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sortix--sortix/sortix/x64/boot.s
Jonas 'Sortie' Termansen 93bb4f992b Added support for floating point numbers.
Note that the scheduler does not load/restore floating point numbers yet
upon task switching. This means only one task can use floating point numbers
at the same time without the risk of race conditions.

Note that this enables SSE in 32-bit x86 platforms - but not all models
have such support, which limits which computers Sortix works on. Ideally, we
should detect what features are available on the computer at runtime and
enable/disable the proper kernel support. This is not a problem on x86_64.
2012-09-08 18:45:52 +02:00

197 lines
5.1 KiB
ArmAsm

/******************************************************************************
COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011.
This file is part of Sortix.
Sortix is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later
version.
Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY# without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along
with Sortix. If not, see <http://www.gnu.org/licenses/>.
boot.s
Bootstraps the kernel and passes over control from the boot-loader to the
kernel main function. It also jumps into long mode!
******************************************************************************/
.globl start, _start
.section .text
.text 0x100000
.type _start, @function
.code32
start:
_start:
jmp prepare_kernel_execution
# Align 32 bits boundary.
.align 4
# Multiboot header.
multiboot_header:
# Magic.
.long 0x1BADB002
# Flags.
.long 0x00000003
# Checksum.
.long -(0x1BADB002 + 0x00000003)
prepare_kernel_execution:
# We got our multiboot information in various registers. But we are going
# to need these registers. But where can we store them then? Oh hey, let's
# store then in the code already run!
# Store the pointer to the Multiboot information structure.
mov %ebx, 0x100000
# Store the magic value.
mov %eax, 0x100004
# Clear the first $0xE000 bytes following 0x21000.
movl $0x21000, %edi
mov %edi, %cr3
xorl %eax, %eax
movl $0xE000, %ecx
rep stosl
movl %cr3, %edi
# Set the initial page tables.
# Note that we OR with 0x7 here to allow user-space access, except in the
# first 2 MiB. We also do this with 0x200 to allow forking the page.
# Page-Map Level 4
movl $0x22207, (%edi)
addl $0x1000, %edi
# Page-Directory Pointer Table
movl $0x23207, (%edi)
addl $0x1000, %edi
# Page-Directory (no user-space access here)
movl $0x24003, (%edi) # (First 2 MiB)
movl $0x25003, 8(%edi) # (Second 2 MiB)
addl $0x1000, %edi
# Page-Table
# Memory map the first 4 MiB.
movl $0x3, %ebx
movl $1024, %ecx
SetEntry:
mov %ebx, (%edi)
add $0x1000, %ebx
add $8, %edi
loop SetEntry
# Enable PAE.
mov %cr4, %eax
orl $0x20, %eax
mov %eax, %cr4
# Enable long mode.
mov $0xC0000080, %ecx
rdmsr
orl $0x100, %eax
wrmsr
# Enable paging and enter long mode (still 32-bit)
mov %cr0, %eax
orl $0x80000000, %eax
mov %eax, %cr0
# Load the long mode GDT.
mov GDTPointer, %eax
lgdtl GDTPointer
# Now use the 64-bit code segment, and we are in full 64-bit mode.
ljmp $0x10, $Realm64
.code64
Realm64:
# Now, set up the other segment registers.
cli
mov $0x18, %ax
mov %ax, %ds
mov %ax, %es
mov %ax, %fs
mov %ax, %gs
# Enable the floating point unit.
mov %cr0, %rax
and $0xFFFD, %ax
or $0x10, %ax
mov %rax, %cr0
fninit
# Enable Streaming SIMD Extensions.
mov %cr0, %rax
and $0xFFFB, %ax
or $0x2, %ax
mov %rax, %cr0
mov %cr4, %rax
or $0x600, %rax
mov %rax, %cr4
# Alright, that was the bootstrap code. Now begin preparing to run the
# actual 64-bit kernel.
jmp Main
.section .data
GDT64: # Global Descriptor Table (64-bit).
GDTNull: # The null descriptor.
.word 0 # Limit (low).
.word 0 # Base (low).
.byte 0 # Base (middle)
.byte 0 # Access.
.byte 0 # Granularity.
.byte 0 # Base (high).
GDTUnused: # The null descriptor.
.word 0 # Limit (low).
.word 0 # Base (low).
.byte 0 # Base (middle)
.byte 0 # Access.
.byte 0 # Granularity.
.byte 0 # Base (high).
GDTCode: # The code descriptor.
.word 0xFFFF # Limit (low).
.word 0 # Base (low).
.byte 0 # Base (middle)
.byte 0x9A # Access.
.byte 0xAF # Granularity.
.byte 0 # Base (high).
GDTData: # The data descriptor.
.word 0xFFFF # Limit (low).
.word 0 # Base (low).
.byte 0 # Base (middle)
.byte 0x92 # Access.
.byte 0x8F # Granularity.
.byte 0 # Base (high).
GDTPointer: # The GDT-pointer.
.word GDTPointer - GDT64 - 1 # Limit.
.long GDT64 # Base.
.long 0
Main:
# Copy the character B onto the screen so we know it works.
movq $0x242, %r15
movq %r15, %rax
movw %ax, 0xB8000
# Load the pointer to the Multiboot information structure.
mov 0x100000, %ebx
# Load the magic value.
mov 0x100004, %eax
jmp beginkernel