349 lines
7.6 KiB
C++
349 lines
7.6 KiB
C++
#include <cstdlib>
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#include <vector>
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#include <fstream>
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#include <sstream>
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <GL/glew.h>
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#include <GL/glfw.h>
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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class Shader
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{
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public:
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Shader(GLenum type, const char *filename);
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inline GLuint id() const { return _id; };
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private:
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GLuint _id;
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};
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class Program
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{
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public:
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Program();
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void attach_shader(const Shader &shader);
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void bind_attrib_location(GLuint index, const GLchar *name);
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void link();
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void use();
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GLuint get_uniform_location(const GLchar *name);
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private:
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GLuint _id;
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};
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class Model
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{
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public:
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Model(const char *filename);
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void draw() const;
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private:
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std::vector<GLfloat> positions;
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GLuint positions_id;
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std::vector<GLfloat> colors;
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GLuint colors_id;
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std::vector<GLushort> elements;
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GLuint id;
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static GLuint create_array_buffer(GLenum type, GLsizeiptr size, const GLvoid *data);
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};
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class Object
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{
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public:
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Object(const Model &model) : _model(model) {};
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void draw(const glm::mat4 &mvp) const;
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glm::vec3 position;
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glm::vec3 rotation;
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private:
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const Model &_model;
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};
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static Program build_program();
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static void iterate();
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static GLFWCALL void on_key(int key, int action);
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static EM_BOOL on_em_mousemove(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data);
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static GLuint mvp_id;
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static bool keys[GLFW_KEY_LAST];
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static float pos_x = 0, pos_y = -4;
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static float delta_z = 0, delta_x = 0;
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static Model *suzanne;
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static Model *teapot;
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static Model *bunny;
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static Object *suzanne1;
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static Object *teapot1;
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static Object *bunny1;
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int main()
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{
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if (!glfwInit())
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exit(EXIT_FAILURE);
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if (!glfwOpenWindow(640, 480, 8, 8, 8, 8, 16, 0, GLFW_WINDOW))
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{
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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if (glewInit() != GLEW_OK)
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{
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glfwCloseWindow();
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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glfwSetKeyCallback(on_key);
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emscripten_set_mousemove_callback(nullptr, nullptr, false, on_em_mousemove);
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Program program = build_program();
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program.use();
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mvp_id = program.get_uniform_location("mvp");
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suzanne = new Model("/data/models/suzanne.obj");
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teapot = new Model("/data/models/teapot.obj");
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bunny = new Model("/data/models/bunny.obj");
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suzanne1 = new Object(*suzanne);
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teapot1 = new Object(*teapot);
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teapot1->position.x = -3.0;
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teapot1->rotation.z = -45;
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bunny1 = new Object(*bunny);
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bunny1->position.x = 3.0;
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glViewport(0, 0, 640, 480);
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glEnable(GL_DEPTH_TEST);
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glClearColor(0, 0, 0, 0);
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emscripten_set_main_loop(iterate, 0, 1);
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}
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Shader::Shader(const GLenum type, const char *const filename)
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{
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FILE *file = fopen(filename, "r");
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fseek(file, 0, SEEK_END);
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const long size = ftell(file);
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fseek(file, 0, SEEK_SET);
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char *source = (char*)malloc(size + 1);
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fread(source, size, 1, file);
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source[size] = 0;
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fclose(file);
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_id = glCreateShader(type);
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glShaderSource(_id, 1, (const GLchar**)&source, nullptr);
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glCompileShader(_id);
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free(source);
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}
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Program::Program()
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{
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_id = glCreateProgram();
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}
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void Program::attach_shader(const Shader &shader)
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{
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glAttachShader(_id, shader.id());
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}
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void Program::bind_attrib_location(const GLuint index, const GLchar *const name)
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{
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glBindAttribLocation(_id, index, name);
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}
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void Program::link()
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{
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glLinkProgram(_id);
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}
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void Program::use()
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{
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glUseProgram(_id);
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}
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GLuint Program::get_uniform_location(const GLchar *name)
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{
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return glGetUniformLocation(_id, name);
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}
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Model::Model(const char *const filename)
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{
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std::ifstream file(filename, std::ios::in);
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std::string line;
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while (std::getline(file, line))
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{
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if (line.substr(0,2) == "v ")
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{
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std::istringstream s(line.substr(2));
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GLfloat x, y, z;
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s >> x; s >> y, s >> z;
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positions.push_back(x);
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positions.push_back(y);
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positions.push_back(z);
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colors.push_back(1.0f);
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colors.push_back(0.0f);
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colors.push_back(0.0f);
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}
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else
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if (line.substr(0,2) == "f ")
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{
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std::istringstream s(line.substr(2));
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GLushort a, b, c;
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s >> a;
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s >> b;
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s >> c;
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elements.push_back(a - 1);
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elements.push_back(b - 1);
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elements.push_back(c - 1);
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}
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}
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positions_id = create_array_buffer(GL_ARRAY_BUFFER, positions.size() * sizeof(GLfloat), positions.data());
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colors_id = create_array_buffer(GL_ARRAY_BUFFER, positions.size() * sizeof(GLfloat), colors.data());
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id = create_array_buffer(GL_ELEMENT_ARRAY_BUFFER, elements.size() * sizeof(GLushort), elements.data());
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}
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GLuint Model::create_array_buffer(const GLenum type, const GLsizeiptr size, const GLvoid *const data)
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{
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GLuint id;
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glGenBuffers(1, &id);
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glBindBuffer(type, id);
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glBufferData(type, size, data, GL_STATIC_DRAW);
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return id;
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}
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void Model::draw() const
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{
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glBindBuffer(GL_ARRAY_BUFFER, positions_id);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
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glBindBuffer(GL_ARRAY_BUFFER, colors_id);
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glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, reinterpret_cast<const GLvoid*>(0));
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id);
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glDrawElements(GL_TRIANGLES, elements.size(), GL_UNSIGNED_SHORT, 0);
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}
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void Object::draw(const glm::mat4 &mvp) const
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{
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const glm::mat4 transform = glm::translate(mvp, -position)
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* glm::rotate(glm::mat4(1.0f), glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f))
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* glm::rotate(glm::mat4(1.0f), glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f))
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* glm::rotate(glm::mat4(1.0f), glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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glUniformMatrix4fv(mvp_id, 1, GL_FALSE, glm::value_ptr(transform));
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_model.draw();
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}
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Program build_program()
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{
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const Shader vertex_shader = Shader(GL_VERTEX_SHADER, "/data/shaders/vertex.glsl");
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const Shader fragment_shader = Shader(GL_FRAGMENT_SHADER, "/data/shaders/fragment.glsl");
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Program program;
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program.attach_shader(vertex_shader);
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program.attach_shader(fragment_shader);
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program.bind_attrib_location(0, "position");
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program.bind_attrib_location(1, "color");
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program.link();
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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return program;
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}
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void iterate()
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{
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if (keys['W'])
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{
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pos_x += 0.1 * sin(glm::radians(delta_z));
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pos_y += 0.1 * cos(glm::radians(delta_z));
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}
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if (keys['S'])
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{
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pos_x -= 0.1 * sin(glm::radians(delta_z));
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pos_y -= 0.1 * cos(glm::radians(delta_z));
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}
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if (keys['A'])
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{
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pos_x -= 0.1 * cos(glm::radians(delta_z));
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pos_y += 0.1 * sin(glm::radians(delta_z));
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}
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if (keys['D'])
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{
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pos_x += 0.1 * cos(glm::radians(delta_z));
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pos_y -= 0.1 * sin(glm::radians(delta_z));
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(-pos_x, -pos_y, -2.0f));
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glm::mat4 view = glm::mat4(1.0f)
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* glm::rotate(glm::mat4(1.0f), glm::radians(delta_x - 90), glm::vec3(1.0f, 0.0f, 0.0f))
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* glm::rotate(glm::mat4(1.0f), glm::radians(delta_z), glm::vec3(0.0f, 0.0f, 1.0f));
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glm::mat4 projection = glm::perspective(45.0f, (float)640 / (float)480, 0.1f, 10.0f);
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glm::mat4 mvp = projection * view * model;
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suzanne1->draw(mvp);
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teapot1->draw(mvp);
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bunny1->draw(mvp);
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}
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GLFWCALL void on_key(int key, int action)
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{
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keys[key] = action != GLFW_RELEASE;
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}
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EM_BOOL on_em_mousemove(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data)
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{
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delta_z += mouse_event->movementX;
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delta_x += mouse_event->movementY;
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if (delta_z < 0)
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delta_z = 359;
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else
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if (delta_z >= 360)
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delta_z = 0;
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if (delta_x < -90)
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delta_x = -90;
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else
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if (delta_x > 90)
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delta_x = 90;
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return true;
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}
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