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Commit Graph

27 Commits

Author SHA1 Message Date
Meoweg bb880d6d0b Add driving 2015-11-12 02:03:40 +00:00
Meoweg a5a109be6f Add car model 2015-11-12 00:57:08 +00:00
Meoweg ea811ab340 Use single store for resource tree 2015-11-11 20:38:02 +00:00
Meoweg 913d14642f Split resource and store 2015-11-11 20:18:21 +00:00
Meoweg c29875ef17 Add resource store 2015-11-11 19:30:53 +00:00
Meoweg f92ec0c468 One viewport again 2015-11-10 22:41:28 +00:00
Meoweg 2e6098d80a Add third-person camera 2015-11-10 22:11:27 +00:00
Meoweg 9e5d67aeef Move protagonist instead of camera 2015-11-10 21:06:48 +00:00
Meoweg 475ff17c95 Add protagonist 2015-11-10 21:06:48 +00:00
Meoweg 0d840c2f9b Link camera to scene 2015-11-10 17:40:30 +00:00
Meoweg 4e97825c1a Add scene 2015-11-10 17:34:13 +00:00
Meoweg 83aa421c04 Split screen 2015-11-10 17:20:52 +00:00
Meoweg 3361b49153 Supress warnings 2015-11-09 22:57:11 +00:00
Meoweg 8db0b0581a Add resource naming convention 2015-11-09 15:40:46 +00:00
Meoweg 29c71cff88 Add shader program structure 2015-11-09 15:22:24 +00:00
Meoweg a0f76d35d7 Add camera as class 2015-11-08 19:37:07 +00:00
Meoweg 5ac6e2dab5 Reduce camera transformation to common object transformation 2015-11-08 19:17:14 +00:00
Meoweg 038b2b8a40 Swap Z and Y axes to follow OpenGL convention 2015-11-08 11:32:56 +00:00
Meoweg 20008619dc Add camera as transformation instance 2015-11-07 19:38:26 +00:00
Meoweg 5dff8f3587 Fix light to consider object transformation 2015-11-07 19:02:31 +00:00
Meoweg 6ba5794ea2 Add object rotation by timer 2015-11-07 15:53:45 +00:00
Meoweg 013572c207 Remove old texture code 2015-11-07 14:56:32 +00:00
Meoweg e2630110b9 Split code into separate files 2015-11-07 14:25:35 +00:00
Meoweg 1b3c1c522b Make variable "mvp_uniform" extern 2015-11-07 14:06:53 +00:00
Meoweg eb861952a4 Split code into separate headers 2015-11-07 14:04:45 +00:00
Meoweg fa26f3b61c Add materials 2015-11-07 13:41:14 +00:00
Meoweg faede833bc Move sources to the separate directory 2015-11-07 12:54:40 +00:00