.. |
mesh
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Add mesh interface
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2015-11-12 06:12:48 +00:00 |
model
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
camera.cpp
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Add camera as class
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2015-11-08 19:37:07 +00:00 |
camera.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
executable.cpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
executable.hpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
gl.hpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
main.cpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
main.hpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
material.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
mtllib.cpp
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Add operator[] to class Mtllib
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2015-11-11 20:58:08 +00:00 |
mtllib.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
object.cpp
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Pass MVP and object transformation to model draw
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2015-11-13 06:59:38 +00:00 |
object.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
program.cpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
program.hpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
resource.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
scene.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
shader.cpp
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Use program as executable builder
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2015-11-13 13:37:53 +00:00 |
shader.hpp
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Use program as executable builder
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2015-11-13 13:37:53 +00:00 |
store.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
texture.cpp
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Use single store for resource tree
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2015-11-11 20:38:02 +00:00 |
texture.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
transformation.cpp
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Add third-person camera
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2015-11-10 22:11:27 +00:00 |
transformation.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |