/*******************************************************************************
Copyright(C) Jonas 'Sortie' Termansen 2012.
This file is part of dispd.
dispd is free software: you can redistribute it and/or modify it under the
terms of the GNU Lesser General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
dispd is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details.
You should have received a copy of the GNU Lesser General Public License
along with dispd. If not, see .
window.cpp
Handles windows.
*******************************************************************************/
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "framebuffer.h"
#include "session.h"
#include "window.h"
extern "C"
struct dispd_window* dispd_create_window_game_vga(struct dispd_session* session)
{
if ( session->current_window )
return NULL;
if ( !session->is_vga )
return NULL;
size_t size = sizeof(struct dispd_window);
struct dispd_window* window = (struct dispd_window*) malloc(size);
if ( !window )
return NULL;
memset(window, 0, sizeof(*window));
window->session = session;
window->is_vga = true;
return session->current_window = window;
}
extern "C"
struct dispd_window* dispd_create_window_game_rgba(struct dispd_session* session)
{
if ( session->current_window )
return NULL;
if ( !session->is_rgba )
return NULL;
size_t size = sizeof(struct dispd_window);
struct dispd_window* window = (struct dispd_window*) malloc(size);
if ( !window )
return NULL;
memset(window, 0, sizeof(*window));
window->session = session;
window->is_rgba = true;
return session->current_window = window;
}
extern "C" bool dispd_destroy_window(struct dispd_window* window)
{
free(window);
return true;
}
static
struct dispd_framebuffer* disp_begin_render_vga(struct dispd_window* window)
{
size_t size = sizeof(struct dispd_framebuffer);
struct dispd_framebuffer* fb = (struct dispd_framebuffer*) malloc(size);
if ( !fb )
return NULL;
memset(fb, 0, sizeof(*fb));
fb->is_vga = true;
fb->window = window;
fb->width = 80;
fb->height = 25;
fb->bpp = 16;
fb->pitch = fb->width * fb->bpp / 8;
fb->datasize = fb->pitch * fb->height;
fb->data = (uint8_t*) malloc(fb->datasize);
if ( !fb->data ) { free(fb); return NULL; }
return fb;
}
static
struct dispd_framebuffer* disp_begin_render_rgba(struct dispd_window* window)
{
struct dispmsg_get_crtc_mode msg;
msg.msgid = DISPMSG_GET_CRTC_MODE;
msg.device = window->session->device;
msg.connector = window->session->connector;
if ( dispmsg_issue(&msg, sizeof(msg)) != 0 )
return NULL;
size_t size = sizeof(struct dispd_framebuffer);
struct dispd_framebuffer* fb = (struct dispd_framebuffer*) malloc(size);
if ( !fb )
return NULL;
memset(fb, 0, sizeof(*fb));
fb->window = window;
fb->is_rgba = true;
fb->width = msg.mode.view_xres;
fb->height = msg.mode.view_yres;
fb->bpp = 32;
fb->pitch = fb->width * fb->bpp / 8;
fb->datasize = fb->pitch * fb->height;
fb->data = (uint8_t*) malloc(fb->datasize);
if ( !fb->data ) { free(fb); return NULL; }
return fb;
}
struct dispd_framebuffer* dispd_begin_render(struct dispd_window* window)
{
if ( window->is_vga )
return disp_begin_render_vga(window);
if ( window->is_rgba )
return disp_begin_render_rgba(window);
return NULL;
}
bool dispd_finish_render(struct dispd_framebuffer* fb)
{
struct dispd_window* window = fb->window;
bool ret = false;
if ( window->is_vga )
{
int fd = open("/dev/vga", O_WRONLY);
if ( 0 <= fd )
{
if ( writeall(fd, fb->data, fb->datasize) == fb->datasize )
ret = true;
close(fd);
}
}
else if ( window->is_rgba )
{
struct dispmsg_write_memory msg;
msg.msgid = DISPMSG_WRITE_MEMORY;
msg.device = window->session->device;
msg.offset = 0;
msg.size = fb->datasize;
msg.src = fb->data;
if ( dispmsg_issue(&msg, sizeof(msg)) == 0 )
ret = true;
}
free(fb->data);
free(fb);
return ret;
}
uint8_t* dispd_get_framebuffer_data(struct dispd_framebuffer* fb)
{
return fb->data;
}
size_t dispd_get_framebuffer_pitch(struct dispd_framebuffer* fb)
{
return fb->pitch;
}
int dispd_get_framebuffer_format(struct dispd_framebuffer* fb)
{
return fb->is_vga ? 0 : fb->bpp;
}
int dispd_get_framebuffer_height(struct dispd_framebuffer* fb)
{
return fb->height;
}
int dispd_get_framebuffer_width(struct dispd_framebuffer* fb)
{
return fb->width;
}