alacritty/src/term/mod.rs

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2016-06-30 03:56:12 +00:00
// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//! Exports the `Term` type which is a high-level API for the Grid
use std::ops::{Range, Index, IndexMut};
use std::ptr;
use std::cmp::{min, max};
use std::io;
use std::time::{Duration, Instant};
use arraydeque::ArrayDeque;
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use unicode_width::UnicodeWidthChar;
use font::{self, Size};
use ansi::{self, Color, NamedColor, Attr, Handler, CharsetIndex, StandardCharset, CursorStyle};
use grid::{BidirectionalIterator, Grid, Indexed, IndexRegion, DisplayIter, Scroll};
use index::{self, Point, Column, Line, IndexRange, Contains, RangeInclusive, Linear};
use selection::{self, Selection, Locations};
use config::{Config, VisualBellAnimation};
use {MouseCursor, Rgb};
use copypasta::{Clipboard, Load, Store};
pub mod cell;
pub mod color;
pub use self::cell::Cell;
use self::cell::LineLength;
impl selection::SemanticSearch for Term {
fn semantic_search_left(&self, mut point: Point<usize>) -> Point<usize> {
Fix scrollback accessing indices out of bounds There have been two instances of the scrollback trying to access indices which were moved out of bounds due to new lines (`yes` command). These have both been fixed. The first instance was during semantic selection, since the logic of limiting the selection start point was moved outside of `compute_index`, it was necessary to add this to semantic selection too. Now semantic selection, line selection and normal selection should all work without crashing when new lines are shoving the selection out of bounds. The other error was with the viewport being outside of the scrollback history. Since the default is to keep the scrollback buffer at its current position when new lines are added, it is possible that the position the scrollback buffer is at is suddenly shoved out of the visible area. To fix this the `display_offset` is now limited to always be an allowed value. If a single line of the viewport is moved out of the history now, the viewport should move down a single line now, so only valid content is displayed, with multiple lines this process is repeated. This fixes #1400. There was another error where the iterator would attempt to iterate before the first line in the history buffer, this was because the bounds of the `prev` iterator weren't setup correctly. The iterator should now properly iterate from the first cell in the terminal until the last one. This also fixes #1406, since these semantic selection errors were partiall related to indexing.
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// Limit the starting point to the last line in the history
point.line = min(point.line, self.grid.len() - 1);
let mut iter = self.grid.iter_from(point);
let last_col = self.grid.num_cols() - Column(1);
while let Some(cell) = iter.prev() {
if self.semantic_escape_chars.contains(cell.c) {
break;
}
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if iter.cur.col == last_col && !cell.flags.contains(cell::Flags::WRAPLINE) {
break; // cut off if on new line or hit escape char
}
point = iter.cur;
}
point
}
fn semantic_search_right(&self, mut point: Point<usize>) -> Point<usize> {
Fix scrollback accessing indices out of bounds There have been two instances of the scrollback trying to access indices which were moved out of bounds due to new lines (`yes` command). These have both been fixed. The first instance was during semantic selection, since the logic of limiting the selection start point was moved outside of `compute_index`, it was necessary to add this to semantic selection too. Now semantic selection, line selection and normal selection should all work without crashing when new lines are shoving the selection out of bounds. The other error was with the viewport being outside of the scrollback history. Since the default is to keep the scrollback buffer at its current position when new lines are added, it is possible that the position the scrollback buffer is at is suddenly shoved out of the visible area. To fix this the `display_offset` is now limited to always be an allowed value. If a single line of the viewport is moved out of the history now, the viewport should move down a single line now, so only valid content is displayed, with multiple lines this process is repeated. This fixes #1400. There was another error where the iterator would attempt to iterate before the first line in the history buffer, this was because the bounds of the `prev` iterator weren't setup correctly. The iterator should now properly iterate from the first cell in the terminal until the last one. This also fixes #1406, since these semantic selection errors were partiall related to indexing.
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// Limit the starting point to the last line in the history
point.line = min(point.line, self.grid.len() - 1);
let mut iter = self.grid.iter_from(point);
let last_col = self.grid.num_cols() - Column(1);
while let Some(cell) = iter.next() {
if self.semantic_escape_chars.contains(cell.c) {
break;
}
point = iter.cur;
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if iter.cur.col == last_col && !cell.flags.contains(cell::Flags::WRAPLINE) {
break; // cut off if on new line or hit escape char
}
}
point
}
}
impl selection::Dimensions for Term {
fn dimensions(&self) -> Point {
Point {
col: self.grid.num_cols(),
line: self.grid.num_lines()
}
}
}
/// Iterator that yields cells needing render
///
/// Yields cells that require work to be displayed (that is, not a an empty
/// background cell). Additionally, this manages some state of the grid only
/// relevant for rendering like temporarily changing the cell with the cursor.
///
/// This manages the cursor during a render. The cursor location is inverted to
/// draw it, and reverted after drawing to maintain state.
pub struct RenderableCellsIter<'a> {
inner: DisplayIter<'a, Cell>,
grid: &'a Grid<Cell>,
cursor: &'a Point,
cursor_offset: usize,
mode: TermMode,
config: &'a Config,
colors: &'a color::List,
selection: Option<RangeInclusive<index::Linear>>,
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cursor_cells: ArrayDeque<[Indexed<Cell>; 3]>,
}
impl<'a> RenderableCellsIter<'a> {
/// Create the renderable cells iterator
///
/// The cursor and terminal mode are required for properly displaying the
/// cursor.
fn new<'b>(
grid: &'b Grid<Cell>,
cursor: &'b Point,
colors: &'b color::List,
mode: TermMode,
config: &'b Config,
selection: Option<Locations>,
cursor_style: CursorStyle,
) -> RenderableCellsIter<'b> {
let cursor_offset = grid.line_to_offset(cursor.line);
let inner = grid.display_iter();
let mut selection_range = None;
selection.map(|loc| {
// Get on-screen lines of the selection's locations
let start_line = grid.buffer_line_to_visible(loc.start.line);
let end_line = grid.buffer_line_to_visible(loc.end.line);
// Get start/end locations based on what part of selection is on screen
let locations = match (start_line, end_line) {
(Some(start_line), Some(end_line)) => {
Some((start_line, loc.start.col, end_line, loc.end.col))
},
(Some(start_line), None) => {
Some((start_line, loc.start.col, Line(0), Column(0)))
},
(None, Some(end_line)) => {
Some((grid.num_lines(), Column(0), end_line, loc.end.col))
},
(None, None) => None,
};
if let Some((start_line, start_col, end_line, end_col)) = locations {
// start and end *lines* are swapped as we switch from buffer to
// Line coordinates.
let mut end = Point {
line: start_line,
col: start_col,
};
let mut start = Point {
line: end_line,
col: end_col,
};
if start > end {
::std::mem::swap(&mut start, &mut end);
}
let cols = grid.num_cols();
let start = Linear(start.line.0 * cols.0 + start.col.0);
let end = Linear(end.line.0 * cols.0 + end.col.0);
// Update the selection
selection_range = Some(RangeInclusive::new(start, end));
}
});
RenderableCellsIter {
cursor: cursor,
cursor_offset: cursor_offset,
grid: grid,
inner: inner,
mode: mode,
selection: selection_range,
config: config,
colors: colors,
cursor_cells: ArrayDeque::new(),
}.initialize(cursor_style)
}
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fn push_cursor_cells(&mut self, original: Cell, cursor: Cell, wide: Cell) {
// Prints the char under the cell if cursor is situated on a non-empty cell
self.cursor_cells.push_back(Indexed {
line: self.cursor.line,
column: self.cursor.col,
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inner: original,
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}).expect("won't exceed capacity");
// Prints the cursor
self.cursor_cells.push_back(Indexed {
line: self.cursor.line,
column: self.cursor.col,
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inner: cursor,
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}).expect("won't exceed capacity");
// If cursor is over a wide (2 cell size) character,
// print the second cursor cell
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if self.is_wide_cursor(&cursor) {
self.cursor_cells.push_back(Indexed {
line: self.cursor.line,
column: self.cursor.col + 1,
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inner: wide,
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}).expect("won't exceed capacity");
}
}
fn populate_block_cursor(&mut self) {
let (text_color, cursor_color) = if self.config.custom_cursor_colors() {
(
Color::Named(NamedColor::CursorText),
Color::Named(NamedColor::Cursor)
)
} else {
// Swap fg, bg
let cell = &self.grid[self.cursor];
(cell.bg, cell.fg)
};
let original_cell = self.grid[self.cursor];
let mut cursor_cell = self.grid[self.cursor];
cursor_cell.fg = text_color;
cursor_cell.bg = cursor_color;
let mut wide_cell = cursor_cell;
wide_cell.c = ' ';
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self.push_cursor_cells(original_cell, cursor_cell, wide_cell);
}
fn populate_char_cursor(&mut self, cursor_cell_char: char, wide_cell_char: char) {
let original_cell = self.grid[self.cursor];
let mut cursor_cell = self.grid[self.cursor];
let cursor_color = self.text_cursor_color(&cursor_cell);
cursor_cell.c = cursor_cell_char;
cursor_cell.fg = cursor_color;
let mut wide_cell = cursor_cell;
wide_cell.c = wide_cell_char;
self.push_cursor_cells(original_cell, cursor_cell, wide_cell);
}
fn populate_underline_cursor(&mut self) {
self.populate_char_cursor(font::UNDERLINE_CURSOR_CHAR, font::UNDERLINE_CURSOR_CHAR);
}
fn populate_beam_cursor(&mut self) {
self.populate_char_cursor(font::BEAM_CURSOR_CHAR, ' ');
}
fn populate_box_cursor(&mut self) {
self.populate_char_cursor(font::BOX_CURSOR_CHAR, ' ');
}
#[inline]
fn is_wide_cursor(&self, cell: &Cell) -> bool {
cell.flags.contains(cell::Flags::WIDE_CHAR) && (self.cursor.col + 1) < self.grid.num_cols()
}
fn text_cursor_color(&self, cell: &Cell) -> Color {
if self.config.custom_cursor_colors() {
Color::Named(NamedColor::Cursor)
} else {
// Cursor is same color as text
cell.fg
}
}
/// Populates list of cursor cells with the original cell
fn populate_no_cursor(&mut self) {
self.cursor_cells.push_back(Indexed {
line: self.cursor.line,
column: self.cursor.col,
inner: self.grid[self.cursor],
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}).expect("won't exceed capacity");
}
fn initialize(mut self, cursor_style: CursorStyle) -> Self {
if self.cursor_is_visible() {
match cursor_style {
CursorStyle::HollowBlock => {
self.populate_box_cursor();
},
CursorStyle::Block => {
self.populate_block_cursor();
},
CursorStyle::Beam => {
self.populate_beam_cursor();
},
CursorStyle::Underline => {
self.populate_underline_cursor();
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}
}
} else {
self.populate_no_cursor();
}
self
}
/// Check if the cursor should be rendered.
#[inline]
fn cursor_is_visible(&self) -> bool {
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self.mode.contains(mode::TermMode::SHOW_CURSOR) && self.grid.contains(self.cursor)
}
fn compute_fg_rgb(&self, fg: &Color, cell: &Cell) -> Rgb {
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use self::cell::Flags;
match *fg {
Color::Spec(rgb) => rgb,
Color::Named(ansi) => {
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match (self.config.draw_bold_text_with_bright_colors(), cell.flags & Flags::DIM_BOLD) {
// Draw bold text in bright colors *and* contains bold flag.
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(true, self::cell::Flags::DIM_BOLD) |
(true, self::cell::Flags::BOLD) => self.colors[ansi.to_bright()],
// Cell is marked as dim and not bold
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(_, self::cell::Flags::DIM) => self.colors[ansi.to_dim()],
// None of the above, keep original color.
_ => self.colors[ansi]
}
},
Color::Indexed(idx) => {
let idx = match (
self.config.draw_bold_text_with_bright_colors(),
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cell.flags & Flags::DIM_BOLD,
idx
) {
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(true, self::cell::Flags::BOLD, 0...7) => idx as usize + 8,
(false, self::cell::Flags::DIM, 8...15) => idx as usize - 8,
(false, self::cell::Flags::DIM, 0...7) => idx as usize + 260,
_ => idx as usize,
};
self.colors[idx]
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}
}
}
#[inline]
fn compute_bg_alpha(&self, bg: &Color) -> f32 {
match *bg {
Color::Named(NamedColor::Background) => 0.0,
_ => 1.0
}
}
fn compute_bg_rgb(&self, bg: &Color) -> Rgb {
match *bg {
Color::Spec(rgb) => rgb,
Color::Named(ansi) => self.colors[ansi],
Color::Indexed(idx) => self.colors[idx],
}
}
}
pub struct RenderableCell {
/// A _Display_ line (not necessarily an _Active_ line)
pub line: Line,
pub column: Column,
pub c: char,
pub fg: Rgb,
pub bg: Rgb,
pub bg_alpha: f32,
pub flags: cell::Flags,
}
impl<'a> Iterator for RenderableCellsIter<'a> {
type Item = RenderableCell;
/// Gets the next renderable cell
///
/// Skips empty (background) cells and applies any flags to the cell state
/// (eg. invert fg and bg colors).
#[inline]
fn next(&mut self) -> Option<Self::Item> {
loop {
// Handle cursor
let (cell, selected) = if self.cursor_offset == self.inner.offset() &&
self.inner.column() == self.cursor.col
{
// Cursor cell
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let mut cell = self.cursor_cells.pop_front().unwrap();
cell.line = self.inner.line();
// Since there may be multiple cursor cells (for a wide
// char), only update iteration position after all cursor
// cells have been drawn.
if self.cursor_cells.is_empty() {
self.inner.next();
}
(cell, false)
} else {
let cell = self.inner.next()?;
let index = Linear(cell.line.0 * self.grid.num_cols().0 + cell.column.0);
// XXX (jwilm) selection temp disabled
//
let selected = self.selection.as_ref()
.map(|range| range.contains_(index))
.unwrap_or(false);
// Skip empty cells
if cell.is_empty() && !selected {
continue;
}
(cell, selected)
};
// Apply inversion and lookup RGB values
let mut bg_alpha = 1.0;
let fg_rgb;
let bg_rgb;
let invert = selected ^ cell.inverse();
if invert {
if cell.fg == cell.bg {
bg_rgb = self.colors[NamedColor::Foreground];
fg_rgb = self.colors[NamedColor::Background];
bg_alpha = 1.0
} else {
bg_rgb = self.compute_fg_rgb(&cell.fg, &cell);
fg_rgb = self.compute_bg_rgb(&cell.bg);
}
} else {
fg_rgb = self.compute_fg_rgb(&cell.fg, &cell);
bg_rgb = self.compute_bg_rgb(&cell.bg);
bg_alpha = self.compute_bg_alpha(&cell.bg);
}
return Some(RenderableCell {
line: cell.line,
column: cell.column,
flags: cell.flags,
c: cell.c,
fg: fg_rgb,
bg: bg_rgb,
bg_alpha: bg_alpha,
})
}
}
}
pub mod mode {
bitflags! {
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pub struct TermMode: u16 {
const SHOW_CURSOR = 0b00_0000_0000_0001;
const APP_CURSOR = 0b00_0000_0000_0010;
const APP_KEYPAD = 0b00_0000_0000_0100;
const MOUSE_REPORT_CLICK = 0b00_0000_0000_1000;
const BRACKETED_PASTE = 0b00_0000_0001_0000;
const SGR_MOUSE = 0b00_0000_0010_0000;
const MOUSE_MOTION = 0b00_0000_0100_0000;
const LINE_WRAP = 0b00_0000_1000_0000;
const LINE_FEED_NEW_LINE = 0b00_0001_0000_0000;
const ORIGIN = 0b00_0010_0000_0000;
const INSERT = 0b00_0100_0000_0000;
const FOCUS_IN_OUT = 0b00_1000_0000_0000;
const ALT_SCREEN = 0b01_0000_0000_0000;
const MOUSE_DRAG = 0b10_0000_0000_0000;
const ANY = 0b11_1111_1111_1111;
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const NONE = 0;
}
}
impl Default for TermMode {
fn default() -> TermMode {
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TermMode::SHOW_CURSOR | TermMode::LINE_WRAP
}
}
}
pub use self::mode::TermMode;
trait CharsetMapping {
fn map(&self, c: char) -> char {
c
}
}
impl CharsetMapping for StandardCharset {
/// Switch/Map character to the active charset. Ascii is the common case and
/// for that we want to do as little as possible.
#[inline]
fn map(&self, c: char) -> char {
match *self {
StandardCharset::Ascii => c,
StandardCharset::SpecialCharacterAndLineDrawing =>
match c {
'`' => '◆',
'a' => '▒',
'b' => '\t',
'c' => '\u{000c}',
'd' => '\r',
'e' => '\n',
'f' => '°',
'g' => '±',
'h' => '\u{2424}',
'i' => '\u{000b}',
'j' => '┘',
'k' => '┐',
'l' => '┌',
'm' => '└',
'n' => '┼',
'o' => '⎺',
'p' => '⎻',
'q' => '─',
'r' => '⎼',
's' => '⎽',
't' => '├',
'u' => '┤',
'v' => '┴',
'w' => '┬',
'x' => '│',
'y' => '≤',
'z' => '≥',
'{' => 'π',
'|' => '≠',
'}' => '£',
'~' => '·',
_ => c
},
}
}
}
#[derive(Default, Copy, Clone)]
struct Charsets([StandardCharset; 4]);
impl Index<CharsetIndex> for Charsets {
type Output = StandardCharset;
fn index(&self, index: CharsetIndex) -> &StandardCharset {
&self.0[index as usize]
}
}
impl IndexMut<CharsetIndex> for Charsets {
fn index_mut(&mut self, index: CharsetIndex) -> &mut StandardCharset {
&mut self.0[index as usize]
}
}
#[derive(Default, Copy, Clone)]
pub struct Cursor {
/// The location of this cursor
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pub point: Point,
/// Template cell when using this cursor
template: Cell,
/// Currently configured graphic character sets
charsets: Charsets,
}
pub struct VisualBell {
/// Visual bell animation
animation: VisualBellAnimation,
/// Visual bell duration
duration: Duration,
/// The last time the visual bell rang, if at all
start_time: Option<Instant>,
}
fn cubic_bezier(p0: f64, p1: f64, p2: f64, p3: f64, x: f64) -> f64 {
(1.0 - x).powi(3) * p0 +
3.0 * (1.0 - x).powi(2) * x * p1 +
3.0 * (1.0 - x) * x.powi(2) * p2 +
x.powi(3) * p3
}
impl VisualBell {
pub fn new(config: &Config) -> VisualBell {
let visual_bell_config = config.visual_bell();
VisualBell {
animation: visual_bell_config.animation(),
duration: visual_bell_config.duration(),
start_time: None,
}
}
/// Ring the visual bell, and return its intensity.
pub fn ring(&mut self) -> f64 {
let now = Instant::now();
self.start_time = Some(now);
self.intensity_at_instant(now)
}
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/// Get the currently intensity of the visual bell. The bell's intensity
/// ramps down from 1.0 to 0.0 at a rate determined by the bell's duration.
pub fn intensity(&self) -> f64 {
self.intensity_at_instant(Instant::now())
}
/// Check whether or not the visual bell has completed "ringing".
pub fn completed(&mut self) -> bool {
match self.start_time {
Some(earlier) => {
if Instant::now().duration_since(earlier) >= self.duration {
self.start_time = None;
}
false
},
None => true
}
}
/// Get the intensity of the visual bell at a particular instant. The bell's
/// intensity ramps down from 1.0 to 0.0 at a rate determined by the bell's
/// duration.
pub fn intensity_at_instant(&self, instant: Instant) -> f64 {
// If `duration` is zero, then the VisualBell is disabled; therefore,
// its `intensity` is zero.
if self.duration == Duration::from_secs(0) {
return 0.0;
}
match self.start_time {
// Similarly, if `start_time` is `None`, then the VisualBell has not
// been "rung"; therefore, its `intensity` is zero.
None => 0.0,
Some(earlier) => {
// Finally, if the `instant` at which we wish to compute the
// VisualBell's `intensity` occurred before the VisualBell was
// "rung", then its `intensity` is also zero.
if instant < earlier {
return 0.0;
}
let elapsed = instant.duration_since(earlier);
let elapsed_f = elapsed.as_secs() as f64 +
f64::from(elapsed.subsec_nanos()) / 1e9f64;
let duration_f = self.duration.as_secs() as f64 +
f64::from(self.duration.subsec_nanos()) / 1e9f64;
// Otherwise, we compute a value `time` from 0.0 to 1.0
// inclusive that represents the ratio of `elapsed` time to the
// `duration` of the VisualBell.
let time = (elapsed_f / duration_f).min(1.0);
// We use this to compute the inverse `intensity` of the
// VisualBell. When `time` is 0.0, `inverse_intensity` is 0.0,
// and when `time` is 1.0, `inverse_intensity` is 1.0.
let inverse_intensity = match self.animation {
VisualBellAnimation::Ease | VisualBellAnimation::EaseOut => {
cubic_bezier(0.25, 0.1, 0.25, 1.0, time)
},
VisualBellAnimation::EaseOutSine => cubic_bezier(0.39, 0.575, 0.565, 1.0, time),
VisualBellAnimation::EaseOutQuad => cubic_bezier(0.25, 0.46, 0.45, 0.94, time),
VisualBellAnimation::EaseOutCubic => cubic_bezier(0.215, 0.61, 0.355, 1.0, time),
VisualBellAnimation::EaseOutQuart => cubic_bezier(0.165, 0.84, 0.44, 1.0, time),
VisualBellAnimation::EaseOutQuint => cubic_bezier(0.23, 1.0, 0.32, 1.0, time),
VisualBellAnimation::EaseOutExpo => cubic_bezier(0.19, 1.0, 0.22, 1.0, time),
VisualBellAnimation::EaseOutCirc => cubic_bezier(0.075, 0.82, 0.165, 1.0, time),
VisualBellAnimation::Linear => time,
};
// Since we want the `intensity` of the VisualBell to decay over
// `time`, we subtract the `inverse_intensity` from 1.0.
1.0 - inverse_intensity
}
}
}
pub fn update_config(&mut self, config: &Config) {
let visual_bell_config = config.visual_bell();
self.animation = visual_bell_config.animation();
self.duration = visual_bell_config.duration();
}
}
pub struct Term {
/// The grid
grid: Grid<Cell>,
/// Tracks if the next call to input will need to first handle wrapping.
/// This is true after the last column is set with the input function. Any function that
/// implicitly sets the line or column needs to set this to false to avoid wrapping twice.
/// input_needs_wrap ensures that cursor.col is always valid for use into indexing into
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/// arrays. Without it we would have to sanitize cursor.col every time we used it.
input_needs_wrap: bool,
/// Got a request to set title; it's buffered here until next draw.
///
/// Would be nice to avoid the allocation...
next_title: Option<String>,
/// Got a request to set the mouse cursor; it's buffered here until the next draw
next_mouse_cursor: Option<MouseCursor>,
/// Alternate grid
alt_grid: Grid<Cell>,
/// Alt is active
alt: bool,
/// The cursor
cursor: Cursor,
/// The graphic character set, out of `charsets`, which ASCII is currently
/// being mapped to
active_charset: CharsetIndex,
/// Tabstops
tabs: Vec<bool>,
/// Mode flags
mode: TermMode,
/// Scroll region
scroll_region: Range<Line>,
/// Font size
pub font_size: Size,
original_font_size: Size,
/// Size
size_info: SizeInfo,
pub dirty: bool,
pub visual_bell: VisualBell,
pub next_is_urgent: Option<bool>,
/// Saved cursor from main grid
cursor_save: Cursor,
/// Saved cursor from alt grid
cursor_save_alt: Cursor,
semantic_escape_chars: String,
/// Colors used for rendering
colors: color::List,
/// Is color in `colors` modified or not
color_modified: [bool; color::COUNT],
/// Original colors from config
original_colors: color::List,
/// Current style of the cursor
cursor_style: Option<CursorStyle>,
/// Default style for resetting the cursor
default_cursor_style: CursorStyle,
dynamic_title: bool,
/// Number of spaces in one tab
tabspaces: usize,
/// Automatically scroll to bottom when new lines are added
auto_scroll: bool,
}
/// Terminal size info
#[derive(Debug, Copy, Clone, Serialize, Deserialize)]
pub struct SizeInfo {
/// Terminal window width
pub width: f32,
/// Terminal window height
pub height: f32,
/// Width of individual cell
pub cell_width: f32,
/// Height of individual cell
pub cell_height: f32,
/// Horizontal window padding
pub padding_x: f32,
/// Horizontal window padding
pub padding_y: f32,
}
impl SizeInfo {
#[inline]
pub fn lines(&self) -> Line {
Line(((self.height - 2. * self.padding_y) / self.cell_height) as usize)
}
#[inline]
pub fn cols(&self) -> Column {
Column(((self.width - 2. * self.padding_x) / self.cell_width) as usize)
}
pub fn contains_point(&self, x: usize, y:usize) -> bool {
x <= (self.width - self.padding_x) as usize &&
x >= self.padding_x as usize &&
y <= (self.height - self.padding_y) as usize &&
y >= self.padding_y as usize
}
pub fn pixels_to_coords(&self, x: usize, y: usize) -> Point {
let col = Column(x.saturating_sub(self.padding_x as usize) / (self.cell_width as usize));
let line = Line(y.saturating_sub(self.padding_y as usize) / (self.cell_height as usize));
Point {
line: min(line, self.lines() - 1),
col: min(col, self.cols() - 1)
}
}
}
impl Term {
pub fn selection(&self) -> &Option<Selection> {
&self.grid.selection
}
pub fn selection_mut(&mut self) -> &mut Option<Selection> {
&mut self.grid.selection
}
#[inline]
pub fn get_next_title(&mut self) -> Option<String> {
self.next_title.take()
}
pub fn scroll_display(&mut self, scroll: Scroll) {
self.grid.scroll_display(scroll);
self.dirty = true;
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}
#[inline]
pub fn get_next_mouse_cursor(&mut self) -> Option<MouseCursor> {
self.next_mouse_cursor.take()
}
pub fn new(config: &Config, size: SizeInfo) -> Term {
let num_cols = size.cols();
let num_lines = size.lines();
let history_size = config.scrolling().history as usize;
let grid = Grid::new(num_lines, num_cols, history_size, Cell::default());
let alt = Grid::new(num_lines, num_cols, 0 /* scroll history */, Cell::default());
let tabspaces = config.tabspaces();
let tabs = IndexRange::from(Column(0)..grid.num_cols())
.map(|i| (*i as usize) % tabspaces == 0)
.collect::<Vec<bool>>();
let scroll_region = Line(0)..grid.num_lines();
Term {
next_title: None,
next_mouse_cursor: None,
dirty: false,
visual_bell: VisualBell::new(config),
next_is_urgent: None,
input_needs_wrap: false,
grid,
alt_grid: alt,
alt: false,
font_size: config.font().size(),
original_font_size: config.font().size(),
active_charset: Default::default(),
cursor: Default::default(),
cursor_save: Default::default(),
cursor_save_alt: Default::default(),
tabs,
mode: Default::default(),
scroll_region,
size_info: size,
colors: color::List::from(config.colors()),
color_modified: [false; color::COUNT],
original_colors: color::List::from(config.colors()),
semantic_escape_chars: config.selection().semantic_escape_chars.clone(),
cursor_style: None,
default_cursor_style: config.cursor_style(),
dynamic_title: config.dynamic_title(),
tabspaces,
auto_scroll: config.scrolling().auto_scroll,
}
}
pub fn change_font_size(&mut self, delta: i8) {
// Saturating addition with minimum font size 1
let new_size = self.font_size + Size::new(f32::from(delta));
self.font_size = max(new_size, Size::new(1.));
self.dirty = true;
}
pub fn reset_font_size(&mut self) {
self.font_size = self.original_font_size;
self.dirty = true;
}
pub fn update_config(&mut self, config: &Config) {
self.semantic_escape_chars = config.selection().semantic_escape_chars.clone();
self.original_colors.fill_named(config.colors());
for i in 0..color::COUNT {
if !self.color_modified[i] {
self.colors[i] = self.original_colors[i];
}
}
self.visual_bell.update_config(config);
self.default_cursor_style = config.cursor_style();
self.dynamic_title = config.dynamic_title();
self.auto_scroll = config.scrolling().auto_scroll;
self.grid
.update_history(config.scrolling().history as usize, &self.cursor.template);
}
#[inline]
pub fn needs_draw(&self) -> bool {
self.dirty
}
pub fn selection_to_string(&self) -> Option<String> {
/// Need a generic push() for the Append trait
trait PushChar {
fn push_char(&mut self, c: char);
fn maybe_newline(&mut self, grid: &Grid<Cell>, line: usize, ending: Column) {
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if ending != Column(0) && !grid[line][ending - 1].flags.contains(cell::Flags::WRAPLINE) {
self.push_char('\n');
}
}
}
impl PushChar for String {
#[inline]
fn push_char(&mut self, c: char) {
self.push(c);
}
}
use std::ops::Range;
trait Append : PushChar {
fn append(&mut self, grid: &Grid<Cell>, line: usize, cols: Range<Column>) -> Option<Range<Column>>;
}
impl Append for String {
fn append(
&mut self,
grid: &Grid<Cell>,
mut line: usize,
cols: Range<Column>
) -> Option<Range<Column>> {
// Select until last line still within the buffer
line = min(line, grid.len() - 1);
let grid_line = &grid[line];
let line_length = grid_line.line_length();
let line_end = min(line_length, cols.end + 1);
if cols.start >= line_end {
None
} else {
for cell in &grid_line[cols.start..line_end] {
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if !cell.flags.contains(cell::Flags::WIDE_CHAR_SPACER) {
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self.push(cell.c);
}
}
let range = Some(cols.start..line_end);
if cols.end >= grid.num_cols() - 1 {
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if let Some(ref range) = range {
self.maybe_newline(grid, line, range.end);
}
}
range
}
}
}
let selection = self.grid.selection.clone()?;
let span = selection.to_span(self)?;
let mut res = String::new();
let Locations { mut start, mut end } = span.to_locations();
if start > end {
::std::mem::swap(&mut start, &mut end);
}
let line_count = end.line - start.line;
let max_col = Column(usize::max_value() - 1);
match line_count {
// Selection within single line
0 => {
res.append(&self.grid, start.line, start.col..end.col);
},
// Selection ends on line following start
1 => {
// Ending line
res.append(&self.grid, end.line, end.col..max_col);
// Starting line
res.append(&self.grid, start.line, Column(0)..start.col);
},
// Multi line selection
_ => {
// Ending line
res.append(&self.grid, end.line, end.col..max_col);
let middle_range = (start.line + 1)..(end.line);
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for line in middle_range.rev() {
res.append(&self.grid, line, Column(0)..max_col);
}
// Starting line
Fix scrollback accessing indices out of bounds There have been two instances of the scrollback trying to access indices which were moved out of bounds due to new lines (`yes` command). These have both been fixed. The first instance was during semantic selection, since the logic of limiting the selection start point was moved outside of `compute_index`, it was necessary to add this to semantic selection too. Now semantic selection, line selection and normal selection should all work without crashing when new lines are shoving the selection out of bounds. The other error was with the viewport being outside of the scrollback history. Since the default is to keep the scrollback buffer at its current position when new lines are added, it is possible that the position the scrollback buffer is at is suddenly shoved out of the visible area. To fix this the `display_offset` is now limited to always be an allowed value. If a single line of the viewport is moved out of the history now, the viewport should move down a single line now, so only valid content is displayed, with multiple lines this process is repeated. This fixes #1400. There was another error where the iterator would attempt to iterate before the first line in the history buffer, this was because the bounds of the `prev` iterator weren't setup correctly. The iterator should now properly iterate from the first cell in the terminal until the last one. This also fixes #1406, since these semantic selection errors were partiall related to indexing.
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res.append(&self.grid, start.line, Column(0)..start.col);
}
}
Some(res)
}
pub(crate) fn visible_to_buffer(&self, point: Point) -> Point<usize> {
self.grid.visible_to_buffer(point)
}
/// Convert the given pixel values to a grid coordinate
///
/// The mouse coordinates are expected to be relative to the top left. The
/// line and column returned are also relative to the top left.
///
/// Returns None if the coordinates are outside the screen
pub fn pixels_to_coords(&self, x: usize, y: usize) -> Option<Point> {
if self.size_info.contains_point(x, y) {
Some(self.size_info.pixels_to_coords(x, y))
} else {
None
}
}
/// Access to the raw grid data structure
///
/// This is a bit of a hack; when the window is closed, the event processor
/// serializes the grid state to a file.
pub fn grid(&self) -> &Grid<Cell> {
&self.grid
}
/// Iterate over the *renderable* cells in the terminal
///
/// A renderable cell is any cell which has content other than the default
/// background color. Cells with an alternate background color are
/// considered renderable as are cells with any text content.
pub fn renderable_cells<'b>(
&'b self,
config: &'b Config,
window_focused: bool,
) -> RenderableCellsIter {
let selection = self.grid.selection.as_ref()
.and_then(|s| s.to_span(self))
.map(|span| {
span.to_locations()
});
let cursor = if window_focused {
self.cursor_style.unwrap_or(self.default_cursor_style)
} else {
CursorStyle::HollowBlock
};
RenderableCellsIter::new(
&self.grid,
&self.cursor.point,
&self.colors,
self.mode,
config,
selection,
cursor,
)
}
/// Resize terminal to new dimensions
pub fn resize(&mut self, size : &SizeInfo) {
debug!("Term::resize");
// Bounds check; lots of math assumes width and height are > 0
if size.width as usize <= 2 * self.size_info.padding_x as usize ||
size.height as usize <= 2 * self.size_info.padding_y as usize
{
return;
}
let old_cols = self.grid.num_cols();
let old_lines = self.grid.num_lines();
let mut num_cols = size.cols();
let mut num_lines = size.lines();
self.size_info = *size;
if old_cols == num_cols && old_lines == num_lines {
debug!("Term::resize dimensions unchanged");
return;
}
self.grid.selection = None;
self.alt_grid.selection = None;
// Should not allow less than 1 col, causes all sorts of checks to be required.
if num_cols <= Column(1) {
num_cols = Column(2);
}
// Should not allow less than 1 line, causes all sorts of checks to be required.
if num_lines <= Line(1) {
num_lines = Line(2);
}
// Scroll up to keep cursor in terminal
if self.cursor.point.line >= num_lines {
let lines = self.cursor.point.line - num_lines + 1;
self.grid.scroll_up(&(Line(0)..old_lines), lines, &self.cursor.template);
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}
// Scroll up alt grid as well
if self.cursor_save_alt.point.line >= num_lines {
let lines = self.cursor_save_alt.point.line - num_lines + 1;
self.alt_grid.scroll_up(&(Line(0)..old_lines), lines, &self.cursor_save_alt.template);
}
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debug!("num_cols, num_lines = {}, {}", num_cols, num_lines);
// Resize grids to new size
self.grid.resize(num_lines, num_cols, &self.cursor.template);
self.alt_grid.resize(num_lines, num_cols, &self.cursor_save_alt.template);
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// Reset scrolling region to new size
self.scroll_region = Line(0)..self.grid.num_lines();
// Ensure cursors are in-bounds.
self.cursor.point.col = min(self.cursor.point.col, num_cols - 1);
self.cursor.point.line = min(self.cursor.point.line, num_lines - 1);
self.cursor_save.point.col = min(self.cursor_save.point.col, num_cols - 1);
self.cursor_save.point.line = min(self.cursor_save.point.line, num_lines - 1);
self.cursor_save_alt.point.col = min(self.cursor_save_alt.point.col, num_cols - 1);
self.cursor_save_alt.point.line = min(self.cursor_save_alt.point.line, num_lines - 1);
// Recreate tabs list
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self.tabs = IndexRange::from(Column(0)..self.grid.num_cols())
.map(|i| (*i as usize) % self.tabspaces == 0)
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.collect::<Vec<bool>>();
// if num_lines > old_lines {
// // Make sure bottom of terminal is clear
// let template = self.cursor.template;
// self.grid
// .region_mut((self.cursor.point.line + 1)..)
// .each(|c| c.reset(&template));
// self.alt_grid
// .region_mut((self.cursor_save_alt.point.line + 1)..)
// .each(|c| c.reset(&template));
// }
}
#[inline]
pub fn size_info(&self) -> &SizeInfo {
&self.size_info
}
#[inline]
pub fn mode(&self) -> &TermMode {
&self.mode
}
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#[inline]
pub fn cursor(&self) -> &Cursor {
&self.cursor
}
pub fn swap_alt(&mut self) {
if self.alt {
let template = &self.cursor.template;
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self.grid.region_mut(..).each(|c| c.reset(template));
}
self.alt = !self.alt;
::std::mem::swap(&mut self.grid, &mut self.alt_grid);
}
/// Scroll screen down
///
/// Text moves down; clear at bottom
/// Expects origin to be in scroll range.
#[inline]
fn scroll_down_relative(&mut self, origin: Line, lines: Line) {
trace!("scroll_down_relative: origin={}, lines={}", origin, lines);
let lines = min(lines, self.scroll_region.end - self.scroll_region.start);
// Scroll between origin and bottom
self.grid.scroll_down(&(origin..self.scroll_region.end), lines, &self.cursor.template);
}
/// Scroll screen up
///
/// Text moves up; clear at top
/// Expects origin to be in scroll range.
#[inline]
fn scroll_up_relative(&mut self, origin: Line, lines: Line) {
trace!("scroll_up_relative: origin={}, lines={}", origin, lines);
let lines = min(lines, self.scroll_region.end - self.scroll_region.start);
// Scroll from origin to bottom less number of lines
self.grid.scroll_up(&(origin..self.scroll_region.end), lines, &self.cursor.template);
}
fn deccolm(&mut self) {
// Setting 132 column font makes no sense, but run the other side effects
// Clear scrolling region
let scroll_region = Line(0)..self.grid.num_lines();
self.set_scrolling_region(scroll_region);
// Clear grid
let template = self.cursor.template;
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self.grid.region_mut(..).each(|c| c.reset(&template));
}
#[inline]
pub fn background_color(&self) -> Rgb {
self.colors[NamedColor::Background]
}
}
impl ansi::TermInfo for Term {
#[inline]
fn lines(&self) -> Line {
self.grid.num_lines()
}
#[inline]
fn cols(&self) -> Column {
self.grid.num_cols()
}
}
impl ansi::Handler for Term {
/// Set the window title
#[inline]
fn set_title(&mut self, title: &str) {
if self.dynamic_title {
self.next_title = Some(title.to_owned());
}
}
/// Set the mouse cursor
#[inline]
fn set_mouse_cursor(&mut self, cursor: MouseCursor) {
self.next_mouse_cursor = Some(cursor);
}
/// A character to be displayed
#[inline]
fn input(&mut self, c: char) {
// If enabled, scroll to bottom when character is received
if self.auto_scroll {
self.scroll_display(Scroll::Bottom);
}
if self.input_needs_wrap {
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if !self.mode.contains(mode::TermMode::LINE_WRAP) {
return;
}
trace!("wrapping");
{
let location = Point {
line: self.cursor.point.line,
col: self.cursor.point.col
};
let cell = &mut self.grid[&location];
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cell.flags.insert(cell::Flags::WRAPLINE);
}
if (self.cursor.point.line + 1) >= self.scroll_region.end {
self.linefeed();
} else {
self.cursor.point.line += 1;
}
self.cursor.point.col = Column(0);
self.input_needs_wrap = false;
}
{
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// Number of cells the char will occupy
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if let Some(width) = c.width() {
// Sigh, borrowck making us check the width twice. Hopefully the
// optimizer can fix it.
let num_cols = self.grid.num_cols();
{
// If in insert mode, first shift cells to the right.
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if self.mode.contains(mode::TermMode::INSERT) && self.cursor.point.col + width < num_cols {
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let line = self.cursor.point.line; // borrowck
let col = self.cursor.point.col;
let line = &mut self.grid[line];
let src = line[col..].as_ptr();
let dst = line[(col + width)..].as_mut_ptr();
unsafe {
// memmove
ptr::copy(src, dst, (num_cols - col - width).0);
}
}
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let cell = &mut self.grid[&self.cursor.point];
*cell = self.cursor.template;
cell.c = self.cursor.charsets[self.active_charset].map(c);
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// Handle wide chars
if width == 2 {
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cell.flags.insert(cell::Flags::WIDE_CHAR);
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}
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}
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// Set spacer cell for wide chars.
if width == 2 && self.cursor.point.col + 1 < num_cols {
self.cursor.point.col += 1;
let spacer = &mut self.grid[&self.cursor.point];
*spacer = self.cursor.template;
spacer.flags.insert(cell::Flags::WIDE_CHAR_SPACER);
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}
}
}
if (self.cursor.point.col + 1) < self.grid.num_cols() {
self.cursor.point.col += 1;
} else {
self.input_needs_wrap = true;
}
}
#[inline]
fn dectest(&mut self) {
trace!("dectest");
let mut template = self.cursor.template;
template.c = 'E';
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self.grid.region_mut(..)
.each(|c| c.reset(&template));
}
#[inline]
fn goto(&mut self, line: Line, col: Column) {
trace!("goto: line={}, col={}", line, col);
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let (y_offset, max_y) = if self.mode.contains(mode::TermMode::ORIGIN) {
(self.scroll_region.start, self.scroll_region.end - 1)
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} else {
(Line(0), self.grid.num_lines() - 1)
};
self.cursor.point.line = min(line + y_offset, max_y);
self.cursor.point.col = min(col, self.grid.num_cols() - 1);
self.input_needs_wrap = false;
}
#[inline]
fn goto_line(&mut self, line: Line) {
trace!("goto_line: {}", line);
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let col = self.cursor.point.col; // borrowck
self.goto(line, col)
}
#[inline]
fn goto_col(&mut self, col: Column) {
trace!("goto_col: {}", col);
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let line = self.cursor.point.line; // borrowck
self.goto(line, col)
}
#[inline]
fn insert_blank(&mut self, count: Column) {
// Ensure inserting within terminal bounds
let count = min(count, self.size_info.cols() - self.cursor.point.col);
let source = self.cursor.point.col;
let destination = self.cursor.point.col + count;
let num_cells = (self.size_info.cols() - destination).0;
let line = self.cursor.point.line; // borrowck
let line = &mut self.grid[line];
unsafe {
let src = line[source..].as_ptr();
let dst = line[destination..].as_mut_ptr();
ptr::copy(src, dst, num_cells);
}
// Cells were just moved out towards the end of the line; fill in
// between source and dest with blanks.
let template = self.cursor.template;
for c in &mut line[source..destination] {
c.reset(&template);
}
}
#[inline]
fn move_up(&mut self, lines: Line) {
trace!("move_up: {}", lines);
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let move_to = Line(self.cursor.point.line.0.saturating_sub(lines.0));
let col = self.cursor.point.col; // borrowck
self.goto(move_to, col)
}
#[inline]
fn move_down(&mut self, lines: Line) {
trace!("move_down: {}", lines);
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let move_to = self.cursor.point.line + lines;
let col = self.cursor.point.col; // borrowck
self.goto(move_to, col)
}
#[inline]
fn move_forward(&mut self, cols: Column) {
trace!("move_forward: {}", cols);
self.cursor.point.col = min(self.cursor.point.col + cols, self.grid.num_cols() - 1);
self.input_needs_wrap = false;
}
#[inline]
fn move_backward(&mut self, cols: Column) {
trace!("move_backward: {}", cols);
self.cursor.point.col -= min(self.cursor.point.col, cols);
self.input_needs_wrap = false;
}
#[inline]
fn identify_terminal<W: io::Write>(&mut self, writer: &mut W) {
let _ = writer.write_all(b"\x1b[?6c");
}
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#[inline]
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fn device_status<W: io::Write>(&mut self, writer: &mut W, arg: usize) {
trace!("device status: {}", arg);
match arg {
5 => {
let _ = writer.write_all(b"\x1b[0n");
},
6 => {
let pos = self.cursor.point;
let _ = write!(writer, "\x1b[{};{}R", pos.line + 1, pos.col + 1);
},
_ => debug!("unknown device status query: {}", arg),
};
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}
#[inline]
fn move_down_and_cr(&mut self, lines: Line) {
trace!("[unimplemented] move_down_and_cr: {}", lines);
}
#[inline]
fn move_up_and_cr(&mut self, lines: Line) {
trace!("[unimplemented] move_up_and_cr: {}", lines);
}
#[inline]
fn put_tab(&mut self, mut count: i64) {
trace!("put_tab: {}", count);
let mut col = self.cursor.point.col;
while col < self.grid.num_cols() && count != 0 {
count -= 1;
loop {
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if (col + 1) == self.grid.num_cols() {
break;
}
col += 1;
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if self.tabs[*col as usize] {
break;
}
}
}
self.cursor.point.col = col;
self.input_needs_wrap = false;
}
/// Backspace `count` characters
#[inline]
fn backspace(&mut self) {
trace!("backspace");
if self.cursor.point.col > Column(0) {
self.cursor.point.col -= 1;
self.input_needs_wrap = false;
}
}
/// Carriage return
#[inline]
fn carriage_return(&mut self) {
trace!("carriage_return");
self.cursor.point.col = Column(0);
self.input_needs_wrap = false;
}
/// Linefeed
#[inline]
fn linefeed(&mut self) {
trace!("linefeed");
let next = self.cursor.point.line + 1;
if next == self.scroll_region.end {
self.scroll_up(Line(1));
} else if next < self.grid.num_lines() {
self.cursor.point.line += 1;
}
}
/// Set current position as a tabstop
#[inline]
fn bell(&mut self) {
trace!("bell");
self.visual_bell.ring();
self.next_is_urgent = Some(true);
}
#[inline]
fn substitute(&mut self) {
trace!("[unimplemented] substitute");
}
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/// Run LF/NL
///
/// LF/NL mode has some interesting history. According to ECMA-48 4th
/// edition, in LINE FEED mode,
///
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/// > The execution of the formatter functions LINE FEED (LF), FORM FEED
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/// (FF), LINE TABULATION (VT) cause only movement of the active position in
/// the direction of the line progression.
///
/// In NEW LINE mode,
///
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/// > The execution of the formatter functions LINE FEED (LF), FORM FEED
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/// (FF), LINE TABULATION (VT) cause movement to the line home position on
/// the following line, the following form, etc. In the case of LF this is
/// referred to as the New Line (NL) option.
///
/// Additionally, ECMA-48 4th edition says that this option is deprecated.
/// ECMA-48 5th edition only mentions this option (without explanation)
/// saying that it's been removed.
///
/// As an emulator, we need to support it since applications may still rely
/// on it.
#[inline]
fn newline(&mut self) {
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self.linefeed();
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if self.mode.contains(mode::TermMode::LINE_FEED_NEW_LINE) {
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self.carriage_return();
}
}
#[inline]
fn set_horizontal_tabstop(&mut self) {
trace!("set_horizontal_tabstop");
let column = self.cursor.point.col;
self.tabs[column.0] = true;
}
#[inline]
fn scroll_up(&mut self, lines: Line) {
let origin = self.scroll_region.start;
self.scroll_up_relative(origin, lines);
}
#[inline]
fn scroll_down(&mut self, lines: Line) {
let origin = self.scroll_region.start;
self.scroll_down_relative(origin, lines);
}
#[inline]
fn insert_blank_lines(&mut self, lines: Line) {
trace!("insert_blank_lines: {}", lines);
if self.scroll_region.contains_(self.cursor.point.line) {
let origin = self.cursor.point.line;
self.scroll_down_relative(origin, lines);
}
}
#[inline]
fn delete_lines(&mut self, lines: Line) {
trace!("delete_lines: {}", lines);
if self.scroll_region.contains_(self.cursor.point.line) {
let origin = self.cursor.point.line;
self.scroll_up_relative(origin, lines);
}
}
#[inline]
fn erase_chars(&mut self, count: Column) {
trace!("erase_chars: {}, {}", count, self.cursor.point.col);
let start = self.cursor.point.col;
let end = min(start + count, self.grid.num_cols() - 1);
let row = &mut self.grid[self.cursor.point.line];
let template = self.cursor.template; // Cleared cells have current background color set
for c in &mut row[start..end] {
c.reset(&template);
}
}
#[inline]
fn delete_chars(&mut self, count: Column) {
// Ensure deleting within terminal bounds
let count = min(count, self.size_info.cols());
let start = self.cursor.point.col;
let end = min(start + count, self.grid.num_cols() - 1);
let n = (self.size_info.cols() - end).0;
let line = self.cursor.point.line; // borrowck
let line = &mut self.grid[line];
unsafe {
let src = line[end..].as_ptr();
let dst = line[start..].as_mut_ptr();
ptr::copy(src, dst, n);
}
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// Clear last `count` cells in line. If deleting 1 char, need to delete
// 1 cell.
let template = self.cursor.template;
let end = self.size_info.cols() - count;
for c in &mut line[end..] {
c.reset(&template);
}
}
#[inline]
fn move_backward_tabs(&mut self, count: i64) {
trace!("move_backward_tabs: {}", count);
for _ in 0..count {
let mut col = self.cursor.point.col;
for i in (0..(col.0)).rev() {
if self.tabs[i as usize] {
col = index::Column(i);
break;
}
}
self.cursor.point.col = col;
}
}
#[inline]
fn move_forward_tabs(&mut self, count: i64) {
trace!("[unimplemented] move_forward_tabs: {}", count);
}
#[inline]
fn save_cursor_position(&mut self) {
trace!("CursorSave");
let cursor = if self.alt {
&mut self.cursor_save_alt
} else {
&mut self.cursor_save
};
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*cursor = self.cursor;
}
#[inline]
fn restore_cursor_position(&mut self) {
trace!("CursorRestore");
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let source = if self.alt {
&self.cursor_save_alt
} else {
&self.cursor_save
};
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self.cursor = *source;
self.cursor.point.line = min(self.cursor.point.line, self.grid.num_lines() - 1);
self.cursor.point.col = min(self.cursor.point.col, self.grid.num_cols() - 1);
}
#[inline]
fn clear_line(&mut self, mode: ansi::LineClearMode) {
trace!("clear_line: {:?}", mode);
let mut template = self.cursor.template;
template.flags ^= template.flags;
let col = self.cursor.point.col;
match mode {
ansi::LineClearMode::Right => {
let row = &mut self.grid[self.cursor.point.line];
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for cell in &mut row[col..] {
cell.reset(&template);
}
},
ansi::LineClearMode::Left => {
let row = &mut self.grid[self.cursor.point.line];
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for cell in &mut row[..(col + 1)] {
cell.reset(&template);
}
},
ansi::LineClearMode::All => {
let row = &mut self.grid[self.cursor.point.line];
for cell in &mut row[..] {
cell.reset(&template);
}
},
}
}
/// Set the indexed color value
#[inline]
fn set_color(&mut self, index: usize, color: Rgb) {
trace!("set_color[{}] = {:?}", index, color);
self.colors[index] = color;
self.color_modified[index] = true;
}
/// Reset the indexed color to original value
#[inline]
fn reset_color(&mut self, index: usize) {
trace!("reset_color[{}]", index);
self.colors[index] = self.original_colors[index];
self.color_modified[index] = false;
}
/// Set the clipboard
#[inline]
fn set_clipboard(&mut self, string: &str)
{
Clipboard::new()
.and_then(|mut clipboard| clipboard.store_primary(string))
.unwrap_or_else(|err| {
warn!("Error storing selection to clipboard. {}", err);
});
}
#[inline]
fn clear_screen(&mut self, mode: ansi::ClearMode) {
trace!("clear_screen: {:?}", mode);
let mut template = self.cursor.template;
template.flags ^= template.flags;
match mode {
ansi::ClearMode::Below => {
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for cell in &mut self.grid[self.cursor.point.line][self.cursor.point.col..] {
cell.reset(&template);
}
if self.cursor.point.line < self.grid.num_lines() - 1 {
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self.grid.region_mut((self.cursor.point.line + 1)..)
.each(|cell| cell.reset(&template));
}
},
ansi::ClearMode::All => {
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self.grid.region_mut(..).each(|c| c.reset(&template));
},
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ansi::ClearMode::Above => {
// If clearing more than one line
if self.cursor.point.line > Line(1) {
// Fully clear all lines before the current line
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self.grid.region_mut(..self.cursor.point.line)
.each(|cell| cell.reset(&template));
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}
// Clear up to the current column in the current line
let end = min(self.cursor.point.col + 1, self.grid.num_cols());
for cell in &mut self.grid[self.cursor.point.line][..end] {
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cell.reset(&template);
}
},
// If scrollback is implemented, this should clear it
ansi::ClearMode::Saved => return
}
}
#[inline]
fn clear_tabs(&mut self, mode: ansi::TabulationClearMode) {
trace!("clear_tabs: {:?}", mode);
match mode {
ansi::TabulationClearMode::Current => {
let column = self.cursor.point.col;
self.tabs[column.0] = false;
},
ansi::TabulationClearMode::All => {
let len = self.tabs.len();
// Safe since false boolean is null, each item occupies only 1
// byte, and called on the length of the vec.
unsafe {
::std::ptr::write_bytes(self.tabs.as_mut_ptr(), 0, len);
}
}
}
}
// Reset all important fields in the term struct
#[inline]
fn reset_state(&mut self) {
self.input_needs_wrap = false;
self.next_title = None;
self.next_mouse_cursor = None;
self.alt = false;
self.cursor = Default::default();
self.active_charset = Default::default();
self.mode = Default::default();
self.font_size = self.original_font_size;
self.next_is_urgent = None;
self.cursor_save = Default::default();
self.cursor_save_alt = Default::default();
self.colors = self.original_colors;
self.color_modified = [false; color::COUNT];
self.cursor_style = None;
self.grid.reset();
}
#[inline]
fn reverse_index(&mut self) {
trace!("reverse_index");
// if cursor is at the top
if self.cursor.point.line == self.scroll_region.start {
self.scroll_down(Line(1));
} else {
self.cursor.point.line -= min(self.cursor.point.line, Line(1));
}
}
/// set a terminal attribute
#[inline]
fn terminal_attribute(&mut self, attr: Attr) {
trace!("Set Attribute: {:?}", attr);
match attr {
Attr::Foreground(color) => self.cursor.template.fg = color,
Attr::Background(color) => self.cursor.template.bg = color,
Attr::Reset => {
self.cursor.template.fg = Color::Named(NamedColor::Foreground);
self.cursor.template.bg = Color::Named(NamedColor::Background);
self.cursor.template.flags = cell::Flags::empty();
},
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Attr::Reverse => self.cursor.template.flags.insert(cell::Flags::INVERSE),
Attr::CancelReverse => self.cursor.template.flags.remove(cell::Flags::INVERSE),
Attr::Bold => self.cursor.template.flags.insert(cell::Flags::BOLD),
Attr::CancelBold => self.cursor.template.flags.remove(cell::Flags::BOLD),
Attr::Dim => self.cursor.template.flags.insert(cell::Flags::DIM),
Attr::CancelBoldDim => self.cursor.template.flags.remove(cell::Flags::BOLD | cell::Flags::DIM),
Attr::Italic => self.cursor.template.flags.insert(cell::Flags::ITALIC),
Attr::CancelItalic => self.cursor.template.flags.remove(cell::Flags::ITALIC),
Attr::Underscore => self.cursor.template.flags.insert(cell::Flags::UNDERLINE),
Attr::CancelUnderline => self.cursor.template.flags.remove(cell::Flags::UNDERLINE),
_ => {
debug!("Term got unhandled attr: {:?}", attr);
}
}
}
#[inline]
fn set_mode(&mut self, mode: ansi::Mode) {
trace!("set_mode: {:?}", mode);
match mode {
ansi::Mode::SwapScreenAndSetRestoreCursor => {
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self.mode.insert(mode::TermMode::ALT_SCREEN);
self.save_cursor_position();
if !self.alt {
self.swap_alt();
}
self.save_cursor_position();
},
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ansi::Mode::ShowCursor => self.mode.insert(mode::TermMode::SHOW_CURSOR),
ansi::Mode::CursorKeys => self.mode.insert(mode::TermMode::APP_CURSOR),
ansi::Mode::ReportMouseClicks => {
self.mode.insert(mode::TermMode::MOUSE_REPORT_CLICK);
self.set_mouse_cursor(MouseCursor::Arrow);
},
ansi::Mode::ReportCellMouseMotion => {
self.mode.insert(mode::TermMode::MOUSE_DRAG);
self.set_mouse_cursor(MouseCursor::Arrow);
},
ansi::Mode::ReportAllMouseMotion => {
self.mode.insert(mode::TermMode::MOUSE_MOTION);
self.set_mouse_cursor(MouseCursor::Arrow);
},
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ansi::Mode::ReportFocusInOut => self.mode.insert(mode::TermMode::FOCUS_IN_OUT),
ansi::Mode::BracketedPaste => self.mode.insert(mode::TermMode::BRACKETED_PASTE),
ansi::Mode::SgrMouse => self.mode.insert(mode::TermMode::SGR_MOUSE),
ansi::Mode::LineWrap => self.mode.insert(mode::TermMode::LINE_WRAP),
ansi::Mode::LineFeedNewLine => self.mode.insert(mode::TermMode::LINE_FEED_NEW_LINE),
ansi::Mode::Origin => self.mode.insert(mode::TermMode::ORIGIN),
ansi::Mode::DECCOLM => self.deccolm(),
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ansi::Mode::Insert => self.mode.insert(mode::TermMode::INSERT), // heh
_ => {
trace!(".. ignoring set_mode");
}
}
}
#[inline]
fn unset_mode(&mut self,mode: ansi::Mode) {
trace!("unset_mode: {:?}", mode);
match mode {
ansi::Mode::SwapScreenAndSetRestoreCursor => {
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self.mode.remove(mode::TermMode::ALT_SCREEN);
self.restore_cursor_position();
if self.alt {
self.swap_alt();
}
self.restore_cursor_position();
},
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ansi::Mode::ShowCursor => self.mode.remove(mode::TermMode::SHOW_CURSOR),
ansi::Mode::CursorKeys => self.mode.remove(mode::TermMode::APP_CURSOR),
ansi::Mode::ReportMouseClicks => {
self.mode.remove(mode::TermMode::MOUSE_REPORT_CLICK);
self.set_mouse_cursor(MouseCursor::Text);
},
ansi::Mode::ReportCellMouseMotion => {
self.mode.remove(mode::TermMode::MOUSE_DRAG);
self.set_mouse_cursor(MouseCursor::Text);
},
ansi::Mode::ReportAllMouseMotion => {
self.mode.remove(mode::TermMode::MOUSE_MOTION);
self.set_mouse_cursor(MouseCursor::Text);
},
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ansi::Mode::ReportFocusInOut => self.mode.remove(mode::TermMode::FOCUS_IN_OUT),
ansi::Mode::BracketedPaste => self.mode.remove(mode::TermMode::BRACKETED_PASTE),
ansi::Mode::SgrMouse => self.mode.remove(mode::TermMode::SGR_MOUSE),
ansi::Mode::LineWrap => self.mode.remove(mode::TermMode::LINE_WRAP),
ansi::Mode::LineFeedNewLine => self.mode.remove(mode::TermMode::LINE_FEED_NEW_LINE),
ansi::Mode::Origin => self.mode.remove(mode::TermMode::ORIGIN),
ansi::Mode::DECCOLM => self.deccolm(),
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ansi::Mode::Insert => self.mode.remove(mode::TermMode::INSERT),
_ => {
trace!(".. ignoring unset_mode");
}
}
}
#[inline]
fn set_scrolling_region(&mut self, region: Range<Line>) {
trace!("set scroll region: {:?}", region);
self.scroll_region.start = min(region.start, self.grid.num_lines());
self.scroll_region.end = min(region.end, self.grid.num_lines());
self.goto(Line(0), Column(0));
}
#[inline]
fn set_keypad_application_mode(&mut self) {
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trace!("set mode::TermMode::APP_KEYPAD");
self.mode.insert(mode::TermMode::APP_KEYPAD);
}
#[inline]
fn unset_keypad_application_mode(&mut self) {
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trace!("unset mode::TermMode::APP_KEYPAD");
self.mode.remove(mode::TermMode::APP_KEYPAD);
}
#[inline]
fn configure_charset(&mut self, index: CharsetIndex, charset: StandardCharset) {
trace!("designate {:?} character set as {:?}", index, charset);
self.cursor.charsets[index] = charset;
}
#[inline]
fn set_active_charset(&mut self, index: CharsetIndex) {
trace!("Activate {:?} character set", index);
self.active_charset = index;
}
#[inline]
fn set_cursor_style(&mut self, style: Option<CursorStyle>) {
trace!("set_cursor_style {:?}", style);
self.cursor_style = style;
}
}
#[cfg(test)]
mod tests {
extern crate serde_json;
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use super::{Cell, Term, SizeInfo};
use term::cell;
use grid::Grid;
use index::{Point, Line, Column};
use ansi::{Handler, CharsetIndex, StandardCharset};
use selection::Selection;
use std::mem;
#[test]
fn semantic_selection_works() {
let size = SizeInfo {
width: 21.0,
height: 51.0,
cell_width: 3.0,
cell_height: 3.0,
padding_x: 0.0,
padding_y: 0.0,
};
let mut term = Term::new(&Default::default(), size);
let mut grid: Grid<Cell> = Grid::new(Line(3), Column(5), 0, Cell::default());
for i in 0..5 {
for j in 0..2 {
grid[Line(j)][Column(i)].c = 'a';
}
}
grid[Line(0)][Column(0)].c = '"';
grid[Line(0)][Column(3)].c = '"';
grid[Line(1)][Column(2)].c = '"';
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grid[Line(0)][Column(4)].flags.insert(cell::Flags::WRAPLINE);
let mut escape_chars = String::from("\"");
mem::swap(&mut term.grid, &mut grid);
mem::swap(&mut term.semantic_escape_chars, &mut escape_chars);
{
*term.selection_mut() = Some(Selection::semantic(Point { line: 2, col: Column(1) }));
assert_eq!(term.selection_to_string(), Some(String::from("aa")));
}
{
*term.selection_mut() = Some(Selection::semantic(Point { line: 2, col: Column(4) }));
assert_eq!(term.selection_to_string(), Some(String::from("aaa")));
}
{
*term.selection_mut() = Some(Selection::semantic(Point { line: 1, col: Column(1) }));
assert_eq!(term.selection_to_string(), Some(String::from("aaa")));
}
}
#[test]
fn line_selection_works() {
let size = SizeInfo {
width: 21.0,
height: 51.0,
cell_width: 3.0,
cell_height: 3.0,
padding_x: 0.0,
padding_y: 0.0,
};
let mut term = Term::new(&Default::default(), size);
let mut grid: Grid<Cell> = Grid::new(Line(1), Column(5), 0, Cell::default());
for i in 0..5 {
grid[Line(0)][Column(i)].c = 'a';
}
grid[Line(0)][Column(0)].c = '"';
grid[Line(0)][Column(3)].c = '"';
mem::swap(&mut term.grid, &mut grid);
*term.selection_mut() = Some(Selection::lines(Point { line: 0, col: Column(3) }));
assert_eq!(term.selection_to_string(), Some(String::from("\"aa\"a\n")));
}
/// Check that the grid can be serialized back and forth losslessly
///
/// This test is in the term module as opposed to the grid since we want to
/// test this property with a T=Cell.
#[test]
fn grid_serde() {
let template = Cell::default();
let grid: Grid<Cell> = Grid::new(Line(24), Column(80), 0, template);
let serialized = serde_json::to_string(&grid).expect("ser");
let deserialized = serde_json::from_str::<Grid<Cell>>(&serialized)
.expect("de");
assert_eq!(deserialized, grid);
}
#[test]
fn input_line_drawing_character() {
let size = SizeInfo {
width: 21.0,
height: 51.0,
cell_width: 3.0,
cell_height: 3.0,
padding_x: 0.0,
padding_y: 0.0,
};
let mut term = Term::new(&Default::default(), size);
let cursor = Point::new(Line(0), Column(0));
term.configure_charset(CharsetIndex::G0,
StandardCharset::SpecialCharacterAndLineDrawing);
term.input('a');
assert_eq!(term.grid()[&cursor].c, '▒');
}
}
#[cfg(all(test, feature = "bench"))]
mod benches {
extern crate test;
extern crate serde_json as json;
use std::io::Read;
use std::fs::File;
use std::mem;
use std::path::Path;
use grid::Grid;
use config::Config;
use super::{SizeInfo, Term};
use super::cell::Cell;
fn read_string<P>(path: P) -> String
where P: AsRef<Path>
{
let mut res = String::new();
File::open(path.as_ref()).unwrap()
.read_to_string(&mut res).unwrap();
res
}
/// Benchmark for the renderable cells iterator
///
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/// The renderable cells iterator yields cells that require work to be
/// displayed (that is, not a an empty background cell). This benchmark
/// measures how long it takes to process the whole iterator.
///
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/// When this benchmark was first added, it averaged ~78usec on my macbook
/// pro. The total render time for this grid is anywhere between ~1500 and
/// ~2000usec (measured imprecisely with the visual meter).
#[bench]
fn render_iter(b: &mut test::Bencher) {
// Need some realistic grid state; using one of the ref files.
let serialized_grid = read_string(
concat!(env!("CARGO_MANIFEST_DIR"), "/tests/ref/vim_large_window_scroll/grid.json")
);
let serialized_size = read_string(
concat!(env!("CARGO_MANIFEST_DIR"), "/tests/ref/vim_large_window_scroll/size.json")
);
let mut grid: Grid<Cell> = json::from_str(&serialized_grid).unwrap();
let size: SizeInfo = json::from_str(&serialized_size).unwrap();
let config = Config::default();
let mut terminal = Term::new(&config, size);
mem::swap(&mut terminal.grid, &mut grid);
b.iter(|| {
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let iter = terminal.renderable_cells(&config, None, false);
for cell in iter {
test::black_box(cell);
}
})
}
}