1
0
Fork 0
This repository has been archived on 2023-03-27. You can view files and clone it, but cannot push or open issues or pull requests.
matabstrix/src
Meoweg 5106e7004b Store uniform ids in executable 2015-11-13 14:25:56 +00:00
..
mesh Add mesh interface 2015-11-12 06:12:48 +00:00
model Store uniform ids in executable 2015-11-13 14:25:56 +00:00
camera.cpp Add camera as class 2015-11-08 19:37:07 +00:00
camera.hpp Define classes as structs 2015-11-13 10:49:04 +00:00
executable.cpp Store uniform ids in executable 2015-11-13 14:25:56 +00:00
executable.hpp Store uniform ids in executable 2015-11-13 14:25:56 +00:00
gl.hpp Store uniform ids in executable 2015-11-13 14:25:56 +00:00
main.cpp Store uniform ids in executable 2015-11-13 14:25:56 +00:00
main.hpp Store uniform ids in executable 2015-11-13 14:25:56 +00:00
material.hpp Define classes as structs 2015-11-13 10:49:04 +00:00
mtllib.cpp Add operator[] to class Mtllib 2015-11-11 20:58:08 +00:00
mtllib.hpp Define classes as structs 2015-11-13 10:49:04 +00:00
object.cpp Pass MVP and object transformation to model draw 2015-11-13 06:59:38 +00:00
object.hpp Define classes as structs 2015-11-13 10:49:04 +00:00
program.cpp Store uniform ids in executable 2015-11-13 14:25:56 +00:00
program.hpp Store uniform ids in executable 2015-11-13 14:25:56 +00:00
resource.hpp Define classes as structs 2015-11-13 10:49:04 +00:00
scene.hpp Define classes as structs 2015-11-13 10:49:04 +00:00
shader.cpp Use program as executable builder 2015-11-13 13:37:53 +00:00
shader.hpp Use program as executable builder 2015-11-13 13:37:53 +00:00
store.hpp Define classes as structs 2015-11-13 10:49:04 +00:00
texture.cpp Use single store for resource tree 2015-11-11 20:38:02 +00:00
texture.hpp Define classes as structs 2015-11-13 10:49:04 +00:00
transformation.cpp Add third-person camera 2015-11-10 22:11:27 +00:00
transformation.hpp Define classes as structs 2015-11-13 10:49:04 +00:00