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cli-old/lib/main.rb

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# frozen_string_literal: true
require 'thread'
require 'curses'
class Main
def self.inherited(_base)
raise "#{self} is final"
end
def self.mutex
(@mutex ||= Mutex.new).tap { freeze }
end
def initialize
raise "#{self.class} is singleton" unless self.class.mutex.try_lock
call
end
private
def call
before_loop
loop do
before_iteration
sleep
after_iteration
end
after_loop
end
def sleep
super 0.01
end
def before_loop
Curses.init_screen
Curses.start_color
Curses.noecho # do no echo input
Curses.curs_set 0 # invisible cursor
Curses.timeout = 0 # non-blocking input
Curses.stdscr.keypad = true
Curses.init_pair 1, Curses::COLOR_WHITE, Curses::COLOR_BLACK
Curses.init_pair 2, Curses::COLOR_BLACK, Curses::COLOR_WHITE
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initials
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end
def after_loop
Curses.close_screen
end
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def before_iteration
render
end
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def after_iteration
loop do
event = Curses.getch
break if event.nil?
handle event
end
end
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def initials
@list = List.new(
0, 1,
Curses.stdscr.maxx, Curses.stdscr.maxy - 1,
1.upto(Curses.stdscr.maxy - 1 + 10).map do
['Qwe'].*(3 * (1 + rand(10))).join(' ')
end
)
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end
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def handle(event)
case event
when Curses::Key::UP
@list.up
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when Curses::Key::DOWN
@list.down
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end
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end
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def render
Curses.clear
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Curses.attron Curses.color_pair 1
Curses.setpos 0, 0
Curses.addstr "items: #{@list.items.count}, height: #{@list.height}, active: #{@list.active}, top: #{@list.top}"
@list.render
Curses.refresh
end
end
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class List
attr_reader :items, :height, :active, :top
def initialize(x, y, width, height, items)
@x = x
@y = y
@width = width
@height = height
@active = 0
@top = 0
@items = Array(items)
end
def render
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@items[@top...(@top + @height)].each_with_index.each do |item, offset|
index = @top + offset
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if index == @active
Curses.attron Curses.color_pair 2
else
Curses.attron Curses.color_pair 1
end
Curses.setpos @y + offset, @x
Curses.addstr "#{index}: #{item}".ljust @width
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end
end
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def up
@active -= 1
@active = @items.count - 1 if @active.negative?
update
end
def down
@active += 1
@active = 0 if @active >= @items.count
update
end
def update
if @active < @top
@top = @active
elsif @active >= @top + @height
@top = @active - @height + 1
end
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end
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end