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Split class Model into classes Model, Models::Static

This commit is contained in:
Meoweg 2015-11-12 04:43:23 +00:00
parent aee8cf6099
commit 7ab0664f0d
6 changed files with 175 additions and 151 deletions

View File

@ -3,6 +3,7 @@
#include "scene.hpp"
#include "camera.hpp"
#include "store.hpp"
#include "model/static.hpp"
#include <cstdlib>
@ -81,11 +82,11 @@ int main()
camera.projection = glm::perspective(45.0f, (float)640 / (float)480, 0.1f, 100.0f);
protagonist = store.load<Model>("protagonist.obj");
car = store.load<Model>("car.obj");
suzanne = store.load<Model>("suzanne.obj");
teapot = store.load<Model>("teapot.obj");
bunny = store.load<Model>("bunny.obj");
protagonist = store.load<Models::Static>("protagonist.obj");
car = store.load<Models::Static>("car.obj");
suzanne = store.load<Models::Static>("suzanne.obj");
teapot = store.load<Models::Static>("teapot.obj");
bunny = store.load<Models::Static>("bunny.obj");
protagonist1 = new Object(*protagonist);
protagonist1->position.z = 4;

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@ -1,108 +1,5 @@
#include "model.hpp"
#include "../mtllib.hpp"
#include <vector>
#include <fstream>
#include <sstream>
const std::string Model::filename(const std::string &name)
{
return "/data/models/" + name;
}
Model::Model(Store &store, const std::string &name)
{
std::ifstream file(filename(name), std::ios::in);
const Mtllib *mtllib = nullptr;
std::vector<glm::vec3> tmp_positions;
std::vector<glm::vec2> tmp_tex_coords;
std::vector<glm::vec3> tmp_normals;
size_t index = 0;
int attr_count = 0;
std::string line;
while (std::getline(file, line))
{
if (line.substr(0, 2) == "v ")
{
glm::vec3 v;
sscanf(line.data(), "v %f %f %f", &v.x, &v.y, &v.z);
tmp_positions.push_back(v);
}
else
if (line.substr(0, 3) == "vt ")
{
glm::vec2 vt;
sscanf(line.data(), "vt %f %f", &vt.x, &vt.y);
tmp_tex_coords.push_back(vt);
}
else
if (line.substr(0, 3) == "vn ")
{
glm::vec3 vn;
sscanf(line.data(), "vn %f %f %f", &vn.x, &vn.y, &vn.z);
tmp_normals.push_back(vn);
}
else
if (line.substr(0, 2) == "f ")
{
if (attr_count == 0)
{
if (line.find("//") == std::string::npos)
attr_count = 3;
else
attr_count = 2;
}
GLushort v[3];
GLushort vt[3];
GLushort vn[3];
if (attr_count == 2)
sscanf(line.data(), "f %hu//%hu %hu//%hu %hu//%hu", &v[0], &vn[0], &v[1], &vn[1], &v[2], &vn[2]);
else
sscanf(line.data(), "f %hu/%hu/%hu %hu/%hu/%hu %hu/%hu/%hu", &v[0], &vt[0], &vn[0],
&v[1], &vt[1], &vn[1],
&v[2], &vt[2], &vn[2]);
for (int i = 0; i < 3; ++i)
{
positions.push_back(tmp_positions[v[i] - 1]);
if (attr_count == 3)
tex_coords.push_back(tmp_tex_coords[vt[i] - 1]);
normals.push_back(tmp_normals[vn[i] - 1]);
elements.push_back(index++);
}
}
else
if (line.substr(0, 7) == "mtllib ")
{
mtllib = (Mtllib*)store.load<Mtllib>(line.substr(7));
}
else
if (line.substr(0, 7) == "usemtl ")
{
_material = (*mtllib)[line.substr(7)];
}
}
positions_id = create_array_buffer(GL_ARRAY_BUFFER, 3 * positions.size() * sizeof(GLfloat), positions.data());
if (attr_count == 3)
tex_coords_id = create_array_buffer(GL_ARRAY_BUFFER, 2 * tex_coords.size() * sizeof(GLfloat), tex_coords.data());
else
tex_coords_id = 0;
normals_id = create_array_buffer(GL_ARRAY_BUFFER, 3 * normals.size() * sizeof(GLfloat), normals.data());
id = create_array_buffer(GL_ELEMENT_ARRAY_BUFFER, elements.size() * sizeof(GLushort), elements.data());
}
GLuint Model::create_array_buffer(const GLenum type, const GLsizeiptr size, const GLvoid *const data)
{
GLuint id;
@ -111,27 +8,3 @@ GLuint Model::create_array_buffer(const GLenum type, const GLsizeiptr size, cons
glBufferData(type, size, data, GL_STATIC_DRAW);
return id;
}
void Model::draw() const
{
_material->use();
glBindBuffer(GL_ARRAY_BUFFER, positions_id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
if (tex_coords_id == 0)
glDisableVertexAttribArray(1);
else
{
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, tex_coords_id);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
}
glBindBuffer(GL_ARRAY_BUFFER, normals_id);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
glDrawElements(GL_TRIANGLES, elements.size(), GL_UNSIGNED_SHORT, 0);
}

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@ -2,32 +2,17 @@
#define _MODEL_HPP_
#include "../resource.hpp"
#include "../textured_mesh.hpp"
#include "../gl.hpp"
#include "../material.hpp"
#include <string>
#include <glm/glm.hpp>
class Model:
public Resource,
public TexturedMesh
public Resource
{
RESOURCE(Model)
public:
void draw() const;
private:
GLuint positions_id;
GLuint tex_coords_id;
GLuint normals_id;
GLuint id;
const Material *_material;
virtual void draw() const = 0;
protected:
static GLuint create_array_buffer(GLenum type, GLsizeiptr size, const GLvoid *data);
};

130
src/model/static.cpp Normal file
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@ -0,0 +1,130 @@
#include "static.hpp"
#include "../mtllib.hpp"
#include <vector>
#include <fstream>
#include <sstream>
using namespace Models;
const std::string Static::filename(const std::string &name)
{
return "/data/models/" + name;
}
Static::Static(Store &store, const std::string &name)
{
std::ifstream file(filename(name), std::ios::in);
const Mtllib *mtllib = nullptr;
std::vector<glm::vec3> tmp_positions;
std::vector<glm::vec2> tmp_tex_coords;
std::vector<glm::vec3> tmp_normals;
size_t index = 0;
int attr_count = 0;
std::string line;
while (std::getline(file, line))
{
if (line.substr(0, 2) == "v ")
{
glm::vec3 v;
sscanf(line.data(), "v %f %f %f", &v.x, &v.y, &v.z);
tmp_positions.push_back(v);
}
else
if (line.substr(0, 3) == "vt ")
{
glm::vec2 vt;
sscanf(line.data(), "vt %f %f", &vt.x, &vt.y);
tmp_tex_coords.push_back(vt);
}
else
if (line.substr(0, 3) == "vn ")
{
glm::vec3 vn;
sscanf(line.data(), "vn %f %f %f", &vn.x, &vn.y, &vn.z);
tmp_normals.push_back(vn);
}
else
if (line.substr(0, 2) == "f ")
{
if (attr_count == 0)
{
if (line.find("//") == std::string::npos)
attr_count = 3;
else
attr_count = 2;
}
GLushort v[3];
GLushort vt[3];
GLushort vn[3];
if (attr_count == 2)
sscanf(line.data(), "f %hu//%hu %hu//%hu %hu//%hu", &v[0], &vn[0], &v[1], &vn[1], &v[2], &vn[2]);
else
sscanf(line.data(), "f %hu/%hu/%hu %hu/%hu/%hu %hu/%hu/%hu", &v[0], &vt[0], &vn[0],
&v[1], &vt[1], &vn[1],
&v[2], &vt[2], &vn[2]);
for (int i = 0; i < 3; ++i)
{
positions.push_back(tmp_positions[v[i] - 1]);
if (attr_count == 3)
tex_coords.push_back(tmp_tex_coords[vt[i] - 1]);
normals.push_back(tmp_normals[vn[i] - 1]);
elements.push_back(index++);
}
}
else
if (line.substr(0, 7) == "mtllib ")
{
mtllib = (Mtllib*)store.load<Mtllib>(line.substr(7));
}
else
if (line.substr(0, 7) == "usemtl ")
{
_material = (*mtllib)[line.substr(7)];
}
}
positions_id = create_array_buffer(GL_ARRAY_BUFFER, 3 * positions.size() * sizeof(GLfloat), positions.data());
if (attr_count == 3)
tex_coords_id = create_array_buffer(GL_ARRAY_BUFFER, 2 * tex_coords.size() * sizeof(GLfloat), tex_coords.data());
else
tex_coords_id = 0;
normals_id = create_array_buffer(GL_ARRAY_BUFFER, 3 * normals.size() * sizeof(GLfloat), normals.data());
id = create_array_buffer(GL_ELEMENT_ARRAY_BUFFER, elements.size() * sizeof(GLushort), elements.data());
}
void Static::draw() const
{
_material->use();
glBindBuffer(GL_ARRAY_BUFFER, positions_id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
if (tex_coords_id == 0)
glDisableVertexAttribArray(1);
else
{
glEnableVertexAttribArray(1);
glBindBuffer(GL_ARRAY_BUFFER, tex_coords_id);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
}
glBindBuffer(GL_ARRAY_BUFFER, normals_id);
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
glDrawElements(GL_TRIANGLES, elements.size(), GL_UNSIGNED_SHORT, 0);
}

35
src/model/static.hpp Normal file
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@ -0,0 +1,35 @@
#ifndef _MODEL_STATIC_HPP_
#define _MODEL_STATIC_HPP_
#include "model.hpp"
#include "../textured_mesh.hpp"
#include "../gl.hpp"
#include "../material.hpp"
#include <string>
#include <glm/glm.hpp>
namespace Models
{
class Static:
public Model,
protected TexturedMesh
{
RESOURCE(Static)
public:
void draw() const;
private:
GLuint positions_id;
GLuint tex_coords_id;
GLuint normals_id;
GLuint id;
const Material *_material;
};
};
#endif // _MODEL_STATIC_HPP_

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@ -13,7 +13,7 @@ class Resource
#define RESOURCE(T) \
private: \
friend class Store; \
friend class ::Store; \
T(Store &store, const std::string &name); \
static const std::string filename(const std::string &name);