2016-02-24 04:42:58 +00:00
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#version 330 core
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2016-02-27 21:08:39 +00:00
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layout (location = 0) in vec2 position;
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layout (location = 1) in vec2 uvMask;
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2016-02-24 04:42:58 +00:00
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out vec2 TexCoords;
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uniform mat4 projection;
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void main()
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{
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2016-02-27 21:08:39 +00:00
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gl_Position = projection * vec4(position.xy, 0.0, 1.0);
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TexCoords = uvMask.xy;
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2016-02-24 04:42:58 +00:00
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}
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