mirror of
https://gitlab.com/sortix/sortix.git
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332 lines
9.5 KiB
C++
332 lines
9.5 KiB
C++
/*******************************************************************************
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Copyright(C) Jonas 'Sortie' Termansen 2011, 2012, 2013.
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This file is part of Sortix.
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Sortix is free software: you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation, either version 3 of the License, or (at your option) any later
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version.
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Sortix is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License along with
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Sortix. If not, see <http://www.gnu.org/licenses/>.
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scheduler.cpp
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Decides the order to execute threads in and switching between them.
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*******************************************************************************/
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#include <sys/types.h>
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#include <assert.h>
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#include <string.h>
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#include <timespec.h>
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#include <sortix/clock.h>
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#include <sortix/timespec.h>
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#include <sortix/kernel/interrupt.h>
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#include <sortix/kernel/kernel.h>
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#include <sortix/kernel/memorymanagement.h>
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#include <sortix/kernel/process.h>
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#include <sortix/kernel/scheduler.h>
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#include <sortix/kernel/signal.h>
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#include <sortix/kernel/syscall.h>
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#include <sortix/kernel/thread.h>
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#include <sortix/kernel/time.h>
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#include "x86-family/gdt.h"
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#include "x86-family/float.h"
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namespace Sortix {
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namespace Scheduler {
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const uint32_t SCHED_MAGIC = 0x1234567;
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volatile unsigned long premagic;
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static Thread* currentthread;
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} // namespace Scheduler
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Thread* CurrentThread() { return Scheduler::currentthread; }
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Process* CurrentProcess() { return CurrentThread()->process; }
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namespace Scheduler {
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uint8_t dummythreaddata[sizeof(Thread)] __attribute__ ((aligned (8)));
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Thread* dummythread;
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Thread* idlethread;
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Thread* firstrunnablethread;
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Thread* firstsleepingthread;
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Process* initprocess;
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volatile unsigned long postmagic;
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static inline void SetCurrentThread(Thread* newcurrentthread)
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{
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currentthread = newcurrentthread;
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}
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void LogBeginSwitch(Thread* current, const CPU::InterruptRegisters* regs);
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void LogSwitch(Thread* current, Thread* next);
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void LogEndSwitch(Thread* current, const CPU::InterruptRegisters* regs);
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static Thread* PopNextThread()
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{
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if ( !firstrunnablethread ) { return idlethread; }
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Thread* result = firstrunnablethread;
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firstrunnablethread = firstrunnablethread->schedulerlistnext;
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return result;
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}
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static Thread* ValidatedPopNextThread()
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{
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assert(premagic == SCHED_MAGIC);
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assert(postmagic == SCHED_MAGIC);
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Thread* nextthread = PopNextThread();
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if ( !nextthread ) { Panic("Had no thread to switch to."); }
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if ( nextthread->terminated )
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{
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PanicF("Running a terminated thread 0x%p", nextthread);
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}
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addr_t newaddrspace = nextthread->process->addrspace;
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if ( !Page::IsAligned(newaddrspace) )
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{
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PanicF("Thread 0x%p, process %i (0x%p) (backup: %i), had bad "
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"address space variable: 0x%zx: not page-aligned "
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"(backup: 0x%zx)\n", nextthread,
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nextthread->process->pid, nextthread->process,
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-1/*nextthread->pidbackup*/, newaddrspace,
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(addr_t)-1 /*nextthread->addrspacebackup*/);
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}
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return nextthread;
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}
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static void DoActualSwitch(CPU::InterruptRegisters* regs)
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{
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Thread* current = CurrentThread();
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LogBeginSwitch(current, regs);
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Thread* next = ValidatedPopNextThread();
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LogSwitch(current, next);
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if ( current == next ) { return; }
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current->SaveRegisters(regs);
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next->LoadRegisters(regs);
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Float::NotityTaskSwitch();
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addr_t newaddrspace = next->addrspace;
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Memory::SwitchAddressSpace(newaddrspace);
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SetCurrentThread(next);
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addr_t stacklower = next->kernelstackpos;
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size_t stacksize = next->kernelstacksize;
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addr_t stackhigher = stacklower + stacksize;
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assert(stacklower && stacksize && stackhigher);
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GDT::SetKernelStack(stacklower, stacksize, stackhigher);
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LogEndSwitch(next, regs);
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}
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void Switch(CPU::InterruptRegisters* regs)
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{
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assert(premagic == SCHED_MAGIC);
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assert(postmagic == SCHED_MAGIC);
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DoActualSwitch(regs);
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if ( regs->signal_pending && regs->InUserspace() )
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Signal::Dispatch(regs);
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assert(premagic == SCHED_MAGIC);
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assert(postmagic == SCHED_MAGIC);
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}
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const bool DEBUG_BEGINCTXSWITCH = false;
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const bool DEBUG_CTXSWITCH = false;
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const bool DEBUG_ENDCTXSWITCH = false;
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void LogBeginSwitch(Thread* current, const CPU::InterruptRegisters* regs)
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{
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bool alwaysdebug = false;
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bool isidlethread = current == idlethread;
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bool dodebug = DEBUG_BEGINCTXSWITCH && !isidlethread;
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if ( alwaysdebug || dodebug )
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{
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Log::PrintF("Switching from 0x%p", current);
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regs->LogRegisters();
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Log::Print("\n");
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}
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}
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void LogSwitch(Thread* current, Thread* next)
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{
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bool alwaysdebug = false;
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bool different = current == idlethread;
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bool dodebug = DEBUG_CTXSWITCH && different;
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if ( alwaysdebug || dodebug )
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{
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Log::PrintF("switching from %u:%u (0x%p) to %u:%u (0x%p) \n",
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current->process->pid, 0, current,
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next->process->pid, 0, next);
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}
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}
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void LogEndSwitch(Thread* current, const CPU::InterruptRegisters* regs)
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{
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bool alwaysdebug = false;
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bool isidlethread = current == idlethread;
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bool dodebug = DEBUG_BEGINCTXSWITCH && !isidlethread;
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if ( alwaysdebug || dodebug )
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{
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Log::PrintF("Switched to 0x%p", current);
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regs->LogRegisters();
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Log::Print("\n");
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}
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}
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static void InterruptYieldCPU(CPU::InterruptRegisters* regs, void* /*user*/)
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{
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Switch(regs);
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}
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static void ThreadExitCPU(CPU::InterruptRegisters* regs, void* /*user*/)
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{
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// Can't use floating point instructions from now.
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Float::NofityTaskExit(currentthread);
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SetThreadState(currentthread, ThreadState::DEAD);
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InterruptYieldCPU(regs, NULL);
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}
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// The idle thread serves no purpose except being an infinite loop that does
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// nothing, which is only run when the system has nothing to do.
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void SetIdleThread(Thread* thread)
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{
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assert(!idlethread);
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idlethread = thread;
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SetThreadState(thread, ThreadState::NONE);
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SetCurrentThread(thread);
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}
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void SetDummyThreadOwner(Process* process)
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{
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dummythread->process = process;
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}
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void SetInitProcess(Process* init)
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{
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initprocess = init;
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}
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Process* GetInitProcess()
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{
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return initprocess;
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}
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Process* GetKernelProcess()
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{
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return idlethread->process;
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}
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void SetThreadState(Thread* thread, ThreadState state)
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{
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bool wasenabled = Interrupt::SetEnabled(false);
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// Remove the thread from the list of runnable threads.
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if ( thread->state == ThreadState::RUNNABLE &&
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state != ThreadState::RUNNABLE )
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{
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if ( thread == firstrunnablethread ) { firstrunnablethread = thread->schedulerlistnext; }
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if ( thread == firstrunnablethread ) { firstrunnablethread = NULL; }
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assert(thread->schedulerlistprev);
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assert(thread->schedulerlistnext);
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thread->schedulerlistprev->schedulerlistnext = thread->schedulerlistnext;
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thread->schedulerlistnext->schedulerlistprev = thread->schedulerlistprev;
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thread->schedulerlistprev = NULL;
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thread->schedulerlistnext = NULL;
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}
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// Insert the thread into the scheduler's carousel linked list.
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if ( thread->state != ThreadState::RUNNABLE &&
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state == ThreadState::RUNNABLE )
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{
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if ( firstrunnablethread == NULL ) { firstrunnablethread = thread; }
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thread->schedulerlistprev = firstrunnablethread->schedulerlistprev;
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thread->schedulerlistnext = firstrunnablethread;
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firstrunnablethread->schedulerlistprev = thread;
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thread->schedulerlistprev->schedulerlistnext = thread;
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}
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thread->state = state;
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assert(thread->state != ThreadState::RUNNABLE || thread->schedulerlistprev);
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assert(thread->state != ThreadState::RUNNABLE || thread->schedulerlistnext);
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Interrupt::SetEnabled(wasenabled);
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}
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ThreadState GetThreadState(Thread* thread)
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{
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return thread->state;
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}
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static void SleepUntil(struct timespec wakeat)
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{
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while ( timespec_lt(Time::Get(CLOCK_BOOT), wakeat) )
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Yield();
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}
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// TODO: This function has been obsoleted by the clock_nanosleep system call.
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static int sys_sleep(size_t secs)
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{
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struct timespec delay = timespec_make(secs, 0);
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struct timespec now = Time::Get(CLOCK_BOOT);
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SleepUntil(timespec_add(now, delay));
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return 0;
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}
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// TODO: This function has been obsoleted by the clock_nanosleep system call.
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static int sys_usleep(size_t usecs)
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{
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size_t secs = usecs / 1000000;
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size_t nsecs = (usecs % 1000000) * 1000;
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struct timespec delay = timespec_make(secs, nsecs);
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struct timespec now = Time::Get(CLOCK_BOOT);
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SleepUntil(timespec_add(now, delay));
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return 0;
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}
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extern "C" void yield_cpu_handler();
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extern "C" void thread_exit_handler();
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void Init()
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{
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premagic = postmagic = SCHED_MAGIC;
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// We use a dummy so that the first context switch won't crash when the
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// current thread is accessed. This lets us avoid checking whether it is
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// NULL (which it only will be once), which gives simpler code.
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dummythread = (Thread*) &dummythreaddata;
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memset(dummythread, 0, sizeof(*dummythread));
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dummythread->schedulerlistprev = dummythread;
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dummythread->schedulerlistnext = dummythread;
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currentthread = dummythread;
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firstrunnablethread = NULL;
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firstsleepingthread = NULL;
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idlethread = NULL;
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// Register our raw handler with user-space access. It calls our real
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// handler after common interrupt preparation stuff has occured.
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Interrupt::RegisterRawHandler(129, yield_cpu_handler, true);
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Interrupt::RegisterHandler(129, InterruptYieldCPU, NULL);
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Interrupt::RegisterRawHandler(132, thread_exit_handler, true);
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Interrupt::RegisterHandler(132, ThreadExitCPU, NULL);
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Syscall::Register(SYSCALL_SLEEP, (void*) sys_sleep);
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Syscall::Register(SYSCALL_USLEEP, (void*) sys_usleep);
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}
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} // namespace Scheduler
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} // namespace Sortix
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