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sortix--sortix/sortix/textterminal.cpp

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/*******************************************************************************
Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
Sortix. If not, see <http://www.gnu.org/licenses/>.
textterminal.cpp
Translates a character stream to a 2 dimensional array of character.
*******************************************************************************/
#include <sortix/kernel/platform.h>
#include <sortix/kernel/refcount.h>
#include <sortix/kernel/textbuffer.h>
#include <sortix/vga.h>
#include "textterminal.h"
namespace Sortix {
const uint16_t DEFAULT_COLOR = COLOR8_LIGHT_GREY << 0U | COLOR8_BLACK << 4U;
const uint16_t ATTR_CHAR = 1U << 0U;
TextTerminal::TextTerminal(Ref<TextBufferHandle> textbufhandle)
{
this->textbufhandle = textbufhandle;
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 11:30:34 -04:00
this->termlock = KTHREAD_MUTEX_INITIALIZER;
Reset();
}
2012-09-30 07:09:25 -04:00
TextTerminal::~TextTerminal()
{
}
void TextTerminal::Reset()
{
vgacolor = DEFAULT_COLOR;
column = line = 0;
ansisavedposx = ansisavedposy = 0;
ansimode = NONE;
TextBuffer* textbuf = textbufhandle->Acquire();
TextPos fillfrom(0, 0);
TextPos fillto(textbuf->Width()-1, textbuf->Height()-1);
TextChar fillwith(' ', vgacolor);
textbuf->Fill(fillfrom, fillto, fillwith, 0);
textbuf->SetCursorEnabled(true);
UpdateCursor(textbuf);
textbufhandle->Release(textbuf);
}
size_t TextTerminal::Print(const char* string, size_t stringlen)
{
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 11:30:34 -04:00
ScopedLock lock(&termlock);
TextBuffer* textbuf = textbufhandle->Acquire();
for ( size_t i = 0; i < stringlen; i++ )
PutChar(textbuf, string[i]);
UpdateCursor(textbuf);
textbufhandle->Release(textbuf);
return stringlen;
}
size_t TextTerminal::Width() const
{
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 11:30:34 -04:00
ScopedLock lock(&termlock);
TextBuffer* textbuf = textbufhandle->Acquire();
size_t width = textbuf->Width();
textbufhandle->Release(textbuf);
return width;
}
size_t TextTerminal::Height() const
{
Multithreaded kernel and improvement of signal handling. Pardon the big ass-commit, this took months to develop and debug and the refactoring got so far that a clean merge became impossible. The good news is that this commit does quite a bit of cleaning up and generally improves the kernel quality. This makes the kernel fully pre-emptive and multithreaded. This was done by rewriting the interrupt code, the scheduler, introducing new threading primitives, and rewriting large parts of the kernel. During the past few commits the kernel has had its device drivers thread secured; this commit thread secures large parts of the core kernel. There still remains some parts of the kernel that is _not_ thread secured, but this is not a problem at this point. Each user-space thread has an associated kernel stack that it uses when it goes into kernel mode. This stack is by default 8 KiB since that value works for me and is also used by Linux. Strange things tends to happen on x86 in case of a stack overflow - there is no ideal way to catch such a situation right now. The system call conventions were changed, too. The %edx register is now used to provide the errno value of the call, instead of the kernel writing it into a registered global variable. The system call code has also been updated to better reflect the native calling conventions: not all registers have to be preserved. This makes system calls faster and simplifies the assembly. In the kernel, there is no longer the event.h header or the hacky method of 'resuming system calls' that closely resembles cooperative multitasking. If a system call wants to block, it should just block. The signal handling was also improved significantly. At this point, signals cannot interrupt kernel threads (but can always interrupt user-space threads if enabled), which introduces some problems with how a SIGINT could interrupt a blocking read, for instance. This commit introduces and uses a number of new primitives such as kthread_lock_mutex_signal() that attempts to get the lock but fails if a signal is pending. In this manner, the kernel is safer as kernel threads cannot be shut down inconveniently, but in return for complexity as blocking operations must check they if they should fail. Process exiting has also been refactored significantly. The _exit(2) system call sets the exit code and sends SIGKILL to all the threads in the process. Once all the threads have cleaned themselves up and exited, a worker thread calls the process's LastPrayer() method that unmaps memory, deletes the address space, notifies the parent, etc. This provides a very robust way to terminate processes as even half-constructed processes (during a failing fork for instance) can be gracefully terminated. I have introduced a number of kernel threads to help avoid threading problems and simplify kernel design. For instance, there is now a functional generic kernel worker thread that any kernel thread can schedule jobs for. Interrupt handlers run with interrupts off (hence they cannot call kthread_ functions as it may deadlock the system if another thread holds the lock) therefore they cannot use the standard kernel worker threads. Instead, they use a special purpose interrupt worker thread that works much like the generic one expect that interrupt handlers can safely queue work with interrupts off. Note that this also means that interrupt handlers cannot allocate memory or print to the kernel log/screen as such mechanisms uses locks. I'll introduce a lock free algorithm for such cases later on. The boot process has also changed. The original kernel init thread in kernel.cpp creates a new bootstrap thread and becomes the system idle thread. Note that pid=0 now means the kernel, as there is no longer a system idle process. The bootstrap thread launches all the kernel worker threads and then creates a new process and loads /bin/init into it and then creates a thread in pid=1, which starts the system. The bootstrap thread then quietly waits for pid=1 to exit after which it shuts down/reboots/panics the system. In general, the introduction of race conditions and dead locks have forced me to revise a lot of the design and make sure it was thread secure. Since early parts of the kernel was quite hacky, I had to refactor such code. So it seems that the risk of dead locks forces me to write better code. Note that a real preemptive multithreaded kernel simplifies the construction of blocking system calls. My hope is that this will trigger a clean up of the filesystem code that current is almost beyond repair. Almost all of the kernel was modified during this refactoring. To the extent possible, these changes have been backported to older non-multithreaded kernel, but many changes were tightly coupled and went into this commit. Of interest is the implementation of the kthread_ api based on the design of pthreads; this library allows easy synchronization mechanisms and includes C++-style scoped locks. This commit also introduces new worker threads and tested mechanisms for interrupt handlers to schedule work in a kernel worker thread. A lot of code have been rewritten from scratch and has become a lot more stable and correct. Share and enjoy!
2012-08-01 11:30:34 -04:00
ScopedLock lock(&termlock);
TextBuffer* textbuf = textbufhandle->Acquire();
size_t height = textbuf->Height();
textbufhandle->Release(textbuf);
return height;
}
bool TextTerminal::Sync()
{
// Reading something from the textbuffer may cause it to block while
// finishing rendering, effectively synchronizing with it.
ScopedLock lock(&termlock);
TextBuffer* textbuf = textbufhandle->Acquire();
textbuf->GetCursorPos();
textbufhandle->Release(textbuf);
return true;
}
void TextTerminal::PutChar(TextBuffer* textbuf, char c)
{
if ( ansimode )
PutAnsiEscaped(textbuf, c);
else switch ( c )
{
case '\n': Newline(textbuf); break;
case '\r': column = 0; break;
case '\b': Backspace(textbuf); break;
case '\t': Tab(textbuf); break;
case '\e': AnsiReset(); break;
default:
{
if ( textbuf->Width() <= column )
Newline(textbuf);
TextPos pos(column++, line);
TextChar tc(c, vgacolor);
textbuf->SetChar(pos, tc);
textbuf->SetCharAttr(pos, ATTR_CHAR);
} break;
}
}
void TextTerminal::UpdateCursor(TextBuffer* textbuf)
{
textbuf->SetCursorPos(TextPos(column, line));
}
void TextTerminal::Newline(TextBuffer* textbuf)
{
textbuf->SetCharAttr(TextPos(column, line), ATTR_CHAR);
column = 0;
if ( line < textbuf->Height()-1 )
line++;
else
textbuf->Scroll(1, TextChar(' ', vgacolor)),
line = textbuf->Height()-1;
}
static TextPos DecrementTextPos(TextBuffer* textbuf, TextPos pos)
{
if ( !pos.x && !pos.y )
return pos;
if ( !pos.x )
return TextPos(textbuf->Width(), pos.y-1);
return TextPos(pos.x-1, pos.y);
}
void TextTerminal::Backspace(TextBuffer* textbuf)
{
TextPos pos(column, line);
while ( pos.x || pos.y )
{
pos = DecrementTextPos(textbuf, pos);
uint16_t attr = textbuf->GetCharAttr(pos);
textbuf->SetChar(pos, TextChar(' ', vgacolor));
textbuf->SetCharAttr(pos, attr & ~ATTR_CHAR);
if ( attr & ATTR_CHAR )
break;
}
column = pos.x;
line = pos.y;
}
void TextTerminal::Tab(TextBuffer* textbuf)
{
if ( column == textbuf->Width() )
Newline(textbuf);
// TODO: This does not work correctly if the text buffer width is not a
// multiple of four and the column is near the edge.
2012-09-08 09:06:10 -04:00
unsigned until = 8 - (column % 8);
textbuf->SetCharAttr(TextPos(column, line), ATTR_CHAR);
while ( (until--) != 0 )
textbuf->SetChar(TextPos(column++, line), TextChar(' ', vgacolor));
}
// TODO: This implementation of the 'Ansi Escape Codes' is incomplete and hacky.
void TextTerminal::AnsiReset()
{
ansiusedparams = 0;
currentparamindex = 0;
ansiparams[0] = 0;
paramundefined = true;
ignoresequence = false;
ansimode = CSI;
}
void TextTerminal::PutAnsiEscaped(TextBuffer* textbuf, char c)
{
// Check the proper prefixes are used.
if ( ansimode == CSI )
{
if ( c != '[' ) { ansimode = NONE; return; }
ansimode = COMMAND;
return;
}
// Read part of a parameter.
if ( '0' <= c && c <= '9' )
{
if ( paramundefined )
ansiusedparams++;
paramundefined = false;
unsigned val = c - '0';
ansiparams[currentparamindex] *= 10;
ansiparams[currentparamindex] += val;
}
// Parameter delimiter.
else if ( c == ';' )
{
if ( currentparamindex == ANSI_NUM_PARAMS - 1 )
{
ansimode = NONE;
return;
}
paramundefined = true;
ansiparams[++currentparamindex] = 0;
}
// Left for future standardization, so discard this sequence.
else if ( c == ':' )
{
ignoresequence = true;
}
// Run a command.
else if ( 64 <= c && c <= 126 )
{
if ( !ignoresequence )
RunAnsiCommand(textbuf, c);
}
// Something I don't understand, and ignore intentionally.
else if ( c == '?' )
{
}
// TODO: There are some rare things that should be supported here.
// Ignore unknown input.
else
{
ansimode = NONE;
}
}
void TextTerminal::RunAnsiCommand(TextBuffer* textbuf, char c)
{
const unsigned width = (unsigned) textbuf->Width();
const unsigned height = (unsigned) textbuf->Height();
switch ( c )
{
case 'A': // Cursor up
{
unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
if ( line < dist )
line = 0;
else
line -= dist;
} break;
case 'B': // Cursor down
{
unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
if ( height <= line + dist )
line = height-1;
else
line += dist;
} break;
case 'C': // Cursor forward
{
unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
if ( width <= column + dist )
column = width-1;
else
column += dist;
} break;
case 'D': // Cursor backward
{
unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
if ( column < dist )
column = 0;
else
column -= dist;
} break;
case 'E': // Move to beginning of line N lines down.
{
column = 0;
unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
if ( height <= line + dist )
line = height-1;
else
line += dist;
} break;
case 'F': // Move to beginning of line N lines up.
{
column = 0;
unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
if ( line < dist )
line = 0;
else
line -= dist;
} break;
case 'G': // Move the cursor to column N.
{
unsigned pos = 0 < ansiusedparams ? ansiparams[0]-1 : 0;
if ( width <= pos )
pos = width-1;
column = pos;
} break;
case 'H': // Move the cursor to line Y, column X.
case 'f':
{
unsigned posy = 0 < ansiusedparams ? ansiparams[0]-1 : 0;
unsigned posx = 1 < ansiusedparams ? ansiparams[1]-1 : 0;
if ( width <= posx )
posx = width-1;
if ( height <= posy )
posy = height-1;
column = posx;
line = posy;
} break;
case 'J': // Erase parts of the screen.
{
unsigned mode = 0 < ansiusedparams ? ansiparams[0] : 0;
TextPos from(0, 0);
TextPos to(0, 0);
if ( mode == 0 ) // From cursor to end.
from = TextPos{column, line},
to = TextPos{width-1, height-1};
if ( mode == 1 ) // From start to cursor.
from = TextPos{0, 0},
to = TextPos{column, line};
if ( mode == 2 ) // Everything.
from = TextPos{0, 0},
to = TextPos{width-1, height-1};
textbuf->Fill(from, to, TextChar(' ', vgacolor), 0);
} break;
case 'K': // Erase parts of the current line.
{
unsigned mode = 0 < ansiusedparams ? ansiparams[0] : 0;
TextPos from(0, 0);
TextPos to(0, 0);
if ( mode == 0 ) // From cursor to end.
from = TextPos{column, line},
to = TextPos{width-1, line};
if ( mode == 1 ) // From start to cursor.
from = TextPos{0, line},
to = TextPos{column, line};
if ( mode == 2 ) // Everything.
from = TextPos{0, line},
to = TextPos{width-1, line};
textbuf->Fill(from, to, TextChar(' ', vgacolor), 0);
} break;
case 'S': // Scroll a line up and place a new line at the buttom.
{
textbuf->Scroll(1, TextChar(' ', vgacolor));
line = height-1;
} break;
case 'T': // Scroll a line up and place a new line at the top.
{
textbuf->Scroll(-1, TextChar(' ', vgacolor));
line = 0;
} break;
case 'm': // Change how the text is rendered.
{
if ( ansiusedparams == 0 )
{
ansiparams[0] = 0;
ansiusedparams++;
}
// Convert from the ANSI color scheme to the VGA color scheme.
const unsigned conversion[8] =
{
COLOR8_BLACK, COLOR8_RED, COLOR8_GREEN, COLOR8_BROWN,
COLOR8_BLUE, COLOR8_MAGENTA, COLOR8_CYAN, COLOR8_LIGHT_GREY,
};
for ( size_t i = 0; i < ansiusedparams; i++ )
{
unsigned cmd = ansiparams[i];
// Turn all attributes off.
if ( cmd == 0 )
{
vgacolor = DEFAULT_COLOR;
}
// Set text color.
else if ( 30 <= cmd && cmd <= 37 )
{
unsigned val = cmd - 30;
vgacolor &= 0xF0;
vgacolor |= conversion[val] << 0;
}
// Set background color.
else if ( 40 <= cmd && cmd <= 47 )
{
unsigned val = cmd - 40;
vgacolor &= 0x0F;
vgacolor |= conversion[val] << 4;
}
// TODO: There are many other things we don't support.
}
} break;
case 'n': // Request special information from terminal.
{
// TODO: Handle this code.
} break;
case 's': // Save cursor position.
{
ansisavedposx = column;
ansisavedposx = line;
} break;
case 'u': // Restore cursor position.
{
column = ansisavedposx;
line = ansisavedposx;
if ( width <= column )
column = width-1;
if ( height <= line )
line = height-1;
} break;
case 'l': // Hide cursor.
{
// TODO: This is somehow related to the special char '?'.
if ( 0 < ansiusedparams && ansiparams[0] == 25 )
textbuf->SetCursorEnabled(false);
} break;
case 'h': // Show cursor.
{
// TODO: This is somehow related to the special char '?'.
if ( 0 < ansiusedparams && ansiparams[0] == 25 )
textbuf->SetCursorEnabled(true);
} break;
// TODO: Handle other cases.
}
ansimode = NONE;
}
} // namespace Sortix