alacritty/src/grid/mod.rs

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2016-06-30 03:56:12 +00:00
// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! A generic 2d grid implementation optimized for use in a terminal.
//!
//! The current implementation uses a vector of vectors to store cell data.
//! Reimplementing the store as a single contiguous vector may be desirable in
//! the future. Rotation and indexing would need to be reconsidered at that
//! time; rotation currently reorganize Vecs in the lines Vec, and indexing with
//! ranges is currently supported.
use std::cmp::Ordering;
use std::collections::{VecDeque, vec_deque};
use std::iter::IntoIterator;
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use std::ops::{Deref, Range, RangeTo, RangeFrom, RangeFull, Index, IndexMut};
use index::{self, Point, Line, Column, IndexRange, RangeInclusive};
mod row;
pub use self::row::Row;
#[cfg(test)]
mod tests;
/// Convert a type to a linear index range.
pub trait ToRange {
fn to_range(&self) -> RangeInclusive<index::Linear>;
}
/// Bidirection iterator
pub trait BidirectionalIterator: Iterator {
fn prev(&mut self) -> Option<Self::Item>;
}
/// An item in the grid along with its Line and Column.
pub struct Indexed<T> {
pub inner: T,
pub line: Line,
pub column: Column,
}
impl<T> Deref for Indexed<T> {
type Target = T;
#[inline]
fn deref(&self) -> &T {
&self.inner
}
}
/// Represents the terminal display contents
#[derive(Clone, Debug, Deserialize, Serialize, Eq, PartialEq)]
pub struct Grid<T> {
/// Lines in the grid. Each row holds a list of cells corresponding to the
/// columns in that row.
raw: VecDeque<Row<T>>,
/// Number of columns
cols: index::Column,
/// Number of lines.
///
/// Invariant: lines is equivalent to raw.len()
lines: index::Line,
/// Template row.
///
/// This is used to quickly populate new lines and clear recycled lines
/// during scroll wrapping.
template_row: Row<T>,
/// Template cell for populating template_row
template: T,
}
pub struct GridIterator<'a, T: 'a> {
grid: &'a Grid<T>,
pub cur: Point,
}
impl<T: Copy + Clone> Grid<T> {
pub fn new(lines: index::Line, cols: index::Column, template: T) -> Grid<T> {
let mut raw = VecDeque::with_capacity(*lines);
let template_row = Row::new(cols, &template);
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for _ in IndexRange(index::Line(0)..lines) {
raw.push_back(template_row.clone());
}
Grid {
raw,
cols,
lines,
template_row,
template,
}
}
pub fn resize(&mut self, lines: index::Line, cols: index::Column) {
// Check that there's actually work to do and return early if not
if lines == self.lines && cols == self.cols {
return;
}
match self.lines.cmp(&lines) {
Ordering::Less => self.grow_lines(lines),
Ordering::Greater => self.shrink_lines(lines),
Ordering::Equal => (),
}
match self.cols.cmp(&cols) {
Ordering::Less => self.grow_cols(cols),
Ordering::Greater => self.shrink_cols(cols),
Ordering::Equal => (),
}
}
fn grow_lines(&mut self, lines: index::Line) {
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for _ in IndexRange(self.num_lines()..lines) {
self.raw.push_back(self.template_row.clone());
}
self.lines = lines;
}
fn grow_cols(&mut self, cols: index::Column) {
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for row in self.raw.iter_mut() {
row.grow(cols, &self.template);
}
// Update self cols
self.cols = cols;
// Also update template_row to be the correct length
self.template_row.grow(cols, &self.template);
}
#[inline]
pub fn scroll_down(&mut self, region: &Range<index::Line>, positions: index::Line) {
if region.start == Line(0) && region.end == self.num_lines() {
// Full rotation
for _ in 0..positions.0 {
let mut item = self.raw.pop_back().unwrap();
item.reset(&self.template_row);
self.raw.push_front(item);
}
} else {
// Subregion rotation
for line in IndexRange((region.start + positions)..region.end).rev() {
self.swap_lines(line, line - positions);
}
let template = &self.template_row;
for i in IndexRange(Line(0)..positions) {
self.raw
.get_mut(*(region.start + i))
.map(|row| row.reset(template));
}
}
}
#[inline]
pub fn scroll_up(&mut self, region: &Range<index::Line>, positions: index::Line) {
if region.start == Line(0) && region.end == self.num_lines() {
// Full rotation
for _ in 0..positions.0 {
let mut item = self.raw.pop_front().unwrap();
item.reset(&self.template_row);
self.raw.push_back(item);
}
} else {
// Subregion rotation
for line in IndexRange(region.start..(region.end - positions)) {
self.swap_lines(line, line + positions);
}
// Clear reused lines
let template = &self.template_row;
for i in IndexRange(Line(0)..positions) {
self.raw
.get_mut(*(region.end - i - 1))
.map(|row| row.reset(template));
}
}
}
}
impl<T> Grid<T> {
#[inline]
pub fn num_lines(&self) -> index::Line {
self.lines
}
#[inline]
pub fn num_cols(&self) -> index::Column {
self.cols
}
pub fn iter_from(&self, point: Point) -> GridIterator<T> {
GridIterator {
grid: self,
cur: point,
}
}
#[inline]
pub fn contains(&self, point: &Point) -> bool {
self.lines > point.line && self.cols > point.col
}
/// Swap two lines in the grid
///
/// This could have used slice::swap internally, but we are able to have
/// better error messages by doing the bounds checking ourselves.
#[inline]
pub fn swap_lines(&mut self, src: index::Line, dst: index::Line) {
self.raw.swap(*src, *dst);
}
fn shrink_lines(&mut self, lines: index::Line) {
while index::Line(self.raw.len()) != lines {
self.raw.pop_back();
}
self.lines = lines;
}
fn shrink_cols(&mut self, cols: index::Column) {
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for row in self.raw.iter_mut() {
row.shrink(cols);
}
self.cols = cols;
self.template_row.shrink(cols);
}
}
impl<'a, T> Iterator for GridIterator<'a, T> {
type Item = &'a T;
fn next(&mut self) -> Option<Self::Item> {
let last_line = self.grid.num_lines() - Line(1);
let last_col = self.grid.num_cols() - Column(1);
match self.cur {
Point { line, col } if
(line == last_line) &&
(col == last_col) => None,
Point { col, .. } if
(col == last_col) => {
self.cur.line += Line(1);
self.cur.col = Column(0);
Some(&self.grid[self.cur.line][self.cur.col])
},
_ => {
self.cur.col += Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
}
}
}
}
impl<'a, T> BidirectionalIterator for GridIterator<'a, T> {
fn prev(&mut self) -> Option<Self::Item> {
let num_cols = self.grid.num_cols();
match self.cur {
Point { line: Line(0), col: Column(0) } => None,
Point { col: Column(0), .. } => {
self.cur.line -= Line(1);
self.cur.col = num_cols - Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
},
_ => {
self.cur.col -= Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
}
}
}
}
impl<T> Index<index::Line> for Grid<T> {
type Output = Row<T>;
#[inline]
fn index(&self, index: index::Line) -> &Row<T> {
&self.raw[index.0]
}
}
impl<T> IndexMut<index::Line> for Grid<T> {
#[inline]
fn index_mut(&mut self, index: index::Line) -> &mut Row<T> {
&mut self.raw[index.0]
}
}
impl<'point, T> Index<&'point Point> for Grid<T> {
type Output = T;
#[inline]
fn index<'a>(&'a self, point: &Point) -> &'a T {
&self.raw[point.line.0][point.col]
}
}
impl<'point, T> IndexMut<&'point Point> for Grid<T> {
#[inline]
fn index_mut<'a, 'b>(&'a mut self, point: &'b Point) -> &'a mut T {
&mut self.raw[point.line.0][point.col]
}
}
impl<'a, T> IntoIterator for &'a Grid<T> {
type Item = &'a Row<T>;
type IntoIter = vec_deque::Iter<'a, Row<T>>;
#[inline]
fn into_iter(self) -> vec_deque::Iter<'a, Row<T>> {
self.raw.iter()
}
}
// =================================================================================================
// Regions =========================================================================================
// =================================================================================================
/// A subset of lines in the grid
///
/// May be constructed using Grid::region(..)
pub struct Region<'a, T: 'a> {
start: Line,
end: Line,
raw: &'a VecDeque<Row<T>>,
}
/// A mutable subset of lines in the grid
///
/// May be constructed using Grid::region_mut(..)
pub struct RegionMut<'a, T: 'a> {
start: Line,
end: Line,
raw: &'a mut VecDeque<Row<T>>,
}
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impl<'a, T> RegionMut<'a, T> {
/// Call the provided function for every item in this region
pub fn each<F: Fn(&mut T)>(self, func: F) {
for row in self {
for item in row {
func(item)
}
}
}
}
pub trait IndexRegion<I, T> {
/// Get an immutable region of Self
fn region<'a>(&'a self, _: I) -> Region<'a, T>;
/// Get a mutable region of Self
fn region_mut<'a>(&'a mut self, _: I) -> RegionMut<'a, T>;
}
impl<T> IndexRegion<Range<Line>, T> for Grid<T> {
fn region(&self, index: Range<Line>) -> Region<T> {
assert!(index.start < self.num_lines());
assert!(index.end <= self.num_lines());
assert!(index.start <= index.end);
Region {
start: index.start,
end: index.end,
raw: &self.raw
}
}
fn region_mut(&mut self, index: Range<Line>) -> RegionMut<T> {
assert!(index.start < self.num_lines());
assert!(index.end <= self.num_lines());
assert!(index.start <= index.end);
RegionMut {
start: index.start,
end: index.end,
raw: &mut self.raw
}
}
}
impl<T> IndexRegion<RangeTo<Line>, T> for Grid<T> {
fn region(&self, index: RangeTo<Line>) -> Region<T> {
assert!(index.end <= self.num_lines());
Region {
start: Line(0),
end: index.end,
raw: &self.raw
}
}
fn region_mut(&mut self, index: RangeTo<Line>) -> RegionMut<T> {
assert!(index.end <= self.num_lines());
RegionMut {
start: Line(0),
end: index.end,
raw: &mut self.raw
}
}
}
impl<T> IndexRegion<RangeFrom<Line>, T> for Grid<T> {
fn region(&self, index: RangeFrom<Line>) -> Region<T> {
assert!(index.start < self.num_lines());
Region {
start: index.start,
end: self.num_lines(),
raw: &self.raw
}
}
fn region_mut(&mut self, index: RangeFrom<Line>) -> RegionMut<T> {
assert!(index.start < self.num_lines());
RegionMut {
start: index.start,
end: self.num_lines(),
raw: &mut self.raw
}
}
}
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impl<T> IndexRegion<RangeFull, T> for Grid<T> {
fn region(&self, _: RangeFull) -> Region<T> {
Region {
start: Line(0),
end: self.num_lines(),
raw: &self.raw
}
}
fn region_mut(&mut self, _: RangeFull) -> RegionMut<T> {
RegionMut {
start: Line(0),
end: self.num_lines(),
raw: &mut self.raw
}
}
}
pub struct RegionIter<'a, T: 'a> {
end: Line,
cur: Line,
raw: &'a VecDeque<Row<T>>,
}
pub struct RegionIterMut<'a, T: 'a> {
end: Line,
cur: Line,
raw: &'a mut VecDeque<Row<T>>,
}
impl<'a, T> IntoIterator for Region<'a, T> {
type Item = &'a Row<T>;
type IntoIter = RegionIter<'a, T>;
fn into_iter(self) -> Self::IntoIter {
RegionIter {
end: self.end,
cur: self.start,
raw: self.raw
}
}
}
impl<'a, T> IntoIterator for RegionMut<'a, T> {
type Item = &'a mut Row<T>;
type IntoIter = RegionIterMut<'a, T>;
fn into_iter(self) -> Self::IntoIter {
RegionIterMut {
end: self.end,
cur: self.start,
raw: self.raw
}
}
}
impl<'a, T> Iterator for RegionIter<'a, T> {
type Item = &'a Row<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.cur < self.end {
let index = self.cur;
self.cur += 1;
Some(&self.raw[*index])
} else {
None
}
}
}
impl<'a, T> Iterator for RegionIterMut<'a, T> {
type Item = &'a mut Row<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.cur < self.end {
let index = self.cur;
self.cur += 1;
unsafe {
Some(&mut *(&mut self.raw[index.0] as *mut _))
}
} else {
None
}
}
}