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https://github.com/alacritty/alacritty.git
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2f058bd053
This moves some logic that was previously being done per-character into the vertex shader. At this time, we've traded CPU computation for additional gl::Uniform2f calls. This is only a marginal improvement. However, this patch positions the renderer well for instanced drawing, and that will be a huge performance win.
24 lines
572 B
TOML
24 lines
572 B
TOML
[package]
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name = "alacritty"
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version = "0.1.0"
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authors = ["Joe Wilm <joe@jwilm.com>"]
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license = "Apache-2.0"
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exclude = ["res/*"]
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build = "build.rs"
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[dependencies]
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servo-fontconfig = { git = "https://github.com/jwilm/rust-fontconfig" }
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freetype-rs = "0.9.0"
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libc = "*"
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cgmath = "0.7"
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euclid = "0.6"
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notify = { git = "https://github.com/jwilm/rsnotify", branch = "add-ignore-op" }
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[build-dependencies]
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gl_generator = "0.5"
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[dependencies.glutin]
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git = "https://github.com/jwilm/glutin"
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rev = "c95e6973ace3cbf321123a64588b27f032675be9"
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# version = "*"
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# path = "../glutin"
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