mirror of
https://gitlab.com/sortix/sortix.git
synced 2023-02-13 20:55:38 -05:00
133 lines
2.2 KiB
C
133 lines
2.2 KiB
C
|
#ifndef VECTOR_H
|
||
|
#define VECTOR_H
|
||
|
|
||
|
class Vector
|
||
|
{
|
||
|
public:
|
||
|
float x;
|
||
|
float y;
|
||
|
float z;
|
||
|
|
||
|
public:
|
||
|
Vector(float x = 0.f, float y = 0.f, float z = 0.f) : x(x), y(y), z(z) { }
|
||
|
|
||
|
Vector& operator=(const Vector& rhs)
|
||
|
{
|
||
|
if ( this != &rhs ) { x = rhs.x; y = rhs.y; z = rhs.z; }
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Vector& operator+=(const Vector& rhs)
|
||
|
{
|
||
|
x += rhs.x;
|
||
|
y += rhs.y;
|
||
|
z += rhs.z;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Vector& operator-=(const Vector& rhs)
|
||
|
{
|
||
|
x -= rhs.x;
|
||
|
y -= rhs.y;
|
||
|
z -= rhs.z;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Vector& operator*=(float scalar)
|
||
|
{
|
||
|
x *= scalar;
|
||
|
y *= scalar;
|
||
|
z *= scalar;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
Vector& operator/=(float scalar)
|
||
|
{
|
||
|
x /= scalar;
|
||
|
y /= scalar;
|
||
|
z /= scalar;
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
const Vector operator+(const Vector& other) const
|
||
|
{
|
||
|
Vector ret(*this); ret += other; return ret;
|
||
|
}
|
||
|
|
||
|
const Vector operator-(const Vector& other) const
|
||
|
{
|
||
|
Vector ret(*this); ret -= other; return ret;
|
||
|
}
|
||
|
|
||
|
const Vector operator*(float scalar) const
|
||
|
{
|
||
|
Vector ret(*this); ret *= scalar; return ret;
|
||
|
}
|
||
|
|
||
|
const Vector operator/(float scalar) const
|
||
|
{
|
||
|
Vector ret(*this); ret /= scalar; return ret;
|
||
|
}
|
||
|
|
||
|
bool operator==(const Vector& other) const
|
||
|
{
|
||
|
return x == other.x && y == other.y && z == other.z;
|
||
|
}
|
||
|
|
||
|
bool operator!=(const Vector& other) const
|
||
|
{
|
||
|
return !(*this == other);
|
||
|
}
|
||
|
|
||
|
float Dot(const Vector& other) const
|
||
|
{
|
||
|
return x * other.x + y * other.y + z * other.z;
|
||
|
}
|
||
|
|
||
|
const Vector Cross(const Vector& other) const
|
||
|
{
|
||
|
Vector ret(y * other.z - z * other.y,
|
||
|
z * other.x - x * other.z,
|
||
|
x * other.y - y * other.x);
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
float SquaredSize() const
|
||
|
{
|
||
|
return x*x + y*y + z*z;
|
||
|
}
|
||
|
|
||
|
float Size() const
|
||
|
{
|
||
|
return sqrtf(SquaredSize());
|
||
|
}
|
||
|
|
||
|
float DistanceTo(const Vector& other) const
|
||
|
{
|
||
|
return (other - *this).Size();
|
||
|
}
|
||
|
|
||
|
const Vector Normalize() const
|
||
|
{
|
||
|
float size = Size();
|
||
|
if ( size == 0.0 ) { size = 1.0f; }
|
||
|
return *this / size;
|
||
|
}
|
||
|
|
||
|
const Vector Rotate2D(float radians) const
|
||
|
{
|
||
|
float sinr = sinf(radians);
|
||
|
float cosr = cosf(radians);
|
||
|
float newx = x * cosr - y * sinr;
|
||
|
float newy = x * sinr + y * cosr;
|
||
|
return Vector(newx, newy);
|
||
|
}
|
||
|
|
||
|
const Vector Rotate2DAround(float radians, const Vector& off) const
|
||
|
{
|
||
|
return Vector(*this - off).Rotate2D(radians) + off;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
#endif
|