/*******************************************************************************
Copyright(C) Jonas 'Sortie' Termansen 2013, 2014, 2015.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see .
blockgroup.cpp
Filesystem block group.
*******************************************************************************/
#include
#include
#include
#include
#include
#include "ext-constants.h"
#include "ext-structs.h"
#include "block.h"
#include "blockgroup.h"
#include "device.h"
#include "filesystem.h"
#include "util.h"
BlockGroup::BlockGroup(Filesystem* filesystem, uint32_t group_id)
{
this->data_block = NULL;
this->data = NULL;
this->filesystem = filesystem;
this->block_bitmap_chunk = NULL;
this->inode_bitmap_chunk = NULL;
this->reference_count = 1;
this->group_id = group_id;
this->block_alloc_chunk = 0;
this->inode_alloc_chunk = 0;
this->block_bitmap_chunk_i = 0;
// TODO: inode_bitmap_chunk_i
this->first_block_id = filesystem->sb->s_first_data_block +
filesystem->sb->s_blocks_per_group * group_id;
this->first_inode_id = 1 +
filesystem->sb->s_inodes_per_group * group_id;
this->num_blocks = group_id+1== filesystem->num_groups ?
filesystem->num_blocks - first_block_id :
filesystem->sb->s_blocks_per_group;
this->num_inodes = group_id+1== filesystem->num_groups ?
filesystem->num_inodes - first_inode_id :
filesystem->sb->s_inodes_per_group;
size_t num_chunk_bits = filesystem->block_size * 8UL;
this->num_block_bitmap_chunks = divup(num_blocks, (uint32_t) num_chunk_bits);
this->num_inode_bitmap_chunks = divup(num_inodes, (uint32_t) num_chunk_bits);
this->dirty = false;
}
BlockGroup::~BlockGroup()
{
Sync();
if ( data_block )
data_block->Unref();
filesystem->block_groups[group_id] = NULL;
}
uint32_t BlockGroup::AllocateBlock()
{
if ( !data->bg_free_blocks_count )
return errno = ENOSPC, 0;
size_t num_chunk_bits = filesystem->block_size * 8UL;
uint32_t begun_chunk = block_alloc_chunk;
for ( uint32_t i = 0; i < num_block_bitmap_chunks; i++ )
{
block_alloc_chunk = (begun_chunk + i) % num_block_bitmap_chunks;
bool last = block_alloc_chunk + 1 == num_block_bitmap_chunks;
if ( !block_bitmap_chunk )
{
uint32_t block_id = data->bg_block_bitmap + block_alloc_chunk;
block_bitmap_chunk = filesystem->device->GetBlock(block_id);
block_bitmap_chunk_i = 0;
}
uint32_t chunk_offset = block_alloc_chunk * num_chunk_bits;
uint8_t* chunk_bits = block_bitmap_chunk->block_data;
size_t num_bits = last ? num_blocks - chunk_offset : num_chunk_bits;
// TODO: This can be made faster by caching if previous bits were set.
for ( ; block_bitmap_chunk_i < num_bits; block_bitmap_chunk_i++ )
if ( !checkbit(chunk_bits, block_bitmap_chunk_i) )
{
block_bitmap_chunk->BeginWrite();
setbit(chunk_bits, block_bitmap_chunk_i);
block_bitmap_chunk->FinishWrite();
BeginWrite();
data->bg_free_blocks_count--;
FinishWrite();
filesystem->BeginWrite();
filesystem->sb->s_free_blocks_count--;
filesystem->FinishWrite();
uint32_t group_block_id = chunk_offset + block_bitmap_chunk_i++;
uint32_t block_id = first_block_id + group_block_id;
return block_id;
}
block_bitmap_chunk->Unref();
block_bitmap_chunk = NULL;
}
BeginWrite();
data->bg_free_blocks_count = 0;
FinishWrite();
return errno = ENOSPC, 0;
}
uint32_t BlockGroup::AllocateInode()
{
if ( !data->bg_free_inodes_count )
return errno = ENOSPC, 0;
size_t num_chunk_bits = filesystem->block_size * 8UL;
uint32_t begun_chunk = inode_alloc_chunk;
for ( uint32_t i = 0; i < num_inode_bitmap_chunks; i++ )
{
inode_alloc_chunk = (begun_chunk + i) % num_inode_bitmap_chunks;
bool last = inode_alloc_chunk + 1 == num_inode_bitmap_chunks;
if ( !inode_bitmap_chunk )
{
uint32_t block_id = data->bg_inode_bitmap + inode_alloc_chunk;
inode_bitmap_chunk = filesystem->device->GetBlock(block_id);
inode_bitmap_chunk_i = 0;
}
uint32_t chunk_offset = inode_alloc_chunk * num_chunk_bits;
uint8_t* chunk_bits = inode_bitmap_chunk->block_data;
size_t num_bits = last ? num_inodes - chunk_offset : num_chunk_bits;
// TODO: This can be made faster by caching if previous bits were set.
for ( ; inode_bitmap_chunk_i < num_bits; inode_bitmap_chunk_i++ )
if ( !checkbit(chunk_bits, inode_bitmap_chunk_i) )
{
inode_bitmap_chunk->BeginWrite();
setbit(chunk_bits, inode_bitmap_chunk_i);
inode_bitmap_chunk->FinishWrite();
BeginWrite();
data->bg_free_inodes_count--;
FinishWrite();
filesystem->BeginWrite();
filesystem->sb->s_free_inodes_count--;
filesystem->FinishWrite();
uint32_t group_inode_id = chunk_offset + inode_bitmap_chunk_i++;
uint32_t inode_id = first_inode_id + group_inode_id;
return inode_id;
}
inode_bitmap_chunk->Unref();
inode_bitmap_chunk = NULL;
}
BeginWrite();
data->bg_free_inodes_count = 0;
FinishWrite();
return errno = ENOSPC, 0;
}
void BlockGroup::FreeBlock(uint32_t block_id)
{
block_id -= first_block_id;
size_t num_chunk_bits = filesystem->block_size * 8UL;
uint32_t chunk_id = block_id / num_chunk_bits;
uint32_t chunk_bit = block_id % num_chunk_bits;
if ( !block_bitmap_chunk || chunk_id != block_alloc_chunk )
{
if ( block_bitmap_chunk )
block_bitmap_chunk->Unref();
block_alloc_chunk = chunk_id;
uint32_t block_id = data->bg_block_bitmap + block_alloc_chunk;
block_bitmap_chunk = filesystem->device->GetBlock(block_id);
block_bitmap_chunk_i = 0;
}
block_bitmap_chunk->BeginWrite();
uint8_t* chunk_bits = block_bitmap_chunk->block_data;
clearbit(chunk_bits, chunk_bit);
block_bitmap_chunk->FinishWrite();
BeginWrite();
data->bg_free_blocks_count++;
FinishWrite();
filesystem->BeginWrite();
filesystem->sb->s_free_blocks_count++;
filesystem->FinishWrite();
}
void BlockGroup::FreeInode(uint32_t inode_id)
{
inode_id -= first_inode_id;
size_t num_chunk_bits = filesystem->block_size * 8UL;
uint32_t chunk_id = inode_id / num_chunk_bits;
uint32_t chunk_bit = inode_id % num_chunk_bits;
if ( !inode_bitmap_chunk || chunk_id != inode_alloc_chunk )
{
if ( inode_bitmap_chunk )
inode_bitmap_chunk->Unref();
inode_alloc_chunk = chunk_id;
uint32_t block_id = data->bg_inode_bitmap + inode_alloc_chunk;
inode_bitmap_chunk = filesystem->device->GetBlock(block_id);
inode_bitmap_chunk_i = 0;
}
inode_bitmap_chunk->BeginWrite();
uint8_t* chunk_bits = inode_bitmap_chunk->block_data;
clearbit(chunk_bits, chunk_bit);
inode_bitmap_chunk->FinishWrite();
BeginWrite();
data->bg_free_inodes_count++;
FinishWrite();
filesystem->BeginWrite();
filesystem->sb->s_free_inodes_count++;
filesystem->FinishWrite();
}
void BlockGroup::Refer()
{
// TODO
}
void BlockGroup::Unref()
{
// TODO
}
void BlockGroup::Sync()
{
if ( block_bitmap_chunk )
block_bitmap_chunk->Sync();
if ( inode_bitmap_chunk )
inode_bitmap_chunk->Sync();
if ( dirty )
data_block->Sync();
dirty = false;
}
void BlockGroup::BeginWrite()
{
data_block->BeginWrite();
}
void BlockGroup::FinishWrite()
{
dirty = true;
data_block->FinishWrite();
Use();
}
void BlockGroup::Use()
{
}