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cli-old/lib/main.rb

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# frozen_string_literal: true
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require 'tox'
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require 'thread'
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require 'faker'
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require 'screen'
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class Main
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SAVEDATA_FILENAME = File.expand_path '../savedata', __dir__
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def self.inherited(_base)
raise "#{self} is final"
end
def self.mutex
(@mutex ||= Mutex.new).tap { freeze }
end
def initialize
raise "#{self.class} is singleton" unless self.class.mutex.try_lock
call
end
private
def call
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tox_options = Tox::Options.new
tox_options.savedata = File.binread SAVEDATA_FILENAME if File.exist? SAVEDATA_FILENAME
@tox_client = Tox::Client.new tox_options
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on_friends_load @tox_client.friends
@tox_client.on_iteration(&method(:on_iteration))
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@tox_client.on_friend_request(&method(:on_friend_request))
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@tox_client.on_friend_message(&method(:on_friend_message))
@tox_client.on_friend_name_change(&method(:on_friend_name_change))
@tox_client.on_friend_status_message_change(&method(:on_friend_status_message_change))
@tox_client.on_friend_status_change(&method(:on_friend_status_change))
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@screen = Screen.new
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Style.default = Style.new
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@tox_client.run
ensure
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@screen&.close
File.binwrite SAVEDATA_FILENAME, @tox_client.savedata if @tox_client
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end
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#################
# Tox callbacks #
#################
def on_iteration
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@screen.poll
@screen.props = state
@screen.render
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end
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def on_friends_load(friends)
@state = state.merge(
active_friend_number: friends.empty? ? nil : friends.first.number,
friends: friends.map do |friend|
[
friend.number,
public_key: friend.public_key.to_hex.freeze,
name: friend.name.freeze,
status: friend.status,
status_message: friend.status_message.freeze,
history: [].freeze,
]
end.to_h.freeze,
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).freeze
end
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def on_friend_request(public_key, _text)
friend = @tox_client.friend_add_norequest public_key
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@state = state.merge(
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active_friend_number: state[:active_friend_number] || friend.number,
friends: state[:friends].merge(
friend.number => {
public_key: friend.public_key.to_hex.freeze,
name: friend.name.freeze,
status: friend.status,
status_message: friend.status_message.freeze,
history: [].freeze,
}.freeze,
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).freeze,
).freeze
end
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def on_friend_message(friend, text)
@state = state.merge(
friends: state[:friends].merge(
friend.number => state[:friends][friend.number].merge(
history: (state[:friends][friend.number][:history] + [
out: false,
time: Time.now.utc.freeze,
name: friend.name.freeze,
text: text.freeze,
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]).freeze,
).freeze,
).freeze,
).freeze
end
def on_friend_name_change(friend, name)
@state = @state.merge(
friends: state[:friends].merge(
friend.number => state[:friends][friend.number].merge(
name: name.freeze,
).freeze,
).freeze,
).freeze
end
def on_friend_status_message_change(friend, status_message)
@state = @state.merge(
friends: state[:friends].merge(
friend.number => state[:friends][friend.number].merge(
status_message: status_message.freeze,
).freeze,
).freeze,
).freeze
end
def on_friend_status_change(friend, status)
@state = @state.merge(
friends: state[:friends].merge(
friend.number => state[:friends][friend.number].merge(
status: status,
).freeze,
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).freeze,
).freeze
end
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####################
# Screen callbacks #
####################
def on_window_left
@state = state.merge(
focus: :sidebar,
sidebar: state[:sidebar].merge(
focused: true,
logo: state[:sidebar][:logo].merge(focused: state[:sidebar][:focus] == :logo).freeze,
menu: state[:sidebar][:menu].merge(focused: state[:sidebar][:focus] == :menu).freeze,
).freeze,
chat: state[:chat].merge(
focused: false,
info: state[:chat][:info].merge(focused: false).freeze,
new_message: state[:chat][:new_message].merge(focused: false).freeze,
history: state[:chat][:history].merge(focused: false).freeze,
).freeze,
).freeze
end
def on_window_right
@state = state.merge(
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focus: :chat,
sidebar: state[:sidebar].merge(
focused: true,
logo: state[:sidebar][:logo].merge(focused: false).freeze,
menu: state[:sidebar][:menu].merge(focused: false).freeze,
).freeze,
chat: state[:chat].merge(
focused: false,
info: state[:chat][:info].merge(focused: state[:chat][:focus] == :info).freeze,
new_message: state[:chat][:new_message].merge(focused: state[:chat][:focus] == :new_message).freeze,
history: state[:chat][:history].merge(focused: state[:chat][:focus] == :history).freeze,
).freeze,
).freeze
end
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def on_menu_up
@state = state.merge(
sidebar: state[:sidebar].merge(
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menu: self.class.update_menu(
state[:sidebar][:menu],
state[:friends].count,
active: state[:sidebar][:menu][:active] - 1,
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),
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).freeze,
)
@state[:active_friend_number] = state[:friends].keys[@state[:sidebar][:menu][:active]]
@state.freeze
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end
def on_menu_down
@state = state.merge(
sidebar: state[:sidebar].merge(
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menu: self.class.update_menu(
state[:sidebar][:menu],
state[:friends].count,
active: state[:sidebar][:menu][:active] + 1,
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),
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).freeze,
)
@state[:active_friend_number] = state[:friends].keys[@state[:sidebar][:menu][:active]]
@state.freeze
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end
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def on_new_message_putc(char)
text = state[:chat][:new_message][:text]
cursor_pos = state[:chat][:new_message][:cursor_pos]
@state = state.merge(
chat: state[:chat].merge(
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new_message: self.class.update_new_message(
state[:chat][:new_message],
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text: "#{text[0...cursor_pos]}#{char}#{text[cursor_pos..-1]}",
cursor_pos: cursor_pos + 1,
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),
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).freeze,
).freeze
end
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def on_new_message_left
@state = state.merge(
chat: state[:chat].merge(
new_message: self.class.update_new_message(
state[:chat][:new_message],
text: state[:chat][:new_message][:text],
cursor_pos: state[:chat][:new_message][:cursor_pos] - 1,
),
).freeze,
).freeze
end
def on_new_message_right
@state = state.merge(
chat: state[:chat].merge(
new_message: self.class.update_new_message(
state[:chat][:new_message],
text: state[:chat][:new_message][:text],
cursor_pos: state[:chat][:new_message][:cursor_pos] + 1,
),
).freeze,
).freeze
end
def on_new_message_home
@state = state.merge(
chat: state[:chat].merge(
new_message: self.class.update_new_message(
state[:chat][:new_message],
text: state[:chat][:new_message][:text],
cursor_pos: 0,
),
).freeze,
).freeze
end
def on_new_message_end
@state = state.merge(
chat: state[:chat].merge(
new_message: self.class.update_new_message(
state[:chat][:new_message],
text: state[:chat][:new_message][:text],
cursor_pos: state[:chat][:new_message][:text].length,
),
).freeze,
).freeze
end
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def on_new_message_backspace
text = state[:chat][:new_message][:text]
cursor_pos = state[:chat][:new_message][:cursor_pos]
return unless cursor_pos.positive?
@state = state.merge(
chat: state[:chat].merge(
new_message: self.class.update_new_message(
state[:chat][:new_message],
text: "#{text[0...(cursor_pos - 1)]}#{text[cursor_pos..-1]}",
cursor_pos: cursor_pos - 1,
),
).freeze,
).freeze
end
def on_new_message_delete
text = state[:chat][:new_message][:text]
cursor_pos = state[:chat][:new_message][:cursor_pos]
return if cursor_pos > text.length
@state = state.merge(
chat: state[:chat].merge(
new_message: self.class.update_new_message(
state[:chat][:new_message],
text: "#{text[0...cursor_pos]}#{text[(cursor_pos + 1)..-1]}",
cursor_pos: cursor_pos,
),
).freeze,
).freeze
end
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####################
# Helper functions #
####################
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class << self
def update_menu(state, items_count, active:)
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top = state[:top]
if active.negative?
active = items_count - 1
elsif active >= items_count
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active = 0
end
if active < state[:top]
top = active
elsif active >= state[:top] + state[:height]
top = active - state[:height] + 1
end
state.merge(
active: active,
top: top,
).freeze
end
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def update_new_message(state, text:, cursor_pos:)
if cursor_pos.negative?
cursor_pos = 0
elsif cursor_pos > text.length
cursor_pos = text.length
end
state.merge(
text: text,
cursor_pos: cursor_pos,
).freeze
end
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end
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#########
# State #
#########
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def state
@state ||= {
x: 0,
y: 0,
width: Curses.stdscr.maxx,
height: Curses.stdscr.maxy,
focus: :sidebar,
focused: true,
on_window_left: method(:on_window_left),
on_window_right: method(:on_window_right),
on_menu_up: method(:on_menu_up),
on_menu_down: method(:on_menu_down),
on_new_message_putc: method(:on_new_message_putc),
on_new_message_left: method(:on_new_message_left),
on_new_message_right: method(:on_new_message_right),
on_new_message_home: method(:on_new_message_home),
on_new_message_end: method(:on_new_message_end),
on_new_message_backspace: method(:on_new_message_backspace),
on_new_message_delete: method(:on_new_message_delete),
active_friend_number: nil,
friends: {}.freeze,
sidebar: {
x: 0,
y: 0,
width: Widgets::Logo::WIDTH,
height: Curses.stdscr.maxy,
focus: :menu,
focused: true,
logo: {
x: 0,
y: 0,
width: Widgets::Logo::WIDTH,
height: Widgets::Logo::HEIGHT,
}.freeze,
menu: {
x: 0,
y: Widgets::Logo::HEIGHT,
width: Widgets::Logo::WIDTH,
height: Curses.stdscr.maxy - Widgets::Logo::HEIGHT,
focused: true,
active: 0,
top: 0,
}.freeze,
}.freeze,
chat: {
x: Widgets::Logo::WIDTH,
y: 0,
width: Curses.stdscr.maxx - Widgets::Logo::WIDTH,
height: Curses.stdscr.maxy,
focus: :new_message,
focused: false,
info: {
x: Widgets::Logo::WIDTH,
y: 0,
width: Curses.stdscr.maxx - Widgets::Logo::WIDTH,
height: 2,
focused: false,
}.freeze,
new_message: {
x: Widgets::Logo::WIDTH,
y: Curses.stdscr.maxy - 1,
width: Curses.stdscr.maxx - Widgets::Logo::WIDTH,
height: 1,
focused: false,
text: '',
cursor_pos: 0,
}.freeze,
history: {
x: Widgets::Logo::WIDTH,
y: 2,
width: Curses.stdscr.maxx - Widgets::Logo::WIDTH,
height: Curses.stdscr.maxy - 3,
focused: true,
}.freeze,
}.freeze,
}.freeze
end
end