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556 lines
19 KiB
Text
556 lines
19 KiB
Text
Sortix User Guide
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=================
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Thanks for your interest in Sortix! This document will describe how to use it
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and what features are available. Sortix is a small self-compiling Unix-like
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Operating System developed since 2011. The system is free software licensed
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under the GNU General Public License and other licenses.
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Introduction
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------------
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If you are using a Sortix live medium or a prebuilt harddisk image, you will
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likely be met with a bootloader. Normally, GNU GRUB is used as the Sortix
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bootloader. In that case, simply pick Sortix from the boot menu. If you have
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installed Sortix manually, you will have to configure your bootloader to boot
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Sortix.
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The bootloader will then load the Sortix kernel and start the system. The
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initialization process will spawn a shell shortly. The command line is similar
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to those of Unix systems and many common Unix commands are available.
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Keyboard Layout
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---------------
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Only the US Keyboard layout remains supported at this time. Adding new layouts
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to the kernel is simple, but the system only supports ASCII text, making support
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for international keyboard layouts pointless at this time. Eventually, a program
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in user-space will be able to decode the keyboard scancodes, making it no longer
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a kernel problem.
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Changing the Video Mode
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-----------------------
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After boot, the screen resolution will be default be in VGA text mode. This only
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allows 80 columns and 25 rows of 16 color ASCII text. Naturally, this is very
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limited but works on most systems.
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You can change the display resolution using the `chvideomode` program. However,
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you need a suitable kernel driver to do the mode setting. The current release
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only has a simple BGA driver, which works in virtual machines such as Qemu,
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VirtualBox or Bochs. Note that some programs does not work outside of VGA Text
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Mode because the dispd library doesn't yet have a VGA->framebuffer converter.
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The BGA driver can support virtually any resolution, but since the interface
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fails to report which resolutions are appropriate in the current context, I have
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simply hard-coded whatever resolutions I found reasonable when I wrote it.
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Powering Off
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------------
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Unless you are using a harddisk image or your initrd has been specially
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configured to mount a permanent root filesystem, then this environment is
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entirely temporary. You will loose all modifications when powering off the
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current system.
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The system automatically reboots when the initial shell exits. You can exit the
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current shell by entering `exit`, which if entered from the initial shell will
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reboot the entire system (losing any changes if the root filesystem is not
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permanent). Additionally, you can press Control-D ('^D') to exit the current
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shell, but the initial shell will require you to enter a literal `exit` before
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it exits and the system reboots.
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The init process will restart the shell in the event that it crashes or dies
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from a signal. You can use the `kill $$` command to kill the current shell, and
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if it is the initial shell, you will get a new shell.
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More Documentation
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------------------
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The system documentation (at least what has been documented so far) is installed
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in the /share/doc directory. You can view these documents (well, the ones that
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are plain text, there is no `man` program yet) using the `editor` program, which
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you exit by pressing Control-Q ('^Q'). It is probably a good idea to change
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the resolution using the `chvideomode` program if drivers are available.
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If your release contains third party software, then this directory may also
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contain documentation for this software, which may or may not be easily
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viewable using the editor.
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Filesystem Structure
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--------------------
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This as an incomplete list of the common top level directories in Sortix.
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* /boot - Kernel images, initrd images.
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* /dev - Device filesystem.
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* /etc - System-wide configuration.
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* /home - User directories.
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* /include - Header files.
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* /root - Directory of the root user.
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* /share - Architecture independent files.
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* /share/doc - Documentation.
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* /src - System source code.
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* /tmp - Temporary files.
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* /$cputype - Files for $cputype.
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* /$cputype/bin - Programs for $cputype.
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* /$cputype/lib - Shared libaries for $cputype.
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* /$cputype/libexec - Shared libaries for $cputype.
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Some of these directories not be present or empty on your installation.
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Using the Shell
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---------------
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Sortix features a homemade shell, which at best can be described as hacky.
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Despite that, it does have some key features. Here are the features that are
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supported:
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* Processes can be started in the usual Unix manner.
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* Background tasks ('&').
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* Standard output redirection ('>').
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* Piping stdin from a task to stdin of another ('|').
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* Stopping the currently running task (Control-C, '^C').
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* Waiting for a task to complete and executing the next (';').
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* Setting environmental variables ('FOO=bar').
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* Using $FOO to insert an environmental variable.
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* Listing all environmental variable ('env').
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* Setting the hostname ('HOSTNAME=sortix-pc').
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* Changing the current directory ('cd /home').
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* Removing an environmental variable ('unset FOO').
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* Clearing all enviromental variables ('clearenv').
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* Executing shell scripts ('sh script param1 param2').
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* Escaping some special characters ('\').
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* Comments ('#').
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* Exiting the shell ('exit') ('exit 42').
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* Basic wildcards ('foo*.bar').
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* Clearing the screen (Control-L, '^L').
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* Deleting the last typed word (Control-W, '^W').
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These features are missing from the shell:
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* Input redirection ('<') ('<<').
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* Quotes (''') ('"').
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* Proper shell wildcard support ('*/*.foo').
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* Escaping newline characters.
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* And much more; the shell remains hacky.
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Included Programs
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-----------------
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Sortix comes with a number of home-made programs. Here is an overview:
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* `asteroids` - remake of the classic asteroids game
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* `benchctxswitch` - useless benchmark
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* `benchsyscall` - slightly less useless benchmark
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* `calc` - reverse polish calculator
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* `cat` - display file on terminal
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* `chroot` - change the root directory
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* `chvideomode` - change display resolution
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* `clear` - clear terminal
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* `colormake` - colorful version of make (if make is available)
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* `column` - format lines nicely in columns
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* `conway` - game of life simulator
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* `cp` - copy file
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* `date` - display current time and date
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* `dispd` - non-existent display server
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* `du` - report file and directory disk usage
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* `echo` - print command line arguments
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* `editor` - text editor
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* `env` - run a program in a modified environment
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* `extfs` - ext2 filesystem server
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* `false` - exit with an error status
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* `find` - recursively list files
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* `head` - display start of file
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* `help` - show list of available programs
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* `init` - system management deamon
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* `initrdfs` - tool for examining initrds
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* `install` - installs a program into a system directory
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* `kernelinfo` - display kernel information
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* `kill` - send signal to process
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* `ln` - create filesystem links
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* `ls` - list contents of directory
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* `mbrfs` - create partitions for master boot record block device
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* `memstat` - print memory information
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* `mkdir` - create directory
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* `mkinitrd` - create an initrd
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* `mv` - move a file
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* `pager` - display file page by page
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* `pong` - remake of the classic pong game
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* `pwd` - print current directory path
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* `regress` - run system tests
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* `rm` - remove file
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* `rmdir` - remove empty directory
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* `sh` - alias for the shell
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* `snake` - remake of the classic snake game
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* `tail` - display end of file
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* `time` - measure program running time
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* `true` - exit with a success status
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* `type` - type raw characters directly into the terminal
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* `uname` - system information
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* `uptime` - time since initialization
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* `wc` - count words and lines
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* `which` - find path to command
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Third Party Software
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--------------------
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In addition, a selection of third-party software has been ported and may be
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present on your installation. In particular, the following software packages are
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known to work at some level of stability:
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* binutils
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* bison
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* bochs
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* bzip2
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* cairo
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* dbus
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* diffutils
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* fontconfig
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* freetype
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* gcc
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* gettext
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* git
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* grep
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* groff
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* groff
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* gzip
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* hello (GNU)
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* libassuan
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* libatk
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* libav
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* libcairo
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* libdaala
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* libexpat
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* libffi
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* libgcrypt
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* libgdk-pixbuf
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* libglib
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* libGL (Mesa)
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* libGLU (Mesa)
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* libgmp
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* libgnutls
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* libgpg-error
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* libgtk
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* libharfbuzz
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* libiconv
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* libjpeg
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* libksba
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* libmpc
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* libmpfr
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* libogg
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* libpango
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* libpng
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* libtheora
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* libvorbis
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* libwayland
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* libxkbcommon
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* m4
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* make
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* nettle
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* openssl
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* patch (GNU)
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* pixman
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* python
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* quake
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* sdl
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* sed (GNU)
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* tar (GNU)
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* xz
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* zlib
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* (and more)
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More software will be ported in the future as the system matures. Your release
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may not contain all the ported software because of disk space constraints or
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the stability/usefulness of the package or the difficulty to build.
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Included Games
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--------------
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The system comes with a number of small casual games. Note that some games
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require running in the correct display mode before they will function.
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### Pong ###
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The program `pong` implements a simple pong clone that uses the VGA text mode
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buffer. Player one controls using `W` and `S`, while player two controls using
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the arrow keys. This program is only available in VGA mode.
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### Snake ###
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This is a simple snake clone that only works in VGA text mode. You control the
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snake using the `W`, `S`, `A`, and `D` keys. To run, start the program `snake`.
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This program is only available in VGA mode.
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### Conway's Game of Life ###
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You can do turing-complete calculations in the classic Game of Life in the VGA
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text mode buffer. Simply start the program `conway` and use `W`, `A`, `S`, and
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`D` to navigate the screen. `Space` toggles the current point between live and
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dead. `C` clears the entire screen, and `R` starts and stops the simulation.
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This program is only available in VGA mode.
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### Asteroids ###
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Mine for crystals in an asteroid field! Start the `asteroids` program and if you
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have the needed driver support, you can explore space in a gloriously rendered
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asteroid field of bitmap graphics. Use the arrow keys to navigate. Avoid the
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white asteroids as they will destroy your space ship. Use the `space` key to
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fire a laser beam that breaks the asteroid apart, but beware that the fragments
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will accelerate. Alternatively, use the `Left Control` key to shoot a fireworks
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of laser beams, but it doesn't reach as far and may split a big asteroid into
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many small dangerous asteroids. Your goal is to collect as many blue crystals as
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possible without dying. You can use the `B` key to spawn a bot that will
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cluelessly follow you and shoot whatever asteroids it deems dangerous. You can
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use the `A` key to spawn a black hole (or just a big attracting thing).
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System Source Code
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------------------
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The entire system source code (except third party components) is installed into
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the /src directory. You can use the `editor` program to view and edit the system
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source code. If your release contains the GNU compiler collection (gcc), you can
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even modify the system and compile custom programs.
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Editing Files
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-------------
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You can use the `editor` program to edit files. The editor itself is fairly
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simple to use. It currently supports these keyboard commands:
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* `Ctrl-Q` - Exit
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* `Ctrl-O` - Open a file
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* `Ctrl-S` - Save a file
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* `Ctrl-I` - Go to line
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* `ESC tabsize <desired-tab-size>` - change tab size
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* `ESC margin <column>` - add right margin at column
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* `ESC popen <command>` - open command output
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* `ESC language <c or c++>` - enable syntax highlighting
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It is not currently possible to port third party editors because the terminal
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implementation is not standards-compliant enough and is seriously lacking.
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Partitions
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----------
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If the initialization code didn't automatically create block devices for your
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partitions, but the harddisk block device itself is supported, you can use the
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`mbrfs` program to create block devices for the partitions.
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mbrfs /dev/ata0
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The program will output the names of the new block devices.
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Mounting Filesystems
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--------------------
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The `extfs` filesystem server translates a block device formatted with the
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second extended filesystem and mounts it at an empty directory. The filesystem
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may need to be carefully configured as not all ext2 features are currently
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supported. In particular, only the `large_file` and `filetype` features are
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supported. There is no support for formatting or checking filesystems yet, this
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will have to be done from an external system. You must take care to send the
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filesystem server a SIGTERM signal to shut down when you are unfinished,
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otherwise the data may not have been synced to disk. This will be done
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automatically if the root filesystem was mounted by the initrd. If the device
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/dev/ata0p1 contasins an ext2 filesystem, then it can be mounted using:
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mkdir /fs
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extfs /dev/ata0 /fs
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You can then access the filesystem at /fs. There is no real unmount support and
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if the file system server shuts down, the system may hang trying to communicate
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with a server that isn't there.
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Graphical User Interface
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------------------------
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The `dispd` display server is still under development. Sortix does not feature
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any documented graphical user interface at the moment.
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Network
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-------
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Network support is still under development and is not documented at this point.
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Unix sockets are available.
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Building Sortix under Sortix
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----------------------------
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You can build Sortix under itself and made modifications to it. It is not yet
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possible to build all the the third party software used to build itself, but you
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can use the system to improve it until it is possible to build third party
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software under it.
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You need a version of Sortix that ships its own source code in /src and contains
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a copy of the GNU Compiler Collection (gcc). Additionally, you should be booting
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from a harddisk so that the new kernel is used after a reboot, otherwise you
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will have to be satisfied with only using a new user-land.
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You can use the `colormake` program instead of regular `make` if you want
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colored output, which eases spotting compile warnings and errors. This program
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simply invokes the real `make` and colors its output.
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The /src/system directory contains a makefile that eases rebuilding the entire
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system automatically. To rebuild the entire system simply run:
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cd /src/system
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make system
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This will recompile the entire operating system and install it into the root
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directory as it progresses. You will be running a new version of everything upon
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completion, except the kernel and programs were previously started will still
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be running the old version. If the root filesystem is permanent and the computer
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has been configured to boot from it, then you can reboot the system by exiting
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the initial shell. You will then be running an entirely new system.
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In general, the projects that are part of the core system can be easily built
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and installed with the provided makefiles. In general, they can be built with
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this simple sequence:
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cd /src/package
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make
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make install
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If you wish to install the package somewhere than the default location, you can
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use the `PREFIX` (and, depending on your needs, `EXEC_PREFIX`, `BINDIR`,
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`LIBDIR`, ...) environmental variable to specify where the program will be
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installed:
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make PREFIX=/local
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make PREFIX=/local install
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Additionally, should you require that the package should be installed into a
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temporary location before it is fully installed, use the `DESTDIR` environmental
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variable:
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make PREFIX=/local
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make PREFIX=/local DESTDIR=/temporary-location
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This will effectively install the package into `/temporary-location/local`, but
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the package will expect that it is installed into `/local` when it is run. This
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is useful for package management purposes to capture a copy of all the installed
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files before they are installed for real.
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### Building the C library ###
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The C library (libc) implements the common functions, data types and constants
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required by the C programming language standard, POSIX, other standards, and
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various Sortix-specific extensions. Most programs for Sortix directly or
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indirectly rely on this core library for basic functionality and system calls.
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The build process builds a regular user-space C library as well as a
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freestanding C library designed for inclusion into the Sortix kernel. After
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rebuilding the C library, you may wish to rebuild the entire user-land since
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those programs have an older libc version statically linked into them.
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cd /src/libc
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make
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make install
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### Building the Math Library ###
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The Math Library (libm) provides useful mathematical functions for manipulating
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floating-point numbers of various sizes. This implements the <math.h> header as
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known from standard C. Like the C library, you will likely want to recompile
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large parts of user-land if you update this library.
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cd /src/libm
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make
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make install
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### Building the Pthread Library ###
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The Pthread Library (libpthread) provides a threading implementation through the
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standard header <pthread.h> as known from POSIX. Like the C library, you will
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likely want to recompile large parts of user-land if you update this library.
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cd /src/libpthread
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make
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make install
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### Building the Display Daemon ###
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The dispd library allows processes to communicate with the dispd server that
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handles window management and graphical output. Currently, there is no such
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server and the library calls the kernel interface itself. This library allows
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games such as asteroids and pong to detect the current resolution and request
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whatever resolution they need to function.
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cd /src/dispd
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make
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make install
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### Building the Utility Collection ###
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The utility collection contains common programs such as `ls`, `cp`, `mkdir` and
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more. These programs allow the basic operation from the command line.
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cd /src/utils
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make
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make install
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### Building the Benchmarks ###
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The system comes with some small and outdated benchmark programs. They don't
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currently give any meaningful values, so you should not use them for anything.
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cd /src/bench
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make
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make install
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### Building the Games ###
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The games directory contains the source code for the above mentioned games.
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These depend on libdispd.
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cd /src/games
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make
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make install
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### Building mbrfs ###
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The `mbrfs` program creates block devices for every partition in the master boot
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record in a block device.
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cd /src/mbr
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make
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make install
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### Building extfs ###
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The `extfs` program translates a block device formatted with the second extended
|
|
filesystem and mounts it at an empty directory.
|
|
|
|
cd /src/ext
|
|
make
|
|
make install
|
|
|
|
### Building mkinitrd ###
|
|
|
|
This program produces a Sortix compatible initrd, the file that contains the
|
|
initial filesystem used to bootstrap the real root filesystem.
|
|
|
|
cd /src/mkinitrd
|
|
make
|
|
make install
|
|
|
|
### Building regress ###
|
|
|
|
This is a collection of operating system test cases run using the `regress`
|
|
driver program.
|
|
|
|
cd /src/regress
|
|
make
|
|
make install
|
|
|
|
### Building the Sortix Kernel ###
|
|
|
|
The Sortix kernel is the core of the Sortix operating system. It provides all
|
|
the primitives libc needs to implement a Unix-like environment.
|
|
|
|
cd /src/kernel
|
|
make
|
|
make install
|
|
|
|
Note that you need to reboot the system to use the new kernel and that you need
|
|
a permanent root filesystem or your local changes will be lost.
|