Common ------ * Add your name to [COPYING](/COPYING). * Don't add your name to `AUTHORS` - it's for maintainers. * Add copyright notice in the beginning of changed files except the headers. * If you change the behavior (even just fix a bug), add a record to [ChangeLog](/ChangeLog). Prohibitions: * Don't commit binary files * Don't commit configuration files of your editor or IDE * Don't use encodings other than ASCII and UTF-8 * Don't use alphabets other than Latin * Don't use languages other than English * Don't use tabulations (I don't hate tabs, but people can not use them properly) * Don't leave trailing whitespaces * Don't forget the newline character in the end of files The following statements are recommendations, but highly encouraged: * Write documentation * Write tests * Keep lines less than 80 characters long for better experience on split screen ### Things to review periodically * `git grep -i fixme` * `git grep -i todo` * `git grep -i cppcheck-suppress` * `git grep -i rubocop:disable` ### Programming mistakes * Always check documentation, manuals and specifications Avoid stupid errors with: * Manual memory management * `malloc` may return `NULL` * Memory leak (forget to `free`) * Use after `free`/`realloc` * Double `free`/`realloc` * `free`ing/`realloc`ating unallocated memory * Changing the original pointer to the allocated memory (use `const`!) * `NULL` pointers and `nil`/`None`/whatever objects * Division by zero * Pointer arithmetic - consider type size * Type sizes (like `long` on 32-bit and 64-bit) * Integer arithmetic overflow * Bit shift * Endianness (byte order) * Data packing * Data alignment * Thread safety * Undefined behavior * Logical expressions (tautology, whatever) * Checking for an error (return value, pointer argument, whatever) * Use of not fully initialized data * Not reading beyond a buffer, array or string * The index of the last item, which is less than the buffer size * Negative indices * The terminating null character in a string * Allowed values of arguments * Possible values of parameters * Operator precedence * Default case in switch statements * Braces (curly brackets) around code blocks C language ---------- Use **cppcheck**. * Name regular functions (*not methods*) and variables in lower snake case (example: `foo_bar`). * Name macros in upper snake case (example: `FOO_BAR`). * Name types (*structures, unions, enumerations and type definitions*) in Pascal case (example: `FooBar`). * Name nested types in Pascal case and with the prefix of the surrounding type in Pascal case, separate type names with underscores (example: `FooBar_CarCdr`). * Name methods (*functions that belong to a specific type*) in lower snake case and with the prefix of the type name in Pascal case (example: `FooBar_car_cdr`). * Name public (*defined in the headers and exported as symbols*) regular functions (*not methods*) and variables with the prefix `kernaux_` (example: `kernaux_foo_bar`). * Name public (*defined in the headers*) macros with the prefix `KERNAUX_` (example: `KERNAUX_FOO_BAR`). * Name public (*defined in the headers*) types with the prefix `KernAux_` (example: `KernAux_FooBar`). * Name public (*defined in the headers*) with the prefix `KernAux_` and with the prefix of the surrounding type, separate type names with underscore (example: `KernAux_FooBar_CarCdr`). * Name public (*defined in the headers*) methods with the prefix `KernAux_` and with the prefix of the type name (example: `KernAux_FooBar_car_cdr`). * Use postfix `size` for a byte size. * Use postfix `slen` for C string length without terminating `\0` character (size - 1). * Use postfix `count` for a number of elements in an array. * Create `typedef`s with the names of related `struct`s. Use this name with a prefix `struct` to declare the data itself, withoth the prefix to declare a pointer or an array: ```c typedef struct FooBar { int car; } *FooBar; static struct FooBar FooBar_create(); static void FooBar FooBar_init(FooBar foobar); static void FooBar_do_something(FooBar foobar); // Initialize: struct FooBar foobar = FooBar_create(); // or struct FooBar foobar; FooBar_init(&foobar); // Use: FooBar foobar_ptr = &foobar; FooBar_do_something(&foobar); ``` ```c typedef struct FooBar { int car; } FooBar[1]; static struct FooBar FooBar_create(); static void FooBar FooBar_init(FooBar foobar); static void FooBar_do_something(FooBar foobar); // Initialize: FooBar foobar = { FooBar_create() }; // or FooBar foobar; FooBar_init(foobar); // Use: FooBar_do_something(foobar); ``` * Mark variables and parameters with `const` if you don't plan to modify them * Only omit braces (curly brackets) of a block if it's statement is placed on the same line as conditional statement: ```c // Good: if (foo) return bar; if (foo) { return bar; } // Bad: if (foo) return bar; ``` Python ------ Nothing here yet. Ruby ---- * Freeze objects if you don't plan to modify them ### Matz's Ruby interpreter Use **RuboCop**. See [bindings/ruby/.rubocop.yml](/bindings/ruby/.rubocop.yml) ### mruby Use **RuboCop**. See [bindings/mruby/.rubocop.yml](/bindings/mruby/.rubocop.yml) Rust ---- Use **rustfmt** and **Clippy**. See [bindings/rust/rustfmt.toml](/bindings/rust/rustfmt.toml)