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ef53864d36
This prevents a race condition where the console may still be rendering, but the process may be able to get data on the screen faster, which results in visual corruption as the two race.
452 lines
11 KiB
C++
452 lines
11 KiB
C++
/*******************************************************************************
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Copyright(C) Jonas 'Sortie' Termansen 2011, 2012.
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This file is part of Sortix.
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Sortix is free software: you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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Sortix. If not, see <http://www.gnu.org/licenses/>.
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textterminal.cpp
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Translates a character stream to a 2 dimensional array of character.
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*******************************************************************************/
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#include <sortix/kernel/platform.h>
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#include <sortix/kernel/refcount.h>
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#include <sortix/kernel/textbuffer.h>
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#include <sortix/vga.h>
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#include "textterminal.h"
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namespace Sortix {
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const uint16_t DEFAULT_COLOR = COLOR8_LIGHT_GREY << 0U | COLOR8_BLACK << 4U;
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const uint16_t ATTR_CHAR = 1U << 0U;
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TextTerminal::TextTerminal(Ref<TextBufferHandle> textbufhandle)
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{
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this->textbufhandle = textbufhandle;
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this->termlock = KTHREAD_MUTEX_INITIALIZER;
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Reset();
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}
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TextTerminal::~TextTerminal()
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{
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}
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void TextTerminal::Reset()
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{
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vgacolor = DEFAULT_COLOR;
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column = line = 0;
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ansisavedposx = ansisavedposy = 0;
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ansimode = NONE;
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TextBuffer* textbuf = textbufhandle->Acquire();
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TextPos fillfrom(0, 0);
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TextPos fillto(textbuf->Width()-1, textbuf->Height()-1);
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TextChar fillwith(' ', vgacolor);
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textbuf->Fill(fillfrom, fillto, fillwith, 0);
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textbuf->SetCursorEnabled(true);
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UpdateCursor(textbuf);
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textbufhandle->Release(textbuf);
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}
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size_t TextTerminal::Print(const char* string, size_t stringlen)
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{
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ScopedLock lock(&termlock);
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TextBuffer* textbuf = textbufhandle->Acquire();
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for ( size_t i = 0; i < stringlen; i++ )
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PutChar(textbuf, string[i]);
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UpdateCursor(textbuf);
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textbufhandle->Release(textbuf);
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return stringlen;
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}
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size_t TextTerminal::Width() const
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{
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ScopedLock lock(&termlock);
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TextBuffer* textbuf = textbufhandle->Acquire();
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size_t width = textbuf->Width();
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textbufhandle->Release(textbuf);
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return width;
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}
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size_t TextTerminal::Height() const
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{
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ScopedLock lock(&termlock);
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TextBuffer* textbuf = textbufhandle->Acquire();
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size_t height = textbuf->Height();
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textbufhandle->Release(textbuf);
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return height;
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}
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bool TextTerminal::Sync()
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{
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// Reading something from the textbuffer may cause it to block while
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// finishing rendering, effectively synchronizing with it.
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ScopedLock lock(&termlock);
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TextBuffer* textbuf = textbufhandle->Acquire();
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textbuf->GetCursorPos();
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textbufhandle->Release(textbuf);
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return true;
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}
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void TextTerminal::PutChar(TextBuffer* textbuf, char c)
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{
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if ( ansimode )
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PutAnsiEscaped(textbuf, c);
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else switch ( c )
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{
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case '\n': Newline(textbuf); break;
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case '\r': column = 0; break;
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case '\b': Backspace(textbuf); break;
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case '\t': Tab(textbuf); break;
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case '\e': AnsiReset(); break;
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default:
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{
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if ( textbuf->Width() <= column )
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Newline(textbuf);
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TextPos pos(column++, line);
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TextChar tc(c, vgacolor);
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textbuf->SetChar(pos, tc);
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textbuf->SetCharAttr(pos, ATTR_CHAR);
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} break;
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}
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}
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void TextTerminal::UpdateCursor(TextBuffer* textbuf)
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{
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textbuf->SetCursorPos(TextPos(column, line));
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}
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void TextTerminal::Newline(TextBuffer* textbuf)
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{
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textbuf->SetCharAttr(TextPos(column, line), ATTR_CHAR);
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column = 0;
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if ( line < textbuf->Height()-1 )
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line++;
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else
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textbuf->Scroll(1, TextChar(' ', vgacolor)),
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line = textbuf->Height()-1;
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}
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static TextPos DecrementTextPos(TextBuffer* textbuf, TextPos pos)
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{
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if ( !pos.x && !pos.y )
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return pos;
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if ( !pos.x )
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return TextPos(textbuf->Width(), pos.y-1);
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return TextPos(pos.x-1, pos.y);
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}
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void TextTerminal::Backspace(TextBuffer* textbuf)
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{
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TextPos pos(column, line);
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while ( pos.x || pos.y )
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{
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pos = DecrementTextPos(textbuf, pos);
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uint16_t attr = textbuf->GetCharAttr(pos);
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textbuf->SetChar(pos, TextChar(' ', vgacolor));
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textbuf->SetCharAttr(pos, attr & ~ATTR_CHAR);
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if ( attr & ATTR_CHAR )
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break;
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}
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column = pos.x;
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line = pos.y;
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}
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void TextTerminal::Tab(TextBuffer* textbuf)
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{
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if ( column == textbuf->Width() )
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Newline(textbuf);
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// TODO: This does not work correctly if the text buffer width is not a
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// multiple of four and the column is near the edge.
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unsigned until = 8 - (column % 8);
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textbuf->SetCharAttr(TextPos(column, line), ATTR_CHAR);
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while ( (until--) != 0 )
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textbuf->SetChar(TextPos(column++, line), TextChar(' ', vgacolor));
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}
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// TODO: This implementation of the 'Ansi Escape Codes' is incomplete and hacky.
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void TextTerminal::AnsiReset()
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{
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ansiusedparams = 0;
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currentparamindex = 0;
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ansiparams[0] = 0;
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paramundefined = true;
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ignoresequence = false;
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ansimode = CSI;
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}
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void TextTerminal::PutAnsiEscaped(TextBuffer* textbuf, char c)
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{
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// Check the proper prefixes are used.
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if ( ansimode == CSI )
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{
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if ( c != '[' ) { ansimode = NONE; return; }
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ansimode = COMMAND;
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return;
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}
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// Read part of a parameter.
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if ( '0' <= c && c <= '9' )
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{
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if ( paramundefined )
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ansiusedparams++;
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paramundefined = false;
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unsigned val = c - '0';
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ansiparams[currentparamindex] *= 10;
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ansiparams[currentparamindex] += val;
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}
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// Parameter delimiter.
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else if ( c == ';' )
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{
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if ( currentparamindex == ANSI_NUM_PARAMS - 1 )
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{
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ansimode = NONE;
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return;
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}
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paramundefined = true;
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ansiparams[++currentparamindex] = 0;
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}
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// Left for future standardization, so discard this sequence.
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else if ( c == ':' )
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{
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ignoresequence = true;
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}
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// Run a command.
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else if ( 64 <= c && c <= 126 )
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{
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if ( !ignoresequence )
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RunAnsiCommand(textbuf, c);
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}
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// Something I don't understand, and ignore intentionally.
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else if ( c == '?' )
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{
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}
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// TODO: There are some rare things that should be supported here.
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// Ignore unknown input.
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else
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{
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ansimode = NONE;
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}
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}
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void TextTerminal::RunAnsiCommand(TextBuffer* textbuf, char c)
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{
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const unsigned width = (unsigned) textbuf->Width();
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const unsigned height = (unsigned) textbuf->Height();
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switch ( c )
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{
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case 'A': // Cursor up
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{
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unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
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if ( line < dist )
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line = 0;
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else
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line -= dist;
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} break;
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case 'B': // Cursor down
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{
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unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
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if ( height <= line + dist )
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line = height-1;
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else
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line += dist;
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} break;
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case 'C': // Cursor forward
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{
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unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
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if ( width <= column + dist )
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column = width-1;
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else
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column += dist;
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} break;
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case 'D': // Cursor backward
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{
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unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
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if ( column < dist )
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column = 0;
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else
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column -= dist;
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} break;
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case 'E': // Move to beginning of line N lines down.
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{
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column = 0;
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unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
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if ( height <= line + dist )
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line = height-1;
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else
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line += dist;
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} break;
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case 'F': // Move to beginning of line N lines up.
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{
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column = 0;
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unsigned dist = 0 < ansiusedparams ? ansiparams[0] : 1;
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if ( line < dist )
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line = 0;
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else
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line -= dist;
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} break;
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case 'G': // Move the cursor to column N.
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{
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unsigned pos = 0 < ansiusedparams ? ansiparams[0]-1 : 0;
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if ( width <= pos )
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pos = width-1;
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column = pos;
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} break;
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case 'H': // Move the cursor to line Y, column X.
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case 'f':
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{
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unsigned posy = 0 < ansiusedparams ? ansiparams[0]-1 : 0;
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unsigned posx = 1 < ansiusedparams ? ansiparams[1]-1 : 0;
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if ( width <= posx )
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posx = width-1;
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if ( height <= posy )
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posy = height-1;
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column = posx;
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line = posy;
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} break;
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case 'J': // Erase parts of the screen.
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{
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unsigned mode = 0 < ansiusedparams ? ansiparams[0] : 0;
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TextPos from(0, 0);
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TextPos to(0, 0);
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if ( mode == 0 ) // From cursor to end.
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from = TextPos{column, line},
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to = TextPos{width-1, height-1};
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if ( mode == 1 ) // From start to cursor.
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from = TextPos{0, 0},
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to = TextPos{column, line};
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if ( mode == 2 ) // Everything.
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from = TextPos{0, 0},
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to = TextPos{width-1, height-1};
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textbuf->Fill(from, to, TextChar(' ', vgacolor), 0);
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} break;
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case 'K': // Erase parts of the current line.
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{
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unsigned mode = 0 < ansiusedparams ? ansiparams[0] : 0;
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TextPos from(0, 0);
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TextPos to(0, 0);
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if ( mode == 0 ) // From cursor to end.
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from = TextPos{column, line},
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to = TextPos{width-1, line};
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if ( mode == 1 ) // From start to cursor.
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from = TextPos{0, line},
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to = TextPos{column, line};
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if ( mode == 2 ) // Everything.
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from = TextPos{0, line},
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to = TextPos{width-1, line};
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textbuf->Fill(from, to, TextChar(' ', vgacolor), 0);
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} break;
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case 'S': // Scroll a line up and place a new line at the buttom.
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{
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textbuf->Scroll(1, TextChar(' ', vgacolor));
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line = height-1;
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} break;
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case 'T': // Scroll a line up and place a new line at the top.
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{
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textbuf->Scroll(-1, TextChar(' ', vgacolor));
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line = 0;
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} break;
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case 'm': // Change how the text is rendered.
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{
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if ( ansiusedparams == 0 )
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{
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ansiparams[0] = 0;
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ansiusedparams++;
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}
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// Convert from the ANSI color scheme to the VGA color scheme.
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const unsigned conversion[8] =
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{
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COLOR8_BLACK, COLOR8_RED, COLOR8_GREEN, COLOR8_BROWN,
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COLOR8_BLUE, COLOR8_MAGENTA, COLOR8_CYAN, COLOR8_LIGHT_GREY,
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};
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for ( size_t i = 0; i < ansiusedparams; i++ )
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{
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unsigned cmd = ansiparams[i];
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// Turn all attributes off.
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if ( cmd == 0 )
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{
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vgacolor = DEFAULT_COLOR;
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}
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// Set text color.
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else if ( 30 <= cmd && cmd <= 37 )
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{
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unsigned val = cmd - 30;
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vgacolor &= 0xF0;
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vgacolor |= conversion[val] << 0;
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}
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// Set background color.
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else if ( 40 <= cmd && cmd <= 47 )
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{
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unsigned val = cmd - 40;
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vgacolor &= 0x0F;
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vgacolor |= conversion[val] << 4;
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}
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// TODO: There are many other things we don't support.
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}
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} break;
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case 'n': // Request special information from terminal.
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{
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// TODO: Handle this code.
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} break;
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case 's': // Save cursor position.
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{
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ansisavedposx = column;
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ansisavedposx = line;
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} break;
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case 'u': // Restore cursor position.
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{
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column = ansisavedposx;
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line = ansisavedposx;
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if ( width <= column )
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column = width-1;
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if ( height <= line )
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line = height-1;
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} break;
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case 'l': // Hide cursor.
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{
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// TODO: This is somehow related to the special char '?'.
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if ( 0 < ansiusedparams && ansiparams[0] == 25 )
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textbuf->SetCursorEnabled(false);
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} break;
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case 'h': // Show cursor.
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{
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// TODO: This is somehow related to the special char '?'.
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if ( 0 < ansiusedparams && ansiparams[0] == 25 )
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textbuf->SetCursorEnabled(true);
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} break;
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// TODO: Handle other cases.
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}
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ansimode = NONE;
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}
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} // namespace Sortix
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