mirror of
https://gitlab.com/sortix/sortix.git
synced 2023-02-13 20:55:38 -05:00
Remove conway, pong and snake games.
These games were poorly written and didn't work in graphics mode as they required a vga text mode backend. It's less of a maintenance burden to just remove them as that means the dispd vga text mode support can be deleted.
This commit is contained in:
parent
91a1df02b1
commit
0e577950c0
6 changed files with 3 additions and 764 deletions
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@ -38,8 +38,7 @@ limited but works on most systems.
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You can change the display resolution using the `chvideomode` program. However,
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You can change the display resolution using the `chvideomode` program. However,
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you need a suitable kernel driver to do the mode setting. The current release
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you need a suitable kernel driver to do the mode setting. The current release
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only has a simple BGA driver, which works in virtual machines such as Qemu,
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only has a simple BGA driver, which works in virtual machines such as Qemu,
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VirtualBox or Bochs. Note that some programs does not work outside of VGA Text
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VirtualBox or Bochs.
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Mode because the dispd library doesn't yet have a VGA->framebuffer converter.
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The BGA driver can support virtually any resolution, but since the interface
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The BGA driver can support virtually any resolution, but since the interface
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fails to report which resolutions are appropriate in the current context, I have
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fails to report which resolutions are appropriate in the current context, I have
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@ -152,7 +151,6 @@ Sortix comes with a number of home-made programs. Here is an overview:
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* `clear` - clear terminal
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* `clear` - clear terminal
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* `colormake` - colorful version of make (if make is available)
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* `colormake` - colorful version of make (if make is available)
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* `column` - format lines nicely in columns
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* `column` - format lines nicely in columns
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* `conway` - game of life simulator
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* `cp` - copy file
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* `cp` - copy file
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* `date` - display current time and date
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* `date` - display current time and date
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* `dirname` - strip last component from file name
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* `dirname` - strip last component from file name
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@ -180,14 +178,12 @@ Sortix comes with a number of home-made programs. Here is an overview:
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* `mkinitrd` - create an initrd
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* `mkinitrd` - create an initrd
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* `mv` - move a file
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* `mv` - move a file
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* `pager` - display file page by page
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* `pager` - display file page by page
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* `pong` - remake of the classic pong game
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* `pwd` - print current directory path
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* `pwd` - print current directory path
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* `regress` - run system tests
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* `regress` - run system tests
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* `rm` - remove file
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* `rm` - remove file
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* `rmdir` - remove empty directory
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* `rmdir` - remove empty directory
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* `sh` - alias for the shell
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* `sh` - alias for the shell
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* `sleep` - delay for a specified amount of time
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* `sleep` - delay for a specified amount of time
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* `snake` - remake of the classic snake game
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* `sort` - sort lines of text files
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* `sort` - sort lines of text files
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* `tail` - display end of file
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* `tail` - display end of file
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* `time` - measure program running time
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* `time` - measure program running time
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@ -278,26 +274,6 @@ Included Games
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The system comes with a number of small casual games. Note that some games
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The system comes with a number of small casual games. Note that some games
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require running in the correct display mode before they will function.
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require running in the correct display mode before they will function.
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### Pong ###
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The program `pong` implements a simple pong clone that uses the VGA text mode
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buffer. Player one controls using `W` and `S`, while player two controls using
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the arrow keys. This program is only available in VGA mode.
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### Snake ###
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This is a simple snake clone that only works in VGA text mode. You control the
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snake using the `W`, `S`, `A`, and `D` keys. To run, start the program `snake`.
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This program is only available in VGA mode.
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### Conway's Game of Life ###
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You can do turing-complete calculations in the classic Game of Life in the VGA
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text mode buffer. Simply start the program `conway` and use `W`, `A`, `S`, and
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`D` to navigate the screen. `Space` toggles the current point between live and
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dead. `C` clears the entire screen, and `R` starts and stops the simulation.
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This program is only available in VGA mode.
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### Asteroids ###
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### Asteroids ###
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Mine for crystals in an asteroid field! Start the `asteroids` program and if you
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Mine for crystals in an asteroid field! Start the `asteroids` program and if you
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@ -481,8 +457,8 @@ likely want to recompile large parts of user-land if you update this library.
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The dispd library allows processes to communicate with the dispd server that
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The dispd library allows processes to communicate with the dispd server that
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handles window management and graphical output. Currently, there is no such
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handles window management and graphical output. Currently, there is no such
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server and the library calls the kernel interface itself. This library allows
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server and the library calls the kernel interface itself. This library allows
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games such as asteroids and pong to detect the current resolution and request
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games such as asteroids to detect the current resolution and request whatever
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whatever resolution they need to function.
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resolution they need to function.
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cd /src/dispd
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cd /src/dispd
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make
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make
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3
games/.gitignore
vendored
3
games/.gitignore
vendored
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@ -4,7 +4,4 @@
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*.iso
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*.iso
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*.so
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*.so
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*.a
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*.a
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pong
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conway
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snake
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asteroids
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asteroids
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@ -9,9 +9,6 @@ CXXFLAGS?=$(OPTLEVEL)
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CXXFLAGS:=$(CXXFLAGS) -Wall -Wextra -fno-exceptions -fno-rtti
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CXXFLAGS:=$(CXXFLAGS) -Wall -Wextra -fno-exceptions -fno-rtti
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BINARIES:=\
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BINARIES:=\
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pong \
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conway \
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snake \
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asteroids \
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asteroids \
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LIBS:=-ldispd
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LIBS:=-ldispd
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210
games/conway.cpp
210
games/conway.cpp
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@ -1,210 +0,0 @@
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/*******************************************************************************
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Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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You should have received a copy of the GNU General Public License along with
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this program. If not, see <http://www.gnu.org/licenses/>.
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conway.cpp
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Conway's Game of Life.
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*******************************************************************************/
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#include <sortix/vga.h>
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#include <sys/keycodes.h>
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#include <sys/termmode.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include <error.h>
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#include <string.h>
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#include <dispd.h>
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const int width = 80;
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const int height = 25;
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const int rowstride = width + 2;
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const int buffersize = (height+2) * (width+2);
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uint16_t frame[width*height];
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bool running;
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int posx;
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int posy;
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char framea[buffersize];
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char frameb[buffersize];
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char* currentframe;
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char* lastframe;
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void Clear()
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{
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// Reset the game data.
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for ( int i = 0; i < buffersize; i++ ) { framea[i] = 0; frameb[i] = 0; }
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}
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int Init()
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{
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Clear();
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// Initialize variables.
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currentframe = framea;
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lastframe = frameb;
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running = false;
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posy = height / 2 + 1;
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posx = width / 2 + 1;
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return 0;
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}
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void Cycle()
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{
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// Run a cycle of the game of life.
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for ( int y = 1; y <= height; y++ )
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{
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for ( int x = 1; x <= width; x++ )
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{
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int alivearound = 0;
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int current = lastframe[y * rowstride + x];
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if ( lastframe[(y-1) * rowstride + (x-1)] > 0 ) { alivearound++; }
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if ( lastframe[(y-1) * rowstride + (x-0)] > 0 ) { alivearound++; }
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if ( lastframe[(y-1) * rowstride + (x+1)] > 0 ) { alivearound++; }
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if ( lastframe[(y-0) * rowstride + (x-1)] > 0 ) { alivearound++; }
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if ( lastframe[(y-0) * rowstride + (x+1)] > 0 ) { alivearound++; }
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if ( lastframe[(y+1) * rowstride + (x-1)] > 0 ) { alivearound++; }
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if ( lastframe[(y+1) * rowstride + (x-0)] > 0 ) { alivearound++; }
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if ( lastframe[(y+1) * rowstride + (x+1)] > 0 ) { alivearound++; }
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currentframe[y * rowstride + x] = ( (current > 0 && (alivearound == 3 || alivearound == 2)) || (current == 0 && alivearound == 3) ) ? 1 : 0;
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}
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}
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// Swap buffers.
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char* tmp = lastframe; lastframe = currentframe; currentframe = tmp;
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}
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void Render()
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{
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uint16_t* dest = frame;
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uint16_t set = 'O' | (COLOR8_LIGHT_GREY << 8);
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uint16_t unset = ' ' | (COLOR8_LIGHT_GREY << 8);
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// Render each cell directly to the VGA framebuffer!
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for ( int y = 1; y <= height; y++ )
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{
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for ( int x = 1; x <= width; x++ )
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{
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dest[(y-1) * width + (x-1)] = (lastframe[y * rowstride + x] > 0) ? set : unset;
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// Render the cursor.
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if ( !running && x == posx && y == posy )
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{
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dest[(y-1) * width + (x-1)] |= (COLOR8_RED << 12);
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}
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}
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}
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}
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void Update()
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{
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// Read the keyboard input from the user.
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unsigned termmode = TERMMODE_KBKEY
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| TERMMODE_UNICODE
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| TERMMODE_SIGNAL
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| TERMMODE_NONBLOCK;
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if ( settermmode(0, termmode) ) { error(1, errno, "settermmode"); }
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while ( true )
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{
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uint32_t codepoint;
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ssize_t numbytes = read(0, &codepoint, sizeof(codepoint));
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if ( !numbytes ) { break; }
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if ( numbytes < 0 ) { break; }
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int kbkey = KBKEY_DECODE(codepoint);
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if ( kbkey == KBKEY_R ) { running = !running; }
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if ( running ) { continue; }
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if ( kbkey == KBKEY_C ) { Clear(); }
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if ( kbkey == KBKEY_W ) { if ( posy > 1 ) { posy--; } }
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if ( kbkey == KBKEY_A ) { if ( posx > 1 ) { posx--; } }
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if ( kbkey == KBKEY_S ) { if ( posy < height ) { posy++; } }
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if ( kbkey == KBKEY_D ) { if ( posx < width ) { posx++; } }
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if ( kbkey == KBKEY_SPACE )
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{
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lastframe[posy * rowstride + posx] = 1 - lastframe[posy * rowstride + posx];
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}
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}
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// Run a cycle.
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if ( running ) { Cycle(); }
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Render();
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}
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int usage(int /*argc*/, char* argv[])
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{
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printf("usage: %s [OPTIONS]\n", argv[0]);
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printf("Options:\n");
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printf(" --speed <miliseconds> How many miliseconds between updates\n");
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printf(" --usage Display this screen\n");
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printf(" --help Display this screen\n");
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return 0;
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}
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int main(int argc, char* argv[])
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{
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if ( !dispd_initialize(&argc, &argv) )
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error(1, 0, "couldn't initialize dispd library");
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int sleepms = 50;
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for ( int i = 1; i < argc; i++ )
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{
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if ( strcmp(argv[i], "--help") == 0 ) { return usage(argc, argv); }
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if ( strcmp(argv[i], "--usage") == 0 ) { return usage(argc, argv); }
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if ( strcmp(argv[i], "--speed") == 0 && 1 < argc-i )
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{
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sleepms = atoi(argv[++i]);
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}
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}
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int result = Init();
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if ( result != 0 ) { return result; }
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struct dispd_session* session = dispd_attach_default_session();
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if ( !session )
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error(1, 0, "couldn't attach to dispd default session");
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if ( !dispd_session_setup_game_vga(session) )
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error(1, 0, "couldn't setup dispd vga session");
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struct dispd_window* window = dispd_create_window_game_vga(session);
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if ( !window )
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error(1, 0, "couldn't create dispd vga window");
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// Update the game every 50th milisecond.
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while ( true )
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{
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usleep(sleepms * 1000);
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Update();
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struct dispd_framebuffer* fb = dispd_begin_render(window);
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if ( !fb )
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error(1, 0, "unable to begin rendering dispd window");
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memcpy(dispd_get_framebuffer_data(fb), frame, sizeof(frame));
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dispd_finish_render(fb);
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}
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return 0;
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}
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287
games/pong.cpp
287
games/pong.cpp
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@ -1,287 +0,0 @@
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/*******************************************************************************
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Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
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||||||
This program is free software: you can redistribute it and/or modify it
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|
||||||
under the terms of the GNU General Public License as published by the Free
|
|
||||||
Software Foundation, either version 3 of the License, or (at your option)
|
|
||||||
any later version.
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||||||
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|
||||||
This program is distributed in the hope that it will be useful, but WITHOUT
|
|
||||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
||||||
more details.
|
|
||||||
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|
||||||
You should have received a copy of the GNU General Public License along with
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|
||||||
this program. If not, see <http://www.gnu.org/licenses/>.
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pong.cpp
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Two-player pong.
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*******************************************************************************/
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#include <sortix/vga.h>
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#include <sys/keycodes.h>
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#include <sys/termmode.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include <error.h>
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#include <string.h>
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#include <dispd.h>
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int Init();
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void Reset();
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void ClearScreen();
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void Collision();
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void Goal(unsigned player);
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void UpdateUI();
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void Update();
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void ReadInput();
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int main(int argc, char* argv[]);
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const int width = 80;
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const int height = 25;
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const int padsize = 5;
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const unsigned goalfreq = 800;
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const unsigned collisionfreq = 1200;
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uint16_t frame[width*height];
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int ballx;
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|
||||||
int bally;
|
|
||||||
int oldballx;
|
|
||||||
int oldbally;
|
|
||||||
int ballvelx;
|
|
||||||
int ballvely;
|
|
||||||
int p1y;
|
|
||||||
int p2y;
|
|
||||||
bool p1vup;
|
|
||||||
bool p1vdown;
|
|
||||||
bool p2vup;
|
|
||||||
bool p2vdown;
|
|
||||||
unsigned p1score;
|
|
||||||
unsigned p2score;
|
|
||||||
unsigned time;
|
|
||||||
unsigned soundleft;
|
|
||||||
|
|
||||||
int Init()
|
|
||||||
{
|
|
||||||
Reset();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Reset()
|
|
||||||
{
|
|
||||||
ClearScreen();
|
|
||||||
|
|
||||||
ballx = width/2;
|
|
||||||
bally = height/2;
|
|
||||||
ballvelx = -1;
|
|
||||||
ballvely = -1;
|
|
||||||
oldballx = ballx - ballvelx;
|
|
||||||
oldbally = bally - ballvely;
|
|
||||||
p1y = (height-padsize) / 5;
|
|
||||||
p2y = (height-padsize) / 5;
|
|
||||||
p1vup = false;
|
|
||||||
p1vdown = false;
|
|
||||||
p2vup = false;
|
|
||||||
p2vdown = false;
|
|
||||||
p1score = 0;
|
|
||||||
p2score = 0;
|
|
||||||
time = 0;
|
|
||||||
soundleft = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ClearScreen()
|
|
||||||
{
|
|
||||||
for ( int y = 0; y < height; y++ )
|
|
||||||
{
|
|
||||||
uint16_t color = COLOR8_BLACK << 8;
|
|
||||||
|
|
||||||
for ( int x = 0; x < width; x++ )
|
|
||||||
{
|
|
||||||
frame[x + y*width] = ' ' | color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Collision()
|
|
||||||
{
|
|
||||||
//System::Sound::SetFrequency(collisionfreq);
|
|
||||||
soundleft = 40;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Goal(unsigned player)
|
|
||||||
{
|
|
||||||
frame[ballx + bally*width] = ' ' | (COLOR8_WHITE << 8);
|
|
||||||
|
|
||||||
int offset = (rand() % 4) - 2;
|
|
||||||
ballx = width/2;
|
|
||||||
bally = height/2 + offset;
|
|
||||||
|
|
||||||
if ( player == 1 )
|
|
||||||
{
|
|
||||||
ballvelx = 1;
|
|
||||||
ballvely = (rand() % 2) * 2 - 1;
|
|
||||||
p1score++;
|
|
||||||
}
|
|
||||||
else if ( player == 2 )
|
|
||||||
{
|
|
||||||
ballvelx = -1;
|
|
||||||
ballvely = (rand() % 2) * 2 - 1;
|
|
||||||
p2score++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( ballvely > 0 ) { ballvely /= ballvely; }
|
|
||||||
if ( ballvely < 0 ) { ballvely /= -ballvely; }
|
|
||||||
|
|
||||||
//System::Sound::SetFrequency(goalfreq);
|
|
||||||
soundleft = 50;
|
|
||||||
|
|
||||||
UpdateUI();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateUI()
|
|
||||||
{
|
|
||||||
for ( int x = 0; x < width; x++ ) { frame[x] = ' ' | (COLOR8_LIGHT_GREY << 12) | (COLOR8_RED << 8); }
|
|
||||||
|
|
||||||
char num[12];
|
|
||||||
int len;
|
|
||||||
|
|
||||||
len = sprintf(num, "%u", p1score);
|
|
||||||
for ( int i = 0; i < len; i++ ) { frame[i] = ( frame[i] & 0xFF00 ) | num[i]; }
|
|
||||||
|
|
||||||
len = sprintf(num, "%u", p2score);
|
|
||||||
for ( int i = 0; i < len; i++ ) { frame[width - len + i] = ( frame[width - len + i] & 0xFF00 ) | num[i]; }
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
int p1v = 0, p2v = 0;
|
|
||||||
|
|
||||||
if ( p1vup && !p1vdown ) { p1v = -1; } else if ( !p1vup && p1vdown ) { p1v = 1; }
|
|
||||||
if ( p2vup && !p2vdown ) { p2v = -1; } else if ( !p2vup && p2vdown ) { p2v = 1; }
|
|
||||||
|
|
||||||
if ( p1v < 0 && p1y > 1 ) { p1y--; }
|
|
||||||
if ( p1v > 0 && p1y + padsize < height ) { p1y++; }
|
|
||||||
if ( p2v < 0 && p2y > 1 ) { p2y--; }
|
|
||||||
if ( p2v > 0 && p2y + padsize < height ) { p2y++; }
|
|
||||||
|
|
||||||
for ( int y = 1; y < height; y++ )
|
|
||||||
{
|
|
||||||
uint16_t color = ( y < p1y || y >= p1y + padsize ) ? COLOR8_BLACK << 12 : COLOR8_RED << 12; frame[y*width] = ' ' | color;
|
|
||||||
}
|
|
||||||
|
|
||||||
for ( int y = 1; y < height; y++ )
|
|
||||||
{
|
|
||||||
uint16_t color = ( y < p2y || y >= p2y + padsize ) ? COLOR8_BLACK << 12 : COLOR8_BLUE << 12; frame[width-1 + y*width] = ' ' | color;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( bally + ballvely <= 1 ) { ballvely = 0 - ballvely; Collision(); }
|
|
||||||
if ( bally + ballvely >= height ) { ballvely = 0 - ballvely; Collision(); }
|
|
||||||
|
|
||||||
if ( ballx + ballvelx < 1 ) { if ( bally + ballvely < p1y - 1 || bally + ballvely > p1y + padsize + 1 ) { Goal(2); } else { ballvelx = 0 - ballvelx; Collision(); } }
|
|
||||||
if ( ballx + ballvelx >= width-1 ) { if ( bally + ballvely < p2y - 1 || bally + ballvely > p2y + padsize + 1 ) { Goal(1); } else { ballvelx = 0 - ballvelx; Collision(); } }
|
|
||||||
|
|
||||||
frame[oldballx + oldbally*width] = ' ' | (COLOR8_WHITE << 8);
|
|
||||||
frame[ballx + bally*width] = '.' | (COLOR8_WHITE << 8);
|
|
||||||
oldballx = ballx; oldbally = bally;
|
|
||||||
|
|
||||||
ballx += ballvelx;
|
|
||||||
bally += ballvely;
|
|
||||||
|
|
||||||
frame[ballx + bally*width] = 'o' | (COLOR8_WHITE << 8);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReadInput()
|
|
||||||
{
|
|
||||||
unsigned termmode = TERMMODE_KBKEY
|
|
||||||
| TERMMODE_UNICODE
|
|
||||||
| TERMMODE_SIGNAL
|
|
||||||
| TERMMODE_NONBLOCK;
|
|
||||||
if ( settermmode(0, termmode) ) { error(1, errno, "settermmode"); }
|
|
||||||
while ( true )
|
|
||||||
{
|
|
||||||
uint32_t codepoint;
|
|
||||||
ssize_t numbytes = read(0, &codepoint, sizeof(codepoint));
|
|
||||||
if ( !numbytes ) { return; }
|
|
||||||
if ( numbytes < 0 ) { return; }
|
|
||||||
int kbkey = KBKEY_DECODE(codepoint);
|
|
||||||
int abskbkey = (kbkey < 0) ? -kbkey : kbkey;
|
|
||||||
if ( kbkey == KBKEY_ENTER ) { Reset(); }
|
|
||||||
if ( abskbkey == KBKEY_W ) { p1vup = (0 < kbkey); }
|
|
||||||
if ( abskbkey == KBKEY_S ) { p1vdown = (0 < kbkey); }
|
|
||||||
if ( abskbkey == KBKEY_UP ) { p2vup = (0 < kbkey); }
|
|
||||||
if ( abskbkey == KBKEY_DOWN ) { p2vdown = (0 < kbkey); }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int usage(int /*argc*/, char* argv[])
|
|
||||||
{
|
|
||||||
printf("usage: %s [OPTIONS]\n", argv[0]);
|
|
||||||
printf("Options:\n");
|
|
||||||
printf(" --speed <miliseconds> How many miliseconds between updates\n");
|
|
||||||
printf(" --usage Display this screen\n");
|
|
||||||
printf(" --help Display this screen\n");
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char* argv[])
|
|
||||||
{
|
|
||||||
if ( !dispd_initialize(&argc, &argv) )
|
|
||||||
error(1, 0, "couldn't initialize dispd library");
|
|
||||||
|
|
||||||
int sleepms = 50;
|
|
||||||
for ( int i = 1; i < argc; i++ )
|
|
||||||
{
|
|
||||||
if ( strcmp(argv[i], "--help") == 0 ) { return usage(argc, argv); }
|
|
||||||
if ( strcmp(argv[i], "--usage") == 0 ) { return usage(argc, argv); }
|
|
||||||
if ( strcmp(argv[i], "--speed") == 0 && 1 < argc-i )
|
|
||||||
{
|
|
||||||
sleepms = atoi(argv[++i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int result = Init();
|
|
||||||
if ( result != 0 ) { return result; }
|
|
||||||
|
|
||||||
struct dispd_session* session = dispd_attach_default_session();
|
|
||||||
if ( !session )
|
|
||||||
error(1, 0, "couldn't attach to dispd default session");
|
|
||||||
if ( !dispd_session_setup_game_vga(session) )
|
|
||||||
error(1, 0, "couldn't setup dispd vga session");
|
|
||||||
struct dispd_window* window = dispd_create_window_game_vga(session);
|
|
||||||
if ( !window )
|
|
||||||
error(1, 0, "couldn't create dispd vga window");
|
|
||||||
|
|
||||||
while (true)
|
|
||||||
{
|
|
||||||
usleep(sleepms * 1000);
|
|
||||||
ReadInput();
|
|
||||||
Update();
|
|
||||||
UpdateUI();
|
|
||||||
struct dispd_framebuffer* fb = dispd_begin_render(window);
|
|
||||||
if ( !fb )
|
|
||||||
error(1, 0, "unable to begin rendering dispd window");
|
|
||||||
memcpy(dispd_get_framebuffer_data(fb), frame, sizeof(frame));
|
|
||||||
dispd_finish_render(fb);
|
|
||||||
|
|
||||||
if ( /*soundleft < 0*/ false ) { continue; }
|
|
||||||
if ( soundleft <= 50 )
|
|
||||||
{
|
|
||||||
//System::Sound::SetFrequency(0);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
soundleft -= sleepms;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
234
games/snake.cpp
234
games/snake.cpp
|
@ -1,234 +0,0 @@
|
||||||
/*******************************************************************************
|
|
||||||
|
|
||||||
Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify it
|
|
||||||
under the terms of the GNU General Public License as published by the Free
|
|
||||||
Software Foundation, either version 3 of the License, or (at your option)
|
|
||||||
any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful, but WITHOUT
|
|
||||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
||||||
more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along with
|
|
||||||
this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
snake.cpp
|
|
||||||
Single-player snake.
|
|
||||||
|
|
||||||
*******************************************************************************/
|
|
||||||
|
|
||||||
#include <sortix/vga.h>
|
|
||||||
#include <sys/keycodes.h>
|
|
||||||
#include <sys/termmode.h>
|
|
||||||
#include <assert.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <fcntl.h>
|
|
||||||
#include <unistd.h>
|
|
||||||
#include <errno.h>
|
|
||||||
#include <error.h>
|
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
#include <dispd.h>
|
|
||||||
|
|
||||||
const int width = 80;
|
|
||||||
const int height = 25;
|
|
||||||
|
|
||||||
const int buffersize = height * width;
|
|
||||||
|
|
||||||
uint16_t frame[width*height];
|
|
||||||
|
|
||||||
int posx;
|
|
||||||
int posy;
|
|
||||||
int velx;
|
|
||||||
int vely;
|
|
||||||
int tailx;
|
|
||||||
int taily;
|
|
||||||
int taillen;
|
|
||||||
int tailmax;
|
|
||||||
int animalx;
|
|
||||||
int animaly;
|
|
||||||
|
|
||||||
char direction[buffersize];
|
|
||||||
|
|
||||||
uint16_t animal = '%' | (COLOR8_RED<<8);
|
|
||||||
uint16_t snake = ' ' | (COLOR8_GREEN<<12);
|
|
||||||
|
|
||||||
const int defaultspeed = 75;
|
|
||||||
const int speedincrease = -5;
|
|
||||||
const int maxspeed = 40;
|
|
||||||
volatile int speed;
|
|
||||||
|
|
||||||
bool tabhack = false;
|
|
||||||
|
|
||||||
void Clear()
|
|
||||||
{
|
|
||||||
// Reset the game data.
|
|
||||||
for ( int i = 0; i < buffersize; i++ ) { frame[i] = ' '; direction[i] = -1; }
|
|
||||||
}
|
|
||||||
|
|
||||||
void Reset()
|
|
||||||
{
|
|
||||||
Clear();
|
|
||||||
tailx = posx = width/2;
|
|
||||||
taily = posy = height/2;
|
|
||||||
switch ( rand() % 4 )
|
|
||||||
{
|
|
||||||
case 0: velx = -1; vely = 0; break;
|
|
||||||
case 1: velx = 1; vely = 0; break;
|
|
||||||
case 2: velx = 0; vely = -1; break;
|
|
||||||
case 3: velx = 0; vely = -1; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
animalx = 2 + (rand() % (width-4));
|
|
||||||
animaly = 2 + (rand() % (height-4));
|
|
||||||
|
|
||||||
taillen = 0;
|
|
||||||
tailmax = 3;
|
|
||||||
|
|
||||||
frame[animaly * width + animalx] = animal;
|
|
||||||
|
|
||||||
speed = defaultspeed;
|
|
||||||
}
|
|
||||||
|
|
||||||
int Init()
|
|
||||||
{
|
|
||||||
Reset();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool tabhacking = false;
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
int newvelx = velx;
|
|
||||||
int newvely = vely;
|
|
||||||
|
|
||||||
// Read the keyboard input from the user.
|
|
||||||
unsigned termmode = TERMMODE_KBKEY
|
|
||||||
| TERMMODE_UNICODE
|
|
||||||
| TERMMODE_SIGNAL
|
|
||||||
| TERMMODE_NONBLOCK;
|
|
||||||
if ( settermmode(0, termmode) ) { error(1, errno, "settermmode"); }
|
|
||||||
while ( true )
|
|
||||||
{
|
|
||||||
uint32_t codepoint;
|
|
||||||
ssize_t numbytes = read(0, &codepoint, sizeof(codepoint));
|
|
||||||
if ( !numbytes ) { break; }
|
|
||||||
if ( numbytes < 0 ) { break; }
|
|
||||||
int kbkey = KBKEY_DECODE(codepoint);
|
|
||||||
int abskbkey = (kbkey < 0) ? -kbkey : kbkey;
|
|
||||||
if ( tabhack && abskbkey == KBKEY_TAB ) { tabhacking = (0 < kbkey); }
|
|
||||||
if ( kbkey == KBKEY_ENTER ) { Reset(); return; }
|
|
||||||
if ( kbkey == KBKEY_W ) { newvelx = 0; newvely = -1; }
|
|
||||||
if ( kbkey == KBKEY_A ) { newvelx = -1; newvely = 0; }
|
|
||||||
if ( kbkey == KBKEY_S ) { newvelx = 0; newvely = 1; }
|
|
||||||
if ( kbkey == KBKEY_D ) { newvelx = 1; newvely = 0; }
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( tabhack && tabhacking )
|
|
||||||
{
|
|
||||||
if ( animalx == posx && posy < animaly ) { newvelx = 0; newvely = 1; }
|
|
||||||
if ( animalx == posx && posy > animaly ) { newvelx = 0; newvely = -1; }
|
|
||||||
if ( animaly == posy && posx < animalx ) { newvelx = 1; newvely = 0; }
|
|
||||||
if ( animaly == posy && posx > animalx ) { newvelx = -1; newvely = 0; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure we don't do a 180.
|
|
||||||
if ( !(velx == -1 && newvelx == 1) &&
|
|
||||||
!(velx == 1 && newvelx == -1) &&
|
|
||||||
!(vely == -1 && newvely == 1) &&
|
|
||||||
!(vely == 1 && newvely == -1) )
|
|
||||||
{
|
|
||||||
velx = newvelx; vely = newvely;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Don't collide with the border!
|
|
||||||
if ( posx + velx < 0 || width <= posx + velx ||
|
|
||||||
posy + vely < 0 || height <= posy + vely ) { Reset(); return; }
|
|
||||||
|
|
||||||
int newx = posx + velx;
|
|
||||||
int newy = posy + vely;
|
|
||||||
|
|
||||||
// Move the tail, if needed.
|
|
||||||
if ( taillen == tailmax )
|
|
||||||
{
|
|
||||||
frame[taily * width + tailx] = ' '; taillen--;
|
|
||||||
switch ( direction[taily * width + tailx] )
|
|
||||||
{
|
|
||||||
case 0: tailx--; break;
|
|
||||||
case 1: tailx++; break;
|
|
||||||
case 2: taily--; break;
|
|
||||||
case 3: taily++; break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check for collision.
|
|
||||||
if ( frame[newy * width + newx] == snake ) { Reset(); return; }
|
|
||||||
|
|
||||||
// Check for food.
|
|
||||||
if ( newx == animalx && newy == animaly )
|
|
||||||
{
|
|
||||||
tailmax++;
|
|
||||||
animalx = 2 + (rand() % (width-4));
|
|
||||||
animaly = 2 + (rand() % (height-4));
|
|
||||||
assert(0 <= animalx && animalx < width);
|
|
||||||
assert(0 <= animaly && animaly < height);
|
|
||||||
if ( maxspeed < speed ) { speed += speedincrease; }
|
|
||||||
}
|
|
||||||
|
|
||||||
frame[animaly * width + animalx] = animal;
|
|
||||||
|
|
||||||
// Remember where we are going.
|
|
||||||
int dir = 0;
|
|
||||||
if ( velx < 0 ) { dir = 0; }
|
|
||||||
if ( velx > 0 ) { dir = 1; }
|
|
||||||
if ( vely < 0 ) { dir = 2; }
|
|
||||||
if ( vely > 0 ) { dir = 3; }
|
|
||||||
direction[posy * width + posx] = dir;
|
|
||||||
|
|
||||||
// Move the head.
|
|
||||||
posx = newx;
|
|
||||||
posy = newy;
|
|
||||||
frame[posy * width + posx] = snake; taillen++;
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char* argv[])
|
|
||||||
{
|
|
||||||
if ( !dispd_initialize(&argc, &argv) )
|
|
||||||
error(1, 0, "couldn't initialize dispd library");
|
|
||||||
|
|
||||||
for ( int i = 1; i < argc; i++ )
|
|
||||||
{
|
|
||||||
if ( strcmp("--tabhack", argv[i]) == 0 ) { tabhack = true; }
|
|
||||||
}
|
|
||||||
|
|
||||||
int result = Init();
|
|
||||||
if ( result != 0 ) { return result; }
|
|
||||||
|
|
||||||
struct dispd_session* session = dispd_attach_default_session();
|
|
||||||
if ( !session )
|
|
||||||
error(1, 0, "couldn't attach to dispd default session");
|
|
||||||
if ( !dispd_session_setup_game_vga(session) )
|
|
||||||
error(1, 0, "couldn't setup dispd vga session");
|
|
||||||
struct dispd_window* window = dispd_create_window_game_vga(session);
|
|
||||||
if ( !window )
|
|
||||||
error(1, 0, "couldn't create dispd vga window");
|
|
||||||
|
|
||||||
// Update the game every once in a while.
|
|
||||||
while ( true )
|
|
||||||
{
|
|
||||||
usleep(speed * 1000);
|
|
||||||
Update();
|
|
||||||
struct dispd_framebuffer* fb = dispd_begin_render(window);
|
|
||||||
if ( !fb )
|
|
||||||
error(1, 0, "unable to begin rendering dispd window");
|
|
||||||
memcpy(dispd_get_framebuffer_data(fb), frame, sizeof(frame));
|
|
||||||
dispd_finish_render(fb);
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
Loading…
Reference in a new issue