Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
/*******************************************************************************
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2012-08-07 18:19:44 -04:00
|
|
|
Copyright(C) Jonas 'Sortie' Termansen 2011, 2012, 2013.
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-07-10 09:26:01 -04:00
|
|
|
This file is part of Sortix.
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-07-10 09:26:01 -04:00
|
|
|
Sortix is free software: you can redistribute it and/or modify it under the
|
|
|
|
terms of the GNU General Public License as published by the Free Software
|
|
|
|
Foundation, either version 3 of the License, or (at your option) any later
|
|
|
|
version.
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-07-10 09:26:01 -04:00
|
|
|
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
|
|
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
|
|
details.
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-07-10 09:26:01 -04:00
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
|
|
Sortix. If not, see <http://www.gnu.org/licenses/>.
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-07-10 09:26:01 -04:00
|
|
|
process.cpp
|
|
|
|
A named collection of threads.
|
2011-08-27 10:46:00 -04:00
|
|
|
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
*******************************************************************************/
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <assert.h>
|
|
|
|
#include <errno.h>
|
|
|
|
#include <stdint.h>
|
2013-08-19 20:23:53 -04:00
|
|
|
#include <stdlib.h>
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <string.h>
|
|
|
|
|
|
|
|
#include <sortix/clock.h>
|
|
|
|
#include <sortix/fcntl.h>
|
|
|
|
#include <sortix/fork.h>
|
|
|
|
#include <sortix/mman.h>
|
2013-08-30 17:55:09 -04:00
|
|
|
#include <sortix/resource.h>
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <sortix/signal.h>
|
|
|
|
#include <sortix/stat.h>
|
|
|
|
#include <sortix/unistd.h>
|
|
|
|
#include <sortix/wait.h>
|
|
|
|
|
2012-08-07 18:19:44 -04:00
|
|
|
#include <sortix/kernel/copy.h>
|
|
|
|
#include <sortix/kernel/descriptor.h>
|
|
|
|
#include <sortix/kernel/dtable.h>
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <sortix/kernel/ioctx.h>
|
2013-10-26 20:42:10 -04:00
|
|
|
#include <sortix/kernel/kernel.h>
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <sortix/kernel/kthread.h>
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
#include <sortix/kernel/memorymanagement.h>
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <sortix/kernel/mtable.h>
|
|
|
|
#include <sortix/kernel/process.h>
|
|
|
|
#include <sortix/kernel/refcount.h>
|
2013-01-09 04:47:22 -05:00
|
|
|
#include <sortix/kernel/scheduler.h>
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <sortix/kernel/sortedlist.h>
|
|
|
|
#include <sortix/kernel/string.h>
|
2013-05-22 16:11:29 -04:00
|
|
|
#include <sortix/kernel/symbol.h>
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <sortix/kernel/syscall.h>
|
2013-05-12 18:41:30 -04:00
|
|
|
#include <sortix/kernel/thread.h>
|
2013-05-14 18:45:04 -04:00
|
|
|
#include <sortix/kernel/time.h>
|
2013-06-11 19:01:49 -04:00
|
|
|
#include <sortix/kernel/worker.h>
|
2013-01-08 18:41:35 -05:00
|
|
|
|
2011-08-27 14:57:39 -04:00
|
|
|
#include "elf.h"
|
2013-06-11 19:01:49 -04:00
|
|
|
#include "initrd.h"
|
|
|
|
|
|
|
|
namespace Sortix {
|
2011-10-26 18:05:20 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Process::Process()
|
|
|
|
{
|
|
|
|
string_table = NULL;
|
|
|
|
string_table_length = 0;
|
|
|
|
symbol_table = NULL;
|
|
|
|
symbol_table_length = 0;
|
|
|
|
addrspace = 0;
|
|
|
|
segments = NULL;
|
|
|
|
parent = NULL;
|
|
|
|
prevsibling = NULL;
|
|
|
|
nextsibling = NULL;
|
|
|
|
firstchild = NULL;
|
|
|
|
zombiechild = NULL;
|
2013-06-11 19:02:01 -04:00
|
|
|
group = NULL;
|
|
|
|
groupprev = NULL;
|
|
|
|
groupnext = NULL;
|
|
|
|
groupfirst = NULL;
|
2013-06-11 19:01:49 -04:00
|
|
|
program_image_path = NULL;
|
|
|
|
parentlock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
childlock = KTHREAD_MUTEX_INITIALIZER;
|
2013-06-11 19:02:01 -04:00
|
|
|
groupparentlock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
groupchildlock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
groupchildleft = KTHREAD_COND_INITIALIZER;
|
2013-06-11 19:01:49 -04:00
|
|
|
zombiecond = KTHREAD_COND_INITIALIZER;
|
|
|
|
zombiewaiting = 0;
|
|
|
|
iszombie = false;
|
|
|
|
nozombify = false;
|
2013-06-11 19:02:01 -04:00
|
|
|
grouplimbo = false;
|
2013-06-11 19:01:49 -04:00
|
|
|
firstthread = NULL;
|
|
|
|
threadlock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
ptrlock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
idlock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
user_timers_lock = KTHREAD_MUTEX_INITIALIZER;
|
2013-08-19 20:23:53 -04:00
|
|
|
segments = NULL;
|
|
|
|
segments_used = 0;
|
|
|
|
segments_length = 0;
|
|
|
|
segment_lock = KTHREAD_MUTEX_INITIALIZER;
|
2013-06-11 19:01:49 -04:00
|
|
|
exitstatus = -1;
|
|
|
|
pid = AllocatePID();
|
|
|
|
uid = euid = 0;
|
|
|
|
gid = egid = 0;
|
|
|
|
umask = 0022;
|
2013-08-30 11:35:30 -04:00
|
|
|
nicelock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
nice = 0;
|
2013-08-30 17:55:09 -04:00
|
|
|
resource_limits_lock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
for ( size_t i = 0; i < RLIMIT_NUM_DECLARED; i++ )
|
|
|
|
{
|
|
|
|
resource_limits[i].rlim_cur = RLIM_INFINITY;
|
|
|
|
resource_limits[i].rlim_max = RLIM_INFINITY;
|
|
|
|
}
|
2013-06-11 19:01:49 -04:00
|
|
|
Time::InitializeProcessClocks(this);
|
|
|
|
alarm_timer.Attach(Time::GetClock(CLOCK_MONOTONIC));
|
|
|
|
Put(this);
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Process::~Process()
|
|
|
|
{
|
|
|
|
delete[] string_table;
|
|
|
|
delete[] symbol_table;
|
|
|
|
if ( alarm_timer.IsAttached() )
|
|
|
|
alarm_timer.Detach();
|
|
|
|
if ( program_image_path )
|
|
|
|
delete[] program_image_path;
|
|
|
|
assert(!zombiechild);
|
|
|
|
assert(!firstchild);
|
|
|
|
assert(!addrspace);
|
|
|
|
assert(!segments);
|
|
|
|
assert(!dtable);
|
|
|
|
assert(!mtable);
|
|
|
|
assert(!cwd);
|
|
|
|
assert(!root);
|
|
|
|
|
|
|
|
Remove(this);
|
|
|
|
}
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::BootstrapTables(Ref<DescriptorTable> dtable, Ref<MountTable> mtable)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(!this->dtable);
|
|
|
|
assert(!this->mtable);
|
|
|
|
this->dtable = dtable;
|
|
|
|
this->mtable = mtable;
|
|
|
|
}
|
2012-03-21 19:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::BootstrapDirectories(Ref<Descriptor> root)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(!this->root);
|
|
|
|
assert(!this->cwd);
|
|
|
|
this->root = root;
|
|
|
|
this->cwd = root;
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process__OnLastThreadExit(void* user);
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::OnThreadDestruction(Thread* thread)
|
|
|
|
{
|
|
|
|
assert(thread->process == this);
|
|
|
|
kthread_mutex_lock(&threadlock);
|
|
|
|
if ( thread->prevsibling )
|
|
|
|
thread->prevsibling->nextsibling = thread->nextsibling;
|
|
|
|
if ( thread->nextsibling )
|
|
|
|
thread->nextsibling->prevsibling = thread->prevsibling;
|
|
|
|
if ( thread == firstthread )
|
|
|
|
firstthread = thread->nextsibling;
|
|
|
|
if ( firstthread )
|
|
|
|
firstthread->prevsibling = NULL;
|
|
|
|
thread->prevsibling = thread->nextsibling = NULL;
|
|
|
|
bool threadsleft = firstthread;
|
|
|
|
kthread_mutex_unlock(&threadlock);
|
|
|
|
|
|
|
|
// We are called from the threads destructor, let it finish before we
|
|
|
|
// we handle the situation by killing ourselves.
|
|
|
|
if ( !threadsleft )
|
|
|
|
ScheduleDeath();
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::ScheduleDeath()
|
|
|
|
{
|
|
|
|
// All our threads must have exited at this point.
|
|
|
|
assert(!firstthread);
|
|
|
|
Worker::Schedule(Process__OnLastThreadExit, this);
|
|
|
|
}
|
2013-05-11 19:24:42 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Useful for killing a partially constructed process without waiting for
|
|
|
|
// it to die and garbage collect its zombie. It is not safe to access this
|
|
|
|
// process after this call as another thread may garbage collect it.
|
|
|
|
void Process::AbortConstruction()
|
|
|
|
{
|
|
|
|
nozombify = true;
|
|
|
|
ScheduleDeath();
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process__OnLastThreadExit(void* user)
|
|
|
|
{
|
|
|
|
return ((Process*) user)->OnLastThreadExit();
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::OnLastThreadExit()
|
|
|
|
{
|
|
|
|
LastPrayer();
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
static void SwitchCurrentAddrspace(addr_t addrspace, void* user)
|
|
|
|
{
|
|
|
|
((Thread*) user)->SwitchAddressSpace(addrspace);
|
|
|
|
}
|
2013-10-13 17:56:58 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::DeleteTimers()
|
|
|
|
{
|
|
|
|
for ( timer_t i = 0; i < PROCESS_TIMER_NUM_MAX; i++ )
|
|
|
|
{
|
|
|
|
if ( user_timers[i].timer.IsAttached() )
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
user_timers[i].timer.Cancel();
|
|
|
|
user_timers[i].timer.Detach();
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
}
|
2013-06-11 19:01:49 -04:00
|
|
|
}
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::LastPrayer()
|
|
|
|
{
|
|
|
|
assert(this);
|
|
|
|
// This must never be called twice.
|
|
|
|
assert(!iszombie);
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// This must be called from a thread using another address space as the
|
|
|
|
// address space of this process is about to be destroyed.
|
|
|
|
Thread* curthread = CurrentThread();
|
|
|
|
assert(curthread->process != this);
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// This can't be called if the process is still alive.
|
|
|
|
assert(!firstthread);
|
2011-08-27 10:46:00 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Disarm and detach all the timers in the process.
|
|
|
|
DeleteTimers();
|
|
|
|
if ( alarm_timer.IsAttached() )
|
2011-08-27 10:46:00 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
alarm_timer.Cancel();
|
|
|
|
alarm_timer.Detach();
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// We need to temporarily reload the correct addrese space of the dying
|
|
|
|
// process such that we can unmap and free its memory.
|
|
|
|
addr_t prevaddrspace = curthread->SwitchAddressSpace(addrspace);
|
|
|
|
|
|
|
|
ResetAddressSpace();
|
|
|
|
|
|
|
|
if ( dtable ) dtable.Reset();
|
|
|
|
if ( cwd ) cwd.Reset();
|
|
|
|
if ( root ) root.Reset();
|
|
|
|
if ( mtable ) mtable.Reset();
|
|
|
|
|
|
|
|
// Destroy the address space and safely switch to the replacement
|
|
|
|
// address space before things get dangerous.
|
|
|
|
Memory::DestroyAddressSpace(prevaddrspace,
|
|
|
|
SwitchCurrentAddrspace,
|
|
|
|
curthread);
|
|
|
|
addrspace = 0;
|
|
|
|
|
|
|
|
// Unload the process symbol and string tables.
|
|
|
|
delete[] symbol_table; symbol_table = NULL;
|
|
|
|
delete[] string_table; string_table = NULL;
|
|
|
|
|
|
|
|
// Init is nice and will gladly raise our orphaned children and zombies.
|
|
|
|
Process* init = Scheduler::GetInitProcess();
|
|
|
|
assert(init);
|
|
|
|
kthread_mutex_lock(&childlock);
|
|
|
|
while ( firstchild )
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
ScopedLock firstchildlock(&firstchild->parentlock);
|
|
|
|
ScopedLock initlock(&init->childlock);
|
|
|
|
Process* process = firstchild;
|
|
|
|
firstchild = process->nextsibling;
|
|
|
|
process->parent = init;
|
|
|
|
process->prevsibling = NULL;
|
|
|
|
process->nextsibling = init->firstchild;
|
|
|
|
if ( init->firstchild )
|
|
|
|
init->firstchild->prevsibling = process;
|
|
|
|
init->firstchild = process;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
}
|
2013-06-11 19:01:49 -04:00
|
|
|
// Since we have no more children (they are with init now), we don't
|
|
|
|
// have to worry about new zombie processes showing up, so just collect
|
|
|
|
// those that are left. Then we satisfiy the invariant !zombiechild that
|
|
|
|
// applies on process termination.
|
|
|
|
bool hadzombies = zombiechild;
|
|
|
|
while ( zombiechild )
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
ScopedLock zombiechildlock(&zombiechild->parentlock);
|
|
|
|
ScopedLock initlock(&init->childlock);
|
|
|
|
Process* zombie = zombiechild;
|
|
|
|
zombiechild = zombie->nextsibling;
|
|
|
|
zombie->prevsibling = NULL;
|
|
|
|
zombie->nextsibling = init->zombiechild;
|
|
|
|
if ( init->zombiechild )
|
|
|
|
init->zombiechild->prevsibling = zombie;
|
|
|
|
init->zombiechild = zombie;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
}
|
2013-06-11 19:01:49 -04:00
|
|
|
kthread_mutex_unlock(&childlock);
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( hadzombies )
|
|
|
|
init->NotifyNewZombies();
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
iszombie = true;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:35:31 -04:00
|
|
|
bool zombify = !nozombify;
|
|
|
|
|
|
|
|
// Remove ourself from our process group.
|
2013-06-11 19:02:01 -04:00
|
|
|
kthread_mutex_lock(&groupchildlock);
|
2013-06-11 19:35:31 -04:00
|
|
|
if ( group )
|
|
|
|
group->NotifyMemberExit(this);
|
2013-06-11 19:02:01 -04:00
|
|
|
kthread_mutex_unlock(&groupchildlock);
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// This class instance will be destroyed by our parent process when it
|
|
|
|
// has received and acknowledged our death.
|
|
|
|
kthread_mutex_lock(&parentlock);
|
|
|
|
if ( parent )
|
|
|
|
parent->NotifyChildExit(this, zombify);
|
|
|
|
kthread_mutex_unlock(&parentlock);
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// If nobody is waiting for us, then simply commit suicide.
|
|
|
|
if ( !zombify )
|
2013-06-11 19:35:31 -04:00
|
|
|
{
|
|
|
|
kthread_mutex_lock(&groupparentlock);
|
|
|
|
bool in_limbo = groupfirst || (grouplimbo = true);
|
|
|
|
kthread_mutex_unlock(&groupparentlock);
|
|
|
|
|
|
|
|
if ( !in_limbo )
|
|
|
|
delete this;
|
|
|
|
}
|
2013-06-11 19:01:49 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void Process::ResetAddressSpace()
|
|
|
|
{
|
2013-08-19 20:23:53 -04:00
|
|
|
ScopedLock lock(&segment_lock);
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
assert(Memory::GetAddressSpace() == addrspace);
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-08-19 20:23:53 -04:00
|
|
|
for ( size_t i = 0; i < segments_used; i++ )
|
|
|
|
Memory::UnmapRange(segments[i].addr, segments[i].size);
|
|
|
|
|
|
|
|
Memory::Flush();
|
|
|
|
|
|
|
|
segments_used = segments_length = 0;
|
|
|
|
free(segments);
|
2013-06-11 19:01:49 -04:00
|
|
|
segments = NULL;
|
|
|
|
}
|
|
|
|
|
2013-06-11 19:35:31 -04:00
|
|
|
void Process::NotifyMemberExit(Process* child)
|
|
|
|
{
|
|
|
|
assert(child->group == this);
|
|
|
|
kthread_mutex_lock(&groupparentlock);
|
|
|
|
if ( child->groupprev )
|
|
|
|
child->groupprev->groupnext = child->groupnext;
|
|
|
|
else
|
|
|
|
groupfirst = child->groupnext;
|
|
|
|
if ( child->groupnext )
|
|
|
|
child->groupnext->groupprev = child->groupprev;
|
|
|
|
kthread_cond_signal(&groupchildleft);
|
|
|
|
kthread_mutex_unlock(&groupparentlock);
|
|
|
|
|
|
|
|
child->group = NULL;
|
|
|
|
|
|
|
|
NotifyLeftProcessGroup();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Process::NotifyLeftProcessGroup()
|
|
|
|
{
|
|
|
|
ScopedLock parentlock(&groupparentlock);
|
|
|
|
if ( !grouplimbo || groupfirst )
|
|
|
|
return;
|
|
|
|
grouplimbo = false;
|
|
|
|
delete this;
|
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::NotifyChildExit(Process* child, bool zombify)
|
|
|
|
{
|
|
|
|
kthread_mutex_lock(&childlock);
|
|
|
|
|
|
|
|
if ( child->prevsibling )
|
|
|
|
child->prevsibling->nextsibling = child->nextsibling;
|
|
|
|
if ( child->nextsibling )
|
|
|
|
child->nextsibling->prevsibling = child->prevsibling;
|
|
|
|
if ( firstchild == child )
|
|
|
|
firstchild = child->nextsibling;
|
|
|
|
if ( firstchild )
|
|
|
|
firstchild->prevsibling = NULL;
|
|
|
|
|
|
|
|
if ( zombify )
|
|
|
|
{
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
if ( zombiechild )
|
2013-06-11 19:01:49 -04:00
|
|
|
zombiechild->prevsibling = child;
|
|
|
|
child->prevsibling = NULL;
|
|
|
|
child->nextsibling = zombiechild;
|
|
|
|
zombiechild = child;
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
kthread_mutex_unlock(&childlock);
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( zombify )
|
|
|
|
NotifyNewZombies();
|
|
|
|
}
|
2013-05-14 18:58:54 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::NotifyNewZombies()
|
|
|
|
{
|
|
|
|
ScopedLock lock(&childlock);
|
|
|
|
// TODO: Send SIGCHLD here?
|
|
|
|
if ( zombiewaiting )
|
|
|
|
kthread_cond_broadcast(&zombiecond);
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2014-01-19 12:16:19 -05:00
|
|
|
pid_t Process::Wait(pid_t thepid, int* user_status, int options)
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
|
|
|
// TODO: Process groups are not supported yet.
|
|
|
|
if ( thepid < -1 || thepid == 0 ) { errno = ENOSYS; return -1; }
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
ScopedLock lock(&childlock);
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// A process can only wait if it has children.
|
|
|
|
if ( !firstchild && !zombiechild )
|
|
|
|
return errno = ECHILD, -1;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Processes can only wait for their own children to exit.
|
|
|
|
if ( 0 < thepid )
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
// TODO: This is a slow but multithread safe way to verify that the
|
|
|
|
// target process has the correct parent.
|
|
|
|
bool found = false;
|
|
|
|
for ( Process* p = firstchild; !found && p; p = p->nextsibling )
|
|
|
|
if ( p->pid == thepid )
|
|
|
|
found = true;
|
|
|
|
for ( Process* p = zombiechild; !found && p; p = p->nextsibling )
|
|
|
|
if ( p->pid == thepid )
|
|
|
|
found = true;
|
|
|
|
if ( !found )
|
|
|
|
return errno = ECHILD, -1;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Process* zombie = NULL;
|
|
|
|
while ( !zombie )
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
for ( zombie = zombiechild; zombie; zombie = zombie->nextsibling )
|
|
|
|
if ( thepid == -1 || thepid == zombie->pid )
|
|
|
|
break;
|
|
|
|
if ( zombie )
|
|
|
|
break;
|
|
|
|
if ( options & WNOHANG )
|
|
|
|
return 0;
|
|
|
|
zombiewaiting++;
|
|
|
|
unsigned long r = kthread_cond_wait_signal(&zombiecond, &childlock);
|
|
|
|
zombiewaiting--;
|
|
|
|
if ( !r )
|
|
|
|
return errno = EINTR, -1;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
}
|
|
|
|
|
2013-06-11 19:02:01 -04:00
|
|
|
// Remove from the list of zombies.
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( zombie->prevsibling )
|
|
|
|
zombie->prevsibling->nextsibling = zombie->nextsibling;
|
|
|
|
if ( zombie->nextsibling )
|
|
|
|
zombie->nextsibling->prevsibling = zombie->prevsibling;
|
|
|
|
if ( zombiechild == zombie )
|
|
|
|
zombiechild = zombie->nextsibling;
|
|
|
|
if ( zombiechild )
|
|
|
|
zombiechild->prevsibling = NULL;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
thepid = zombie->pid;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// It is safe to access these clocks directly as the child process is no
|
|
|
|
// longer running at this point and the values are nicely frozen.
|
|
|
|
child_execute_clock.Advance(zombie->child_execute_clock.current_time);
|
|
|
|
child_system_clock.Advance(zombie->child_system_clock.current_time);
|
2011-08-27 14:57:39 -04:00
|
|
|
|
2014-01-19 12:16:19 -05:00
|
|
|
int status = zombie->exitstatus;
|
|
|
|
if ( status < 0 )
|
|
|
|
status = W_EXITCODE(128 + SIGKILL, SIGKILL);
|
2012-08-07 18:19:44 -04:00
|
|
|
|
2013-06-11 19:35:31 -04:00
|
|
|
kthread_mutex_lock(&zombie->groupparentlock);
|
|
|
|
bool in_limbo = zombie->groupfirst || (zombie->grouplimbo = true);
|
|
|
|
kthread_mutex_unlock(&zombie->groupparentlock);
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// And so, the process was fully deleted.
|
2013-06-11 19:35:31 -04:00
|
|
|
if ( !in_limbo )
|
|
|
|
delete zombie;
|
2012-08-07 18:19:44 -04:00
|
|
|
|
2014-01-19 12:16:19 -05:00
|
|
|
if ( user_status && !CopyToUser(user_status, &status, sizeof(status)) )
|
|
|
|
return -1;
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
return thepid;
|
|
|
|
}
|
2012-08-07 18:19:44 -04:00
|
|
|
|
2014-01-19 12:16:19 -05:00
|
|
|
static pid_t sys_waitpid(pid_t pid, int* user_status, int options)
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
2014-01-19 12:16:19 -05:00
|
|
|
return CurrentProcess()->Wait(pid, user_status, options);
|
2013-06-11 19:01:49 -04:00
|
|
|
}
|
2013-05-29 18:32:22 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::Exit(int status)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&threadlock);
|
|
|
|
// Status codes can only contain 8 bits according to ISO C and POSIX.
|
|
|
|
if ( exitstatus == -1 )
|
|
|
|
exitstatus = W_EXITCODE(status & 0xFF, 0);
|
|
|
|
|
|
|
|
// Broadcast SIGKILL to all our threads which will begin our long path
|
|
|
|
// of process termination. We simply can't stop the threads as they may
|
|
|
|
// be running in kernel mode doing dangerous stuff. This thread will be
|
|
|
|
// destroyed by SIGKILL once the system call returns.
|
|
|
|
for ( Thread* t = firstthread; t; t = t->nextsibling )
|
|
|
|
t->DeliverSignal(SIGKILL);
|
|
|
|
}
|
2012-08-07 18:19:44 -04:00
|
|
|
|
2013-09-23 15:58:46 -04:00
|
|
|
static int sys_exit(int status)
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
|
|
|
CurrentProcess()->Exit(status);
|
|
|
|
return 0;
|
|
|
|
}
|
2012-08-07 18:19:44 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
bool Process::DeliverSignal(int signum)
|
|
|
|
{
|
|
|
|
// TODO: How to handle signals that kill the process?
|
|
|
|
if ( firstthread )
|
|
|
|
return firstthread->DeliverSignal(signum);
|
|
|
|
return errno = EINIT, false;
|
|
|
|
}
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:35:31 -04:00
|
|
|
bool Process::DeliverGroupSignal(int signum)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&groupparentlock);
|
|
|
|
if ( !groupfirst )
|
|
|
|
return errno = ESRCH, false;
|
|
|
|
for ( Process* iter = groupfirst; iter; iter = iter->groupnext )
|
|
|
|
iter->DeliverSignal(signum);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::AddChildProcess(Process* child)
|
|
|
|
{
|
|
|
|
ScopedLock mylock(&childlock);
|
|
|
|
ScopedLock itslock(&child->parentlock);
|
|
|
|
assert(!child->parent);
|
|
|
|
assert(!child->nextsibling);
|
|
|
|
assert(!child->prevsibling);
|
|
|
|
child->parent = this;
|
|
|
|
child->nextsibling = firstchild;
|
|
|
|
child->prevsibling = NULL;
|
|
|
|
if ( firstchild )
|
|
|
|
firstchild->prevsibling = child;
|
|
|
|
firstchild = child;
|
|
|
|
}
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Ref<MountTable> Process::GetMTable()
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(mtable);
|
|
|
|
return mtable;
|
|
|
|
}
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Ref<DescriptorTable> Process::GetDTable()
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(dtable);
|
|
|
|
return dtable;
|
|
|
|
}
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Ref<Descriptor> Process::GetRoot()
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(root);
|
|
|
|
return root;
|
|
|
|
}
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Ref<Descriptor> Process::GetCWD()
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(cwd);
|
|
|
|
return cwd;
|
|
|
|
}
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::SetRoot(Ref<Descriptor> newroot)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(newroot);
|
|
|
|
root = newroot;
|
|
|
|
}
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::SetCWD(Ref<Descriptor> newcwd)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(newcwd);
|
|
|
|
cwd = newcwd;
|
|
|
|
}
|
2012-08-07 18:19:44 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Ref<Descriptor> Process::GetDescriptor(int fd)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&ptrlock);
|
|
|
|
assert(dtable);
|
|
|
|
return dtable->Get(fd);
|
|
|
|
}
|
2012-08-07 18:19:44 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Process* Process::Fork()
|
|
|
|
{
|
|
|
|
assert(CurrentProcess() == this);
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:02:01 -04:00
|
|
|
// TODO: This adds the new process to the process table, but it's not ready
|
|
|
|
// and functions that access this new process will be surprised that
|
|
|
|
// it's not fully constructed and really bad things will happen.
|
2013-06-11 19:01:49 -04:00
|
|
|
Process* clone = new Process;
|
|
|
|
if ( !clone )
|
|
|
|
return NULL;
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-08-19 20:23:53 -04:00
|
|
|
struct segment* clone_segments = NULL;
|
2013-01-12 20:37:14 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Fork the segment list.
|
|
|
|
if ( segments )
|
|
|
|
{
|
2013-08-19 20:23:53 -04:00
|
|
|
size_t segments_size = sizeof(struct segment) * segments_used;
|
|
|
|
if ( !(clone_segments = (struct segment*) malloc(segments_size)) )
|
|
|
|
{
|
|
|
|
delete clone;
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
memcpy(clone_segments, segments, segments_size);
|
2013-06-11 19:01:49 -04:00
|
|
|
}
|
2013-03-19 18:17:36 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Fork address-space here and copy memory.
|
|
|
|
clone->addrspace = Memory::Fork();
|
|
|
|
if ( !clone->addrspace )
|
|
|
|
{
|
2013-08-19 20:23:53 -04:00
|
|
|
free(clone_segments);
|
|
|
|
delete clone;
|
|
|
|
return NULL;
|
2013-06-11 19:01:49 -04:00
|
|
|
}
|
2013-05-22 16:11:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Now it's too late to clean up here, if anything goes wrong, we simply
|
|
|
|
// ask the process to commit suicide before it goes live.
|
2013-08-19 20:23:53 -04:00
|
|
|
clone->segments = clone_segments;
|
|
|
|
clone->segments_used = segments_used;
|
|
|
|
clone->segments_length = segments_used;
|
2013-05-22 16:11:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Remember the relation to the child process.
|
|
|
|
AddChildProcess(clone);
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:02:01 -04:00
|
|
|
// Add the new process to the current process group.
|
|
|
|
kthread_mutex_lock(&groupchildlock);
|
|
|
|
kthread_mutex_lock(&group->groupparentlock);
|
|
|
|
clone->group = group;
|
|
|
|
clone->groupprev = NULL;
|
|
|
|
if ( (clone->groupnext = group->groupfirst) )
|
|
|
|
group->groupfirst->groupprev = clone;
|
|
|
|
group->groupfirst = clone;
|
|
|
|
kthread_mutex_unlock(&group->groupparentlock);
|
|
|
|
kthread_mutex_unlock(&groupchildlock);
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Initialize everything that is safe and can't fail.
|
2013-08-30 17:55:09 -04:00
|
|
|
kthread_mutex_lock(&resource_limits_lock);
|
|
|
|
for ( size_t i = 0; i < RLIMIT_NUM_DECLARED; i++ )
|
|
|
|
clone->resource_limits[i] = resource_limits[i];
|
|
|
|
kthread_mutex_unlock(&resource_limits_lock);
|
|
|
|
|
2013-08-30 11:35:30 -04:00
|
|
|
kthread_mutex_lock(&nicelock);
|
|
|
|
clone->nice = nice;
|
|
|
|
kthread_mutex_unlock(&nicelock);
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
kthread_mutex_lock(&ptrlock);
|
|
|
|
clone->root = root;
|
|
|
|
clone->cwd = cwd;
|
|
|
|
kthread_mutex_unlock(&ptrlock);
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Initialize things that can fail and abort if needed.
|
|
|
|
bool failure = false;
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
kthread_mutex_lock(&ptrlock);
|
|
|
|
if ( !(clone->dtable = dtable->Fork()) )
|
|
|
|
failure = true;
|
|
|
|
//if ( !(clone->mtable = mtable->Fork()) )
|
|
|
|
// failure = true;
|
|
|
|
clone->mtable = mtable;
|
|
|
|
kthread_mutex_unlock(&ptrlock);
|
2011-11-20 09:58:42 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
kthread_mutex_lock(&idlock);
|
|
|
|
clone->uid = uid;
|
|
|
|
clone->gid = gid;
|
|
|
|
clone->euid = euid;
|
|
|
|
clone->egid = egid;
|
|
|
|
clone->umask = umask;
|
|
|
|
kthread_mutex_unlock(&idlock);
|
2013-05-22 16:11:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( !(clone->program_image_path = String::Clone(program_image_path)) )
|
|
|
|
failure = false;
|
2013-05-11 19:24:42 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( string_table && (clone->string_table = new char[string_table_length]) )
|
|
|
|
{
|
|
|
|
memcpy(clone->string_table, string_table, string_table_length);
|
|
|
|
clone->string_table_length = string_table_length;
|
2011-09-21 14:52:29 -04:00
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( clone->string_table && symbol_table &&
|
|
|
|
(clone->symbol_table = new Symbol[symbol_table_length]) )
|
2011-09-21 14:52:29 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
for ( size_t i = 0; i < symbol_table_length; i++ )
|
|
|
|
{
|
|
|
|
clone->symbol_table[i].address = symbol_table[i].address;
|
|
|
|
clone->symbol_table[i].size = symbol_table[i].size;
|
|
|
|
clone->symbol_table[i].name =
|
|
|
|
(const char*)((uintptr_t) symbol_table[i].name -
|
|
|
|
(uintptr_t) string_table +
|
|
|
|
(uintptr_t) clone->string_table);
|
|
|
|
}
|
|
|
|
clone->symbol_table_length = symbol_table_length;
|
|
|
|
}
|
2013-03-19 18:17:36 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( pid == 1)
|
|
|
|
assert(dtable->Get(1));
|
2013-03-19 18:17:36 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( pid == 1)
|
|
|
|
assert(clone->dtable->Get(1));
|
2011-10-26 18:05:20 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// If the proces creation failed, ask the process to commit suicide and
|
|
|
|
// not become a zombie, as we don't wait for it to exit. It will clean
|
|
|
|
// up all the above resources and delete itself.
|
|
|
|
if ( failure )
|
|
|
|
{
|
|
|
|
clone->AbortConstruction();
|
|
|
|
return NULL;
|
|
|
|
}
|
2011-11-09 17:18:26 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
return clone;
|
|
|
|
}
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::ResetForExecute()
|
|
|
|
{
|
|
|
|
string_table_length = 0;
|
|
|
|
symbol_table_length = 0;
|
|
|
|
delete[] string_table; string_table = NULL;
|
|
|
|
delete[] symbol_table; symbol_table = NULL;
|
2011-11-09 17:18:26 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
DeleteTimers();
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
ResetAddressSpace();
|
|
|
|
}
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
int Process::Execute(const char* programname, const uint8_t* program,
|
|
|
|
size_t programsize, int argc, const char* const* argv,
|
|
|
|
int envc, const char* const* envp,
|
|
|
|
CPU::InterruptRegisters* regs)
|
|
|
|
{
|
|
|
|
assert(CurrentProcess() == this);
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
char* programname_clone = String::Clone(programname);
|
|
|
|
if ( !programname_clone )
|
|
|
|
return -1;
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
addr_t entry = ELF::Construct(CurrentProcess(), program, programsize);
|
|
|
|
if ( !entry ) { delete[] programname_clone; return -1; }
|
2011-11-09 17:18:26 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
delete[] program_image_path;
|
|
|
|
program_image_path = programname_clone; programname_clone = NULL;
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-08-22 10:08:08 -04:00
|
|
|
uintptr_t userspace_addr;
|
|
|
|
size_t userspace_size;
|
|
|
|
Memory::GetUserVirtualArea(&userspace_addr, &userspace_size);
|
|
|
|
|
|
|
|
const size_t DEFAULT_STACK_SIZE = 512UL * 1024UL;
|
|
|
|
void* const PREFERRED_STACK_LOCATION =
|
|
|
|
(void*) (userspace_addr + userspace_size - DEFAULT_STACK_SIZE);
|
|
|
|
const int STACK_PROTECTION = PROT_READ | PROT_WRITE | PROT_KREAD |
|
|
|
|
PROT_KWRITE | PROT_FORK;
|
|
|
|
|
|
|
|
// Attempt to allocate a stack for the new process.
|
|
|
|
kthread_mutex_lock(&segment_lock);
|
|
|
|
struct segment stack_segment;
|
|
|
|
if ( !PlaceSegment(&stack_segment, this, PREFERRED_STACK_LOCATION, DEFAULT_STACK_SIZE, 0) ||
|
|
|
|
!Memory::MapMemory(this, stack_segment.addr, stack_segment.size, stack_segment.prot = STACK_PROTECTION) )
|
|
|
|
{
|
|
|
|
kthread_mutex_unlock(&segment_lock);
|
|
|
|
ResetForExecute();
|
|
|
|
return errno = ENOMEM, -1;
|
|
|
|
}
|
|
|
|
kthread_mutex_unlock(&segment_lock);
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-08-22 10:08:08 -04:00
|
|
|
addr_t stackpos = stack_segment.addr + stack_segment.size;
|
2012-03-04 15:06:49 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// Alright, move argv onto the new stack! First figure out exactly how
|
|
|
|
// big argv actually is.
|
|
|
|
addr_t argvpos = stackpos - sizeof(char*) * (argc+1);
|
|
|
|
char** stackargv = (char**) argvpos;
|
2011-11-22 07:53:36 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
size_t argvsize = 0;
|
|
|
|
for ( int i = 0; i < argc; i++ )
|
|
|
|
{
|
|
|
|
size_t len = strlen(argv[i]) + 1;
|
|
|
|
argvsize += len;
|
|
|
|
char* dest = ((char*) argvpos) - argvsize;
|
|
|
|
stackargv[i] = dest;
|
|
|
|
memcpy(dest, argv[i], len);
|
2011-11-22 07:53:36 -05:00
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
stackargv[argc] = NULL;
|
|
|
|
|
|
|
|
if ( argvsize % 16UL )
|
|
|
|
argvsize += 16 - argvsize % 16UL;
|
|
|
|
|
|
|
|
// And then move envp onto the stack.
|
|
|
|
addr_t envppos = argvpos - argvsize - sizeof(char*) * (envc+1);
|
|
|
|
char** stackenvp = (char**) envppos;
|
|
|
|
|
|
|
|
size_t envpsize = 0;
|
|
|
|
for ( int i = 0; i < envc; i++ )
|
2011-11-22 07:53:36 -05:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
size_t len = strlen(envp[i]) + 1;
|
|
|
|
envpsize += len;
|
|
|
|
char* dest = ((char*) envppos) - envpsize;
|
|
|
|
stackenvp[i] = dest;
|
|
|
|
memcpy(dest, envp[i], len);
|
2011-11-22 07:53:36 -05:00
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
stackenvp[envc] = NULL;
|
2011-11-09 17:18:26 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( envpsize % 16UL )
|
|
|
|
envpsize += 16 - envpsize % 16UL;
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
stackpos = envppos - envpsize;
|
2012-04-03 19:41:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
dtable->OnExecute();
|
2011-08-27 17:03:39 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
ExecuteCPU(argc, stackargv, envc, stackenvp, stackpos, entry, regs);
|
2011-11-09 17:18:26 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
return 0;
|
|
|
|
}
|
2011-11-09 17:18:26 -05:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// TODO. This is a hack. Please remove this when execve is moved to another
|
|
|
|
// file/class, it doesn't belong here, it's a program loader ffs!
|
|
|
|
Ref<Descriptor> Process::Open(ioctx_t* ctx, const char* path, int flags, mode_t mode)
|
|
|
|
{
|
|
|
|
// TODO: Locking the root/cwd pointers. How should that be arranged?
|
|
|
|
Ref<Descriptor> dir = path[0] == '/' ? root : cwd;
|
|
|
|
return dir->open(ctx, path, flags, mode);
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-09-23 15:58:46 -04:00
|
|
|
static
|
2013-06-11 19:01:49 -04:00
|
|
|
int sys_execve(const char* _filename, char* const _argv[], char* const _envp[])
|
|
|
|
{
|
|
|
|
char* filename;
|
|
|
|
int argc;
|
|
|
|
int envc;
|
|
|
|
char** argv;
|
|
|
|
char** envp;
|
|
|
|
ioctx_t ctx;
|
|
|
|
Ref<Descriptor> desc;
|
|
|
|
struct stat st;
|
|
|
|
size_t sofar;
|
|
|
|
size_t count;
|
|
|
|
uint8_t* buffer;
|
|
|
|
int result = -1;
|
|
|
|
Process* process = CurrentProcess();
|
|
|
|
CPU::InterruptRegisters regs;
|
|
|
|
memset(®s, 0, sizeof(regs));
|
|
|
|
|
|
|
|
filename = String::Clone(_filename);
|
|
|
|
if ( !filename ) { goto cleanup_done; }
|
|
|
|
|
|
|
|
for ( argc = 0; _argv && _argv[argc]; argc++ );
|
|
|
|
for ( envc = 0; _envp && _envp[envc]; envc++ );
|
|
|
|
|
|
|
|
argv = new char*[argc+1];
|
|
|
|
if ( !argv ) { goto cleanup_filename; }
|
|
|
|
memset(argv, 0, sizeof(char*) * (argc+1));
|
|
|
|
|
|
|
|
for ( int i = 0; i < argc; i++ )
|
|
|
|
{
|
|
|
|
argv[i] = String::Clone(_argv[i]);
|
|
|
|
if ( !argv[i] ) { goto cleanup_argv; }
|
2011-09-21 14:52:29 -04:00
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
envp = new char*[envc+1];
|
|
|
|
if ( !envp ) { goto cleanup_argv; }
|
|
|
|
envc = envc;
|
|
|
|
memset(envp, 0, sizeof(char*) * (envc+1));
|
|
|
|
|
|
|
|
for ( int i = 0; i < envc; i++ )
|
2011-09-21 14:52:29 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
envp[i] = String::Clone(_envp[i]);
|
|
|
|
if ( !envp[i] ) { goto cleanup_envp; }
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
SetupKernelIOCtx(&ctx);
|
2012-04-02 10:21:49 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// TODO: Somehow mark the executable as busy and don't permit writes?
|
|
|
|
desc = process->Open(&ctx, filename, O_READ | O_WRITE, 0);
|
|
|
|
if ( !desc ) { goto cleanup_envp; }
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( desc->stat(&ctx, &st) ) { goto cleanup_desc; }
|
|
|
|
if ( st.st_size < 0 ) { errno = EINVAL; goto cleanup_desc; }
|
|
|
|
if ( SIZE_MAX < (uintmax_t) st.st_size ) { errno = ERANGE; goto cleanup_desc; }
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
count = (size_t) st.st_size;
|
|
|
|
buffer = new uint8_t[count];
|
|
|
|
if ( !buffer ) { goto cleanup_desc; }
|
|
|
|
sofar = 0;
|
|
|
|
while ( sofar < count )
|
|
|
|
{
|
|
|
|
ssize_t bytesread = desc->read(&ctx, buffer + sofar, count - sofar);
|
|
|
|
if ( bytesread < 0 ) { goto cleanup_buffer; }
|
|
|
|
if ( bytesread == 0 ) { errno = EEOF; goto cleanup_buffer; }
|
|
|
|
sofar += bytesread;
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
result = process->Execute(filename, buffer, count, argc, argv, envc,
|
|
|
|
envp, ®s);
|
|
|
|
|
|
|
|
cleanup_buffer:
|
|
|
|
delete[] buffer;
|
|
|
|
cleanup_desc:
|
|
|
|
desc.Reset();
|
|
|
|
cleanup_envp:
|
|
|
|
for ( int i = 0; i < envc; i++)
|
|
|
|
delete[] envp[i];
|
|
|
|
delete[] envp;
|
|
|
|
cleanup_argv:
|
|
|
|
for ( int i = 0; i < argc; i++)
|
|
|
|
delete[] argv[i];
|
|
|
|
delete[] argv;
|
|
|
|
cleanup_filename:
|
|
|
|
delete[] filename;
|
|
|
|
cleanup_done:
|
|
|
|
if ( !result ) { CPU::LoadRegisters(®s); }
|
|
|
|
return result;
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2014-01-19 12:22:53 -05:00
|
|
|
static pid_t sys_tfork(int flags, tforkregs_t* user_regs)
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
2014-01-19 12:22:53 -05:00
|
|
|
tforkregs_t regs;
|
|
|
|
if ( !CopyFromUser(®s, user_regs, sizeof(regs)) )
|
|
|
|
return -1;
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
if ( Signal::IsPending() )
|
|
|
|
return errno = EINTR, -1;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// TODO: Properly support tfork(2).
|
|
|
|
if ( flags != SFFORK )
|
|
|
|
return errno = ENOSYS, -1;
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
CPU::InterruptRegisters cpuregs;
|
2014-01-19 12:22:53 -05:00
|
|
|
InitializeThreadRegisters(&cpuregs, ®s);
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// TODO: Is it a hack to create a new kernel stack here?
|
|
|
|
Thread* curthread = CurrentThread();
|
|
|
|
uint8_t* newkernelstack = new uint8_t[curthread->kernelstacksize];
|
|
|
|
if ( !newkernelstack )
|
|
|
|
return -1;
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
Process* clone = CurrentProcess()->Fork();
|
|
|
|
if ( !clone ) { delete[] newkernelstack; return -1; }
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// If the thread could not be created, make the process commit suicide
|
|
|
|
// in a manner such that we don't wait for its zombie.
|
|
|
|
Thread* thread = CreateKernelThread(clone, &cpuregs);
|
|
|
|
if ( !thread )
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
clone->AbortConstruction();
|
|
|
|
return -1;
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
thread->kernelstackpos = (addr_t) newkernelstack;
|
|
|
|
thread->kernelstacksize = curthread->kernelstacksize;
|
|
|
|
thread->kernelstackmalloced = true;
|
|
|
|
thread->sighandler = curthread->sighandler;
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
StartKernelThread(thread);
|
2011-10-26 18:05:20 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
return clone->pid;
|
|
|
|
}
|
Multithreaded kernel and improvement of signal handling.
Pardon the big ass-commit, this took months to develop and debug and the
refactoring got so far that a clean merge became impossible. The good news
is that this commit does quite a bit of cleaning up and generally improves
the kernel quality.
This makes the kernel fully pre-emptive and multithreaded. This was done
by rewriting the interrupt code, the scheduler, introducing new threading
primitives, and rewriting large parts of the kernel. During the past few
commits the kernel has had its device drivers thread secured; this commit
thread secures large parts of the core kernel. There still remains some
parts of the kernel that is _not_ thread secured, but this is not a problem
at this point. Each user-space thread has an associated kernel stack that
it uses when it goes into kernel mode. This stack is by default 8 KiB since
that value works for me and is also used by Linux. Strange things tends to
happen on x86 in case of a stack overflow - there is no ideal way to catch
such a situation right now.
The system call conventions were changed, too. The %edx register is now
used to provide the errno value of the call, instead of the kernel writing
it into a registered global variable. The system call code has also been
updated to better reflect the native calling conventions: not all registers
have to be preserved. This makes system calls faster and simplifies the
assembly. In the kernel, there is no longer the event.h header or the hacky
method of 'resuming system calls' that closely resembles cooperative
multitasking. If a system call wants to block, it should just block.
The signal handling was also improved significantly. At this point, signals
cannot interrupt kernel threads (but can always interrupt user-space threads
if enabled), which introduces some problems with how a SIGINT could
interrupt a blocking read, for instance. This commit introduces and uses a
number of new primitives such as kthread_lock_mutex_signal() that attempts
to get the lock but fails if a signal is pending. In this manner, the kernel
is safer as kernel threads cannot be shut down inconveniently, but in return
for complexity as blocking operations must check they if they should fail.
Process exiting has also been refactored significantly. The _exit(2) system
call sets the exit code and sends SIGKILL to all the threads in the process.
Once all the threads have cleaned themselves up and exited, a worker thread
calls the process's LastPrayer() method that unmaps memory, deletes the
address space, notifies the parent, etc. This provides a very robust way to
terminate processes as even half-constructed processes (during a failing fork
for instance) can be gracefully terminated.
I have introduced a number of kernel threads to help avoid threading problems
and simplify kernel design. For instance, there is now a functional generic
kernel worker thread that any kernel thread can schedule jobs for. Interrupt
handlers run with interrupts off (hence they cannot call kthread_ functions
as it may deadlock the system if another thread holds the lock) therefore
they cannot use the standard kernel worker threads. Instead, they use a
special purpose interrupt worker thread that works much like the generic one
expect that interrupt handlers can safely queue work with interrupts off.
Note that this also means that interrupt handlers cannot allocate memory or
print to the kernel log/screen as such mechanisms uses locks. I'll introduce
a lock free algorithm for such cases later on.
The boot process has also changed. The original kernel init thread in
kernel.cpp creates a new bootstrap thread and becomes the system idle thread.
Note that pid=0 now means the kernel, as there is no longer a system idle
process. The bootstrap thread launches all the kernel worker threads and then
creates a new process and loads /bin/init into it and then creates a thread
in pid=1, which starts the system. The bootstrap thread then quietly waits
for pid=1 to exit after which it shuts down/reboots/panics the system.
In general, the introduction of race conditions and dead locks have forced me
to revise a lot of the design and make sure it was thread secure. Since early
parts of the kernel was quite hacky, I had to refactor such code. So it seems
that the risk of dead locks forces me to write better code.
Note that a real preemptive multithreaded kernel simplifies the construction
of blocking system calls. My hope is that this will trigger a clean up of
the filesystem code that current is almost beyond repair.
Almost all of the kernel was modified during this refactoring. To the extent
possible, these changes have been backported to older non-multithreaded
kernel, but many changes were tightly coupled and went into this commit.
Of interest is the implementation of the kthread_ api based on the design
of pthreads; this library allows easy synchronization mechanisms and
includes C++-style scoped locks. This commit also introduces new worker
threads and tested mechanisms for interrupt handlers to schedule work in a
kernel worker thread.
A lot of code have been rewritten from scratch and has become a lot more
stable and correct.
Share and enjoy!
2012-08-01 11:30:34 -04:00
|
|
|
|
2013-09-23 15:58:46 -04:00
|
|
|
static pid_t sys_getpid()
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
|
|
|
return CurrentProcess()->pid;
|
|
|
|
}
|
2011-11-02 10:41:35 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
pid_t Process::GetParentProcessId()
|
|
|
|
{
|
|
|
|
ScopedLock lock(&parentlock);
|
|
|
|
if( !parent )
|
2011-11-02 10:41:35 -04:00
|
|
|
return 0;
|
2013-06-11 19:01:49 -04:00
|
|
|
return parent->pid;
|
|
|
|
}
|
2011-11-02 10:41:35 -04:00
|
|
|
|
2013-09-23 15:58:46 -04:00
|
|
|
static pid_t sys_getppid()
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
|
|
|
return CurrentProcess()->GetParentProcessId();
|
|
|
|
}
|
2011-11-02 10:41:35 -04:00
|
|
|
|
2013-06-11 19:02:01 -04:00
|
|
|
static pid_t sys_getpgid(pid_t pid)
|
|
|
|
{
|
|
|
|
Process* process = !pid ? CurrentProcess() : Process::Get(pid);
|
|
|
|
if ( !process )
|
|
|
|
return errno = ESRCH, -1;
|
|
|
|
|
|
|
|
// Prevent the process group from changing while we read it.
|
|
|
|
ScopedLock childlock(&process->groupchildlock);
|
|
|
|
assert(process->group);
|
|
|
|
|
|
|
|
return process->group->pid;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int sys_setpgid(pid_t pid, pid_t pgid)
|
|
|
|
{
|
|
|
|
// TODO: Prevent changing the process group of zombies and other volatile
|
|
|
|
// things that are about to implode.
|
|
|
|
// TODO: Either prevent changing the process group after an exec or provide
|
|
|
|
// a version of this system call with a flags parameter that lets you
|
|
|
|
// decide if you want this behavior. This will fix a race condition
|
|
|
|
// where the shell spawns a child and both parent and child sets the
|
|
|
|
// process group, but the child sets the process group and execve's
|
|
|
|
// and the new program image exploits this 'bug' and also changes the
|
|
|
|
// process group, and then the shell gets around to change the process
|
|
|
|
// group. This probably unlikely, but correctness over all!
|
|
|
|
|
|
|
|
// Find the processes in question.
|
|
|
|
Process* process = !pid ? CurrentProcess() : Process::Get(pid);
|
|
|
|
if ( !process )
|
|
|
|
return errno = ESRCH, -1;
|
|
|
|
Process* group = !pgid ? process : Process::Get(pgid);
|
|
|
|
if ( !group )
|
|
|
|
return errno = ESRCH, -1;
|
|
|
|
|
|
|
|
// Prevent the current group from being changed while we also change it
|
|
|
|
ScopedLock childlock(&process->groupchildlock);
|
|
|
|
assert(process->group);
|
|
|
|
|
|
|
|
// Exit early if this is a noop.
|
|
|
|
if ( process->group == group )
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
// Prevent changing the process group of a process group leader.
|
|
|
|
if ( process->group == process )
|
|
|
|
return errno = EPERM, -1;
|
|
|
|
|
|
|
|
// Remove the process from its current process group.
|
|
|
|
kthread_mutex_lock(&process->group->groupparentlock);
|
|
|
|
if ( process->groupprev )
|
|
|
|
process->groupprev->groupnext = process->groupnext;
|
|
|
|
else
|
|
|
|
process->group->groupfirst = process->groupnext;
|
|
|
|
if ( process->groupnext )
|
|
|
|
process->groupnext->groupprev = process->groupprev;
|
|
|
|
kthread_cond_signal(&process->group->groupchildleft);
|
|
|
|
kthread_mutex_unlock(&process->group->groupparentlock);
|
|
|
|
process->group->NotifyLeftProcessGroup();
|
|
|
|
process->group = NULL;
|
|
|
|
|
|
|
|
// TODO: Somehow prevent joining a zombie group, or worse yet, one that is
|
|
|
|
// currently being deleted by its parent!
|
|
|
|
|
|
|
|
// Insert the process into its new process group.
|
|
|
|
kthread_mutex_lock(&group->groupparentlock);
|
|
|
|
process->groupprev = NULL;
|
|
|
|
process->groupnext = group->groupfirst;
|
|
|
|
if ( group->groupfirst )
|
|
|
|
group->groupfirst->groupprev = process;
|
|
|
|
group->groupfirst = process;
|
|
|
|
process->group = group;
|
|
|
|
kthread_mutex_unlock(&group->groupparentlock);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
pid_t nextpidtoallocate;
|
|
|
|
kthread_mutex_t pidalloclock;
|
2011-11-02 10:41:35 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
pid_t Process::AllocatePID()
|
|
|
|
{
|
|
|
|
ScopedLock lock(&pidalloclock);
|
|
|
|
return nextpidtoallocate++;
|
|
|
|
}
|
2011-11-02 10:41:35 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
// TODO: This is not thread safe.
|
|
|
|
pid_t Process::HackGetForegroundProcess()
|
|
|
|
{
|
|
|
|
for ( pid_t i = nextpidtoallocate; 1 <= i; i-- )
|
2011-11-02 10:41:35 -04:00
|
|
|
{
|
2013-06-11 19:01:49 -04:00
|
|
|
Process* process = Get(i);
|
|
|
|
if ( !process )
|
|
|
|
continue;
|
|
|
|
if ( process->pid <= 1 )
|
|
|
|
continue;
|
|
|
|
if ( process->iszombie )
|
|
|
|
continue;
|
|
|
|
return i;
|
2011-11-02 10:41:35 -04:00
|
|
|
}
|
2013-06-11 19:01:49 -04:00
|
|
|
return 0;
|
|
|
|
}
|
2011-11-02 10:41:35 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
int ProcessCompare(Process* a, Process* b)
|
|
|
|
{
|
|
|
|
if ( a->pid < b->pid )
|
|
|
|
return -1;
|
|
|
|
if ( a->pid > b->pid )
|
|
|
|
return 1;
|
|
|
|
return 0;
|
|
|
|
}
|
2011-11-02 10:41:35 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
int ProcessPIDCompare(Process* a, pid_t pid)
|
|
|
|
{
|
|
|
|
if ( a->pid < pid )
|
|
|
|
return -1;
|
|
|
|
if ( a->pid > pid )
|
|
|
|
return 1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
SortedList<Process*>* pidlist;
|
|
|
|
|
|
|
|
Process* Process::Get(pid_t pid)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&pidalloclock);
|
|
|
|
size_t index = pidlist->Search(ProcessPIDCompare, pid);
|
|
|
|
if ( index == SIZE_MAX )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return pidlist->Get(index);
|
|
|
|
}
|
2011-11-02 10:41:35 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
bool Process::Put(Process* process)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&pidalloclock);
|
|
|
|
return pidlist->Add(process);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Process::Remove(Process* process)
|
|
|
|
{
|
|
|
|
ScopedLock lock(&pidalloclock);
|
|
|
|
size_t index = pidlist->Search(process);
|
|
|
|
assert(index != SIZE_MAX);
|
|
|
|
|
|
|
|
pidlist->Remove(index);
|
|
|
|
}
|
|
|
|
|
2013-08-19 20:23:53 -04:00
|
|
|
static void* sys_sbrk(intptr_t increment)
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
|
|
|
Process* process = CurrentProcess();
|
2013-08-19 20:23:53 -04:00
|
|
|
ScopedLock lock(&process->segment_lock);
|
|
|
|
|
|
|
|
// Locate the heap segment.
|
|
|
|
struct segment* heap_segment = NULL;
|
|
|
|
for ( size_t i = process->segments_used; !heap_segment && i != 0; i-- )
|
2011-12-16 07:24:49 -05:00
|
|
|
{
|
2013-08-19 20:23:53 -04:00
|
|
|
struct segment* candidate = &process->segments[i-1];
|
|
|
|
if ( !(candidate->prot & PROT_HEAP) )
|
2013-06-11 19:01:49 -04:00
|
|
|
continue;
|
2013-08-19 20:23:53 -04:00
|
|
|
heap_segment = candidate;
|
2013-06-11 19:01:49 -04:00
|
|
|
}
|
2013-08-19 20:23:53 -04:00
|
|
|
if ( !heap_segment )
|
2013-06-11 19:01:49 -04:00
|
|
|
return errno = ENOMEM, (void*) -1UL;
|
2013-08-19 20:23:53 -04:00
|
|
|
|
|
|
|
assert(IsUserspaceSegment(heap_segment));
|
|
|
|
|
|
|
|
// Decrease the size of the heap segment if requested.
|
|
|
|
if ( increment < 0 )
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
2013-08-19 20:23:53 -04:00
|
|
|
uintptr_t abs_amount = Page::AlignDown(- (uintptr_t) increment);
|
|
|
|
if ( heap_segment->size < abs_amount )
|
|
|
|
abs_amount = heap_segment->size;
|
|
|
|
uintptr_t new_end = heap_segment->addr + heap_segment->size - abs_amount;
|
|
|
|
Memory::UnmapRange(new_end, abs_amount);
|
|
|
|
heap_segment->size -= abs_amount;
|
|
|
|
// TODO: How do we handle that the heap shrinks to 0 bytes?
|
2013-06-11 19:01:49 -04:00
|
|
|
}
|
2013-08-19 20:23:53 -04:00
|
|
|
|
|
|
|
// Increase the size of the heap if requested.
|
|
|
|
if ( 0 < increment )
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
2013-08-19 20:23:53 -04:00
|
|
|
uintptr_t abs_amount = Page::AlignUp(increment);
|
|
|
|
uintptr_t max_growth = 0 - (heap_segment->addr + heap_segment->size);
|
|
|
|
if ( max_growth < abs_amount )
|
|
|
|
return errno = ENOMEM, (void*) -1UL;
|
|
|
|
struct segment growth;
|
|
|
|
growth.addr = heap_segment->addr + heap_segment->size;
|
|
|
|
growth.size = abs_amount;
|
|
|
|
growth.prot = heap_segment->prot;
|
|
|
|
if ( !IsUserspaceSegment(&growth) )
|
|
|
|
return errno = ENOMEM, (void*) -1UL;
|
|
|
|
if ( FindOverlappingSegment(process, &growth) )
|
|
|
|
return errno = ENOMEM, (void*) -1UL;
|
|
|
|
if ( !Memory::MapRange(growth.addr, growth.size, growth.prot) )
|
|
|
|
return errno = ENOMEM, (void*) -1UL;
|
|
|
|
heap_segment->size += growth.size;
|
2011-12-16 07:24:49 -05:00
|
|
|
}
|
2013-08-19 20:23:53 -04:00
|
|
|
|
|
|
|
assert(IsUserspaceSegment(heap_segment));
|
|
|
|
|
|
|
|
return (void*) (heap_segment->addr + heap_segment->size);
|
2013-06-11 19:01:49 -04:00
|
|
|
}
|
2011-12-16 07:24:49 -05:00
|
|
|
|
2013-09-23 15:58:46 -04:00
|
|
|
static size_t sys_getpagesize()
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
|
|
|
return Page::Size();
|
|
|
|
}
|
2012-01-08 08:58:57 -05:00
|
|
|
|
2013-09-23 15:58:46 -04:00
|
|
|
static mode_t sys_umask(mode_t newmask)
|
2013-06-11 19:01:49 -04:00
|
|
|
{
|
|
|
|
Process* process = CurrentProcess();
|
|
|
|
ScopedLock lock(&process->idlock);
|
|
|
|
mode_t oldmask = process->umask;
|
|
|
|
process->umask = newmask & 0666;
|
|
|
|
return oldmask;
|
|
|
|
}
|
2013-05-16 16:03:15 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
void Process::Init()
|
|
|
|
{
|
|
|
|
Syscall::Register(SYSCALL_EXEC, (void*) sys_execve);
|
|
|
|
Syscall::Register(SYSCALL_EXIT, (void*) sys_exit);
|
|
|
|
Syscall::Register(SYSCALL_GET_PAGE_SIZE, (void*) sys_getpagesize);
|
2013-06-11 19:02:01 -04:00
|
|
|
Syscall::Register(SYSCALL_GETPGID, (void*) sys_getpgid);
|
2013-06-11 19:01:49 -04:00
|
|
|
Syscall::Register(SYSCALL_GETPID, (void*) sys_getpid);
|
|
|
|
Syscall::Register(SYSCALL_GETPPID, (void*) sys_getppid);
|
|
|
|
Syscall::Register(SYSCALL_SBRK, (void*) sys_sbrk);
|
2013-06-11 19:02:01 -04:00
|
|
|
Syscall::Register(SYSCALL_SETPGID, (void*) sys_setpgid);
|
2013-06-11 19:01:49 -04:00
|
|
|
Syscall::Register(SYSCALL_TFORK, (void*) sys_tfork);
|
|
|
|
Syscall::Register(SYSCALL_UMASK, (void*) sys_umask);
|
2013-06-12 07:00:11 -04:00
|
|
|
Syscall::Register(SYSCALL_WAITPID, (void*) sys_waitpid);
|
2013-06-11 19:01:49 -04:00
|
|
|
|
|
|
|
pidalloclock = KTHREAD_MUTEX_INITIALIZER;
|
|
|
|
nextpidtoallocate = 0;
|
|
|
|
|
|
|
|
pidlist = new SortedList<Process*>(ProcessCompare);
|
|
|
|
if ( !pidlist )
|
|
|
|
Panic("could not allocate pidlist\n");
|
|
|
|
}
|
2011-09-21 14:52:29 -04:00
|
|
|
|
2013-06-11 19:01:49 -04:00
|
|
|
} // namespace Sortix
|