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58 lines
2 KiB
C
58 lines
2 KiB
C
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/* $NetBSD: cpowf.c,v 1.1 2007/08/20 16:01:36 drochner Exp $ */
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/*-
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* Copyright (c) 2007 The NetBSD Foundation, Inc.
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* All rights reserved.
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*
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* This code is derived from software written by Stephen L. Moshier.
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* It is redistributed by the NetBSD Foundation by permission of the author.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
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* ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "../src/namespace.h"
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#include <complex.h>
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#include <math.h>
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float complex
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cpowf(float complex a, float complex z)
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{
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float complex w;
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float x, y, r, theta, absa, arga;
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x = crealf(z);
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y = cimagf(z);
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absa = cabsf(a);
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if (absa == 0.0f) {
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return (0.0f + 0.0f * I);
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}
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arga = cargf(a);
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r = powf(absa, x);
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theta = x * arga;
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if (y != 0.0f) {
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r = r * expf(-y * arga);
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theta = theta + y * logf(absa);
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}
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w = r * cosf(theta) + (r * sinf(theta)) * I;
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return w;
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}
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