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Fix warning about inconsistent types in shader
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1 changed files with 2 additions and 2 deletions
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@ -45,8 +45,8 @@ void main()
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// Compute vertex corner position
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vec2 position;
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position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0;
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position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1;
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position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0.;
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position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1.;
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// Position of cell from top-left
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vec2 cellPosition = cellDim * gridCoords;
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