2015-11-07 14:11:23 +00:00
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#include "program.hpp"
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2015-11-09 15:06:34 +00:00
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#include "shader.hpp"
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#include <fstream>
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2015-11-11 17:28:11 +00:00
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const std::string Program::filename(const std::string &name)
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2015-11-07 14:11:23 +00:00
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{
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2015-11-11 17:28:11 +00:00
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return "/data/shaders/" + name;
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}
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2015-11-13 13:37:53 +00:00
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Program::Program(const std::string &name):
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vertex_shader(GL_VERTEX_SHADER, filename(name) + "/vertex.glsl"),
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fragment_shader(GL_FRAGMENT_SHADER, filename(name) + "/fragment.glsl")
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{}
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2015-11-07 14:11:23 +00:00
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2015-11-13 13:37:53 +00:00
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const Executable *Program::build(GLuint count, const GLchar *const names[])
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2015-11-07 14:11:23 +00:00
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{
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2015-11-13 13:37:53 +00:00
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Executable *exe = new Executable();
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2015-11-13 13:10:49 +00:00
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2015-11-13 13:37:53 +00:00
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exe->attach_shader(vertex_shader);
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exe->attach_shader(fragment_shader);
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2015-11-13 13:10:49 +00:00
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2015-11-13 13:37:53 +00:00
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for (GLuint index = 0; index < count; ++index)
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exe->bind_attrib_location(index, names[index]);
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2015-11-13 11:23:22 +00:00
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2015-11-13 13:37:53 +00:00
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exe->link();
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2015-11-13 11:29:42 +00:00
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2015-11-13 13:37:53 +00:00
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return exe;
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2015-11-07 14:11:23 +00:00
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}
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