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2015-11-05 13:30:39 +00:00
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precision lowp float;
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void main(void) {
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2015-11-06 00:20:18 +00:00
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gl_FragColor = vec4(0.5, 0.7, 0.5, 1.0);
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2015-11-05 13:30:39 +00:00
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}
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