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alacritty/res
Joe Wilm e794bc11b9
Use subpixel font rendering
OpenGL only supports shared alpha blending. Subpixel font rendering
requires using the font RGB values as alpha masks for the corresponding
RGB channels. To support this, blending is implemented in the fragment
shader.
2016-04-11 08:05:19 -07:00
..
text.f.glsl Use subpixel font rendering 2016-04-11 08:05:19 -07:00
text.v.glsl Implement per vertex struct 2016-02-27 13:08:39 -08:00