Add per-model array management
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parent
bada59af72
commit
6619eae8a0
1 changed files with 40 additions and 44 deletions
84
main.cpp
84
main.cpp
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@ -16,8 +16,7 @@
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static GLuint load_shader(GLenum type, const char *filename);
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static GLuint build_program();
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static GLuint create_array_buffer(GLuint index, GLsizeiptr size, const GLvoid *data, GLint count, GLenum type);
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static GLuint create_element_array_buffer(GLsizeiptr size, const GLvoid *data);
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static GLuint create_array_buffer(GLenum type, GLsizeiptr size, const GLvoid *data);
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static void iterate();
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@ -31,13 +30,15 @@ static bool keys[GLFW_KEY_LAST];
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static float pos_x = 0, pos_y = -4;
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static float delta_z = 0, delta_x = 0;
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static std::vector<GLfloat> positions;
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static std::vector<GLfloat> colors;
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struct Model
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{
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std::vector<GLfloat> positions;
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GLuint positions_id;
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std::vector<GLfloat> colors;
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GLuint colors_id;
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std::vector<GLushort> elements;
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GLsizei count;
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GLuint id;
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};
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@ -71,18 +72,15 @@ int main()
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const GLuint program = build_program();
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glUseProgram(program);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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mvp_id = glGetUniformLocation(program, "mvp");
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load_obj("/data/models/suzanne.obj", &suzanne);
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load_obj("/data/models/teapot.obj", &teapot);
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load_obj("/data/models/bunny.obj", &bunny);
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create_array_buffer(0, 21000 * sizeof(GLfloat), positions.data(), 3, GL_FLOAT);
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glEnableVertexAttribArray(0);
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create_array_buffer(1, 21000 * sizeof(GLfloat), colors.data(), 3, GL_FLOAT);
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glEnableVertexAttribArray(1);
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glViewport(0, 0, 640, 480);
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glEnable(GL_DEPTH_TEST);
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@ -129,22 +127,12 @@ GLuint build_program()
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return program;
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}
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GLuint create_array_buffer(GLuint index, GLsizeiptr size, const GLvoid *data, GLint count, GLenum type)
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GLuint create_array_buffer(GLenum type, GLsizeiptr size, const GLvoid *data)
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{
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GLuint id;
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glGenBuffers(1, &id);
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glBindBuffer(GL_ARRAY_BUFFER, id);
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glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
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glVertexAttribPointer(index, count, type, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
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return id;
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}
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GLuint create_element_array_buffer(GLsizeiptr size, const GLvoid *data)
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{
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GLuint id;
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glGenBuffers(1, &id);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
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glBindBuffer(type, id);
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glBufferData(type, size, data, GL_STATIC_DRAW);
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return id;
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}
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@ -188,22 +176,31 @@ void iterate()
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glUniformMatrix4fv(mvp_id, 1, GL_FALSE, glm::value_ptr(mvp));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, suzanne.id);
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glDrawElements(GL_TRIANGLES, suzanne.count, GL_UNSIGNED_SHORT, 0);
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auto draw_model = [](Model &model) {
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glBindBuffer(GL_ARRAY_BUFFER, model.positions_id);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
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glBindBuffer(GL_ARRAY_BUFFER, model.colors_id);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, model.id);
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glDrawElements(GL_TRIANGLES, model.elements.size(), GL_UNSIGNED_SHORT, 0);
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};
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draw_model(suzanne);
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mvp = glm::translate(mvp, glm::vec3(4.0f, 0.0f, 0.0f))
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* glm::rotate(glm::mat4(1.0f), glm::radians(-45.0f), glm::vec3(0.0f, 0.0f, 1.0f));
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glUniformMatrix4fv(mvp_id, 1, GL_FALSE, glm::value_ptr(mvp));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, teapot.id);
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glDrawElements(GL_TRIANGLES, teapot.count, GL_UNSIGNED_SHORT, 0);
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draw_model(teapot);
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mvp = glm::translate(mvp, glm::vec3(-4.0f, 0.0f, 0.0f))
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* glm::rotate(glm::mat4(1.0f), glm::radians(-45.0f), glm::vec3(0.0f, 0.0f, 1.0f));
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glUniformMatrix4fv(mvp_id, 1, GL_FALSE, glm::value_ptr(mvp));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bunny.id);
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glDrawElements(GL_TRIANGLES, bunny.count, GL_UNSIGNED_SHORT, 0);
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draw_model(bunny);
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}
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GLFWCALL void on_key(int key, int action)
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@ -233,8 +230,6 @@ EM_BOOL on_em_mousemove(int event_type, const EmscriptenMouseEvent *mouse_event,
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void load_obj(const char *filename, Model *model)
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{
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const GLsizei offset = positions.size() / 3;
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std::ifstream file(filename, std::ios::in);
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std::string line;
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@ -245,12 +240,12 @@ void load_obj(const char *filename, Model *model)
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std::istringstream s(line.substr(2));
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GLfloat x, y, z;
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s >> x; s >> y, s >> z;
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positions.push_back(x);
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positions.push_back(y);
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positions.push_back(z);
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colors.push_back(1.0f);
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colors.push_back(0.0f);
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colors.push_back(0.0f);
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model->positions.push_back(x);
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model->positions.push_back(y);
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model->positions.push_back(z);
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model->colors.push_back(1.0f);
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model->colors.push_back(0.0f);
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model->colors.push_back(0.0f);
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}
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else
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if (line.substr(0,2) == "f ")
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@ -260,12 +255,13 @@ void load_obj(const char *filename, Model *model)
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s >> a;
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s >> b;
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s >> c;
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model->elements.push_back(offset + a - 1);
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model->elements.push_back(offset + b - 1);
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model->elements.push_back(offset + c - 1);
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model->elements.push_back(a - 1);
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model->elements.push_back(b - 1);
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model->elements.push_back(c - 1);
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}
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}
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model->count = model->elements.size();
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model->id = create_element_array_buffer(model->count * sizeof(GLushort), model->elements.data());
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model->positions_id = create_array_buffer(GL_ARRAY_BUFFER, model->positions.size() * sizeof(GLfloat), model->positions.data());
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model->colors_id = create_array_buffer(GL_ARRAY_BUFFER, model->positions.size() * sizeof(GLfloat), model->colors.data());
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model->id = create_array_buffer(GL_ELEMENT_ARRAY_BUFFER, model->elements.size() * sizeof(GLushort), model->elements.data());
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}
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