Rename button_state to prev_state for clarity

This commit is contained in:
Celti Burroughs 2018-01-26 15:23:04 -07:00 committed by Joe Wilm
parent fb43c73a38
commit 72296b89d5
1 changed files with 3 additions and 3 deletions

View File

@ -494,7 +494,7 @@ impl<'a, A: ActionContext + 'a> Processor<'a, A> {
}
pub fn mouse_input(&mut self, state: ElementState, button: MouseButton, modifiers: ModifiersState) {
let button_state = match button {
let prev_state = match button {
MouseButton::Left => Some(mem::replace(&mut self.ctx.mouse_mut().left_button_state, state)),
MouseButton::Middle => Some(mem::replace(&mut self.ctx.mouse_mut().middle_button_state, state)),
MouseButton::Right => Some(mem::replace(&mut self.ctx.mouse_mut().right_button_state, state)),
@ -502,8 +502,8 @@ impl<'a, A: ActionContext + 'a> Processor<'a, A> {
MouseButton::Other(_) => None,
};
if let Some(button_state) = button_state {
if button_state != state {
if let Some(prev_state) = prev_state {
if prev_state != state {
match state {
ElementState::Pressed => self.on_mouse_press(button, modifiers),
ElementState::Released => self.on_mouse_release(button, modifiers),