/*******************************************************************************
COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011, 2012.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
You should have received a copy of the GNU General Public License along with
this program. If not, see .
conway.cpp
Conway's Game of Life.
*******************************************************************************/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
const int width = 80;
const int height = 25;
const int rowstride = width + 2;
const int buffersize = (height+2) * (width+2);
int vgafd;
uint16_t frame[width*height];
bool running;
int posx;
int posy;
char framea[buffersize];
char frameb[buffersize];
char* currentframe;
char* lastframe;
void Clear()
{
// Reset the game data.
for ( int i = 0; i < buffersize; i++ ) { framea[i] = 0; frameb[i] = 0; }
}
bool FlushVGA()
{
if ( lseek(vgafd, 0, SEEK_SET) < 0)
return false;
return writeall(vgafd, frame, sizeof(frame)) == sizeof(frame);
}
int Init()
{
bool has_vga_mode_set = true;
FILE* modefp = fopen("/dev/video/mode", "r");
if ( modefp )
{
char* mode = NULL;
size_t modesize;
if ( 0 <= getline(&mode, &modesize, modefp) )
{
if ( strcmp(mode, "driver=none\n") != 0 )
has_vga_mode_set = false;
free(mode);
}
fclose(modefp);
}
if ( !has_vga_mode_set )
{
fprintf(stderr, "Sorry, this game only works in VGA mode.\n");
return 1;
}
vgafd = open("/dev/vga", O_RDWR);
if ( vgafd < 0 ) { error(0, errno, "unable to open vga device /dev/vga"); return 1; }
Clear();
// Initialize variables.
currentframe = framea;
lastframe = frameb;
running = false;
posy = height / 2 + 1;
posx = width / 2 + 1;
return 0;
}
void Cycle()
{
// Run a cycle of the game of life.
for ( int y = 1; y <= height; y++ )
{
for ( int x = 1; x <= width; x++ )
{
int alivearound = 0;
int current = lastframe[y * rowstride + x];
if ( lastframe[(y-1) * rowstride + (x-1)] > 0 ) { alivearound++; }
if ( lastframe[(y-1) * rowstride + (x-0)] > 0 ) { alivearound++; }
if ( lastframe[(y-1) * rowstride + (x+1)] > 0 ) { alivearound++; }
if ( lastframe[(y-0) * rowstride + (x-1)] > 0 ) { alivearound++; }
if ( lastframe[(y-0) * rowstride + (x+1)] > 0 ) { alivearound++; }
if ( lastframe[(y+1) * rowstride + (x-1)] > 0 ) { alivearound++; }
if ( lastframe[(y+1) * rowstride + (x-0)] > 0 ) { alivearound++; }
if ( lastframe[(y+1) * rowstride + (x+1)] > 0 ) { alivearound++; }
currentframe[y * rowstride + x] = ( (current > 0 && (alivearound == 3 || alivearound == 2)) || (current == 0 && alivearound == 3) ) ? 1 : 0;
}
}
// Swap buffers.
char* tmp = lastframe; lastframe = currentframe; currentframe = tmp;
}
void Render()
{
uint16_t* dest = frame;
uint16_t set = 'O' | (COLOR8_LIGHT_GREY << 8);
uint16_t unset = ' ' | (COLOR8_LIGHT_GREY << 8);
// Render each cell directly to the VGA framebuffer!
for ( int y = 1; y <= height; y++ )
{
for ( int x = 1; x <= width; x++ )
{
dest[(y-1) * width + (x-1)] = (lastframe[y * rowstride + x] > 0) ? set : unset;
// Render the cursor.
if ( !running && x == posx && y == posy )
{
dest[(y-1) * width + (x-1)] |= (COLOR8_RED << 12);
}
}
}
FlushVGA();
}
void Update()
{
// Read the keyboard input from the user.
unsigned termmode = TERMMODE_KBKEY
| TERMMODE_UNICODE
| TERMMODE_SIGNAL
| TERMMODE_NONBLOCK;
if ( settermmode(0, termmode) ) { error(1, errno, "settermmode"); }
while ( true )
{
uint32_t codepoint;
ssize_t numbytes = read(0, &codepoint, sizeof(codepoint));
if ( !numbytes ) { break; }
if ( numbytes < 0 ) { break; }
int kbkey = KBKEY_DECODE(codepoint);
if ( kbkey == KBKEY_R ) { running = !running; }
if ( running ) { continue; }
if ( kbkey == KBKEY_C ) { Clear(); }
if ( kbkey == KBKEY_W ) { if ( posy > 1 ) { posy--; } }
if ( kbkey == KBKEY_A ) { if ( posx > 1 ) { posx--; } }
if ( kbkey == KBKEY_S ) { if ( posy < height ) { posy++; } }
if ( kbkey == KBKEY_D ) { if ( posx < width ) { posx++; } }
if ( kbkey == KBKEY_SPACE )
{
lastframe[posy * rowstride + posx] = 1 - lastframe[posy * rowstride + posx];
}
}
// Run a cycle.
if ( running ) { Cycle(); }
Render();
}
int usage(int /*argc*/, char* argv[])
{
printf("usage: %s [OPTIONS]\n", argv[0]);
printf("Options:\n");
printf(" --speed How many miliseconds between updates\n");
printf(" --usage Display this screen\n");
printf(" --help Display this screen\n");
return 0;
}
int main(int argc, char* argv[])
{
int sleepms = 50;
for ( int i = 1; i < argc; i++ )
{
if ( strcmp(argv[i], "--help") == 0 ) { return usage(argc, argv); }
if ( strcmp(argv[i], "--usage") == 0 ) { return usage(argc, argv); }
if ( strcmp(argv[i], "--speed") == 0 && 1 < argc-i )
{
sleepms = atoi(argv[++i]);
}
}
int result = Init();
if ( result != 0 ) { return result; }
// Update the game every 50th milisecond.
while ( true )
{
usleep(sleepms * 1000);
Update();
}
return 0;
}