mirror of
https://gitlab.com/sortix/sortix.git
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167 lines
4.2 KiB
C++
167 lines
4.2 KiB
C++
/******************************************************************************
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COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011.
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This file is part of Sortix.
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Sortix is free software: you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along
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with Sortix. If not, see <http://www.gnu.org/licenses/>.
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shell.cpp
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A very basic command line shell.
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******************************************************************************/
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#include "platform.h"
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#include <libmaxsi/memory.h>
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#include <libmaxsi/string.h>
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#include "globals.h"
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#include "iprintable.h"
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#include "iirqhandler.h"
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#include "log.h"
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#include "keyboard.h"
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#include "shell.h"
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using namespace Maxsi;
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namespace Sortix
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{
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DEFINE_GLOBAL_OBJECT(Shell, Shell);
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const char* Prefix = "root@sortix / # ";
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void Shell::Init()
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{
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BacklogUsed = 0;
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Column = 0;
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// Empty the screen.
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#ifdef PLATFORM_X86
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size_t Msg = ' '; Msg |= Msg << 8; Msg |= Msg << 16;
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#elif defined(PLATFORM_X64)
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size_t Msg = ' '; Msg |= Msg << 8; Msg |= Msg << 16; Msg |= Msg << 32;
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#endif
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for ( nat I = 0; I < (BacklogHeight*Width) / sizeof(size_t); I++ ) { Backlog[I] = Msg; }
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for ( nat I = 0; I < (Height*Width) / sizeof(size_t); I++ ) { Command[I] = Msg; }
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// Flush to our viewing device.
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UpdateScreen();
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}
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void Shell::ClearScreen()
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{
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uint16_t* Destination = (uint16_t*) 0xB8000;
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for ( size_t I = 0; I < (Height*Width)/sizeof(size_t); I++ ) { Destination[I] = 0; }
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}
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void Shell::UpdateScreen()
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{
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ClearScreen();
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uint16_t* Destination = (uint16_t*) 0xB8000;
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uint16_t Color = ((COLOR8_LIGHT_GREY << 0) + (COLOR8_BLACK << 4)) << 8;
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nat CommandLines = (Column + String::Length(Prefix)) / Width + 1;
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nat BacklogLines = Height - CommandLines; if ( BacklogUsed < BacklogLines ) { BacklogLines = BacklogUsed; }
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for ( nat I = 0; I < BacklogLines; I++ )
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{
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nat Line = BacklogUsed - BacklogLines + I;
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for ( nat X = 0; X < Width; X++ ) { Destination[X + I*Width] = ( (uint16_t) Backlog[X + Line*Width] ) | Color; }
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}
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uint16_t* Pos = Destination + Width * BacklogLines;
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size_t PrefixLen = String::Length(Prefix);
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for ( size_t I = 0; I < PrefixLen; I++ ) { Pos[I] = ( (uint16_t) Prefix[I] ) | Color; }
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Pos += PrefixLen;
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for ( size_t I = 0; I < Column; I++ ) { Pos[I] = ( (uint16_t) Command[I] ) | Color; }
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SetCursor((PrefixLen + Column) % Width, BacklogLines + CommandLines - 1);
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}
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void Shell::OnKeystroke(uint32_t CodePoint, bool KeyUp)
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{
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if ( CodePoint == '\n' )
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{
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//Execute();
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}
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else if ( CodePoint == '\t' )
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{
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// No autocompletion yet!
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}
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else if ( CodePoint == '\r' )
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{
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// No need for this driver to support line resets.
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}
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else if ( CodePoint == '\b' )
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{
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if ( 0 < Column ) { Column--; }
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}
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else
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{
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if ( CodePoint <= 0xFF )
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{
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Command[Column] = CodePoint; Column++;
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}
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}
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UpdateScreen();
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}
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#if 0
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void Shell::NewLine()
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{
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if ( Line < Height - 1 )
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{
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Line++;
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}
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else
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{
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// Scroll down our buffer.
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Memory::Copy(Messages, Messages + Width, (Height-1)*Width);
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// Scroll down our color buffer as well.
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for ( nat Y = 1; Y < Height; Y++ ) { Colors[Y-1] = Colors[Y]; }
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}
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// Reset the new line.
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Memory::Set(Messages + Line*Width, ' ', Width);
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// Assume the color of the new line is the same as the previous.
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Colors[Line] = Colors[Line-1];
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Column = 0;
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// Flush our output.
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UpdateScreen();
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}
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#endif
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void Shell::SetCursor(nat X, nat Y)
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{
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nat Value = X + Y * Width;
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// This sends a command to indicies 14 and 15 in the
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// CRT Control Register of the VGA controller. These
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// are the high and low bytes of the index that show
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// where the hardware cursor is to be 'blinking'.
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X86::OutPortB(0x3D4, 14);
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X86::OutPortB(0x3D5, (Value >> 8) & 0xFF);
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X86::OutPortB(0x3D4, 15);
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X86::OutPortB(0x3D5, (Value >> 0) & 0xFF);
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}
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}
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