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alacritty/src/grid/mod.rs

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// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! A specialized 2d grid implementation optimized for use in a terminal.
use std::cmp::{min, max, Ordering};
use std::ops::{Deref, Range, Index, IndexMut, RangeTo, RangeFrom, RangeFull};
use index::{self, Point, Line, Column, IndexRange};
use selection::Selection;
mod row;
pub use self::row::Row;
#[cfg(test)]
mod tests;
mod storage;
use self::storage::Storage;
/// Bidirection iterator
pub trait BidirectionalIterator: Iterator {
fn prev(&mut self) -> Option<Self::Item>;
}
/// An item in the grid along with its Line and Column.
pub struct Indexed<T> {
pub inner: T,
pub line: Line,
pub column: Column,
}
impl<T> Deref for Indexed<T> {
type Target = T;
#[inline]
fn deref(&self) -> &T {
&self.inner
}
}
impl<T: PartialEq> ::std::cmp::PartialEq for Grid<T> {
fn eq(&self, other: &Self) -> bool {
// Compare struct fields and check result of grid comparison
self.raw.eq(&other.raw) &&
self.cols.eq(&other.cols) &&
self.lines.eq(&other.lines) &&
self.display_offset.eq(&other.display_offset) &&
self.scroll_limit.eq(&other.scroll_limit) &&
self.selection.eq(&other.selection)
}
}
/// Represents the terminal display contents
#[derive(Clone, Debug, Deserialize, Serialize)]
pub struct Grid<T> {
/// Lines in the grid. Each row holds a list of cells corresponding to the
/// columns in that row.
raw: Storage<Row<T>>,
/// Number of columns
cols: index::Column,
/// Number of lines.
///
/// Invariant: lines is equivalent to raw.len()
lines: index::Line,
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/// Offset of displayed area
///
/// If the displayed region isn't at the bottom of the screen, it stays
/// stationary while more text is emitted. The scrolling implementation
/// updates this offset accordingly.
#[serde(default)]
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display_offset: usize,
/// An limit on how far back it's possible to scroll
#[serde(default)]
scroll_limit: usize,
/// Selected region
#[serde(skip)]
pub selection: Option<Selection>,
}
pub struct GridIterator<'a, T: 'a> {
/// Immutable grid reference
grid: &'a Grid<T>,
/// Current position of the iterator within the grid.
pub cur: Point<usize>,
/// Bottom of screen (buffer)
bot: usize,
/// Top of screen (buffer)
top: usize,
}
pub enum Scroll {
Lines(isize),
PageUp,
PageDown,
Top,
Bottom,
}
impl<T: Copy + Clone> Grid<T> {
pub fn new(lines: index::Line, cols: index::Column, scrollback: usize, template: T) -> Grid<T> {
let mut raw = Storage::with_capacity(*lines + scrollback, lines);
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// Allocate all lines in the buffer, including scrollback history
//
// TODO (jwilm) Allocating each line at this point is expensive and
// delays startup. A nice solution might be having `Row` delay
// allocation until it's actually used.
for _ in 0..raw.capacity() {
raw.push(Row::new(cols, &template));
}
Grid {
raw,
cols,
lines,
display_offset: 0,
scroll_limit: 0,
selection: None,
}
}
pub fn visible_to_buffer(&self, point: Point) -> Point<usize> {
Point {
line: self.visible_line_to_buffer(point.line),
col: point.col
}
}
pub fn buffer_to_visible(&self, point: Point<usize>) -> Point {
Point {
line: self.buffer_line_to_visible(point.line).expect("Line not visible"),
col: point.col
}
}
pub fn buffer_line_to_visible(&self, line: usize) -> Option<Line> {
if line >= self.display_offset {
self.offset_to_line(line - self.display_offset)
} else {
None
}
}
pub fn visible_line_to_buffer(&self, line: Line) -> usize {
self.line_to_offset(line) + self.display_offset
}
pub fn scroll_display(&mut self, scroll: Scroll) {
match scroll {
Scroll::Lines(count) => {
self.display_offset = min(
max((self.display_offset as isize) + count, 0isize) as usize,
self.scroll_limit
);
},
Scroll::PageUp => {
self.display_offset = min(
self.display_offset + self.lines.0,
self.scroll_limit
);
},
Scroll::PageDown => {
self.display_offset -= min(
self.display_offset,
self.lines.0
);
},
Scroll::Top => self.display_offset = self.scroll_limit,
Scroll::Bottom => self.display_offset = 0,
}
}
pub fn resize(
&mut self,
lines: index::Line,
cols: index::Column,
template: &T,
) {
// Check that there's actually work to do and return early if not
if lines == self.lines && cols == self.cols {
return;
}
match self.lines.cmp(&lines) {
Ordering::Less => self.grow_lines(lines, template),
Ordering::Greater => self.shrink_lines(lines),
Ordering::Equal => (),
}
match self.cols.cmp(&cols) {
Ordering::Less => self.grow_cols(cols, template),
Ordering::Greater => self.shrink_cols(cols),
Ordering::Equal => (),
}
}
fn increase_scroll_limit(&mut self, count: usize) {
self.scroll_limit = min(
self.scroll_limit + count,
self.raw.len().saturating_sub(*self.lines),
);
}
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fn decrease_scroll_limit(&mut self, count: usize) {
self.scroll_limit = self.scroll_limit.saturating_sub(count);
}
/// Add lines to the visible area
///
/// The behavior in Terminal.app and iTerm.app is to keep the cursor at the
/// bottom of the screen as long as there is scrollback available. Once
/// scrollback is exhausted, new lines are simply added to the bottom of the
/// screen.
///
/// Alacritty takes a different approach. Rather than trying to move with
/// the scrollback, we simply pull additional lines from the back of the
/// buffer in order to populate the new area.
fn grow_lines(
&mut self,
new_line_count: index::Line,
template: &T,
) {
let previous_scroll_limit = self.scroll_limit;
let lines_added = new_line_count - self.lines;
// Need to "resize" before updating buffer
self.raw.grow_visible_lines(new_line_count, Row::new(self.cols, template));
self.lines = new_line_count;
// Add new lines to bottom
self.scroll_up(&(Line(0)..new_line_count), lines_added, template);
self.scroll_limit = self.scroll_limit.saturating_sub(*lines_added);
}
fn grow_cols(&mut self, cols: index::Column, template: &T) {
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for row in self.raw.iter_mut() {
row.grow(cols, template);
}
// Update self cols
self.cols = cols;
}
/// Remove lines from the visible area
///
/// The behavior in Terminal.app and iTerm.app is to keep the cursor at the
/// bottom of the screen. This is achieved by pushing history "out the top"
/// of the terminal window.
///
/// Alacritty takes the same approach.
fn shrink_lines(&mut self, target: index::Line) {
let prev = self.lines;
self.selection = None;
self.raw.rotate(*prev as isize - *target as isize);
self.raw.shrink_visible_lines(target);
self.lines = target;
}
/// Convert a Line index (active region) to a buffer offset
///
/// # Panics
///
/// This method will panic if `Line` is larger than the grid dimensions
pub fn line_to_offset(&self, line: index::Line) -> usize {
assert!(line < self.num_lines());
*(self.num_lines() - line - 1)
}
pub fn offset_to_line(&self, offset: usize) -> Option<Line> {
if offset < *self.num_lines() {
Some(self.lines - offset - 1)
} else {
None
}
}
#[inline]
pub fn scroll_down(
&mut self,
region: &Range<index::Line>,
positions: index::Line,
template: &T,
) {
// Whether or not there is a scrolling region active, as long as it
// starts at the top, we can do a full rotation which just involves
// changing the start index.
//
// To accomodate scroll regions, rows are reordered at the end.
if region.start == Line(0) {
// Rotate the entire line buffer. If there's a scrolling region
// active, the bottom lines are restored in the next step.
self.raw.rotate_up(*positions);
if let Some(ref mut selection) = self.selection {
selection.rotate(-(*positions as isize));
}
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self.decrease_scroll_limit(*positions);
// Now, restore any scroll region lines
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let lines = self.lines;
for i in IndexRange(region.end .. lines) {
self.raw.swap_lines(i, i + positions);
}
// Finally, reset recycled lines
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for i in IndexRange(Line(0)..positions) {
self.raw[i].reset(&template);
}
} else {
// Subregion rotation
for line in IndexRange((region.start + positions)..region.end).rev() {
self.raw.swap_lines(line, line - positions);
}
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for line in IndexRange(region.start .. (region.start + positions)) {
self.raw[line].reset(&template);
}
}
}
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/// scroll_up moves lines at the bottom towards the top
///
/// This is the performance-sensitive part of scrolling.
#[inline]
pub fn scroll_up(
&mut self,
region: &Range<index::Line>,
positions: index::Line,
template: &T
) {
if region.start == Line(0) {
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// Update display offset when not pinned to active area
if self.display_offset != 0 {
self.display_offset += *positions;
}
self.increase_scroll_limit(*positions);
// Rotate the entire line buffer. If there's a scrolling region
// active, the bottom lines are restored in the next step.
self.raw.rotate(-(*positions as isize));
if let Some(ref mut selection) = self.selection {
selection.rotate(*positions as isize);
}
// Now, restore any lines outside the scroll region
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for idx in (*region.end .. *self.num_lines()).rev() {
// First do the swap
self.raw.swap_lines(Line(idx), Line(idx) - positions);
}
// Finally, reset recycled lines
//
// Recycled lines are just above the end of the scrolling region.
for i in 0..*positions {
self.raw[region.end - i - 1].reset(&template);
}
} else {
// Subregion rotation
for line in IndexRange(region.start..(region.end - positions)) {
self.raw.swap_lines(line, line + positions);
}
// Clear reused lines
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for line in IndexRange((region.end - positions) .. region.end) {
self.raw[line].reset(&template);
}
}
}
}
impl<T> Grid<T> {
#[inline]
pub fn num_lines(&self) -> index::Line {
self.lines
}
pub fn display_iter(&self) -> DisplayIter<T> {
DisplayIter::new(self)
}
#[inline]
pub fn num_cols(&self) -> index::Column {
self.cols
}
pub fn reset(&mut self) {
self.scroll_limit = 0;
}
/// Total number of lines in the buffer, this includes scrollback + visible lines
#[inline]
pub fn len(&self) -> usize {
self.raw.len()
}
pub fn iter_from(&self, point: Point<usize>) -> GridIterator<T> {
GridIterator {
grid: self,
cur: point,
bot: self.display_offset,
top: self.display_offset + *self.num_lines() - 1,
}
}
#[inline]
pub fn contains(&self, point: &Point) -> bool {
self.lines > point.line && self.cols > point.col
}
// /// Swap two lines in the grid
// ///
// /// This could have used slice::swap internally, but we are able to have
// /// better error messages by doing the bounds checking ourselves.
// #[inline]
// pub fn swap_lines(&mut self, src: index::Line, dst: index::Line) {
// self.raw.swap(*src, *dst);
// }
fn shrink_cols(&mut self, cols: index::Column) {
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for row in self.raw.iter_mut() {
row.shrink(cols);
}
self.cols = cols;
}
}
impl<'a, T> Iterator for GridIterator<'a, T> {
type Item = &'a T;
fn next(&mut self) -> Option<Self::Item> {
let last_col = self.grid.num_cols() - Column(1);
match self.cur {
Point { line, col } if (line == self.bot) && (col == last_col) => None,
Point { col, .. } if
(col == last_col) => {
self.cur.line -= 1;
self.cur.col = Column(0);
Some(&self.grid[self.cur.line][self.cur.col])
},
_ => {
self.cur.col += Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
}
}
}
}
impl<'a, T> BidirectionalIterator for GridIterator<'a, T> {
fn prev(&mut self) -> Option<Self::Item> {
let num_cols = self.grid.num_cols();
match self.cur {
Point { line, col: Column(0) } if line == self.top => None,
Point { col: Column(0), .. } => {
self.cur.line += 1;
self.cur.col = num_cols - Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
},
_ => {
self.cur.col -= Column(1);
Some(&self.grid[self.cur.line][self.cur.col])
}
}
}
}
/// Index active region by line
impl<T> Index<index::Line> for Grid<T> {
type Output = Row<T>;
#[inline]
fn index(&self, index: index::Line) -> &Row<T> {
&self.raw[index]
}
}
/// Index with buffer offset
impl<T> Index<usize> for Grid<T> {
type Output = Row<T>;
#[inline]
fn index(&self, index: usize) -> &Row<T> {
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&self.raw[index]
}
}
impl<T> IndexMut<index::Line> for Grid<T> {
#[inline]
fn index_mut(&mut self, index: index::Line) -> &mut Row<T> {
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&mut self.raw[index]
}
}
impl<'point, T> Index<&'point Point> for Grid<T> {
type Output = T;
#[inline]
fn index<'a>(&'a self, point: &Point) -> &'a T {
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&self[point.line][point.col]
}
}
impl<'point, T> IndexMut<&'point Point> for Grid<T> {
#[inline]
fn index_mut<'a, 'b>(&'a mut self, point: &'b Point) -> &'a mut T {
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&mut self[point.line][point.col]
}
}
// -------------------------------------------------------------------------------------------------
// REGIONS
// -------------------------------------------------------------------------------------------------
/// A subset of lines in the grid
///
/// May be constructed using Grid::region(..)
pub struct Region<'a, T: 'a> {
start: Line,
end: Line,
raw: &'a Storage<Row<T>>,
}
/// A mutable subset of lines in the grid
///
/// May be constructed using Grid::region_mut(..)
pub struct RegionMut<'a, T: 'a> {
start: Line,
end: Line,
raw: &'a mut Storage<Row<T>>,
}
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impl<'a, T> RegionMut<'a, T> {
/// Call the provided function for every item in this region
pub fn each<F: Fn(&mut T)>(self, func: F) {
for row in self {
for item in row {
func(item)
}
}
}
}
pub trait IndexRegion<I, T> {
/// Get an immutable region of Self
fn region<'a>(&'a self, _: I) -> Region<'a, T>;
/// Get a mutable region of Self
fn region_mut<'a>(&'a mut self, _: I) -> RegionMut<'a, T>;
}
impl<T> IndexRegion<Range<Line>, T> for Grid<T> {
fn region(&self, index: Range<Line>) -> Region<T> {
assert!(index.start < self.num_lines());
assert!(index.end <= self.num_lines());
assert!(index.start <= index.end);
Region {
start: index.start,
end: index.end,
raw: &self.raw
}
}
fn region_mut(&mut self, index: Range<Line>) -> RegionMut<T> {
assert!(index.start < self.num_lines());
assert!(index.end <= self.num_lines());
assert!(index.start <= index.end);
RegionMut {
start: index.start,
end: index.end,
raw: &mut self.raw
}
}
}
impl<T> IndexRegion<RangeTo<Line>, T> for Grid<T> {
fn region(&self, index: RangeTo<Line>) -> Region<T> {
assert!(index.end <= self.num_lines());
Region {
start: Line(0),
end: index.end,
raw: &self.raw
}
}
fn region_mut(&mut self, index: RangeTo<Line>) -> RegionMut<T> {
assert!(index.end <= self.num_lines());
RegionMut {
start: Line(0),
end: index.end,
raw: &mut self.raw
}
}
}
impl<T> IndexRegion<RangeFrom<Line>, T> for Grid<T> {
fn region(&self, index: RangeFrom<Line>) -> Region<T> {
assert!(index.start < self.num_lines());
Region {
start: index.start,
end: self.num_lines(),
raw: &self.raw
}
}
fn region_mut(&mut self, index: RangeFrom<Line>) -> RegionMut<T> {
assert!(index.start < self.num_lines());
RegionMut {
start: index.start,
end: self.num_lines(),
raw: &mut self.raw
}
}
}
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impl<T> IndexRegion<RangeFull, T> for Grid<T> {
fn region(&self, _: RangeFull) -> Region<T> {
Region {
start: Line(0),
end: self.num_lines(),
raw: &self.raw
}
}
fn region_mut(&mut self, _: RangeFull) -> RegionMut<T> {
RegionMut {
start: Line(0),
end: self.num_lines(),
raw: &mut self.raw
}
}
}
pub struct RegionIter<'a, T: 'a> {
end: Line,
cur: Line,
raw: &'a Storage<Row<T>>,
}
pub struct RegionIterMut<'a, T: 'a> {
end: Line,
cur: Line,
raw: &'a mut Storage<Row<T>>,
}
impl<'a, T> IntoIterator for Region<'a, T> {
type Item = &'a Row<T>;
type IntoIter = RegionIter<'a, T>;
fn into_iter(self) -> Self::IntoIter {
RegionIter {
end: self.end,
cur: self.start,
raw: self.raw
}
}
}
impl<'a, T> IntoIterator for RegionMut<'a, T> {
type Item = &'a mut Row<T>;
type IntoIter = RegionIterMut<'a, T>;
fn into_iter(self) -> Self::IntoIter {
RegionIterMut {
end: self.end,
cur: self.start,
raw: self.raw
}
}
}
impl<'a, T> Iterator for RegionIter<'a, T> {
type Item = &'a Row<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.cur < self.end {
let index = self.cur;
self.cur += 1;
Some(&self.raw[index])
} else {
None
}
}
}
impl<'a, T> Iterator for RegionIterMut<'a, T> {
type Item = &'a mut Row<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.cur < self.end {
let index = self.cur;
self.cur += 1;
unsafe {
Some(&mut *(&mut self.raw[index] as *mut _))
}
} else {
None
}
}
}
// -------------------------------------------------------------------------------------------------
// DISPLAY ITERATOR
// -------------------------------------------------------------------------------------------------
/// Iterates over the visible area accounting for buffer transform
pub struct DisplayIter<'a, T: 'a> {
grid: &'a Grid<T>,
offset: usize,
limit: usize,
col: Column,
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line: Line,
}
impl<'a, T: 'a> DisplayIter<'a, T> {
pub fn new(grid: &'a Grid<T>) -> DisplayIter<'a, T> {
let offset = grid.display_offset + *grid.num_lines() - 1;
let limit = grid.display_offset;
let col = Column(0);
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let line = Line(0);
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DisplayIter { grid, offset, col, limit, line }
}
pub fn offset(&self) -> usize {
self.offset
}
pub fn column(&self) -> Column {
self.col
}
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pub fn line(&self) -> Line {
self.line
}
}
impl<'a, T: Copy + 'a> Iterator for DisplayIter<'a, T> {
type Item = Indexed<T>;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
// Return None if we've reached the end.
if self.offset == self.limit && self.grid.num_cols() == self.col {
return None;
}
// Get the next item.
let item = Some(Indexed {
inner: self.grid.raw[self.offset][self.col],
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line: self.line,
column: self.col
});
// Update line/col to point to next item
self.col += 1;
if self.col == self.grid.num_cols() {
if self.offset != self.limit {
self.offset -= 1;
self.col = Column(0);
self.line = Line(*self.grid.lines - 1 - (self.offset - self.limit));
}
}
item
}
}