Rename button_state to prev_state for clarity
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fb43c73a38
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@ -494,7 +494,7 @@ impl<'a, A: ActionContext + 'a> Processor<'a, A> {
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}
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}
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pub fn mouse_input(&mut self, state: ElementState, button: MouseButton, modifiers: ModifiersState) {
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pub fn mouse_input(&mut self, state: ElementState, button: MouseButton, modifiers: ModifiersState) {
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let button_state = match button {
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let prev_state = match button {
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MouseButton::Left => Some(mem::replace(&mut self.ctx.mouse_mut().left_button_state, state)),
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MouseButton::Left => Some(mem::replace(&mut self.ctx.mouse_mut().left_button_state, state)),
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MouseButton::Middle => Some(mem::replace(&mut self.ctx.mouse_mut().middle_button_state, state)),
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MouseButton::Middle => Some(mem::replace(&mut self.ctx.mouse_mut().middle_button_state, state)),
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MouseButton::Right => Some(mem::replace(&mut self.ctx.mouse_mut().right_button_state, state)),
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MouseButton::Right => Some(mem::replace(&mut self.ctx.mouse_mut().right_button_state, state)),
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@ -502,8 +502,8 @@ impl<'a, A: ActionContext + 'a> Processor<'a, A> {
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MouseButton::Other(_) => None,
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MouseButton::Other(_) => None,
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};
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};
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if let Some(button_state) = button_state {
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if let Some(prev_state) = prev_state {
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if button_state != state {
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if prev_state != state {
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match state {
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match state {
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ElementState::Pressed => self.on_mouse_press(button, modifiers),
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ElementState::Pressed => self.on_mouse_press(button, modifiers),
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ElementState::Released => self.on_mouse_release(button, modifiers),
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ElementState::Released => self.on_mouse_release(button, modifiers),
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