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ead0e1523f
Caps lock now works as caps lock, not as shift lock. This new design will allow implementing a working tty, such that stdin is the only way to access the keyboard, instead of the current hacky way of using a special system call to read from the keyboard. Added a new system header file <sys/keycodes.h> defining the constants for every key on the keyboard. This will be used in future APIs. The main change is to split the keyboard driver into a class that reads from the keyboard, while another class handles the translation into printable characters (if possible). This allows a terminal driver based on logical key presses and printable characters, instead of a terminal driver based only on unicode-ish codes.
193 lines
4.8 KiB
C++
193 lines
4.8 KiB
C++
/******************************************************************************
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COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011, 2012.
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This file is part of Sortix.
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Sortix is free software: you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along
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with Sortix. If not, see <http://www.gnu.org/licenses/>.
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kb/ps2.cpp
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A driver for the PS2 Keyboard.
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******************************************************************************/
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#include "../platform.h"
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#include <libmaxsi/memory.h>
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#include "../interrupt.h"
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#include "../keyboard.h"
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#include "../keycodes.h"
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#include "ps2.h"
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using namespace Maxsi;
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namespace Sortix
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{
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const uint16_t DATA = 0x0;
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const uint16_t COMMAND = 0x0;
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const uint16_t STATUS = 0x4;
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const uint8_t CMD_SETLED = 0xED;
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const uint8_t LED_SCRLCK = (1<<0);
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const uint8_t LED_NUMLCK = (1<<1);
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const uint8_t LED_CAPSLCK = (1<<2);
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void PS2Keyboard__OnInterrupt(CPU::InterruptRegisters* regs, void* user)
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{
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((PS2Keyboard*) user)->OnInterrupt(regs);
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}
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PS2Keyboard::PS2Keyboard(uint16_t iobase, uint8_t interrupt)
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{
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this->queue = NULL;
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this->queuelength = 0;
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this->queueoffset = 0;
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this->queueused = 0;
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this->owner = NULL;
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this->ownerptr = NULL;
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this->iobase = iobase;
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this->interrupt = interrupt;
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this->leds = 0;
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this->scancodeescaped = false;
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Interrupt::RegisterHandler(interrupt, PS2Keyboard__OnInterrupt, this);
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// If any scancodes were already pending, our interrupt handler will
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// never be called. Let's just discard anything pending.
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PopScancode();
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}
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PS2Keyboard::~PS2Keyboard()
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{
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Interrupt::RegisterHandler(interrupt, NULL, NULL);
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delete[] queue;
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}
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void PS2Keyboard::OnInterrupt(CPU::InterruptRegisters* /*regs*/)
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{
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uint8_t scancode = PopScancode();
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int kbkey = DecodeScancode(scancode);
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if ( !kbkey ) { return; }
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if ( !PushKey(kbkey) )
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{
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Log::PrintF("Warning: dropping keystroke due to insufficient "
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"storage space in PS2 keyboard driver.\n");
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return;
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}
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uint8_t newleds = leds;
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if ( kbkey == KBKEY_CAPSLOCK ) { newleds ^= LED_CAPSLCK; }
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if ( kbkey == KBKEY_SCROLLLOCK ) { newleds ^= LED_SCRLCK; }
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if ( kbkey == KBKEY_NUMLOCK ) { newleds ^= LED_NUMLCK; }
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if ( newleds != leds ) { UpdateLEDs(leds = newleds); }
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NotifyOwner();
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}
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void PS2Keyboard::NotifyOwner()
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{
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if ( !owner) { return; }
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owner->OnKeystroke(this, ownerptr);
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}
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int PS2Keyboard::DecodeScancode(uint8_t scancode)
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{
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const uint8_t SCANCODE_ESCAPE = 0xE0;
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if ( scancode == SCANCODE_ESCAPE )
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{
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scancodeescaped = true;
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return 0;
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}
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int offset = (scancodeescaped) ? 0x80 : 0;
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int kbkey = scancode & 0x7F;
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if ( scancode & 0x80 ) { kbkey = -kbkey - offset; }
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else { kbkey = kbkey + offset; }
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scancodeescaped = false;
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// kbkey is now in the format specified in <sortix/keycodes.h>.
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return kbkey;
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}
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uint8_t PS2Keyboard::PopScancode()
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{
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return CPU::InPortB(iobase + DATA);
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}
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void PS2Keyboard::UpdateLEDs(int ledval)
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{
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while ( (CPU::InPortB(iobase + STATUS) & (1<<1)) != 0 ) { }
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CPU::OutPortB(iobase + COMMAND, CMD_SETLED);
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while ( (CPU::InPortB(iobase + STATUS) & (1<<1)) != 0 ) { }
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CPU::OutPortB(iobase + COMMAND, ledval);
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}
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void PS2Keyboard::SetOwner(KeyboardOwner* owner, void* user)
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{
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this->owner = owner;
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this->ownerptr = user;
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if ( queueused ) { NotifyOwner(); }
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}
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bool PS2Keyboard::PushKey(int key)
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{
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// Check if we need to allocate or resize the circular queue.
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if ( queueused == queuelength )
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{
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size_t newqueuelength = (queuelength) ? queuelength * 2 : 32UL;
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int* newqueue = new int[newqueuelength];
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if ( !newqueue ) { return false; }
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size_t elemsize = sizeof(*queue);
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size_t leadingavai = queuelength-queueoffset;
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size_t leading = (leadingavai < queueused) ? leadingavai : queueused;
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size_t trailing = queueused - leading;
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Memory::Copy(newqueue, queue + queueoffset, leading * elemsize);
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Memory::Copy(newqueue + leading, queue, trailing * elemsize);
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delete[] queue;
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queue = newqueue;
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queuelength = newqueuelength;
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queueoffset = 0;
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}
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queue[(queueoffset + queueused++) % queuelength] = key;
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return true;
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}
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int PS2Keyboard::PopKey()
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{
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if ( !queueused ) { return 0; }
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int kbkey = queue[queueoffset];
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queueoffset = (queueoffset + 1) % queuelength;
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queueused--;
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return kbkey;
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}
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int PS2Keyboard::Read()
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{
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return PopKey();
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}
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size_t PS2Keyboard::GetPending() const
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{
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return queueused;
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}
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bool PS2Keyboard::HasPending() const
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{
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return queueused;
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}
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}
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