alacritty/src/main.rs

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// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//! Alacritty - The GPU Enhanced Terminal
#![feature(question_mark)]
#![feature(range_contains)]
#![feature(inclusive_range_syntax)]
#![feature(drop_types_in_const)]
#![feature(unicode)]
#![feature(step_trait)]
#![feature(core_intrinsics)]
#![allow(stable_features)] // lying about question_mark because 1.14.0 isn't released!
#![feature(proc_macro)]
#[macro_use]
extern crate serde_derive;
extern crate cgmath;
extern crate copypasta;
extern crate errno;
Add support for macOS Alacritty now runs on macOS using CoreText for font rendering. The font rendering subsystems were moved into a separate crate called `font`. The font crate provides a unified (albeit limited) API which wraps CoreText on macOS and FreeType/FontConfig on other platforms. The unified API differed slightly from what the original Rasterizer for freetype implemented, and it was updated accordingly. The cell separation properties (sep_x and sep_y) are now premultiplied into the cell width and height. They were previously passed through as uniforms to the shaders; removing them prevents a lot of redundant work. `libc` has some differences between Linux and macOS. `__errno_location` is not available on macOS, and the `errno` crate was brought in to provide a cross-platform API for dealing with errno. Differences in `openpty` were handled by implementing a macOS specific version. It would be worth investigating a way to unify the implementations at some point. A type mismatch with TIOCSCTTY was resolved with a cast. Differences in libc::passwd struct fields were resolved by using std::mem::uninitialized instead of zeroing the struct ourselves. This has the benefit of being much cleaner. The thread setup had to be changed to support both macOS and Linux. macOS requires that events from the window be handled on the main thread. Failure to do so will prevent the glutin window from even showing up! For this reason, the renderer and parser were moved to their own thread, and the input is received on the main thread. This is essentially reverse the setup prior to this commit. Renderer initialization (and thus font cache initialization) had to be moved to the rendering thread as well since there's no way to make_context(null) with glx on Linux. Trying to just call make_context a second time on the rendering thread had resulted in a panic!.
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extern crate font;
extern crate glutin;
extern crate libc;
extern crate mio;
extern crate notify;
extern crate parking_lot;
extern crate serde;
extern crate serde_yaml;
extern crate vte;
#[macro_use]
extern crate bitflags;
#[macro_use]
mod macros;
mod event;
mod event_loop;
mod index;
mod input;
mod meter;
mod renderer;
mod sync;
mod term;
mod tty;
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mod util;
pub mod ansi;
pub mod config;
pub mod grid;
use std::sync::{mpsc, Arc};
use std::sync::atomic::{AtomicBool, Ordering};
use parking_lot::{MutexGuard};
use event_loop::EventLoop;
use config::Config;
use meter::Meter;
use renderer::{QuadRenderer, GlyphCache};
use sync::FairMutex;
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use term::Term;
use tty::process_should_exit;
/// Channel used by resize handling on mac
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static mut RESIZE_SENDER: Option<mpsc::Sender<(u32, u32)>> = None;
#[derive(Clone)]
pub struct Flag(Arc<AtomicBool>);
impl Flag {
pub fn new(initial_value: bool) -> Flag {
Flag(Arc::new(AtomicBool::new(initial_value)))
}
#[inline]
pub fn get(&self) -> bool {
self.0.load(Ordering::Acquire)
}
#[inline]
pub fn set(&self, value: bool) {
self.0.store(value, Ordering::Release)
}
}
/// Resize handling for Mac
fn window_resize_handler(width: u32, height: u32) {
unsafe {
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if let Some(ref tx) = RESIZE_SENDER {
let _ = tx.send((width, height));
}
}
}
#[derive(Debug, Eq, PartialEq, Copy, Clone, Default)]
pub struct Rgb {
r: u8,
g: u8,
b: u8,
}
mod gl {
#![allow(non_upper_case_globals)]
include!(concat!(env!("OUT_DIR"), "/gl_bindings.rs"));
}
Add support for macOS Alacritty now runs on macOS using CoreText for font rendering. The font rendering subsystems were moved into a separate crate called `font`. The font crate provides a unified (albeit limited) API which wraps CoreText on macOS and FreeType/FontConfig on other platforms. The unified API differed slightly from what the original Rasterizer for freetype implemented, and it was updated accordingly. The cell separation properties (sep_x and sep_y) are now premultiplied into the cell width and height. They were previously passed through as uniforms to the shaders; removing them prevents a lot of redundant work. `libc` has some differences between Linux and macOS. `__errno_location` is not available on macOS, and the `errno` crate was brought in to provide a cross-platform API for dealing with errno. Differences in `openpty` were handled by implementing a macOS specific version. It would be worth investigating a way to unify the implementations at some point. A type mismatch with TIOCSCTTY was resolved with a cast. Differences in libc::passwd struct fields were resolved by using std::mem::uninitialized instead of zeroing the struct ourselves. This has the benefit of being much cleaner. The thread setup had to be changed to support both macOS and Linux. macOS requires that events from the window be handled on the main thread. Failure to do so will prevent the glutin window from even showing up! For this reason, the renderer and parser were moved to their own thread, and the input is received on the main thread. This is essentially reverse the setup prior to this commit. Renderer initialization (and thus font cache initialization) had to be moved to the rendering thread as well since there's no way to make_context(null) with glx on Linux. Trying to just call make_context a second time on the rendering thread had resulted in a panic!.
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fn main() {
// Load configuration
let config = match Config::load() {
Err(err) => match err {
// Use default config when not found
config::Error::NotFound => Config::default(),
// Exit when there's a problem with it
_ => die!("{}", err),
},
Ok(config) => config,
};
let font = config.font();
let dpi = config.dpi();
let render_timer = config.render_timer();
Add support for macOS Alacritty now runs on macOS using CoreText for font rendering. The font rendering subsystems were moved into a separate crate called `font`. The font crate provides a unified (albeit limited) API which wraps CoreText on macOS and FreeType/FontConfig on other platforms. The unified API differed slightly from what the original Rasterizer for freetype implemented, and it was updated accordingly. The cell separation properties (sep_x and sep_y) are now premultiplied into the cell width and height. They were previously passed through as uniforms to the shaders; removing them prevents a lot of redundant work. `libc` has some differences between Linux and macOS. `__errno_location` is not available on macOS, and the `errno` crate was brought in to provide a cross-platform API for dealing with errno. Differences in `openpty` were handled by implementing a macOS specific version. It would be worth investigating a way to unify the implementations at some point. A type mismatch with TIOCSCTTY was resolved with a cast. Differences in libc::passwd struct fields were resolved by using std::mem::uninitialized instead of zeroing the struct ourselves. This has the benefit of being much cleaner. The thread setup had to be changed to support both macOS and Linux. macOS requires that events from the window be handled on the main thread. Failure to do so will prevent the glutin window from even showing up! For this reason, the renderer and parser were moved to their own thread, and the input is received on the main thread. This is essentially reverse the setup prior to this commit. Renderer initialization (and thus font cache initialization) had to be moved to the rendering thread as well since there's no way to make_context(null) with glx on Linux. Trying to just call make_context a second time on the rendering thread had resulted in a panic!.
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let mut window = glutin::WindowBuilder::new()
.with_vsync()
.with_title("Alacritty")
.build().unwrap();
window.set_window_resize_callback(Some(window_resize_handler as fn(u32, u32)));
Add support for macOS Alacritty now runs on macOS using CoreText for font rendering. The font rendering subsystems were moved into a separate crate called `font`. The font crate provides a unified (albeit limited) API which wraps CoreText on macOS and FreeType/FontConfig on other platforms. The unified API differed slightly from what the original Rasterizer for freetype implemented, and it was updated accordingly. The cell separation properties (sep_x and sep_y) are now premultiplied into the cell width and height. They were previously passed through as uniforms to the shaders; removing them prevents a lot of redundant work. `libc` has some differences between Linux and macOS. `__errno_location` is not available on macOS, and the `errno` crate was brought in to provide a cross-platform API for dealing with errno. Differences in `openpty` were handled by implementing a macOS specific version. It would be worth investigating a way to unify the implementations at some point. A type mismatch with TIOCSCTTY was resolved with a cast. Differences in libc::passwd struct fields were resolved by using std::mem::uninitialized instead of zeroing the struct ourselves. This has the benefit of being much cleaner. The thread setup had to be changed to support both macOS and Linux. macOS requires that events from the window be handled on the main thread. Failure to do so will prevent the glutin window from even showing up! For this reason, the renderer and parser were moved to their own thread, and the input is received on the main thread. This is essentially reverse the setup prior to this commit. Renderer initialization (and thus font cache initialization) had to be moved to the rendering thread as well since there's no way to make_context(null) with glx on Linux. Trying to just call make_context a second time on the rendering thread had resulted in a panic!.
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gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
let (width, height) = window.get_inner_size_pixels().unwrap();
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let dpr = window.hidpi_factor();
Add support for macOS Alacritty now runs on macOS using CoreText for font rendering. The font rendering subsystems were moved into a separate crate called `font`. The font crate provides a unified (albeit limited) API which wraps CoreText on macOS and FreeType/FontConfig on other platforms. The unified API differed slightly from what the original Rasterizer for freetype implemented, and it was updated accordingly. The cell separation properties (sep_x and sep_y) are now premultiplied into the cell width and height. They were previously passed through as uniforms to the shaders; removing them prevents a lot of redundant work. `libc` has some differences between Linux and macOS. `__errno_location` is not available on macOS, and the `errno` crate was brought in to provide a cross-platform API for dealing with errno. Differences in `openpty` were handled by implementing a macOS specific version. It would be worth investigating a way to unify the implementations at some point. A type mismatch with TIOCSCTTY was resolved with a cast. Differences in libc::passwd struct fields were resolved by using std::mem::uninitialized instead of zeroing the struct ourselves. This has the benefit of being much cleaner. The thread setup had to be changed to support both macOS and Linux. macOS requires that events from the window be handled on the main thread. Failure to do so will prevent the glutin window from even showing up! For this reason, the renderer and parser were moved to their own thread, and the input is received on the main thread. This is essentially reverse the setup prior to this commit. Renderer initialization (and thus font cache initialization) had to be moved to the rendering thread as well since there's no way to make_context(null) with glx on Linux. Trying to just call make_context a second time on the rendering thread had resulted in a panic!.
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println!("device_pixel_ratio: {}", dpr);
let _ = unsafe { window.make_current() };
unsafe {
gl::Viewport(0, 0, width as i32, height as i32);
gl::Enable(gl::BLEND);
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
gl::Enable(gl::MULTISAMPLE);
}
let rasterizer = font::Rasterizer::new(dpi.x(), dpi.y(), dpr);
// Create renderer
let mut renderer = QuadRenderer::new(&config, width, height);
// Initialize glyph cache
let glyph_cache = {
println!("Initializing glyph cache");
let init_start = ::std::time::Instant::now();
let cache = renderer.with_loader(|mut api| {
GlyphCache::new(rasterizer, &config, &mut api)
});
let stop = init_start.elapsed();
let stop_f = stop.as_secs() as f64 + stop.subsec_nanos() as f64 / 1_000_000_000f64;
println!("Finished initializing glyph cache in {}", stop_f);
cache
};
let metrics = glyph_cache.font_metrics();
let cell_width = (metrics.average_advance + font.offset().x() as f64) as u32;
let cell_height = (metrics.line_height + font.offset().y() as f64) as u32;
Add support for macOS Alacritty now runs on macOS using CoreText for font rendering. The font rendering subsystems were moved into a separate crate called `font`. The font crate provides a unified (albeit limited) API which wraps CoreText on macOS and FreeType/FontConfig on other platforms. The unified API differed slightly from what the original Rasterizer for freetype implemented, and it was updated accordingly. The cell separation properties (sep_x and sep_y) are now premultiplied into the cell width and height. They were previously passed through as uniforms to the shaders; removing them prevents a lot of redundant work. `libc` has some differences between Linux and macOS. `__errno_location` is not available on macOS, and the `errno` crate was brought in to provide a cross-platform API for dealing with errno. Differences in `openpty` were handled by implementing a macOS specific version. It would be worth investigating a way to unify the implementations at some point. A type mismatch with TIOCSCTTY was resolved with a cast. Differences in libc::passwd struct fields were resolved by using std::mem::uninitialized instead of zeroing the struct ourselves. This has the benefit of being much cleaner. The thread setup had to be changed to support both macOS and Linux. macOS requires that events from the window be handled on the main thread. Failure to do so will prevent the glutin window from even showing up! For this reason, the renderer and parser were moved to their own thread, and the input is received on the main thread. This is essentially reverse the setup prior to this commit. Renderer initialization (and thus font cache initialization) had to be moved to the rendering thread as well since there's no way to make_context(null) with glx on Linux. Trying to just call make_context a second time on the rendering thread had resulted in a panic!.
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println!("Cell Size: ({} x {})", cell_width, cell_height);
let terminal = Term::new(
width as f32,
height as f32,
cell_width as f32,
cell_height as f32
);
let pty_io = terminal.tty().reader();
let (tx, rx) = mpsc::channel();
unsafe {
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RESIZE_SENDER = Some(tx.clone());
}
let signal_flag = Flag::new(false);
let terminal = Arc::new(FairMutex::new(terminal));
let window = Arc::new(window);
let event_loop = EventLoop::new(
terminal.clone(),
window.create_window_proxy(),
signal_flag.clone(),
pty_io,
);
let loop_tx = event_loop.channel();
let event_loop_handle = event_loop.spawn(None);
// Wraps a renderer and gives simple draw() api.
let mut display = Display::new(
window.clone(),
renderer,
glyph_cache,
render_timer,
rx
);
// Event processor
let mut processor = event::Processor::new(
input::LoopNotifier(loop_tx),
terminal.clone(),
tx
);
// Main loop
loop {
// Wait for something to happen
processor.process_events(&window);
// Maybe draw the terminal
let terminal = terminal.lock();
signal_flag.set(false);
if terminal.dirty {
display.draw(terminal);
}
if process_should_exit() {
break;
}
}
// shutdown
event_loop_handle.join().ok();
println!("Goodbye");
}
struct Display {
window: Arc<glutin::Window>,
renderer: QuadRenderer,
glyph_cache: GlyphCache,
render_timer: bool,
rx: mpsc::Receiver<(u32, u32)>,
meter: Meter,
}
impl Display {
pub fn new(window: Arc<glutin::Window>,
renderer: QuadRenderer,
glyph_cache: GlyphCache,
render_timer: bool,
rx: mpsc::Receiver<(u32, u32)>)
-> Display
{
Display {
window: window,
renderer: renderer,
glyph_cache: glyph_cache,
render_timer: render_timer,
rx: rx,
meter: Meter::new(),
}
}
/// Draw the screen
///
/// A reference to Term whose state is being drawn must be provided.
///
/// This call may block if vsync is enabled
pub fn draw(&mut self, mut terminal: MutexGuard<Term>) {
terminal.dirty = false;
// Resize events new_size and are handled outside the poll_events
// iterator. This has the effect of coalescing multiple resize
// events into one.
let mut new_size = None;
// Check for any out-of-band resize events (mac only)
while let Ok(sz) = self.rx.try_recv() {
new_size = Some(sz);
}
// Receive any resize events; only call gl::Viewport on last
// available
if let Some((w, h)) = new_size.take() {
terminal.resize(w as f32, h as f32);
self.renderer.resize(w as i32, h as i32);
}
{
let glyph_cache = &mut self.glyph_cache;
// Draw grid
{
let _sampler = self.meter.sampler();
let size_info = terminal.size_info().clone();
self.renderer.with_api(&size_info, |mut api| {
// Draw the grid
api.render_grid(&terminal.render_grid(), glyph_cache);
});
}
// Draw render timer
if self.render_timer {
let timing = format!("{:.3} usec", self.meter.average());
let color = ::term::cell::Color::Rgb(Rgb { r: 0xd5, g: 0x4e, b: 0x53 });
self.renderer.with_api(terminal.size_info(), |mut api| {
api.render_string(&timing[..], glyph_cache, &color);
});
}
}
// Unlock the terminal mutex
drop(terminal);
self.window.swap_buffers().unwrap();
}
}