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alacritty/res
Joe Wilm 2f058bd053
Optimize rendering
This moves some logic that was previously being done per-character into
the vertex shader. At this time, we've traded CPU computation for
additional gl::Uniform2f calls. This is only a marginal improvement.
However, this patch positions the renderer well for instanced drawing,
and that will be a huge performance win.
2016-06-04 15:30:17 -07:00
..
text.f.glsl Initial support for Terminal Emulation (woo!) 2016-06-02 19:42:28 -07:00
text.v.glsl Optimize rendering 2016-06-04 15:30:17 -07:00