adapters
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Split CMake project into separate subprojets
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2015-11-17 09:03:32 +00:00 |
lights
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Rename folders
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2015-11-16 11:50:58 +00:00 |
meshes
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tmp
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2015-11-23 13:30:23 +00:00 |
models
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tmp
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2015-11-23 13:30:23 +00:00 |
objects
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Rename folders
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2015-11-16 11:50:58 +00:00 |
camera.cpp
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Add camera as class
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2015-11-08 19:37:07 +00:00 |
camera.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
executable.cpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
executable.hpp
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Store uniform ids in executable
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2015-11-13 14:25:56 +00:00 |
gl.hpp
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Remove program definitions from global namespace
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2015-11-13 15:20:10 +00:00 |
material.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
mtllib.cpp
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Add basic adapter
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2015-11-16 13:23:06 +00:00 |
mtllib.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
program.cpp
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Add basic adapter
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2015-11-16 13:23:06 +00:00 |
program.hpp
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Program is a resource
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2015-11-13 15:02:01 +00:00 |
resource.hpp
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Add basic adapter
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2015-11-16 13:23:06 +00:00 |
scene.hpp
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Rename folders
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2015-11-16 11:50:58 +00:00 |
shader.cpp
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Add basic adapter
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2015-11-16 13:23:06 +00:00 |
shader.hpp
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Shader is a resource
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2015-11-13 14:57:45 +00:00 |
stb.cpp
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Add separate file for STB implementations
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2015-11-16 17:14:31 +00:00 |
store.hpp
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Add basic adapter
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2015-11-16 13:23:06 +00:00 |
texture.cpp
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Add separate file for STB implementations
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2015-11-16 17:14:31 +00:00 |
texture.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |
transformation.cpp
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Add third-person camera
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2015-11-10 22:11:27 +00:00 |
transformation.hpp
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Define classes as structs
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2015-11-13 10:49:04 +00:00 |