mirror of
https://gitlab.com/sortix/sortix.git
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287 lines
7 KiB
C++
287 lines
7 KiB
C++
/*******************************************************************************
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Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
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This program is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the Free
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Software Foundation, either version 3 of the License, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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You should have received a copy of the GNU General Public License along with
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this program. If not, see <http://www.gnu.org/licenses/>.
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pong.cpp
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Two-player pong.
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*******************************************************************************/
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#include <sortix/vga.h>
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#include <sys/keycodes.h>
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#include <sys/termmode.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#include <error.h>
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#include <string.h>
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#include <dispd.h>
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int Init();
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void Reset();
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void ClearScreen();
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void Collision();
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void Goal(unsigned player);
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void UpdateUI();
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void Update();
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void ReadInput();
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int main(int argc, char* argv[]);
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const int width = 80;
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const int height = 25;
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const int padsize = 5;
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const unsigned goalfreq = 800;
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const unsigned collisionfreq = 1200;
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uint16_t frame[width*height];
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int ballx;
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int bally;
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int oldballx;
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int oldbally;
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int ballvelx;
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int ballvely;
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int p1y;
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int p2y;
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bool p1vup;
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bool p1vdown;
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bool p2vup;
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bool p2vdown;
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unsigned p1score;
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unsigned p2score;
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unsigned time;
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unsigned soundleft;
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int Init()
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{
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Reset();
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return 0;
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}
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void Reset()
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{
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ClearScreen();
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ballx = width/2;
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bally = height/2;
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ballvelx = -1;
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ballvely = -1;
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oldballx = ballx - ballvelx;
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oldbally = bally - ballvely;
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p1y = (height-padsize) / 5;
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p2y = (height-padsize) / 5;
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p1vup = false;
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p1vdown = false;
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p2vup = false;
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p2vdown = false;
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p1score = 0;
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p2score = 0;
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time = 0;
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soundleft = -1;
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}
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void ClearScreen()
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{
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for ( int y = 0; y < height; y++ )
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{
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uint16_t color = COLOR8_BLACK << 8;
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for ( int x = 0; x < width; x++ )
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{
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frame[x + y*width] = ' ' | color;
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}
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}
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}
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void Collision()
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{
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//System::Sound::SetFrequency(collisionfreq);
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soundleft = 40;
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}
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void Goal(unsigned player)
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{
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frame[ballx + bally*width] = ' ' | (COLOR8_WHITE << 8);
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int offset = (rand() % 4) - 2;
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ballx = width/2;
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bally = height/2 + offset;
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if ( player == 1 )
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{
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ballvelx = 1;
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ballvely = (rand() % 2) * 2 - 1;
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p1score++;
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}
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else if ( player == 2 )
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{
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ballvelx = -1;
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ballvely = (rand() % 2) * 2 - 1;
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p2score++;
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}
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if ( ballvely > 0 ) { ballvely /= ballvely; }
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if ( ballvely < 0 ) { ballvely /= -ballvely; }
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//System::Sound::SetFrequency(goalfreq);
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soundleft = 50;
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UpdateUI();
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}
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void UpdateUI()
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{
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for ( int x = 0; x < width; x++ ) { frame[x] = ' ' | (COLOR8_LIGHT_GREY << 12) | (COLOR8_RED << 8); }
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char num[12];
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int len;
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len = sprintf(num, "%u", p1score);
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for ( int i = 0; i < len; i++ ) { frame[i] = ( frame[i] & 0xFF00 ) | num[i]; }
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len = sprintf(num, "%u", p2score);
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for ( int i = 0; i < len; i++ ) { frame[width - len + i] = ( frame[width - len + i] & 0xFF00 ) | num[i]; }
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}
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void Update()
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{
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int p1v = 0, p2v = 0;
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if ( p1vup && !p1vdown ) { p1v = -1; } else if ( !p1vup && p1vdown ) { p1v = 1; }
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if ( p2vup && !p2vdown ) { p2v = -1; } else if ( !p2vup && p2vdown ) { p2v = 1; }
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if ( p1v < 0 && p1y > 1 ) { p1y--; }
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if ( p1v > 0 && p1y + padsize < height ) { p1y++; }
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if ( p2v < 0 && p2y > 1 ) { p2y--; }
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if ( p2v > 0 && p2y + padsize < height ) { p2y++; }
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for ( int y = 1; y < height; y++ )
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{
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uint16_t color = ( y < p1y || y >= p1y + padsize ) ? COLOR8_BLACK << 12 : COLOR8_RED << 12; frame[y*width] = ' ' | color;
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}
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for ( int y = 1; y < height; y++ )
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{
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uint16_t color = ( y < p2y || y >= p2y + padsize ) ? COLOR8_BLACK << 12 : COLOR8_BLUE << 12; frame[width-1 + y*width] = ' ' | color;
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}
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if ( bally + ballvely <= 1 ) { ballvely = 0 - ballvely; Collision(); }
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if ( bally + ballvely >= height ) { ballvely = 0 - ballvely; Collision(); }
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if ( ballx + ballvelx < 1 ) { if ( bally + ballvely < p1y - 1 || bally + ballvely > p1y + padsize + 1 ) { Goal(2); } else { ballvelx = 0 - ballvelx; Collision(); } }
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if ( ballx + ballvelx >= width-1 ) { if ( bally + ballvely < p2y - 1 || bally + ballvely > p2y + padsize + 1 ) { Goal(1); } else { ballvelx = 0 - ballvelx; Collision(); } }
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frame[oldballx + oldbally*width] = ' ' | (COLOR8_WHITE << 8);
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frame[ballx + bally*width] = '.' | (COLOR8_WHITE << 8);
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oldballx = ballx; oldbally = bally;
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ballx += ballvelx;
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bally += ballvely;
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frame[ballx + bally*width] = 'o' | (COLOR8_WHITE << 8);
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}
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void ReadInput()
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{
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unsigned termmode = TERMMODE_KBKEY
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| TERMMODE_UNICODE
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| TERMMODE_SIGNAL
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| TERMMODE_NONBLOCK;
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if ( settermmode(0, termmode) ) { error(1, errno, "settermmode"); }
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while ( true )
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{
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uint32_t codepoint;
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ssize_t numbytes = read(0, &codepoint, sizeof(codepoint));
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if ( !numbytes ) { return; }
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if ( numbytes < 0 ) { return; }
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int kbkey = KBKEY_DECODE(codepoint);
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int abskbkey = (kbkey < 0) ? -kbkey : kbkey;
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if ( kbkey == KBKEY_ENTER ) { Reset(); }
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if ( abskbkey == KBKEY_W ) { p1vup = (0 < kbkey); }
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if ( abskbkey == KBKEY_S ) { p1vdown = (0 < kbkey); }
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if ( abskbkey == KBKEY_UP ) { p2vup = (0 < kbkey); }
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if ( abskbkey == KBKEY_DOWN ) { p2vdown = (0 < kbkey); }
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}
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}
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int usage(int /*argc*/, char* argv[])
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{
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printf("usage: %s [OPTIONS]\n", argv[0]);
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printf("Options:\n");
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printf(" --speed <miliseconds> How many miliseconds between updates\n");
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printf(" --usage Display this screen\n");
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printf(" --help Display this screen\n");
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return 0;
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}
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int main(int argc, char* argv[])
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{
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if ( !dispd_initialize(&argc, &argv) )
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error(1, 0, "couldn't initialize dispd library");
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int sleepms = 50;
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for ( int i = 1; i < argc; i++ )
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{
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if ( strcmp(argv[i], "--help") == 0 ) { return usage(argc, argv); }
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if ( strcmp(argv[i], "--usage") == 0 ) { return usage(argc, argv); }
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if ( strcmp(argv[i], "--speed") == 0 && 1 < argc-i )
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{
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sleepms = atoi(argv[++i]);
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}
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}
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int result = Init();
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if ( result != 0 ) { return result; }
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struct dispd_session* session = dispd_attach_default_session();
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if ( !session )
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error(1, 0, "couldn't attach to dispd default session");
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if ( !dispd_session_setup_game_vga(session) )
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error(1, 0, "couldn't setup dispd vga session");
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struct dispd_window* window = dispd_create_window_game_vga(session);
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if ( !window )
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error(1, 0, "couldn't create dispd vga window");
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while (true)
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{
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usleep(sleepms * 1000);
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ReadInput();
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Update();
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UpdateUI();
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struct dispd_framebuffer* fb = dispd_begin_render(window);
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if ( !fb )
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error(1, 0, "unable to begin rendering dispd window");
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memcpy(dispd_get_framebuffer_data(fb), frame, sizeof(frame));
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dispd_finish_render(fb);
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if ( /*soundleft < 0*/ false ) { continue; }
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if ( soundleft <= 50 )
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{
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//System::Sound::SetFrequency(0);
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}
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else
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{
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soundleft -= sleepms;
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}
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}
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return 0;
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}
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