Meoweg
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29c71cff88
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Add shader program structure
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2015-11-09 15:22:24 +00:00 |
Meoweg
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a0f76d35d7
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Add camera as class
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2015-11-08 19:37:07 +00:00 |
Meoweg
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5ac6e2dab5
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Reduce camera transformation to common object transformation
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2015-11-08 19:17:14 +00:00 |
Meoweg
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038b2b8a40
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Swap Z and Y axes to follow OpenGL convention
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2015-11-08 11:32:56 +00:00 |
Meoweg
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20008619dc
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Add camera as transformation instance
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2015-11-07 19:38:26 +00:00 |
Meoweg
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5dff8f3587
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Fix light to consider object transformation
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2015-11-07 19:02:31 +00:00 |
Meoweg
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6ba5794ea2
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Add object rotation by timer
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2015-11-07 15:53:45 +00:00 |
Meoweg
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013572c207
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Remove old texture code
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2015-11-07 14:56:32 +00:00 |
Meoweg
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e2630110b9
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Split code into separate files
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2015-11-07 14:25:35 +00:00 |
Meoweg
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1b3c1c522b
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Make variable "mvp_uniform" extern
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2015-11-07 14:06:53 +00:00 |
Meoweg
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eb861952a4
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Split code into separate headers
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2015-11-07 14:04:45 +00:00 |
Meoweg
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fa26f3b61c
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Add materials
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2015-11-07 13:41:14 +00:00 |
Meoweg
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faede833bc
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Move sources to the separate directory
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2015-11-07 12:54:40 +00:00 |