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sortix--sortix/kernel/clock.cpp

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/*
* Copyright (c) 2013, 2016, 2017, 2018 Jonas 'Sortie' Termansen.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* clock.cpp
* Clock and timer facility.
*/
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#include <assert.h>
#include <timespec.h>
#include <sortix/kernel/clock.h>
#include <sortix/kernel/interrupt.h>
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#include <sortix/kernel/kernel.h>
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#include <sortix/kernel/kthread.h>
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#include <sortix/kernel/signal.h>
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#include <sortix/kernel/timer.h>
#include <sortix/kernel/worker.h>
namespace Sortix {
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static void Clock__InterruptWork(void* context)
{
((Clock*) context)->InterruptWork();
}
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Clock::Clock()
{
delay_timer = NULL;
absolute_timer = NULL;
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first_interrupt_timer = NULL;
last_interrupt_timer = NULL;
interrupt_work.handler = Clock__InterruptWork;
interrupt_work.context = this;
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current_time = timespec_nul();
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current_advancement = timespec_nul();
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resolution = timespec_nul();
clock_mutex = KTHREAD_MUTEX_INITIALIZER;
clock_callable_from_interrupt = false;
we_disabled_interrupts = false;
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interrupt_work_scheduled = false;
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}
Clock::~Clock()
{
// TODO: The best solution would probably be to cancel everything that is
// waiting on us, but that is a bit dangerous since things have to be
// notified carefully that they should not use stale pointers to this
// clock. This is a bunch of work and since the clock is being
// destroyed, you could argue that you shouldn't be using a clock
// whose lifetime you don't control. Therefore assume that all users
// of the clock has stopped using it.
assert(!absolute_timer && !delay_timer);
}
// This clock and timer facility is designed to work even from interrupt
// handlers. For instance, this is needed by the uptime clock that is
// incremented every timer interrupt. If we don't need interrupt handler safety,
// we simply fall back on regular mutual exclusion.
void Clock::SetCallableFromInterrupts(bool callable_from_interrupts)
{
clock_callable_from_interrupt = callable_from_interrupts;
}
void Clock::LockClock()
{
if ( clock_callable_from_interrupt )
{
if ( Interrupt::IsEnabled() )
{
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Interrupt::Disable();
we_disabled_interrupts = true;
}
else
we_disabled_interrupts = false;
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}
else
kthread_mutex_lock(&clock_mutex);
}
void Clock::UnlockClock()
{
if ( clock_callable_from_interrupt )
{
if ( we_disabled_interrupts )
Interrupt::Enable();
}
else
kthread_mutex_unlock(&clock_mutex);
}
void Clock::Set(struct timespec* now, struct timespec* res)
{
LockClock();
if ( now )
current_time = *now;
if ( res )
resolution = *res;
TriggerAbsolute();
UnlockClock();
}
void Clock::Get(struct timespec* now, struct timespec* res)
{
LockClock();
if ( now )
*now = current_time;
if ( res )
*res = resolution;
UnlockClock();
}
// We maintain two queues of timers; one for timers that sleep for a duration
// and one that that sleeps until a certain point in time. This lets us deal
// nicely with non-monotonic clocks and simplifies the code. The absolute timers
// queue is simply sorted after their wake-up time, while the delay timers queue
// is sorted after their delays, where each node stores the delay between it and
// its previous node (if any, otherwise just the actual time left of the timer).
// This data structure allows constant time detection of whether a timer should
// be fired and the double-linked queue allow constant-time cancellation - this
// is at the expense of linear time insertion, but it is kinda okay since timers
// that are soon will always be at the start (and hence quick to insert), while
// timers in the far future will be last and the calling thread probably
// wouldn't mind a little delay.
// TODO: If locking the clock means disabling interrupts, and a large numbers of
// timers are attached to this clock, then inserting a timer becomes
// expensive as the CPU locks up for a moment. Perhaps this is not as bad
// as it theoretically could be?
void Clock::RegisterAbsolute(Timer* timer) // Lock acquired.
{
assert(!(timer->flags & TIMER_ACTIVE));
timer->flags |= TIMER_ACTIVE;
Timer* before = NULL;
for ( Timer* iter = absolute_timer; iter; iter = iter->next_timer )
{
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if ( timespec_lt(timer->value.it_value, iter->value.it_value) )
before = iter;
}
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timer->prev_timer = before;
timer->next_timer = before ? before->next_timer : absolute_timer;
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if ( timer->next_timer ) timer->next_timer->prev_timer = timer;
(before ? before->next_timer : absolute_timer) = timer;
}
void Clock::RegisterDelay(Timer* timer) // Lock acquired.
{
assert(!(timer->flags & TIMER_ACTIVE));
timer->flags |= TIMER_ACTIVE;
Timer* before = NULL;
for ( Timer* iter = delay_timer; iter; iter = iter->next_timer )
{
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if ( timespec_lt(timer->value.it_value, iter->value.it_value) )
break;
timer->value.it_value = timespec_sub(timer->value.it_value, iter->value.it_value);
before = iter;
}
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timer->prev_timer = before;
timer->next_timer = before ? before->next_timer : delay_timer;
if ( timer->next_timer )
timer->next_timer->prev_timer = timer;
if ( before )
before->next_timer = timer;
else
delay_timer = timer;
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if ( timer->next_timer )
timer->next_timer->value.it_value =
timespec_sub(timer->next_timer->value.it_value, timer->value.it_value);
}
void Clock::Register(Timer* timer)
{
if ( timer->flags & TIMER_ABSOLUTE )
RegisterAbsolute(timer);
else
RegisterDelay(timer);
}
void Clock::UnlinkAbsolute(Timer* timer) // Lock acquired.
{
assert(timer->flags & TIMER_ACTIVE);
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(timer->prev_timer ? timer->prev_timer->next_timer : absolute_timer) = timer->next_timer;
if ( timer->next_timer ) timer->next_timer->prev_timer = timer->prev_timer;
timer->prev_timer = timer->next_timer = NULL;
timer->flags &= ~TIMER_ACTIVE;
}
void Clock::UnlinkDelay(Timer* timer) // Lock acquired.
{
assert(timer->flags & TIMER_ACTIVE);
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(timer->prev_timer ? timer->prev_timer->next_timer : delay_timer) = timer->next_timer;
if ( timer->next_timer ) timer->next_timer->prev_timer = timer->prev_timer;
if ( timer->next_timer ) timer->next_timer->value.it_value = timespec_add(timer->next_timer->value.it_value, timer->value.it_value);
timer->prev_timer = timer->next_timer = NULL;
timer->flags &= ~TIMER_ACTIVE;
}
void Clock::Unlink(Timer* timer) // Lock acquired.
{
if ( timer->flags & TIMER_ACTIVE )
{
if ( timer->flags & TIMER_ABSOLUTE )
UnlinkAbsolute(timer);
else
UnlinkDelay(timer);
}
}
void Clock::Cancel(Timer* timer)
{
LockClock();
Unlink(timer);
while ( timer->flags & TIMER_FIRING )
{
UnlockClock();
// TODO: This busy-loop is rather inefficient. We could set up some
// condition variable and wait on it. However, if the lock is
// turning interrupts off, then there is no mutex we can use.
kthread_yield();
LockClock();
}
UnlockClock();
}
bool Clock::TryCancel(Timer* timer)
{
LockClock();
bool active = timer->flags & TIMER_ACTIVE;
if ( active )
Unlink(timer);
UnlockClock();
return active;
}
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// TODO: We need some method for threads to sleep for real but still be
// interrupted by signals.
struct timespec Clock::SleepDelay(struct timespec duration)
{
struct timespec start_advancement;
struct timespec elapsed = timespec_nul();
bool start_advancement_set = false;
while ( timespec_lt(elapsed, duration) )
{
if ( start_advancement_set )
{
if ( Signal::IsPending() )
return duration;
kthread_yield();
}
LockClock();
if ( !start_advancement_set )
{
start_advancement = current_advancement;
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start_advancement_set = true;
}
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elapsed = timespec_sub(current_advancement, start_advancement);
UnlockClock();
}
return timespec_nul();
}
// TODO: We need some method for threads to sleep for real but still be
// interrupted by signals.
struct timespec Clock::SleepUntil(struct timespec expiration)
{
while ( true )
{
LockClock();
struct timespec now = current_time;
UnlockClock();
if ( timespec_le(expiration, now) )
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break;
if ( Signal::IsPending() )
return timespec_sub(expiration, now);
kthread_yield();
}
return timespec_nul();
}
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void Clock::Advance(struct timespec duration)
{
LockClock();
current_time = timespec_add(current_time, duration);
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current_advancement = timespec_add(current_advancement, duration);
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TriggerDelay(duration);
TriggerAbsolute();
UnlockClock();
}
// Fire timers that wait for a certain amount of time.
void Clock::TriggerDelay(struct timespec unaccounted) // Lock acquired.
{
while ( Timer* timer = delay_timer )
{
if ( timespec_lt(unaccounted, timer->value.it_value) )
{
timer->value.it_value = timespec_sub(timer->value.it_value, unaccounted);
break;
}
unaccounted = timespec_sub(unaccounted, timer->value.it_value);
timer->value.it_value = timespec_nul();
if ( (delay_timer = delay_timer->next_timer) )
delay_timer->prev_timer = NULL;
FireTimer(timer);
}
}
// Fire timers that wait until a certain point in time.
void Clock::TriggerAbsolute() // Lock acquired.
{
while ( Timer* timer = absolute_timer )
{
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if ( timespec_lt(current_time, timer->value.it_value) )
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break;
if ( (absolute_timer = absolute_timer->next_timer) )
absolute_timer->prev_timer = NULL;
FireTimer(timer);
}
}
static void Clock__DoFireTimer(Timer* timer)
{
timer->callback(timer->clock, timer, timer->user);
}
static void Clock__FireTimer(void* timer_ptr)
{
Timer* timer = (Timer*) timer_ptr;
assert(timer->clock);
// Combine all the additionally pending events into a single one and notify
// the caller of all the events that he missed because we couldn't call him
// fast enough.
timer->clock->LockClock();
timer->num_overrun_events = timer->num_firings_scheduled;
timer->num_firings_scheduled = 0;
bool may_deallocate = timer->flags & TIMER_FUNC_MAY_DEALLOCATE_TIMER;
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timer->clock->UnlockClock();
Clock__DoFireTimer(timer);
// The handler may have deallocated the storage for the timer, don't touch
// it again.
if ( may_deallocate )
return;
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// If additional events happened during the time of the event handler, we'll
// have to handle them because the firing bit is set. We'll schedule another
// worker thread job and resume there, so this worker thread can continue to
// do other important stuff.
timer->clock->LockClock();
if ( timer->num_firings_scheduled )
Worker::Schedule(Clock__FireTimer, timer_ptr);
// If this was the last event, we'll clear the firing bit and the advance
// thread now has the responsibility of creating worker thread jobs.
else
timer->flags &= ~TIMER_FIRING;
timer->clock->UnlockClock();
}
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void Clock::InterruptWork()
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{
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Interrupt::Disable();
Timer* work = first_interrupt_timer;
first_interrupt_timer = NULL;
last_interrupt_timer = NULL;
Interrupt::Enable();
while ( work )
{
Timer* next_work = work->next_interrupt_timer;
Clock__FireTimer(work);
work = next_work;
}
Interrupt::Disable();
if ( first_interrupt_timer )
Interrupt::ScheduleWork(&interrupt_work);
else
interrupt_work_scheduled = false;
Interrupt::Enable();
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}
void Clock::FireTimer(Timer* timer)
{
timer->flags &= ~TIMER_ACTIVE;
bool may_deallocate = timer->flags & TIMER_FUNC_MAY_DEALLOCATE_TIMER;
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// If the CPU is currently interrupted, we call the timer callback directly
// only if it is known to work when the interrupts are disabled on this CPU.
// Otherwise, we forward the timer pointer to a special interrupt-safe
// worker thread that'll run the callback normally.
if ( !Interrupt::IsEnabled() )
{
if ( timer->flags & TIMER_FUNC_INTERRUPT_HANDLER )
Clock__DoFireTimer(timer);
else if ( timer->flags & TIMER_FIRING )
timer->num_firings_scheduled++;
else
{
if ( !may_deallocate )
timer->flags |= TIMER_FIRING;
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(last_interrupt_timer ?
last_interrupt_timer->next_interrupt_timer :
first_interrupt_timer) = timer;
timer->next_interrupt_timer = NULL;
last_interrupt_timer = timer;
if ( !interrupt_work_scheduled )
{
Interrupt::ScheduleWork(&interrupt_work);
interrupt_work_scheduled = true;
}
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}
}
// Normally, we will run the timer callback in a worker thread, but as an
// optimization, if the callback is known to be short and simple and safely
// handles this situation, we'll simply call it from the current thread.
else
{
if ( timer->flags & TIMER_FUNC_ADVANCE_THREAD )
Clock__DoFireTimer(timer);
else if ( timer->flags & TIMER_FIRING )
timer->num_firings_scheduled++;
else
{
if ( !may_deallocate )
timer->flags |= TIMER_FIRING;
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Worker::Schedule(Clock__FireTimer, timer);
}
}
// Rearm the timer only if it is periodic.
if ( may_deallocate ||
timespec_le(timer->value.it_interval, timespec_nul()) )
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return;
// TODO: If the period is too short (such a single nanosecond) on a delay
// timer, then it will try to spend each nanosecond avanced carefully
// and reliably schedule a shitload of firings. Not only that, but it
// will also loop this function many million timers per tick!
// TODO: Throtte the timer if firing while the callback is still running!
// TODO: Doesn't reload properly for absolute timers!
if ( timer->flags & TIMER_ABSOLUTE )
timer->value.it_value = timespec_add(timer->value.it_value, timer->value.it_interval);
else
timer->value.it_value = timer->value.it_interval;
Register(timer);
}
} // namespace Sortix