/*******************************************************************************
Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
Sortix. If not, see .
scheduler.cpp
Decides the order to execute threads in and switching between them.
*******************************************************************************/
#include
#include
#include
#include
#include "x86-family/gdt.h"
#include "x86-family/float.h"
#include "syscall.h"
#include "interrupt.h"
#include "time.h"
#include "thread.h"
#include "process.h"
#include "signal.h"
#include "scheduler.h"
namespace Sortix {
namespace Scheduler {
static Thread* currentthread;
} // namespace Scheduler
Thread* CurrentThread() { return Scheduler::currentthread; }
Process* CurrentProcess() { return CurrentThread()->process; }
namespace Scheduler {
uint8_t dummythreaddata[sizeof(Thread)] __attribute__ ((aligned (8)));
Thread* dummythread;
Thread* idlethread;
Thread* firstrunnablethread;
Thread* firstsleepingthread;
Process* initprocess;
static inline void SetCurrentThread(Thread* newcurrentthread)
{
currentthread = newcurrentthread;
}
void LogBeginSwitch(Thread* current, const CPU::InterruptRegisters* regs);
void LogSwitch(Thread* current, Thread* next);
void LogEndSwitch(Thread* current, const CPU::InterruptRegisters* regs);
static Thread* PopNextThread()
{
if ( !firstrunnablethread ) { return idlethread; }
Thread* result = firstrunnablethread;
firstrunnablethread = firstrunnablethread->schedulerlistnext;
return result;
}
static Thread* ValidatedPopNextThread()
{
Thread* nextthread = PopNextThread();
if ( !nextthread ) { Panic("Had no thread to switch to."); }
if ( nextthread->terminated )
{
PanicF("Running a terminated thread 0x%p", nextthread);
}
addr_t newaddrspace = nextthread->process->addrspace;
if ( !Page::IsAligned(newaddrspace) )
{
PanicF("Thread 0x%p, process %i (0x%p) (backup: %i), had bad "
"address space variable: 0x%zx: not page-aligned "
"(backup: 0x%zx)\n", nextthread,
nextthread->process->pid, nextthread->process,
-1/*nextthread->pidbackup*/, newaddrspace,
(addr_t)-1 /*nextthread->addrspacebackup*/);
}
return nextthread;
}
static void DoActualSwitch(CPU::InterruptRegisters* regs)
{
Thread* current = CurrentThread();
LogBeginSwitch(current, regs);
Thread* next = ValidatedPopNextThread();
LogSwitch(current, next);
if ( current == next ) { return; }
current->SaveRegisters(regs);
next->LoadRegisters(regs);
Float::NotityTaskSwitch();
addr_t newaddrspace = next->addrspace;
Memory::SwitchAddressSpace(newaddrspace);
SetCurrentThread(next);
addr_t stacklower = next->kernelstackpos;
size_t stacksize = next->kernelstacksize;
addr_t stackhigher = stacklower + stacksize;
assert(stacklower && stacksize && stackhigher);
GDT::SetKernelStack(stacklower, stacksize, stackhigher);
LogEndSwitch(next, regs);
}
void Switch(CPU::InterruptRegisters* regs)
{
DoActualSwitch(regs);
if ( regs->signal_pending && regs->InUserspace() )
Signal::Dispatch(regs);
}
const bool DEBUG_BEGINCTXSWITCH = false;
const bool DEBUG_CTXSWITCH = false;
const bool DEBUG_ENDCTXSWITCH = false;
void LogBeginSwitch(Thread* current, const CPU::InterruptRegisters* regs)
{
bool alwaysdebug = false;
bool isidlethread = current == idlethread;
bool dodebug = DEBUG_BEGINCTXSWITCH && !isidlethread;
if ( alwaysdebug || dodebug )
{
Log::PrintF("Switching from 0x%p", current);
regs->LogRegisters();
Log::Print("\n");
}
}
void LogSwitch(Thread* current, Thread* next)
{
bool alwaysdebug = false;
bool different = current == idlethread;
bool dodebug = DEBUG_CTXSWITCH && different;
if ( alwaysdebug || dodebug )
{
Log::PrintF("switching from %u:%u (0x%p) to %u:%u (0x%p) \n",
current->process->pid, 0, current,
next->process->pid, 0, next);
}
}
void LogEndSwitch(Thread* current, const CPU::InterruptRegisters* regs)
{
bool alwaysdebug = false;
bool isidlethread = current == idlethread;
bool dodebug = DEBUG_BEGINCTXSWITCH && !isidlethread;
if ( alwaysdebug || dodebug )
{
Log::PrintF("Switched to 0x%p", current);
regs->LogRegisters();
Log::Print("\n");
}
}
static void InterruptYieldCPU(CPU::InterruptRegisters* regs, void* /*user*/)
{
Switch(regs);
}
static void ThreadExitCPU(CPU::InterruptRegisters* regs, void* /*user*/)
{
Float::NofityTaskExit(); // Can't use floating point instructions from now.
SetThreadState(currentthread, Thread::State::DEAD);
InterruptYieldCPU(regs, NULL);
}
// The idle thread serves no purpose except being an infinite loop that does
// nothing, which is only run when the system has nothing to do.
void SetIdleThread(Thread* thread)
{
assert(!idlethread);
idlethread = thread;
SetThreadState(thread, Thread::State::NONE);
SetCurrentThread(thread);
}
void SetDummyThreadOwner(Process* process)
{
dummythread->process = process;
}
void SetInitProcess(Process* init)
{
initprocess = init;
}
Process* GetInitProcess()
{
return initprocess;
}
void SetThreadState(Thread* thread, Thread::State state)
{
bool wasenabled = Interrupt::SetEnabled(false);
// Remove the thread from the list of runnable threads.
if ( thread->state == Thread::State::RUNNABLE &&
state != Thread::State::RUNNABLE )
{
if ( thread == firstrunnablethread ) { firstrunnablethread = thread->schedulerlistnext; }
if ( thread == firstrunnablethread ) { firstrunnablethread = NULL; }
assert(thread->schedulerlistprev);
assert(thread->schedulerlistnext);
thread->schedulerlistprev->schedulerlistnext = thread->schedulerlistnext;
thread->schedulerlistnext->schedulerlistprev = thread->schedulerlistprev;
thread->schedulerlistprev = NULL;
thread->schedulerlistnext = NULL;
}
// Insert the thread into the scheduler's carousel linked list.
if ( thread->state != Thread::State::RUNNABLE &&
state == Thread::State::RUNNABLE )
{
if ( firstrunnablethread == NULL ) { firstrunnablethread = thread; }
thread->schedulerlistprev = firstrunnablethread->schedulerlistprev;
thread->schedulerlistnext = firstrunnablethread;
firstrunnablethread->schedulerlistprev = thread;
thread->schedulerlistprev->schedulerlistnext = thread;
}
thread->state = state;
assert(thread->state != Thread::State::RUNNABLE || thread->schedulerlistprev);
assert(thread->state != Thread::State::RUNNABLE || thread->schedulerlistnext);
Interrupt::SetEnabled(wasenabled);
}
Thread::State GetThreadState(Thread* thread)
{
return thread->state;
}
void SysSleep(size_t secs)
{
uintmax_t timetosleep = ((uintmax_t) secs) * 1000ULL * 1000ULL;
uint32_t wakeat = Time::MicrosecondsSinceBoot() + timetosleep;
do { Yield(); }
while ( Time::MicrosecondsSinceBoot() < wakeat );
}
void SysUSleep(size_t usecs)
{
uintmax_t timetosleep = (uintmax_t) usecs;
uint32_t wakeat = Time::MicrosecondsSinceBoot() + timetosleep;
do { Yield(); }
while ( Time::MicrosecondsSinceBoot() < wakeat );
}
extern "C" void yield_cpu_handler();
extern "C" void thread_exit_handler();
void Init()
{
// We use a dummy so that the first context switch won't crash when the
// current thread is accessed. This lets us avoid checking whether it is
// NULL (which it only will be once), which gives simpler code.
dummythread = (Thread*) &dummythreaddata;
memset(dummythread, 0, sizeof(*dummythread));
dummythread->schedulerlistprev = dummythread;
dummythread->schedulerlistnext = dummythread;
currentthread = dummythread;
firstrunnablethread = NULL;
firstsleepingthread = NULL;
idlethread = NULL;
// Register our raw handler with user-space access. It calls our real
// handler after common interrupt preparation stuff has occured.
Interrupt::RegisterRawHandler(129, yield_cpu_handler, true);
Interrupt::RegisterHandler(129, InterruptYieldCPU, NULL);
Interrupt::RegisterRawHandler(132, thread_exit_handler, true);
Interrupt::RegisterHandler(132, ThreadExitCPU, NULL);
Syscall::Register(SYSCALL_SLEEP, (void*) SysSleep);
Syscall::Register(SYSCALL_USLEEP, (void*) SysUSleep);
}
} // namespace Scheduler
} // namespace Sortix