mirror of
https://gitlab.com/sortix/sortix.git
synced 2023-02-13 20:55:38 -05:00
492 lines
14 KiB
C++
492 lines
14 KiB
C++
/*
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* Copyright (c) 2013, 2016, 2017, 2018 Jonas 'Sortie' Termansen.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* clock.cpp
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* Clock and timer facility.
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*/
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#include <assert.h>
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#include <timespec.h>
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#include <sortix/kernel/clock.h>
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#include <sortix/kernel/interrupt.h>
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#include <sortix/kernel/kernel.h>
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#include <sortix/kernel/kthread.h>
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#include <sortix/kernel/signal.h>
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#include <sortix/kernel/timer.h>
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#include <sortix/kernel/worker.h>
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namespace Sortix {
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static void Clock__InterruptWork(void* context)
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{
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((Clock*) context)->InterruptWork();
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}
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Clock::Clock()
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{
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delay_timer = NULL;
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absolute_timer = NULL;
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first_interrupt_timer = NULL;
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last_interrupt_timer = NULL;
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interrupt_work.handler = Clock__InterruptWork;
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interrupt_work.context = this;
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current_time = timespec_nul();
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current_advancement = timespec_nul();
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resolution = timespec_nul();
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clock_mutex = KTHREAD_MUTEX_INITIALIZER;
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clock_callable_from_interrupt = false;
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we_disabled_interrupts = false;
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interrupt_work_scheduled = false;
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}
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Clock::~Clock()
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{
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// TODO: The best solution would probably be to cancel everything that is
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// waiting on us, but that is a bit dangerous since things have to be
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// notified carefully that they should not use stale pointers to this
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// clock. This is a bunch of work and since the clock is being
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// destroyed, you could argue that you shouldn't be using a clock
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// whose lifetime you don't control. Therefore assume that all users
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// of the clock has stopped using it.
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assert(!absolute_timer && !delay_timer);
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}
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// This clock and timer facility is designed to work even from interrupt
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// handlers. For instance, this is needed by the uptime clock that is
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// incremented every timer interrupt. If we don't need interrupt handler safety,
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// we simply fall back on regular mutual exclusion.
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void Clock::SetCallableFromInterrupts(bool callable_from_interrupts)
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{
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clock_callable_from_interrupt = callable_from_interrupts;
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}
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void Clock::LockClock()
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{
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if ( clock_callable_from_interrupt )
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{
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if ( Interrupt::IsEnabled() )
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{
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Interrupt::Disable();
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we_disabled_interrupts = true;
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}
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else
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we_disabled_interrupts = false;
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}
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else
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kthread_mutex_lock(&clock_mutex);
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}
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void Clock::UnlockClock()
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{
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if ( clock_callable_from_interrupt )
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{
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if ( we_disabled_interrupts )
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Interrupt::Enable();
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}
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else
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kthread_mutex_unlock(&clock_mutex);
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}
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void Clock::Set(struct timespec* now, struct timespec* res)
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{
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LockClock();
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if ( now )
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current_time = *now;
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if ( res )
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resolution = *res;
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TriggerAbsolute();
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UnlockClock();
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}
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void Clock::Get(struct timespec* now, struct timespec* res)
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{
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LockClock();
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if ( now )
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*now = current_time;
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if ( res )
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*res = resolution;
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UnlockClock();
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}
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// We maintain two queues of timers; one for timers that sleep for a duration
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// and one that that sleeps until a certain point in time. This lets us deal
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// nicely with non-monotonic clocks and simplifies the code. The absolute timers
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// queue is simply sorted after their wake-up time, while the delay timers queue
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// is sorted after their delays, where each node stores the delay between it and
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// its previous node (if any, otherwise just the actual time left of the timer).
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// This data structure allows constant time detection of whether a timer should
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// be fired and the double-linked queue allow constant-time cancellation - this
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// is at the expense of linear time insertion, but it is kinda okay since timers
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// that are soon will always be at the start (and hence quick to insert), while
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// timers in the far future will be last and the calling thread probably
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// wouldn't mind a little delay.
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// TODO: If locking the clock means disabling interrupts, and a large numbers of
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// timers are attached to this clock, then inserting a timer becomes
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// expensive as the CPU locks up for a moment. Perhaps this is not as bad
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// as it theoretically could be?
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void Clock::RegisterAbsolute(Timer* timer) // Lock acquired.
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{
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assert(!(timer->flags & TIMER_ACTIVE));
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timer->flags |= TIMER_ACTIVE;
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Timer* before = NULL;
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for ( Timer* iter = absolute_timer; iter; iter = iter->next_timer )
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{
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if ( timespec_lt(timer->value.it_value, iter->value.it_value) )
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before = iter;
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}
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timer->prev_timer = before;
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timer->next_timer = before ? before->next_timer : absolute_timer;
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if ( timer->next_timer ) timer->next_timer->prev_timer = timer;
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(before ? before->next_timer : absolute_timer) = timer;
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}
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void Clock::RegisterDelay(Timer* timer) // Lock acquired.
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{
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assert(!(timer->flags & TIMER_ACTIVE));
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timer->flags |= TIMER_ACTIVE;
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Timer* before = NULL;
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for ( Timer* iter = delay_timer; iter; iter = iter->next_timer )
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{
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if ( timespec_lt(timer->value.it_value, iter->value.it_value) )
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break;
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timer->value.it_value = timespec_sub(timer->value.it_value, iter->value.it_value);
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before = iter;
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}
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timer->prev_timer = before;
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timer->next_timer = before ? before->next_timer : delay_timer;
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if ( timer->next_timer )
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timer->next_timer->prev_timer = timer;
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if ( before )
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before->next_timer = timer;
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else
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delay_timer = timer;
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if ( timer->next_timer )
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timer->next_timer->value.it_value =
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timespec_sub(timer->next_timer->value.it_value, timer->value.it_value);
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}
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void Clock::Register(Timer* timer)
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{
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if ( timer->flags & TIMER_ABSOLUTE )
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RegisterAbsolute(timer);
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else
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RegisterDelay(timer);
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}
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void Clock::UnlinkAbsolute(Timer* timer) // Lock acquired.
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{
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assert(timer->flags & TIMER_ACTIVE);
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(timer->prev_timer ? timer->prev_timer->next_timer : absolute_timer) = timer->next_timer;
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if ( timer->next_timer ) timer->next_timer->prev_timer = timer->prev_timer;
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timer->prev_timer = timer->next_timer = NULL;
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timer->flags &= ~TIMER_ACTIVE;
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}
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void Clock::UnlinkDelay(Timer* timer) // Lock acquired.
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{
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assert(timer->flags & TIMER_ACTIVE);
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(timer->prev_timer ? timer->prev_timer->next_timer : delay_timer) = timer->next_timer;
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if ( timer->next_timer ) timer->next_timer->prev_timer = timer->prev_timer;
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if ( timer->next_timer ) timer->next_timer->value.it_value = timespec_add(timer->next_timer->value.it_value, timer->value.it_value);
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timer->prev_timer = timer->next_timer = NULL;
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timer->flags &= ~TIMER_ACTIVE;
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}
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void Clock::Unlink(Timer* timer) // Lock acquired.
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{
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if ( timer->flags & TIMER_ACTIVE )
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{
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if ( timer->flags & TIMER_ABSOLUTE )
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UnlinkAbsolute(timer);
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else
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UnlinkDelay(timer);
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}
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}
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void Clock::Cancel(Timer* timer)
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{
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LockClock();
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Unlink(timer);
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while ( timer->flags & TIMER_FIRING )
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{
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UnlockClock();
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// TODO: This busy-loop is rather inefficient. We could set up some
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// condition variable and wait on it. However, if the lock is
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// turning interrupts off, then there is no mutex we can use.
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kthread_yield();
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LockClock();
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}
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UnlockClock();
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}
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bool Clock::TryCancel(Timer* timer)
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{
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LockClock();
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bool active = timer->flags & TIMER_ACTIVE;
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if ( active )
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Unlink(timer);
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UnlockClock();
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return active;
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}
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// TODO: We need some method for threads to sleep for real but still be
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// interrupted by signals.
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struct timespec Clock::SleepDelay(struct timespec duration)
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{
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struct timespec start_advancement;
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struct timespec elapsed = timespec_nul();
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bool start_advancement_set = false;
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while ( timespec_lt(elapsed, duration) )
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{
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if ( start_advancement_set )
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{
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if ( Signal::IsPending() )
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return duration;
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kthread_yield();
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}
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LockClock();
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if ( !start_advancement_set )
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{
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start_advancement = current_advancement;
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start_advancement_set = true;
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}
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elapsed = timespec_sub(current_advancement, start_advancement);
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UnlockClock();
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}
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return timespec_nul();
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}
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// TODO: We need some method for threads to sleep for real but still be
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// interrupted by signals.
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struct timespec Clock::SleepUntil(struct timespec expiration)
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{
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while ( true )
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{
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LockClock();
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struct timespec now = current_time;
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UnlockClock();
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if ( timespec_le(expiration, now) )
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break;
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if ( Signal::IsPending() )
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return timespec_sub(expiration, now);
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kthread_yield();
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}
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return timespec_nul();
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}
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void Clock::Advance(struct timespec duration)
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{
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LockClock();
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current_time = timespec_add(current_time, duration);
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current_advancement = timespec_add(current_advancement, duration);
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TriggerDelay(duration);
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TriggerAbsolute();
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UnlockClock();
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}
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// Fire timers that wait for a certain amount of time.
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void Clock::TriggerDelay(struct timespec unaccounted) // Lock acquired.
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{
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while ( Timer* timer = delay_timer )
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{
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if ( timespec_lt(unaccounted, timer->value.it_value) )
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{
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timer->value.it_value = timespec_sub(timer->value.it_value, unaccounted);
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break;
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}
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unaccounted = timespec_sub(unaccounted, timer->value.it_value);
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timer->value.it_value = timespec_nul();
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if ( (delay_timer = delay_timer->next_timer) )
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delay_timer->prev_timer = NULL;
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FireTimer(timer);
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}
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}
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// Fire timers that wait until a certain point in time.
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void Clock::TriggerAbsolute() // Lock acquired.
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{
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while ( Timer* timer = absolute_timer )
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{
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if ( timespec_lt(current_time, timer->value.it_value) )
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break;
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if ( (absolute_timer = absolute_timer->next_timer) )
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absolute_timer->prev_timer = NULL;
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FireTimer(timer);
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}
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}
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static void Clock__DoFireTimer(Timer* timer)
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{
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timer->callback(timer->clock, timer, timer->user);
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}
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static void Clock__FireTimer(void* timer_ptr)
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{
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Timer* timer = (Timer*) timer_ptr;
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assert(timer->clock);
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// Combine all the additionally pending events into a single one and notify
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// the caller of all the events that he missed because we couldn't call him
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// fast enough.
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timer->clock->LockClock();
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timer->num_overrun_events = timer->num_firings_scheduled;
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timer->num_firings_scheduled = 0;
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bool may_deallocate = timer->flags & TIMER_FUNC_MAY_DEALLOCATE_TIMER;
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timer->clock->UnlockClock();
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Clock__DoFireTimer(timer);
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// The handler may have deallocated the storage for the timer, don't touch
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// it again.
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if ( may_deallocate )
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return;
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// If additional events happened during the time of the event handler, we'll
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// have to handle them because the firing bit is set. We'll schedule another
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// worker thread job and resume there, so this worker thread can continue to
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// do other important stuff.
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timer->clock->LockClock();
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if ( timer->num_firings_scheduled )
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Worker::Schedule(Clock__FireTimer, timer_ptr);
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// If this was the last event, we'll clear the firing bit and the advance
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// thread now has the responsibility of creating worker thread jobs.
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else
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timer->flags &= ~TIMER_FIRING;
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timer->clock->UnlockClock();
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}
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void Clock::InterruptWork()
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{
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Interrupt::Disable();
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Timer* work = first_interrupt_timer;
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first_interrupt_timer = NULL;
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last_interrupt_timer = NULL;
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Interrupt::Enable();
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while ( work )
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{
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Timer* next_work = work->next_interrupt_timer;
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Clock__FireTimer(work);
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work = next_work;
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}
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Interrupt::Disable();
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if ( first_interrupt_timer )
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Interrupt::ScheduleWork(&interrupt_work);
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else
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interrupt_work_scheduled = false;
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Interrupt::Enable();
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}
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void Clock::FireTimer(Timer* timer)
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{
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timer->flags &= ~TIMER_ACTIVE;
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bool may_deallocate = timer->flags & TIMER_FUNC_MAY_DEALLOCATE_TIMER;
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// If the CPU is currently interrupted, we call the timer callback directly
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// only if it is known to work when the interrupts are disabled on this CPU.
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// Otherwise, we forward the timer pointer to a special interrupt-safe
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// worker thread that'll run the callback normally.
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if ( !Interrupt::IsEnabled() )
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{
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if ( timer->flags & TIMER_FUNC_INTERRUPT_HANDLER )
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Clock__DoFireTimer(timer);
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else if ( timer->flags & TIMER_FIRING )
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timer->num_firings_scheduled++;
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else
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{
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if ( !may_deallocate )
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timer->flags |= TIMER_FIRING;
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(last_interrupt_timer ?
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last_interrupt_timer->next_interrupt_timer :
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first_interrupt_timer) = timer;
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timer->next_interrupt_timer = NULL;
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last_interrupt_timer = timer;
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if ( !interrupt_work_scheduled )
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{
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Interrupt::ScheduleWork(&interrupt_work);
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interrupt_work_scheduled = true;
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}
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}
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}
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// Normally, we will run the timer callback in a worker thread, but as an
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// optimization, if the callback is known to be short and simple and safely
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// handles this situation, we'll simply call it from the current thread.
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else
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{
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if ( timer->flags & TIMER_FUNC_ADVANCE_THREAD )
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Clock__DoFireTimer(timer);
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else if ( timer->flags & TIMER_FIRING )
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timer->num_firings_scheduled++;
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else
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{
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if ( !may_deallocate )
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timer->flags |= TIMER_FIRING;
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Worker::Schedule(Clock__FireTimer, timer);
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}
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}
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// Rearm the timer only if it is periodic.
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if ( may_deallocate ||
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timespec_le(timer->value.it_interval, timespec_nul()) )
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return;
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// TODO: If the period is too short (such a single nanosecond) on a delay
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// timer, then it will try to spend each nanosecond avanced carefully
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// and reliably schedule a shitload of firings. Not only that, but it
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// will also loop this function many million timers per tick!
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// TODO: Throtte the timer if firing while the callback is still running!
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// TODO: Doesn't reload properly for absolute timers!
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if ( timer->flags & TIMER_ABSOLUTE )
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timer->value.it_value = timespec_add(timer->value.it_value, timer->value.it_interval);
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else
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timer->value.it_value = timer->value.it_interval;
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Register(timer);
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}
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} // namespace Sortix
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