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sortix--sortix/games/pong.cpp
2011-09-06 16:16:44 +02:00

226 lines
4.8 KiB
C++

#include <libmaxsi/platform.h>
#include <libmaxsi/io.h>
#include <libmaxsi/thread.h>
#include <libmaxsi/keyboard.h>
#include <libmaxsi/string.h>
#include <libmaxsi/sortix-vga.h>
#include <libmaxsi/sortix-keyboard.h>
#include <libmaxsi/sortix-sound.h>
using namespace Maxsi;
using namespace Maxsi::Keyboard;
int Init();
void Reset();
void ClearScreen();
void Collision();
void Goal(nat player);
void UpdateUI();
void Update();
void ReadInput();
int main(int argc, char* argv[]);
const int width = 80;
const int height = 25;
const int padsize = 5;
const unsigned goalfreq = 800;
const unsigned collisionfreq = 1200;
System::VGA::Frame* frame;
int ballx;
int bally;
int oldballx;
int oldbally;
int ballvelx;
int ballvely;
int p1y;
int p2y;
bool p1vup;
bool p1vdown;
bool p2vup;
bool p2vdown;
unsigned p1score;
unsigned p2score;
unsigned time;
unsigned soundleft;
int Init()
{
frame = System::VGA::CreateFrame();
if ( frame == NULL )
{
Print("Could not create VGA frame\n");
return -1;
}
System::VGA::ChangeFrame(frame->fd);
Reset();
return 0;
}
void Reset()
{
ClearScreen();
ballx = width/2;
bally = height/2;
oldballx = ballx;
oldbally = bally;
ballvelx = -1;
ballvely = -1;
p1y = (height-padsize) / 5;
p2y = (height-padsize) / 5;
p1vup = false;
p1vdown = false;
p2vup = false;
p2vdown = false;
p1score = 0;
p2score = 0;
time = 0;
soundleft = -1;
}
void ClearScreen()
{
for ( int y = 0; y < height; y++ )
{
uint16_t color = COLOR8_BLACK << 8;
for ( int x = 0; x < width; x++ )
{
frame->text[x + y*width] = ' ' | color;
}
}
}
void Collision()
{
System::Sound::SetFrequency(collisionfreq);
soundleft = 40;
}
void Goal(nat player)
{
frame->text[ballx + bally*width] = ' ' | (COLOR8_WHITE << 8);
ballx = width/2;
bally = height/2;
if ( player == 1 )
{
ballvelx = 1;
ballvely = 1;
p1score++;
}
else if ( player == 2 )
{
ballvelx = -1;
ballvely = -1;
p2score++;
}
System::Sound::SetFrequency(goalfreq);
soundleft = 50;
UpdateUI();
}
void UpdateUI()
{
for ( int x = 0; x < width; x++ ) { frame->text[x] = ' ' | (COLOR8_LIGHT_GREY << 12) | (COLOR8_RED << 8); }
char num[12];
int len;
len = String::ConvertUInt32(p1score, num);
for ( int i = 0; i < len; i++ ) { frame->text[i] = ( frame->text[i] & 0xFF00 ) | num[i]; }
len = String::ConvertUInt32(p2score, num);
for ( int i = 0; i < len; i++ ) { frame->text[width - len + i] = ( frame->text[width - len + i] & 0xFF00 ) | num[i]; }
}
void Update()
{
int p1v = 0, p2v = 0;
if ( p1vup && !p1vdown ) { p1v = -1; } else if ( !p1vup && p1vdown ) { p1v = 1; }
if ( p2vup && !p2vdown ) { p2v = -1; } else if ( !p2vup && p2vdown ) { p2v = 1; }
if ( p1v < 0 && p1y > 1 ) { p1y--; }
if ( p1v > 0 && p1y + padsize < height ) { p1y++; }
if ( p2v < 0 && p2y > 1 ) { p2y--; }
if ( p2v > 0 && p2y + padsize < height ) { p2y++; }
for ( int y = 1; y < height; y++ )
{
uint16_t color = ( y < p1y || y >= p1y + padsize ) ? COLOR8_BLACK << 12 : COLOR8_RED << 12; frame->text[y*width] = ' ' | color;
}
for ( int y = 1; y < height; y++ )
{
uint16_t color = ( y < p2y || y >= p2y + padsize ) ? COLOR8_BLACK << 12 : COLOR8_BLUE << 12; frame->text[width-1 + y*width] = ' ' | color;
}
if ( bally + ballvely <= 1 ) { ballvely = 0 - ballvely; Collision(); }
if ( bally + ballvely >= height ) { ballvely = 0 - ballvely; Collision(); }
if ( ballx + ballvelx < 1 ) { if ( bally + ballvely < p1y - 1 || bally + ballvely > p1y + padsize + 1 ) { Goal(2); } else { ballvelx = 0 - ballvelx; Collision(); } }
if ( ballx + ballvelx >= width-1 ) { if ( bally + ballvely < p2y - 1 || bally + ballvely > p2y + padsize + 1 ) { Goal(1); } else { ballvelx = 0 - ballvelx; Collision(); } }
frame->text[oldballx + oldbally*width] = ' ' | (COLOR8_WHITE << 8);
frame->text[ballx + bally*width] = '.' | (COLOR8_WHITE << 8);
oldballx = ballx; oldbally = bally;
ballx += ballvelx;
bally += ballvely;
frame->text[ballx + bally*width] = 'o' | (COLOR8_WHITE << 8);
}
void ReadInput()
{
unsigned method = System::Keyboard::POLL;
uint32_t codepoint;
while ( (codepoint = System::Keyboard::ReceieveKeystroke(method) ) != 0 )
{
bool keyup = codepoint & DEPRESSED;
codepoint &= ~DEPRESSED;
if ( codepoint == '\n' && keyup ) { Reset(); }
if ( codepoint == 'w' || codepoint == 'W' ) { p1vup = !keyup; }
if ( codepoint == 's' || codepoint == 'S' ) { p1vdown = !keyup; }
if ( codepoint == UP ) { p2vup = !keyup; }
if ( codepoint == DOWN ) { p2vdown = !keyup; }
}
}
int main(int argc, char* argv[])
{
int result = Init();
if ( result != 0 ) { return result; }
while (true)
{
ReadInput();
Update();
UpdateUI();
const unsigned sleepms = 50;
Thread::USleep(sleepms * 1000);
if ( soundleft < 0 ) { continue; }
if ( soundleft <= 50 )
{
System::Sound::SetFrequency(0);
}
else
{
soundleft -= sleepms;
}
}
return 0;
}