mirror of
https://gitlab.com/sortix/sortix.git
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f5c4b64aff
The console renderer now renders to a text buffer, which can be implemented on any device, whether it's the VGA text buffer or a bitmap graphics device with font rendering. This replaces the older code that could only render to a VGA framebuffer and where the input parsing was tightly coupled with the device rendering phase.
160 lines
4.5 KiB
C++
160 lines
4.5 KiB
C++
/******************************************************************************
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COPYRIGHT(C) JONAS 'SORTIE' TERMANSEN 2011.
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This file is part of Sortix.
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Sortix is free software: you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along
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with Sortix. If not, see <http://www.gnu.org/licenses/>.
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serialterminal.cpp
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A terminal on a serial line.
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******************************************************************************/
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#include <sortix/kernel/platform.h>
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#include <libmaxsi/string.h>
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#include <sortix/kernel/log.h>
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#include "vga.h"
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#include "keyboard.h"
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#include "uart.h"
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#include "serialterminal.h"
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#include "scheduler.h"
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using namespace Maxsi;
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namespace Sortix
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{
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namespace SerialTerminal
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{
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void Reset()
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{
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// Set the cursor to (0,0) and clear the screen.
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const char InitMessage[] = "\e[37m\e[40m\e[2J\e[H";
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UART::Write(InitMessage, String::Length(InitMessage));
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}
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bool isEsc;
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bool isEscDepress;
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int sigpending;
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const bool ECHO_TO_VGA = true;
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bool cursordisabled;
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void Init()
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{
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Reset();
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isEsc = isEscDepress = false;
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sigpending = -1;
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cursordisabled = false;
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}
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void OnTick()
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{
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// TODO: Yeah, this is a bad hack.
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int c;
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while ( (c=UART::TryPopChar()) != -1 )
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{
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#warning Support for hooking the serial input up against the keyboard API have broken
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#if 0
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// TODO: This is no longer compatible with the keyboard API, so
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// it has been commented out. Besides, JSSortix isn't really
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// supported anyway. It'd be nice to refactor this into a
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// SerialKeyboard class or something.
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using namespace Maxsi::Keyboard;
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if ( !isEsc && c == '\e' ) { isEsc = true; continue; }
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if ( isEsc && c == '\e' ) { isEsc = false; }
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if ( isEsc && c == '[' ) { continue; }
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if ( isEsc && c == ']' ) { isEscDepress = true; continue; }
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if ( isEsc && !isEscDepress && c == 'A' ) { Keyboard::QueueKeystroke(UP); }
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if ( isEsc && !isEscDepress && c == 'B' ) { Keyboard::QueueKeystroke(DOWN); }
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if ( isEsc && !isEscDepress && c == 'C' ) { Keyboard::QueueKeystroke(RIGHT); }
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if ( isEsc && !isEscDepress && c == 'D' ) { Keyboard::QueueKeystroke(LEFT); }
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if ( isEsc && isEscDepress && c == 'A' ) { Keyboard::QueueKeystroke(UP | DEPRESSED); }
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if ( isEsc && isEscDepress && c == 'B' ) { Keyboard::QueueKeystroke(DOWN | DEPRESSED); }
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if ( isEsc && isEscDepress && c == 'C' ) { Keyboard::QueueKeystroke(RIGHT | DEPRESSED); }
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if ( isEsc && isEscDepress && c == 'D' ) { Keyboard::QueueKeystroke(LEFT | DEPRESSED); }
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if ( isEsc ) { isEsc = false; isEscDepress = false; continue; }
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if ( c == '\e' ) { c = ESC; }
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if ( c == ('\e' | (1<<7)) ) { c = ESC | DEPRESSED; }
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if ( c == 145 ) // Control Depressed
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{
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if ( sigpending < 0 ) { continue; }
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if ( sigpending == 'C' - 'A' + 1 )
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{
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Scheduler::SigIntHack();
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continue;
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}
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Keyboard::QueueKeystroke(CTRL);
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Keyboard::QueueKeystroke('A' + sigpending - 1);
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Keyboard::QueueKeystroke(CTRL | DEPRESSED);
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sigpending = -1;
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continue;
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}
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if ( c < 32 ) { sigpending = c; } else { sigpending = -1; }
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switch ( c )
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{
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default:
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// Ignore most unprintable characters.
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if ( c < 32 ) { continue; }
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case '\b':
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case '\t':
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case '\r':
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case '\n':
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case '\e':
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case '\f':
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break;
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}
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if ( c == 127 ) { c = '\b'; }
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if ( c & (1<<7) )
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{
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c &= ~(1<<7); c |= DEPRESSED;
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}
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Keyboard::QueueKeystroke(c);
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#endif
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}
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}
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void OnVGAModified()
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{
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if ( !cursordisabled )
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{
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const char* msg = "\e[l";
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UART::Write(msg, String::Length(msg));
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cursordisabled = true;
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}
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UART::RenderVGA((const uint16_t*) 0xB8000);
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}
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size_t Print(void* /*user*/, const char* string, size_t stringlen)
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{
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#warning Echoing to the VGA terminal is broken
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#if 0
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if ( ECHO_TO_VGA ) { VGATerminal::Print(NULL, string, stringlen); }
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#endif
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if ( cursordisabled )
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{
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const char* msg = "\e[h";
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UART::Write(msg, String::Length(msg));
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cursordisabled = false;
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}
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UART::Write(string, stringlen);
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return stringlen;
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}
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}
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}
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