mirror of
https://gitlab.com/sortix/sortix.git
synced 2023-02-13 20:55:38 -05:00
249 lines
5.8 KiB
C++
249 lines
5.8 KiB
C++
/*******************************************************************************
|
|
|
|
COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011, 2012.
|
|
|
|
This program is free software: you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License as published by the Free
|
|
Software Foundation, either version 3 of the License, or (at your option)
|
|
any later version.
|
|
|
|
This program is distributed in the hope that it will be useful, but WITHOUT
|
|
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
more details.
|
|
|
|
You should have received a copy of the GNU General Public License along with
|
|
this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
snake.cpp
|
|
Single-player snake.
|
|
|
|
*******************************************************************************/
|
|
|
|
#include <sortix/vga.h>
|
|
#include <sys/keycodes.h>
|
|
#include <sys/termmode.h>
|
|
#include <assert.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <fcntl.h>
|
|
#include <unistd.h>
|
|
#include <errno.h>
|
|
#include <error.h>
|
|
#include <string.h>
|
|
|
|
const int width = 80;
|
|
const int height = 25;
|
|
|
|
const int buffersize = height * width;
|
|
|
|
int vgafd;
|
|
uint16_t frame[width*height];
|
|
|
|
int posx;
|
|
int posy;
|
|
int velx;
|
|
int vely;
|
|
int tailx;
|
|
int taily;
|
|
int taillen;
|
|
int tailmax;
|
|
int animalx;
|
|
int animaly;
|
|
|
|
char direction[buffersize];
|
|
|
|
uint16_t animal = '%' | (COLOR8_RED<<8);
|
|
uint16_t snake = ' ' | (COLOR8_GREEN<<12);
|
|
|
|
const int defaultspeed = 75;
|
|
const int speedincrease = -5;
|
|
const int maxspeed = 40;
|
|
volatile int speed;
|
|
|
|
bool tabhack = false;
|
|
|
|
void Clear()
|
|
{
|
|
// Reset the game data.
|
|
for ( int i = 0; i < buffersize; i++ ) { frame[i] = ' '; direction[i] = -1; }
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
Clear();
|
|
tailx = posx = width/2;
|
|
taily = posy = height/2;
|
|
switch ( rand() % 4 )
|
|
{
|
|
case 0: velx = -1; vely = 0; break;
|
|
case 1: velx = 1; vely = 0; break;
|
|
case 2: velx = 0; vely = -1; break;
|
|
case 3: velx = 0; vely = -1; break;
|
|
}
|
|
|
|
animalx = 2 + (rand() % (width-4));
|
|
animaly = 2 + (rand() % (height-4));
|
|
|
|
taillen = 0;
|
|
tailmax = 3;
|
|
|
|
frame[animaly * width + animalx] = animal;
|
|
|
|
speed = defaultspeed;
|
|
}
|
|
|
|
bool FlushVGA()
|
|
{
|
|
if ( lseek(vgafd, 0, SEEK_SET) < 0)
|
|
return false;
|
|
return writeall(vgafd, frame, sizeof(frame)) == sizeof(frame);
|
|
}
|
|
|
|
int Init()
|
|
{
|
|
bool has_vga_mode_set = true;
|
|
FILE* modefp = fopen("/dev/video/mode", "r");
|
|
if ( modefp )
|
|
{
|
|
char* mode = NULL;
|
|
size_t modesize;
|
|
if ( 0 <= getline(&mode, &modesize, modefp) )
|
|
{
|
|
if ( strcmp(mode, "driver=none\n") != 0 )
|
|
has_vga_mode_set = false;
|
|
free(mode);
|
|
}
|
|
fclose(modefp);
|
|
}
|
|
|
|
if ( !has_vga_mode_set )
|
|
{
|
|
fprintf(stderr, "Sorry, this game only works in VGA mode.\n");
|
|
return 1;
|
|
}
|
|
|
|
vgafd = open("/dev/vga", O_RDWR);
|
|
if ( vgafd < 0 ) { error(0, errno, "unable to open vga device /dev/vga"); return 1; }
|
|
|
|
Reset();
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool tabhacking = false;
|
|
|
|
void Update()
|
|
{
|
|
int newvelx = velx;
|
|
int newvely = vely;
|
|
|
|
// Read the keyboard input from the user.
|
|
unsigned termmode = TERMMODE_KBKEY
|
|
| TERMMODE_UNICODE
|
|
| TERMMODE_SIGNAL
|
|
| TERMMODE_NONBLOCK;
|
|
if ( settermmode(0, termmode) ) { error(1, errno, "settermmode"); }
|
|
while ( true )
|
|
{
|
|
uint32_t codepoint;
|
|
ssize_t numbytes = read(0, &codepoint, sizeof(codepoint));
|
|
if ( !numbytes ) { break; }
|
|
if ( numbytes < 0 ) { break; }
|
|
int kbkey = KBKEY_DECODE(codepoint);
|
|
int abskbkey = (kbkey < 0) ? -kbkey : kbkey;
|
|
if ( tabhack && abskbkey == KBKEY_TAB ) { tabhacking = (0 < kbkey); }
|
|
if ( kbkey == KBKEY_ENTER ) { Reset(); return; }
|
|
if ( kbkey == KBKEY_W ) { newvelx = 0; newvely = -1; }
|
|
if ( kbkey == KBKEY_A ) { newvelx = -1; newvely = 0; }
|
|
if ( kbkey == KBKEY_S ) { newvelx = 0; newvely = 1; }
|
|
if ( kbkey == KBKEY_D ) { newvelx = 1; newvely = 0; }
|
|
}
|
|
|
|
if ( tabhack && tabhacking )
|
|
{
|
|
if ( animalx == posx && posy < animaly ) { newvelx = 0; newvely = 1; }
|
|
if ( animalx == posx && posy > animaly ) { newvelx = 0; newvely = -1; }
|
|
if ( animaly == posy && posx < animalx ) { newvelx = 1; newvely = 0; }
|
|
if ( animaly == posy && posx > animalx ) { newvelx = -1; newvely = 0; }
|
|
}
|
|
|
|
// Make sure we don't do a 180.
|
|
if ( !(velx == -1 && newvelx == 1) &&
|
|
!(velx == 1 && newvelx == -1) &&
|
|
!(vely == -1 && newvely == 1) &&
|
|
!(vely == 1 && newvely == -1) )
|
|
{
|
|
velx = newvelx; vely = newvely;
|
|
}
|
|
|
|
// Don't collide with the border!
|
|
if ( posx + velx < 0 || width <= posx + velx ||
|
|
posy + vely < 0 || height <= posy + vely ) { Reset(); return; }
|
|
|
|
int newx = posx + velx;
|
|
int newy = posy + vely;
|
|
|
|
// Move the tail, if needed.
|
|
if ( taillen == tailmax )
|
|
{
|
|
frame[taily * width + tailx] = ' '; taillen--;
|
|
switch ( direction[taily * width + tailx] )
|
|
{
|
|
case 0: tailx--; break;
|
|
case 1: tailx++; break;
|
|
case 2: taily--; break;
|
|
case 3: taily++; break;
|
|
}
|
|
}
|
|
|
|
// Check for collision.
|
|
if ( frame[newy * width + newx] == snake ) { Reset(); return; }
|
|
|
|
// Check for food.
|
|
if ( newx == animalx && newy == animaly )
|
|
{
|
|
tailmax++;
|
|
animalx = 2 + (rand() % (width-4));
|
|
animaly = 2 + (rand() % (height-4));
|
|
assert(0 <= animalx && animalx < width);
|
|
assert(0 <= animaly && animaly < height);
|
|
if ( maxspeed < speed ) { speed += speedincrease; }
|
|
}
|
|
|
|
frame[animaly * width + animalx] = animal;
|
|
|
|
// Remember where we are going.
|
|
int dir = 0;
|
|
if ( velx < 0 ) { dir = 0; }
|
|
if ( velx > 0 ) { dir = 1; }
|
|
if ( vely < 0 ) { dir = 2; }
|
|
if ( vely > 0 ) { dir = 3; }
|
|
direction[posy * width + posx] = dir;
|
|
|
|
// Move the head.
|
|
posx = newx;
|
|
posy = newy;
|
|
frame[posy * width + posx] = snake; taillen++;
|
|
}
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
for ( int i = 1; i < argc; i++ )
|
|
{
|
|
if ( strcmp("--tabhack", argv[i]) == 0 ) { tabhack = true; }
|
|
}
|
|
|
|
int result = Init();
|
|
if ( result != 0 ) { return result; }
|
|
|
|
// Update the game every once in a while.
|
|
while ( true )
|
|
{
|
|
usleep(speed * 1000);
|
|
Update();
|
|
FlushVGA();
|
|
}
|
|
|
|
return 0;
|
|
}
|