/*******************************************************************************
Copyright(C) Jonas 'Sortie' Termansen 2013, 2014.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
Sortix. If not, see .
user-timer.cpp
Timers that send signals when triggered.
*******************************************************************************/
#include
#include
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#include
namespace Sortix {
// TODO: We also need to fetch the pthread attr if there is one.
static bool FetchSigevent(struct sigevent* dst, const struct sigevent* src)
{
if ( src )
return CopyFromUser(dst, src, sizeof(struct sigevent));
dst->sigev_notify = SIGEV_SIGNAL;
dst->sigev_signo = SIGALRM;
// TODO: "and the sigev_value member having the value of the timer ID."
// - Does POSIX want the caller to be psychic and should we write back the
// final default sigevent?
return true;
}
static UserTimer* LookupUserTimer(Process* process, timer_t timerid)
{
if ( PROCESS_TIMER_NUM_MAX <= timerid )
return errno = EINVAL, (UserTimer*) NULL;
UserTimer* user_timer = &process->user_timers[timerid];
if ( !user_timer->timer.IsAttached() )
return errno = EINVAL, (UserTimer*) NULL;
return user_timer;
}
static Timer* LookupTimer(Process* process, timer_t timerid)
{
UserTimer* user_timer = LookupUserTimer(process, timerid);
return user_timer ? &user_timer->timer : (Timer*) NULL;
}
static int sys_timer_create(clockid_t clockid, struct sigevent* sigevp,
timer_t* timerid_ptr)
{
Process* process = CurrentProcess();
ScopedLock lock(&process->user_timers_lock);
Clock* clock = Time::GetClock(clockid);
if ( !clock )
return -1;
struct sigevent sigev;
if ( !FetchSigevent(&sigev, sigevp) )
return -1;
// Allocate a timer for this request.
timer_t timerid;
for ( timerid = 0; timerid < PROCESS_TIMER_NUM_MAX; timerid++ )
{
Timer* timer = &process->user_timers[timerid].timer;
if ( timer->IsAttached() )
continue;
timer->Attach(clock);
break;
}
if ( PROCESS_TIMER_NUM_MAX <= timerid )
return -1;
if ( !CopyToUser(timerid_ptr, &timerid, sizeof(timerid)) )
{
process->user_timers[timerid].timer.Detach();
return -1;
}
process->user_timers[timerid].process = process;
process->user_timers[timerid].event = sigev;
process->user_timers[timerid].timerid = timerid;
return 0;
}
static int sys_timer_delete(timer_t timerid)
{
Process* process = CurrentProcess();
ScopedLock lock(&process->user_timers_lock);
Timer* timer = LookupTimer(process, timerid);
if ( !timer )
return -1;
timer->Cancel();
timer->Detach();
return 0;
}
static int sys_timer_getoverrun(timer_t timerid)
{
Process* process = CurrentProcess();
ScopedLock lock(&process->user_timers_lock);
Timer* timer = LookupTimer(process, timerid);
if ( !timer )
return -1;
if ( (size_t) INT_MAX < timer->num_overrun_events)
return INT_MAX;
// TODO: How does the caller reset the overrun count back to 0? Should we
// adopt the Linux semantics where it resets back to 0 after INT_MAX?
// How about signed overflow in the kernel and in the user process?
return 0;
}
static int sys_timer_gettime(timer_t timerid, struct itimerspec* user_value)
{
Process* process = CurrentProcess();
ScopedLock lock(&process->user_timers_lock);
Timer* timer = LookupTimer(process, timerid);
if ( !timer )
return -1;
struct itimerspec value;
timer->Get(&value);
return CopyToUser(user_value, &value, sizeof(value)) ? 0 : -1;
}
static void timer_callback(Clock* /*clock*/, Timer* timer, void* user)
{
UserTimer* user_timer = (UserTimer*) user;
Process* process = user_timer->process;
ScopedLock lock(&process->user_timers_lock);
// TODO: This delivery facility is insufficient! sigevent is much more
// powerful than sending a simple old-school signal.
if ( !process->DeliverSignal(user_timer->event.sigev_signo) &&
errno == ESIGPENDING )
{
if ( timer->num_overrun_events < SIZE_MAX )
timer->num_overrun_events++;
}
}
static int sys_timer_settime(timer_t timerid, int flags,
const struct itimerspec* user_value,
struct itimerspec* user_ovalue)
{
Process* process = CurrentProcess();
ScopedLock lock(&process->user_timers_lock);
UserTimer* user_timer = LookupUserTimer(process, timerid);
if ( !user_timer )
return -1;
Timer* timer = &user_timer->timer;
struct itimerspec value, ovalue;
if ( !CopyFromUser(&value, user_value, sizeof(value)) )
return -1;
if ( timespec_lt(value.it_value, timespec_nul()) ||
timespec_lt(value.it_interval, timespec_nul()) ||
(flags & ~(TIMER_ABSTIME)) != 0 )
return errno = EINVAL, -1;
int timer_flags = 0;
if ( flags & TIMER_ABSTIME )
timer_flags |= TIMER_ABSOLUTE;
timer->Set(&value, &ovalue, timer_flags, timer_callback, user_timer);
// Let the caller know how much time was left on the timer.
if ( user_ovalue && !CopyToUser(user_ovalue, &ovalue, sizeof(ovalue)) )
return -1;
return 0;
}
static int sys_clock_gettimeres(clockid_t clockid, struct timespec* time,
struct timespec* res)
{
Clock* clock = Time::GetClock(clockid);
if ( !clock )
return -1;
struct timespec ktime, kres;
clock->Get(&ktime, &kres);
return (!time || CopyToUser(time, &ktime, sizeof(ktime))) &&
(!res || CopyToUser(res, &kres, sizeof(kres))) ? 0 : -1;
}
static int sys_clock_settimeres(clockid_t clockid, const struct timespec* time,
const struct timespec* res)
{
Clock* clock = Time::GetClock(clockid);
if ( !clock )
return -1;
struct timespec ktime, kres;
if ( (time && !CopyFromUser(&ktime, time, sizeof(ktime))) ||
(res && !CopyFromUser(&kres, res, sizeof(kres))) )
return -1;
clock->Set(time ? &ktime : NULL, res ? &kres : NULL);
return 0;
}
static int sys_clock_nanosleep(clockid_t clockid, int flags,
const struct timespec* user_duration,
struct timespec* user_remainder)
{
struct timespec time;
Clock* clock = Time::GetClock(clockid);
if ( !clock )
return -1;
if ( !CopyFromUser(&time, user_duration, sizeof(time)) )
return -1;
time = flags & TIMER_ABSTIME ? clock->SleepUntil(time) :
clock->SleepDelay(time);
if ( user_remainder && !CopyToUser(user_remainder, &time, sizeof(time)) )
return -1;
return timespec_eq(time, timespec_nul()) ? 0 : (errno = EINTR, -1);
}
static int sys_timens(struct tmns* user_tmns)
{
Clock* execute_clock = Time::GetClock(CLOCK_PROCESS_CPUTIME_ID);
Clock* system_clock = Time::GetClock(CLOCK_PROCESS_SYSTIME_ID);
Clock* child_execute_clock = Time::GetClock(CLOCK_CHILD_CPUTIME_ID);
Clock* child_system_clock = Time::GetClock(CLOCK_CHILD_SYSTIME_ID);
// Note: It is safe to access the clocks in this manner as each of them are
// locked by disabling interrupts. This is perhaps not SMP-ready, but
// it will do for now.
struct tmns tmns;
Interrupt::Disable();
tmns.tmns_utime = execute_clock->current_time;
tmns.tmns_stime = system_clock->current_time;
tmns.tmns_cutime = child_execute_clock->current_time;
tmns.tmns_cstime = child_system_clock->current_time;
Interrupt::Enable();
return CopyToUser(user_tmns, &tmns, sizeof(tmns)) ? 0 : -1;
}
void UserTimer::Init()
{
Syscall::Register(SYSCALL_CLOCK_GETTIMERES, (void*) sys_clock_gettimeres);
Syscall::Register(SYSCALL_CLOCK_NANOSLEEP, (void*) sys_clock_nanosleep);
Syscall::Register(SYSCALL_CLOCK_SETTIMERES, (void*) sys_clock_settimeres);
Syscall::Register(SYSCALL_TIMENS, (void*) sys_timens);
Syscall::Register(SYSCALL_TIMER_CREATE, (void*) sys_timer_create);
Syscall::Register(SYSCALL_TIMER_DELETE, (void*) sys_timer_delete);
Syscall::Register(SYSCALL_TIMER_GETOVERRUN, (void*) sys_timer_getoverrun);
Syscall::Register(SYSCALL_TIMER_GETTIME, (void*) sys_timer_gettime);
Syscall::Register(SYSCALL_TIMER_SETTIME, (void*) sys_timer_settime);
}
} // namespace Sortix