, but Grape is complex internally and we couldn't easily do that, so we follow regular object-oriented practices that we define the interface first here. For example, suppose we have a few more optional parameters for EE. We can move the parameters out of the `Grape::API::Instance` class to a helper module, so we can inject it before it would be used in the class. ```ruby module API class Projects < Grape::API::Instance helpers Helpers::ProjectsHelpers end end ``` Given this CE API `params`: ```ruby module API module Helpers module ProjectsHelpers extend ActiveSupport::Concern extend Grape::API::Helpers params :optional_project_params_ce do # CE specific params go here... end params :optional_project_params_ee do end params :optional_project_params do use :optional_project_params_ce use :optional_project_params_ee end end end end API::Helpers::ProjectsHelpers.prepend_mod_with('API::Helpers::ProjectsHelpers') ``` We could override it in EE module: ```ruby module EE module API module Helpers module ProjectsHelpers extend ActiveSupport::Concern prepended do params :optional_project_params_ee do # EE specific params go here... end end end end end end ``` #### EE helpers To make it easy for an EE module to override the CE helpers, we need to define those helpers we want to extend first. Try to do that immediately after the class definition to make it easy and clear: ```ruby module API module Ci class JobArtifacts < Grape::API::Instance # EE::API::Ci::JobArtifacts would override the following helpers helpers do def authorize_download_artifacts! authorize_read_builds! end end end end end API::Ci::JobArtifacts.prepend_mod_with('API::Ci::JobArtifacts') ``` And then we can follow regular object-oriented practices to override it: ```ruby module EE module API module Ci module JobArtifacts extend ActiveSupport::Concern prepended do helpers do def authorize_download_artifacts! super check_cross_project_pipelines_feature! end end end end end end end ``` #### EE-specific behavior Sometimes we need EE-specific behavior in some of the APIs. Normally we could use EE methods to override CE methods, however API routes are not methods and therefore can't be simply overridden. We need to extract them into a standalone method, or introduce some "hooks" where we could inject behavior in the CE route. Something like this: ```ruby module API class MergeRequests < Grape::API::Instance helpers do # EE::API::MergeRequests would override the following helpers def update_merge_request_ee(merge_request) end end put ':id/merge_requests/:merge_request_iid/merge' do merge_request = find_project_merge_request(params[:merge_request_iid]) # ... update_merge_request_ee(merge_request) # ... end end end API::MergeRequests.prepend_mod_with('API::MergeRequests') ``` Note that `update_merge_request_ee` doesn't do anything in CE, but then we could override it in EE: ```ruby module EE module API module MergeRequests extend ActiveSupport::Concern prepended do helpers do def update_merge_request_ee(merge_request) # ... end end end end end end ``` #### EE `route_setting` It's very hard to extend this in an EE module, and this is simply storing some meta-data for a particular route. Given that, we could simply leave the EE `route_setting` in CE as it doesn't hurt and we don't use those meta-data in CE. We could revisit this policy when we're using `route_setting` more and whether or not we really need to extend it from EE. For now we're not using it much. #### Utilizing class methods for setting up EE-specific data Sometimes we need to use different arguments for a particular API route, and we can't easily extend it with an EE module because Grape has different context in different blocks. In order to overcome this, we need to move the data to a class method that resides in a separate module or class. This allows us to extend that module or class before its data is used, without having to place a `prepend_mod_with` in the middle of CE code. For example, in one place we need to pass an extra argument to `at_least_one_of` so that the API could consider an EE-only argument as the least argument. We would approach this as follows: ```ruby # api/merge_requests/parameters.rb module API class MergeRequests < Grape::API::Instance module Parameters def self.update_params_at_least_one_of %i[ assignee_id description ] end end end end API::MergeRequests::Parameters.prepend_mod_with('API::MergeRequests::Parameters') # api/merge_requests.rb module API class MergeRequests < Grape::API::Instance params do at_least_one_of(*Parameters.update_params_at_least_one_of) end end end ``` And then we could easily extend that argument in the EE class method: ```ruby module EE module API module MergeRequests module Parameters extend ActiveSupport::Concern class_methods do extend ::Gitlab::Utils::Override override :update_params_at_least_one_of def update_params_at_least_one_of super.push(*%i[ squash ]) end end end end end end ``` It could be annoying if we need this for a lot of routes, but it might be the simplest solution right now. This approach can also be used when models define validations that depend on class methods. For example: ```ruby # app/models/identity.rb class Identity < ActiveRecord::Base def self.uniqueness_scope [:provider] end prepend_mod_with('Identity') validates :extern_uid, allow_blank: true, uniqueness: { scope: uniqueness_scope, case_sensitive: false } end # ee/app/models/ee/identity.rb module EE module Identity extend ActiveSupport::Concern class_methods do extend ::Gitlab::Utils::Override def uniqueness_scope [*super, :saml_provider_id] end end end end ``` Instead of taking this approach, we would refactor our code into the following: ```ruby # ee/app/models/ee/identity/uniqueness_scopes.rb module EE module Identity module UniquenessScopes extend ActiveSupport::Concern class_methods do extend ::Gitlab::Utils::Override def uniqueness_scope [*super, :saml_provider_id] end end end end end # app/models/identity/uniqueness_scopes.rb class Identity < ActiveRecord::Base module UniquenessScopes def self.uniqueness_scope [:provider] end end end Identity::UniquenessScopes.prepend_mod_with('Identity::UniquenessScopes') # app/models/identity.rb class Identity < ActiveRecord::Base validates :extern_uid, allow_blank: true, uniqueness: { scope: Identity::UniquenessScopes.scopes, case_sensitive: false } end ``` ### Code in `spec/` When you're testing EE-only features, avoid adding examples to the existing CE specs. Also do not change existing CE examples, since they should remain working as-is when EE is running without a license. Instead place EE specs in the `ee/spec` folder. ### Code in `spec/factories` Use `FactoryBot.modify` to extend factories already defined in CE. Note that you cannot define new factories (even nested ones) inside the `FactoryBot.modify` block. You can do so in a separate `FactoryBot.define` block as shown in the example below: ```ruby # ee/spec/factories/notes.rb FactoryBot.modify do factory :note do trait :on_epic do noteable { create(:epic) } project nil end end end FactoryBot.define do factory :note_on_epic, parent: :note, traits: [:on_epic] end ``` ## Separate of EE code in the frontend To separate EE-specific JS-files, move the files into an `ee` folder. For example there can be an `app/assets/javascripts/protected_branches/protected_branches_bundle.js` and an EE counterpart `ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js`. The corresponding import statement would then look like this: ```javascript // app/assets/javascripts/protected_branches/protected_branches_bundle.js import bundle from '~/protected_branches/protected_branches_bundle.js'; // ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js // (only works in EE) import bundle from 'ee/protected_branches/protected_branches_bundle.js'; // in CE: app/assets/javascripts/protected_branches/protected_branches_bundle.js // in EE: ee/app/assets/javascripts/protected_branches/protected_branches_bundle.js import bundle from 'ee_else_ce/protected_branches/protected_branches_bundle.js'; ``` ### Add new EE-only features in the frontend If the feature being developed is not present in CE, add your entry point in `ee/`. For example: ```shell # Add HTML element to mount ee/app/views/admin/geo/designs/index.html.haml # Init the application ee/app/assets/javascripts/pages/ee_only_feature/index.js # Mount the feature ee/app/assets/javascripts/ee_only_feature/index.js ``` Feature guarding `licensed_feature_available?` and `License.feature_available?` typical occurs in the controller, as described in the [backend guide](#ee-only-features). #### Test EE-only features Add your EE tests to `ee/spec/frontend/` following the same directory structure you use for CE. ### Extend CE features with EE frontend code Use the [`push_licensed_feature`](#guard-your-ee-feature) to guard frontend features that extend existing views: ```ruby # ee/app/controllers/ee/admin/my_controller.rb before_action do push_licensed_feature(:my_feature_name) # for global features end ``` ```ruby # ee/app/controllers/ee/group/my_controller.rb before_action do push_licensed_feature(:my_feature_name, @group) # for group pages end ``` ```ruby # ee/app/controllers/ee/project/my_controller.rb before_action do push_licensed_feature(:my_feature_name, @group) # for group pages push_licensed_feature(:my_feature_name, @project) # for project pages end ``` Verify your feature appears in `gon.licensed_features` in the browser console. #### Extend Vue applications with EE Vue components EE licensed features that enhance existing functionality in the UI add new elements or interactions to your Vue application as components. To separate template differences, use a child EE component to separate Vue template differences. You must import the EE component [asynchronously](https://v2.vuejs.org/v2/guide/components-dynamic-async.html#Async-Components). This allows GitLab to load the correct component in EE, while in CE GitLab loads an empty component that renders nothing. This code **must** exist in the CE repository, in addition to the EE repository. A CE component acts as the entry point to your EE feature. To add a EE component, locate it the `ee/` directory and add it with `import('ee_component/...')`: ```html ``` Check `glFeatures` to ensure that the Vue components are guarded. The components render only when the license is present. ```html ``` NOTE: Do not use mixins unless ABSOLUTELY NECESSARY. Try to find an alternative pattern. ##### Recommended alternative approach (named/scoped slots) - We can use slots and/or scoped slots to achieve the same thing as we did with mixins. If you only need an EE component there is no need to create the CE component. 1. First, we have a CE component that can render a slot in case we need EE template and functionality to be decorated on top of the CE base. ```vue // ./ce/my_component.vue ``` 1. Next, we render the EE component, and inside of the EE component we render the CE component and add additional content in the slot. ```vue // ./ee/my_component.vue ``` 1. Finally, wherever the component is needed we can require it like so `import MyComponent from 'ee_else_ce/path/my_component'.vue` - this way the correct component is included for either the CE or EE implementation **For EE components that need different results for the same computed values, we can pass in props to the CE wrapper as seen in the example.** - **EE Child components** - Since we are using the asynchronous loading to check which component to load, we'd still use the component's name, check [this example](#extend-vue-applications-with-ee-vue-components). - **EE extra HTML** - For the templates that have extra HTML in EE we should move it into a new component and use the `ee_else_ce` dynamic import #### Extend other JS code To extend JS files, complete the following steps: 1. Use the `ee_else_ce` helper, where that EE only code must be inside the `ee/` folder. 1. Create an EE file with only the EE, and extend the CE counterpart. 1. For code inside functions that can't be extended, move the code to a new file and use `ee_else_ce` helper: ```javascript import eeCode from 'ee_else_ce/ee_code'; function test() { const test = 'a'; eeCode(); return test; } ``` In some cases, you'll need to extend other logic in your application. To extend your JS modules, create an EE version of the file and extend it with your custom logic: ```javascript // app/assets/javascripts/feature/utils.js export const myFunction = () => { // ... }; // ... other CE functions ... ``` ```javascript // ee/app/assets/javascripts/feature/utils.js import { myFunction as ceMyFunction, } from '~/feature/utils'; /* eslint-disable import/export */ // Export same utils as CE export * from '~/feature/utils'; // Only override `myFunction` export const myFunction = () => { const result = ceMyFunction(); // add EE feature logic return result; }; /* eslint-enable import/export */ ``` #### Testing modules using EE/CE aliases When writing Frontend tests, if the module under test imports other modules with `ee_else_ce/...` and these modules are also needed by the relevant test, then the relevant test **must** import these modules with `ee_else_ce/...`. This avoids unexpected EE or FOSS failures, and helps ensure the EE behaves like CE when it is unlicensed. For example: ```vue ``` ```javascript // spec/frontend/foo/component_under_test_spec.js // ... // because we referenced the component using ee_else_ce we have to do the same in the spec. import Friend from 'ee_else_ce/components/friend.vue;' describe('ComponentUnderTest', () => { const findFriend = () => wrapper.find(Friend); it('renders friend', () => { // This would fail in CE if we did `ee/component...` // and would fail in EE if we did `~/component...` expect(findFriend().exists()).toBe(true); }); }); ``` #### SCSS code in `assets/stylesheets` If a component you're adding styles for is limited to EE, it is better to have a separate SCSS file in an appropriate directory within `app/assets/stylesheets`. In some cases, this is not entirely possible or creating dedicated SCSS file is an overkill, for example, a text style of some component is different for EE. In such cases, styles are usually kept in a stylesheet that is common for both CE and EE, and it is wise to isolate such ruleset from rest of CE rules (along with adding comment describing the same) to avoid conflicts during CE to EE merge. ```scss // Bad .section-body { .section-title { background: $gl-header-color; } &.ee-section-body { .section-title { background: $gl-header-color-cyan; } } } ``` ```scss // Good .section-body { .section-title { background: $gl-header-color; } } // EE-specific start .section-body.ee-section-body { .section-title { background: $gl-header-color-cyan; } } // EE-specific end ``` ### GitLab-svgs Conflicts in `app/assets/images/icons.json` or `app/assets/images/icons.svg` can be resolved simply by regenerating those assets with [`yarn run svg`](https://gitlab.com/gitlab-org/gitlab-svgs).