A cross-platform, OpenGL terminal emulator.
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Joe Wilm 2f058bd053
Optimize rendering
This moves some logic that was previously being done per-character into
the vertex shader. At this time, we've traded CPU computation for
additional gl::Uniform2f calls. This is only a marginal improvement.
However, this patch positions the renderer well for instanced drawing,
and that will be a huge performance win.
2016-06-04 15:30:17 -07:00
docs Add Summary of ANSI standards for ASCII terminals 2016-05-28 08:39:36 -07:00
res Optimize rendering 2016-06-04 15:30:17 -07:00
src Optimize rendering 2016-06-04 15:30:17 -07:00
.gitignore Initialize new cargo binary project 2016-02-21 08:15:41 -08:00
.travis.yml Add test font for travis 2016-02-21 19:56:31 -08:00
Cargo.lock Add live-reload for shaders 2016-06-04 10:54:33 -07:00
Cargo.toml Optimize rendering 2016-06-04 15:30:17 -07:00
LICENSE-APACHE Add license 2016-02-23 20:59:31 -08:00
TASKS.md Start tracking some tasks 2016-02-27 22:37:00 -08:00
build.rs Correct sub-pixel font rendering with OpenGL 2016-05-20 21:36:28 -07:00