import * as Sentry from '@sentry/browser'; import { escape } from 'lodash'; import { spriteIcon } from './lib/utils/common_utils'; const FLASH_TYPES = { ALERT: 'alert', NOTICE: 'notice', SUCCESS: 'success', WARNING: 'warning', }; const getCloseEl = (flashEl) => { return flashEl.querySelector('.js-close-icon'); }; const hideFlash = (flashEl, fadeTransition = true) => { if (fadeTransition) { Object.assign(flashEl.style, { transition: 'opacity 0.15s', opacity: '0', }); } flashEl.addEventListener( 'transitionend', () => { flashEl.remove(); window.dispatchEvent(new Event('resize')); if (document.body.classList.contains('flash-shown')) document.body.classList.remove('flash-shown'); }, { once: true, passive: true, }, ); if (!fadeTransition) flashEl.dispatchEvent(new Event('transitionend')); }; const createAction = (config) => ` ${escape(config.title)} `; const createFlashEl = (message, type) => `
${escape(message)}
${spriteIcon('close', 'close-icon')}
`; const removeFlashClickListener = (flashEl, fadeTransition) => { // There are some flash elements which do not have a closeEl. // https://gitlab.com/gitlab-org/gitlab/blob/763426ef344488972eb63ea5be8744e0f8459e6b/ee/app/views/layouts/header/_read_only_banner.html.haml getCloseEl(flashEl)?.addEventListener('click', () => hideFlash(flashEl, fadeTransition)); }; /* * Flash banner supports different types of Flash configurations * along with ability to provide actionConfig which can be used to show * additional action or link on banner next to message * * @param {Object} options Options to control the flash message * @param {String} options.message Flash message text * @param {String} options.type Type of Flash, it can be `notice`, `success`, `warning` or `alert` (default) * @param {Object} options.parent Reference to parent element under which Flash needs to appear * @param {Object} options.actionConfig Map of config to show action on banner * @param {String} href URL to which action config should point to (default: '#') * @param {String} title Title of action * @param {Function} clickHandler Method to call when action is clicked on * @param {Boolean} options.fadeTransition Boolean to determine whether to fade the alert out * @param {Boolean} options.captureError Boolean to determine whether to send error to sentry * @param {Object} options.error Error to be captured in sentry */ const createFlash = function createFlash({ message, type = FLASH_TYPES.ALERT, parent = document, actionConfig = null, fadeTransition = true, addBodyClass = false, captureError = false, error = null, }) { const flashContainer = parent.querySelector('.flash-container'); if (!flashContainer) return null; flashContainer.innerHTML = createFlashEl(message, type); const flashEl = flashContainer.querySelector(`.flash-${type}`); if (actionConfig) { flashEl.insertAdjacentHTML('beforeend', createAction(actionConfig)); if (actionConfig.clickHandler) { flashEl .querySelector('.flash-action') .addEventListener('click', (e) => actionConfig.clickHandler(e)); } } removeFlashClickListener(flashEl, fadeTransition); flashContainer.classList.add('gl-display-block'); if (addBodyClass) document.body.classList.add('flash-shown'); if (captureError && error) Sentry.captureException(error); flashContainer.close = () => { getCloseEl(flashEl).click(); }; return flashContainer; }; export { createFlash as default, createFlashEl, createAction, hideFlash, removeFlashClickListener, FLASH_TYPES, }; window.Flash = createFlash;