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db79994e64
Also got rid of trailing white space. That corrupted .git/. Big ass-commit because of recovered .git directory.
244 lines
5.9 KiB
C++
244 lines
5.9 KiB
C++
/******************************************************************************
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COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011.
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This file is part of Sortix.
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Sortix is free software: you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along
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with Sortix. If not, see <http://www.gnu.org/licenses/>.
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signal.cpp
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Classes and functions making it easier to handle Unix signals.
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******************************************************************************/
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#include <sortix/kernel/platform.h>
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#include <libmaxsi/memory.h>
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#include <sortix/kernel/panic.h>
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#include "signal.h"
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using namespace Maxsi;
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namespace Sortix
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{
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const int PRIORITY_NORMAL = 0;
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const int PRIORITY_HIGH = 1;
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const int PRIORITY_STOP = 2;
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const int PRIORITY_CORE = 3;
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const int PRIORITY_KILL = 4;
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const int PRIORITIES[Maxsi::Signal::NUMSIGNALS] =
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{
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PRIORITY_NORMAL, // unused
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PRIORITY_NORMAL, // SIGHUP
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PRIORITY_NORMAL, // SIGINT
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PRIORITY_NORMAL, // SIGQUIT
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PRIORITY_CORE, // SIGILL
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PRIORITY_CORE, // SIGTRAP
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PRIORITY_CORE, // SIGABRT
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PRIORITY_CORE, // SIGEMT
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PRIORITY_CORE, // SIGFPE
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PRIORITY_KILL, // SIGKILL
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PRIORITY_CORE, // SIGBUS
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PRIORITY_CORE, // SIGSEGV
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PRIORITY_CORE, // SIGSYS
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PRIORITY_NORMAL, // SIGPIPE
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PRIORITY_NORMAL, // SIGALRM
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PRIORITY_NORMAL, // SIGTERM
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PRIORITY_NORMAL, // SIGUSR1
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PRIORITY_NORMAL, // SIGUSR2
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PRIORITY_NORMAL, // SIGCHLD
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PRIORITY_HIGH, // SIGPWR
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PRIORITY_NORMAL, // SIGWINCH
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PRIORITY_NORMAL, // SIGURG
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PRIORITY_NORMAL, // obsolete
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PRIORITY_STOP, // SIGSTOP
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PRIORITY_STOP, // SIGTSTP
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PRIORITY_STOP, // SIGCONT
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PRIORITY_STOP, // SIGTTIN
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PRIORITY_STOP, // SIGTTOU
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PRIORITY_NORMAL, // SIGVTALRM
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PRIORITY_NORMAL, // obsolete
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PRIORITY_CORE, // SIGXCPU
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PRIORITY_CORE, // SIGXFSZ
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PRIORITY_NORMAL, // SIGCORE
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PRIORITY_NORMAL, // SIGLWP
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PRIORITY_NORMAL, // SIGAIO
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};
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// Returns true of the exact ordering of this signal version others aren't
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// important - if it returns false, then this signal will be put in the
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// queue according to priority, instead of being merged into another signal
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// with the same signum.
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bool Unifiable(int /*signum*/)
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{
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return true;
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}
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// Returns whether a specific signal is more important to deliver than
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// another. This is used to schedule signals.
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int CompareSignalPriority(int siga, int sigb)
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{
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int prioa = PRIORITY_NORMAL;
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int priob = PRIORITY_NORMAL;
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if ( siga < Maxsi::Signal::NUMSIGNALS ) { prioa = PRIORITIES[siga]; }
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if ( sigb < Maxsi::Signal::NUMSIGNALS ) { priob = PRIORITIES[sigb]; }
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if ( prioa < priob ) { return -1; } else
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if ( prioa > priob ) { return 1; }
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return 0;
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}
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SignalQueue::SignalQueue()
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{
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queue = NULL;
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}
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SignalQueue::~SignalQueue()
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{
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while ( queue )
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{
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Signal* todelete = queue;
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queue = queue->nextsignal;
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delete todelete;
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}
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}
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// Queues the signal and schedules it for processing.
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bool SignalQueue::Push(int signum)
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{
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ASSERT(0 <= signum && signum < 128);
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if ( Unifiable(signum) )
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{
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for ( Signal* signal = queue; signal != NULL; signal = signal->nextsignal )
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{
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if ( signal->signum != signum ) { continue; }
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signal->numpending++;
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return true;
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}
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}
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Signal* signal = new Signal;
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if ( !signal ) { return false; }
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signal->signum = signum;
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signal->numpending = 1;
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signal->nextsignal = NULL;
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signal->returncode = 128 + signum;
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Insert(signal);
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return true;
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}
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// Insert the signal in O(N), which is pretty fast for small Ns.
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void SignalQueue::Insert(Signal* signal)
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{
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if ( !queue )
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{
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queue = signal;
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last = signal;
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return;
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}
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// If the signal is to be inserted last, then just do it quickly.
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if ( last != NULL && 0 <= CompareSignalPriority(last->signum, signal->signum) )
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{
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last->nextsignal = signal;
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signal->nextsignal = NULL;
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last = signal;
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return;
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}
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// Check if the signal should be inserted first.
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if ( queue != NULL && CompareSignalPriority(queue->signum, signal->signum) < 0 )
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{
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signal->nextsignal = queue;
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queue = signal;
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return;
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}
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// Find where the signal should be inserted.
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for ( Signal* tmp = queue; tmp != NULL; tmp = tmp->nextsignal )
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{
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Signal* next = tmp->nextsignal;
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if ( next != NULL && CompareSignalPriority(next->signum, signal->signum) < 0 )
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{
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tmp->nextsignal = signal;
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signal->nextsignal = next;
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return;
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}
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if ( next == NULL )
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{
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tmp->nextsignal = signal;
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signal->nextsignal = NULL;
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last = signal;
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return;
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}
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}
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}
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// Given the stack of currently processing signals, return a new signal if
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// it is more important to handle at this point.
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Signal* SignalQueue::Pop(Signal* current)
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{
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if ( queue == NULL ) { return NULL; }
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bool returnqueue = false;
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// If we are currently handling no signal, then just return the first.
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if ( current == NULL ) { returnqueue = true; }
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// If we are handling a signal, only override it with another if it is
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// more important.
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else if ( CompareSignalPriority(current->signum, queue->signum) < 0 )
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{
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returnqueue = true;
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}
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if ( returnqueue )
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{
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Signal* result = queue;
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queue = queue->nextsignal;
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result->nextsignal = NULL;
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return result;
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}
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return NULL;
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}
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Signal* Signal::Fork()
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{
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Signal* clone = new Signal();
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if ( !clone ) { return NULL; }
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Memory::Copy(clone, this, sizeof(Signal));
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Signal* nextsignalclone = NULL;
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if ( nextsignal )
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{
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nextsignalclone = nextsignal->Fork();
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if ( !nextsignalclone ) { delete clone; return NULL; }
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}
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clone->nextsignal = nextsignalclone;
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return clone;
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}
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}
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